#W# Initial Commit: Avatars Conquest
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183
Scripts/Items/Skill Items/Camping/Kindling.cs
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183
Scripts/Items/Skill Items/Camping/Kindling.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Network;
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using Server.Regions;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class Kindling : Item
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{
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[Constructable]
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public Kindling() : this( 1 )
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{
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}
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[Constructable]
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public Kindling( int amount ) : base( 0xDE1 )
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{
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Stackable = true;
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Weight = 5.0;
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Amount = amount;
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}
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public Kindling( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public static bool EnemiesNearby( Mobile from )
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{
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foreach( Mobile m in from.GetMobilesInRange( 20 ) )
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{
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if ( m is PlayerMobile && m.Combatant != null && m.InRange( m.Combatant.Location, 20 ) && m.Combatant.InLOS( m ) )
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return true;
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else if ( m is BaseCreature && !((BaseCreature)m).Controlled && !((BaseCreature)m).Summoned && ((BaseCreature)m).FightMode == FightMode.Closest )
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return true;
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}
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return false;
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}
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public static bool CampAllowed( Mobile from )
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{
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if ( from.Region.IsPartOf( typeof( InnRegion ) ) )
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return false;
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if ( from.Region.IsPartOf( typeof( HouseRegion ) ) )
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return false;
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if ( from.Region.IsPartOf( typeof( GateRegion ) ) )
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return false;
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if ( from.Region.IsPartOf( typeof( GardenRegion ) ) )
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return false;
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if ( from.Region.IsPartOf( typeof( BuildingRegion ) ) )
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return false;
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return true;
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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private bool CampsNearby()
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{
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foreach( Item i in GetItemsInRange( 20 ) )
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{
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if ( i is Campfire )
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{
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Campfire fire = (Campfire)i;
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if ( fire.Status != CampfireStatus.Off )
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return true;
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}
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}
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return false;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( from is PlayerMobile )
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{
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PlayerMobile pm = (PlayerMobile)from;
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if ( CampsNearby() )
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{
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from.SendMessage( "There is already a camp nearby!" );
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}
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else if ( !EnemiesNearby( from ) )
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{
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from.SendMessage( "It is not safe enough to setup camp!" );
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}
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else if ( DateTime.Now >= pm.Camp )
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{
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if ( !this.VerifyMove( from ) )
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return;
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if ( !from.InRange( this.GetWorldLocation(), 2 ) )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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return;
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}
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Point3D fireLocation = GetFireLocation( from );
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if ( fireLocation == Point3D.Zero )
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{
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from.SendLocalizedMessage( 501695 ); // There is not a spot nearby to place your campfire.
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}
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else
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{
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Consume();
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if ( !this.Deleted && this.Parent == null )
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from.PlaceInBackpack( this );
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new Campfire().MoveToWorld( fireLocation, from.Map );
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pm.Camp = DateTime.Now + TimeSpan.FromMinutes( 10.0 );
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}
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}
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else
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{
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from.SendMessage( "You can only build a camp fire every 10 minutes!" );
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}
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}
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}
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private Point3D GetFireLocation( Mobile from )
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{
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if ( !CampAllowed( from ) )
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return Point3D.Zero;
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if ( this.Parent == null )
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return this.Location;
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ArrayList list = new ArrayList( 4 );
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AddOffsetLocation( from, 0, -1, list );
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AddOffsetLocation( from, -1, 0, list );
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AddOffsetLocation( from, 0, 1, list );
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AddOffsetLocation( from, 1, 0, list );
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if ( list.Count == 0 )
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return Point3D.Zero;
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int idx = Utility.Random( list.Count );
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return (Point3D) list[idx];
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}
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private void AddOffsetLocation( Mobile from, int offsetX, int offsetY, ArrayList list )
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{
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Map map = from.Map;
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int x = from.X + offsetX;
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int y = from.Y + offsetY;
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Point3D loc = new Point3D( x, y, from.Z );
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if ( map.CanFit( loc, 1 ) && from.InLOS( loc ) )
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{
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list.Add( loc );
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}
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else
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{
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loc = new Point3D( x, y, map.GetAverageZ( x, y ) );
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if ( map.CanFit( loc, 1 ) && from.InLOS( loc ) )
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list.Add( loc );
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}
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}
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}
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}
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