#W# Initial Commit: Avatars Conquest

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WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
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using System;
using System.Collections;
using Server;
using Server.Network;
using Server.Mobiles;
using Server.Targeting;
using Server.Engines.Craft;
namespace Server.Items
{
public delegate void InstrumentPickedCallback( Mobile from, BaseInstrument instrument );
public enum InstrumentQuality
{
Low,
Regular,
Exceptional
}
public abstract class BaseInstrument : Item, ICraftable, ISlayer
{
private int m_WellSound, m_BadlySound;
private SlayerName m_Slayer, m_Slayer2;
private InstrumentQuality m_Quality;
private Mobile m_Crafter;
private int m_UsesRemaining;
[CommandProperty( AccessLevel.GameMaster )]
public int SuccessSound
{
get{ return m_WellSound; }
set{ m_WellSound = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int FailureSound
{
get{ return m_BadlySound; }
set{ m_BadlySound = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public SlayerName Slayer
{
get{ return m_Slayer; }
set{ m_Slayer = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public SlayerName Slayer2
{
get{ return m_Slayer2; }
set{ m_Slayer2 = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public InstrumentQuality Quality
{
get{ return m_Quality; }
set{ UnscaleUses(); m_Quality = value; InvalidateProperties(); ScaleUses(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Crafter
{
get{ return m_Crafter; }
set{ m_Crafter = value; InvalidateProperties(); }
}
public virtual int InitMinUses{ get{ return 350; } }
public virtual int InitMaxUses{ get{ return 450; } }
public virtual TimeSpan ChargeReplenishRate { get { return TimeSpan.FromMinutes( 5.0 ); } }
[CommandProperty( AccessLevel.GameMaster )]
public int UsesRemaining
{
get{ CheckReplenishUses(); return m_UsesRemaining; }
set{ m_UsesRemaining = value; InvalidateProperties(); }
}
private DateTime m_LastReplenished;
[CommandProperty( AccessLevel.GameMaster )]
public DateTime LastReplenished
{
get { return m_LastReplenished; }
set { m_LastReplenished = value; CheckReplenishUses(); }
}
private bool m_ReplenishesCharges;
[CommandProperty( AccessLevel.GameMaster )]
public bool ReplenishesCharges
{
get { return m_ReplenishesCharges; }
set
{
if( value != m_ReplenishesCharges && value )
m_LastReplenished = DateTime.Now;
m_ReplenishesCharges = value;
}
}
public void CheckReplenishUses()
{
CheckReplenishUses( true );
}
public void CheckReplenishUses( bool invalidate )
{
if( !m_ReplenishesCharges || m_UsesRemaining >= InitMaxUses )
return;
if( m_LastReplenished + ChargeReplenishRate < DateTime.Now )
{
TimeSpan timeDifference = DateTime.Now - m_LastReplenished;
m_UsesRemaining = Math.Min( m_UsesRemaining + (int)( timeDifference.Ticks / ChargeReplenishRate.Ticks), InitMaxUses ); //How rude of TimeSpan to not allow timespan division.
m_LastReplenished = DateTime.Now;
if( invalidate )
InvalidateProperties();
}
}
public void ScaleUses()
{
UsesRemaining = (UsesRemaining * GetUsesScalar()) / 100;
//InvalidateProperties();
}
public void UnscaleUses()
{
UsesRemaining = (UsesRemaining * 100) / GetUsesScalar();
}
public int GetUsesScalar()
{
if ( m_Quality == InstrumentQuality.Exceptional )
return 200;
return 100;
}
public void ConsumeUse( Mobile from )
{
// TODO: Confirm what must happen here?
if ( UsesRemaining > 1 )
{
--UsesRemaining;
}
else
{
if ( from != null )
from.SendLocalizedMessage( 502079 ); // The instrument played its last tune.
Delete();
}
}
private static Hashtable m_Instruments = new Hashtable();
public static BaseInstrument GetInstrument( Mobile from )
{
BaseInstrument item = m_Instruments[from] as BaseInstrument;
if ( item == null )
return null;
if ( !item.IsChildOf( from.Backpack ) )
{
m_Instruments.Remove( from );
return null;
}
return item;
}
public static int GetBardRange( Mobile bard, SkillName skill )
{
return 8 + (int)(bard.Skills[skill].Value / 15);
}
public static void PickInstrument( Mobile from, InstrumentPickedCallback callback )
{
BaseInstrument instrument = GetInstrument( from );
if ( instrument != null )
{
if ( callback != null )
callback( from, instrument );
}
else
{
from.SendLocalizedMessage( 500617 ); // What instrument shall you play?
from.BeginTarget( 1, false, TargetFlags.None, new TargetStateCallback( OnPickedInstrument ), callback );
}
}
public static void OnPickedInstrument( Mobile from, object targeted, object state )
{
BaseInstrument instrument = targeted as BaseInstrument;
if ( instrument == null )
{
from.SendLocalizedMessage( 500619 ); // That is not a musical instrument.
}
else
{
SetInstrument( from, instrument );
InstrumentPickedCallback callback = state as InstrumentPickedCallback;
if ( callback != null )
callback( from, instrument );
}
}
public static bool IsMageryCreature( BaseCreature bc )
{
return ( bc != null && bc.AI == AIType.AI_Mage && bc.Skills[SkillName.Magery].Base > 5.0 );
}
public static bool IsFireBreathingCreature( BaseCreature bc )
{
if ( bc == null )
return false;
return bc.HasBreath;
}
public static bool IsPoisonImmune( BaseCreature bc )
{
return ( bc != null && bc.PoisonImmune != null );
}
public static int GetPoisonLevel( BaseCreature bc )
{
if ( bc == null )
return 0;
Poison p = bc.HitPoison;
if ( p == null )
return 0;
return p.Level + 1;
}
public static double GetBaseDifficulty( Mobile targ )
{
/* Difficulty TODO: Add another 100 points for each of the following abilities:
- Radiation or Aura Damage (Heat, Cold etc.)
- Summoning Undead
*/
double val = (targ.HitsMax * 1.6) + targ.StamMax + targ.ManaMax;
val += targ.SkillsTotal / 10;
if ( val > 700 )
val = 700 + (int)((val - 700) * (3.0 / 11));
BaseCreature bc = targ as BaseCreature;
if ( IsMageryCreature( bc ) )
val += 100;
if ( IsFireBreathingCreature( bc ) )
val += 100;
if ( IsPoisonImmune( bc ) )
val += 100;
if ( targ is Bat )
val += 100;
val += GetPoisonLevel( bc ) * 20;
val /= 10;
return val;
}
public double GetDifficultyFor( Mobile targ )
{
double val = GetBaseDifficulty( targ );
if ( m_Quality == InstrumentQuality.Exceptional )
val -= 5.0; // 10%
if ( m_Slayer != SlayerName.None )
{
SlayerEntry entry = SlayerGroup.GetEntryByName( m_Slayer );
if ( entry != null )
{
if ( entry.Slays( targ ) )
val -= 10.0; // 20%
}
}
if ( m_Slayer2 != SlayerName.None )
{
SlayerEntry entry = SlayerGroup.GetEntryByName( m_Slayer2 );
if ( entry != null )
{
if ( entry.Slays( targ ) )
val -= 10.0; // 20%
}
}
return val;
}
public static void SetInstrument( Mobile from, BaseInstrument item )
{
m_Instruments[from] = item;
}
public BaseInstrument( int itemID, int wellSound, int badlySound ) : base( itemID )
{
m_WellSound = wellSound;
m_BadlySound = badlySound;
UsesRemaining = Utility.RandomMinMax( InitMinUses, InitMaxUses );
}
public override void GetProperties( ObjectPropertyList list )
{
int oldUses = m_UsesRemaining;
CheckReplenishUses( false );
base.GetProperties( list );
if ( m_Crafter != null )
list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~
if ( m_Quality == InstrumentQuality.Exceptional )
list.Add( 1060636 ); // exceptional
list.Add( 1060584, m_UsesRemaining.ToString() ); // uses remaining: ~1_val~
if( m_ReplenishesCharges )
list.Add( 1070928 ); // Replenish Charges
if( m_Slayer != SlayerName.None )
{
SlayerEntry entry = SlayerGroup.GetEntryByName( m_Slayer );
if( entry != null )
list.Add( entry.Title );
}
if( m_Slayer2 != SlayerName.None )
{
SlayerEntry entry = SlayerGroup.GetEntryByName( m_Slayer2 );
if( entry != null )
list.Add( entry.Title );
}
if( m_UsesRemaining != oldUses )
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( InvalidateProperties ) );
}
public override void OnSingleClick( Mobile from )
{
ArrayList attrs = new ArrayList();
if ( DisplayLootType )
{
if ( LootType == LootType.Blessed )
attrs.Add( new EquipInfoAttribute( 1038021 ) ); // blessed
}
if ( m_Quality == InstrumentQuality.Exceptional )
attrs.Add( new EquipInfoAttribute( 1018305 - (int)m_Quality ) );
if( m_ReplenishesCharges )
attrs.Add( new EquipInfoAttribute( 1070928 ) ); // Replenish Charges
if( m_Slayer != SlayerName.None )
{
SlayerEntry entry = SlayerGroup.GetEntryByName( m_Slayer );
if( entry != null )
attrs.Add( new EquipInfoAttribute( entry.Title ) );
}
if( m_Slayer2 != SlayerName.None )
{
SlayerEntry entry = SlayerGroup.GetEntryByName( m_Slayer2 );
if( entry != null )
attrs.Add( new EquipInfoAttribute( entry.Title ) );
}
int number;
if ( Name == null )
{
number = LabelNumber;
}
else
{
this.LabelTo( from, Name );
number = 1041000;
}
if ( attrs.Count == 0 && Crafter == null && Name != null )
return;
EquipmentInfo eqInfo = new EquipmentInfo( number, m_Crafter, false, (EquipInfoAttribute[])attrs.ToArray( typeof( EquipInfoAttribute ) ) );
from.Send( new DisplayEquipmentInfo( this, eqInfo ) );
}
public BaseInstrument( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 3 ); // version
writer.Write( m_ReplenishesCharges );
if( m_ReplenishesCharges )
writer.Write( m_LastReplenished );
writer.Write( m_Crafter );
writer.WriteEncodedInt( (int) m_Quality );
writer.WriteEncodedInt( (int) m_Slayer );
writer.WriteEncodedInt( (int) m_Slayer2 );
writer.WriteEncodedInt( (int)UsesRemaining );
writer.WriteEncodedInt( (int) m_WellSound );
writer.WriteEncodedInt( (int) m_BadlySound );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 3:
{
m_ReplenishesCharges = reader.ReadBool();
if( m_ReplenishesCharges )
m_LastReplenished = reader.ReadDateTime();
goto case 2;
}
case 2:
{
m_Crafter = reader.ReadMobile();
m_Quality = (InstrumentQuality)reader.ReadEncodedInt();
m_Slayer = (SlayerName)reader.ReadEncodedInt();
m_Slayer2 = (SlayerName)reader.ReadEncodedInt();
UsesRemaining = reader.ReadEncodedInt();
m_WellSound = reader.ReadEncodedInt();
m_BadlySound = reader.ReadEncodedInt();
break;
}
case 1:
{
m_Crafter = reader.ReadMobile();
m_Quality = (InstrumentQuality)reader.ReadEncodedInt();
m_Slayer = (SlayerName)reader.ReadEncodedInt();
UsesRemaining = reader.ReadEncodedInt();
m_WellSound = reader.ReadEncodedInt();
m_BadlySound = reader.ReadEncodedInt();
break;
}
case 0:
{
m_WellSound = reader.ReadInt();
m_BadlySound = reader.ReadInt();
UsesRemaining = Utility.RandomMinMax( InitMinUses, InitMaxUses );
break;
}
}
CheckReplenishUses();
}
public override void OnDoubleClick( Mobile from )
{
if ( !from.InRange( GetWorldLocation(), 1 ) )
{
from.SendLocalizedMessage( 500446 ); // That is too far away.
}
else if ( from.BeginAction( typeof( BaseInstrument ) ) )
{
SetInstrument( from, this );
// Delay of 7 second before beign able to play another instrument again
new InternalTimer( from ).Start();
if ( CheckMusicianship( from ) )
PlayInstrumentWell( from );
else
PlayInstrumentBadly( from );
}
else
{
from.SendLocalizedMessage( 500119 ); // You must wait to perform another action
}
}
public static bool CheckMusicianship( Mobile m )
{
m.CheckSkill( SkillName.Musicianship, 0.0, 120.0 );
return ( (m.Skills[SkillName.Musicianship].Value / 100) > Utility.RandomDouble() );
}
public void PlayInstrumentWell( Mobile from )
{
from.PlaySound( m_WellSound );
}
public void PlayInstrumentBadly( Mobile from )
{
from.PlaySound( m_BadlySound );
}
private class InternalTimer : Timer
{
private Mobile m_From;
public InternalTimer( Mobile from ) : base( TimeSpan.FromSeconds( 6.0 ) )
{
m_From = from;
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
m_From.EndAction( typeof( BaseInstrument ) );
}
}
#region ICraftable Members
public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
{
Quality = (InstrumentQuality)quality;
if ( makersMark )
Crafter = from;
return quality;
}
#endregion
}
}