#W# Initial Commit: Avatars Conquest
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199
Scripts/Items/Skill Items/Misc/FireHorn.cs
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199
Scripts/Items/Skill Items/Misc/FireHorn.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Network;
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using Server.Targeting;
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using Server.Spells;
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namespace Server.Items
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{
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public class FireHorn : Item
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{
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public override int LabelNumber{ get{ return 1060456; } } // fire horn
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[Constructable]
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public FireHorn() : base( 0xFC7 )
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{
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ItemID = Utility.RandomList( 0x10E0, 0x10F4 );
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Hue = 0x4A1;
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Weight = 1.0;
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}
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public FireHorn( Serial serial ) : base( serial )
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{
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}
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private bool CheckUse( Mobile from )
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{
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if ( !this.IsAccessibleTo( from ) )
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return false;
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if ( from.Map != this.Map || !from.InRange( GetWorldLocation(), 2 ) )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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return false;
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}
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if ( !from.CanBeginAction( typeof( FireHorn ) ) )
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{
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from.SendLocalizedMessage( 1049615 ); // You must take a moment to catch your breath.
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return false;
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}
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int sulfAsh = 15;
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if ( from.Backpack == null || from.Backpack.GetAmount( typeof( SulfurousAsh ) ) < sulfAsh )
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{
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from.SendLocalizedMessage( 1049617 ); // You do not have enough sulfurous ash.
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return false;
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}
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return true;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( CheckUse( from ) )
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{
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from.SendLocalizedMessage( 1049620 ); // Select an area to incinerate.
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from.Target = new InternalTarget( this );
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}
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}
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public void Use( Mobile from, IPoint3D loc )
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{
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if ( !CheckUse( from ) )
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return;
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from.BeginAction( typeof( FireHorn ) );
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Timer.DelayCall( TimeSpan.FromSeconds( 12.0 ), new TimerStateCallback( EndAction ), from );
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int music = from.Skills[SkillName.Musicianship].Fixed;
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int sucChance = 500 + ( music - 775 ) * 2;
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double dSucChance = ((double)sucChance) / 1000.0;
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if ( !from.CheckSkill( SkillName.Musicianship, dSucChance ) )
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{
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from.SendLocalizedMessage( 1049618 ); // The horn emits a pathetic squeak.
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from.PlaySound( 0x18A );
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return;
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}
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int sulfAsh = 15;
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from.Backpack.ConsumeUpTo( typeof( SulfurousAsh ), sulfAsh );
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from.PlaySound( 0x15F );
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Effects.SendPacket( from, from.Map, new HuedEffect( EffectType.Moving, from.Serial, Serial.Zero, 0x36D4, from.Location, loc, 5, 0, false, true, 0, 0 ) );
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ArrayList targets = new ArrayList();
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bool playerVsPlayer = false;
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IPooledEnumerable eable = from.Map.GetMobilesInRange( new Point3D( loc ), 2 );
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foreach ( Mobile m in eable )
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{
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if ( from != m && SpellHelper.ValidIndirectTarget( from, m ) && from.CanBeHarmful( m, false ) )
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{
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targets.Add( m );
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if ( m.Player )
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playerVsPlayer = true;
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}
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}
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eable.Free();
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if ( targets.Count > 0 )
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{
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int prov = from.Skills[SkillName.Provocation].Fixed;
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int disc = from.Skills[SkillName.Discordance].Fixed;
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int peace = from.Skills[SkillName.Peacemaking].Fixed;
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int minDamage, maxDamage;
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int total = prov + disc / 5 + peace / 5;
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if ( playerVsPlayer )
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total /= 3;
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maxDamage = ( total * 2 ) / 30;
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minDamage = ( maxDamage * 7 ) / 10;
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double damage = Utility.RandomMinMax( minDamage, maxDamage );
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damage /= targets.Count;
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for ( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = (Mobile)targets[i];
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double toDeal = damage;
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if ( m.CheckSkill( SkillName.MagicResist, 0.0, 120.0 ) )
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{
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toDeal *= 0.5;
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m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
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}
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from.DoHarmful( m );
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SpellHelper.Damage( TimeSpan.Zero, m, from, toDeal );
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Effects.SendTargetEffect( m, 0x3709, 10, 30 );
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}
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}
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double breakChance = 0.16;
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if ( Utility.RandomDouble() < breakChance )
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{
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from.SendLocalizedMessage( 1049619 ); // The fire horn crumbles in your hands.
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this.Delete();
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}
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}
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private static void EndAction( object state )
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{
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Mobile m = (Mobile) state;
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m.EndAction( typeof( FireHorn ) );
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m.SendLocalizedMessage( 1049621 ); // You catch your breath.
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}
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private class InternalTarget : Target
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{
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private FireHorn m_Horn;
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public InternalTarget( FireHorn horn ) : base( 2, true, TargetFlags.Harmful )
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{
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m_Horn = horn;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Horn.Deleted )
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return;
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IPoint3D loc;
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if ( targeted is Item )
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loc = ((Item)targeted).GetWorldLocation();
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else
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loc = targeted as IPoint3D;
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m_Horn.Use( from, loc );
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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