#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
7512 changed files with 416187 additions and 0 deletions

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using System;
using Server;
namespace Server.Items
{
public class AgilityPotion : BaseAgilityPotion
{
public override int DexOffset{ get{ return 10; } }
public override TimeSpan Duration{ get{ return TimeSpan.FromMinutes( 2.0 ); } }
[Constructable]
public AgilityPotion() : base( PotionEffect.Agility )
{
}
public AgilityPotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public abstract class BaseAgilityPotion : BasePotion
{
public abstract int DexOffset{ get; }
public abstract TimeSpan Duration{ get; }
public BaseAgilityPotion( PotionEffect effect ) : base( 0xF08, effect )
{
}
public BaseAgilityPotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool DoAgility( Mobile from )
{
// TODO: Verify scaled; is it offset, duration, or both?
if ( Spells.SpellHelper.AddStatOffset( from, StatType.Dex, Scale( from, DexOffset ), Duration ) )
{
from.FixedEffect( 0x375A, 10, 15 );
from.PlaySound( 0x1E7 );
return true;
}
from.SendLocalizedMessage( 502173 ); // You are already under a similar effect.
return false;
}
public override void Drink( Mobile from )
{
if ( DoAgility( from ) )
{
BasePotion.PlayDrinkEffect( from );
this.Consume();
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class GreaterAgilityPotion : BaseAgilityPotion
{
public override int DexOffset{ get{ return 20; } }
public override TimeSpan Duration{ get{ return TimeSpan.FromMinutes( 2.0 ); } }
[Constructable]
public GreaterAgilityPotion() : base( PotionEffect.AgilityGreater )
{
}
public GreaterAgilityPotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Engines.Craft;
using System.Collections.Generic;
namespace Server.Items
{
public enum PotionEffect
{
Nightsight,
CureLesser,
Cure,
CureGreater,
Agility,
AgilityGreater,
Strength,
StrengthGreater,
PoisonLesser,
Poison,
PoisonGreater,
PoisonDeadly,
Refresh,
RefreshTotal,
HealLesser,
Heal,
HealGreater,
ExplosionLesser,
Explosion,
ExplosionGreater,
InvisibilityWeak,
Invisibility,
InvisibilityStrong,
VigorWeak,
Vigor,
VigorStrong,
ManaWeak,
Mana,
ManaStrong
}
public abstract class BasePotion : Item, ICraftable
{
private PotionEffect m_PotionEffect;
public PotionEffect PotionEffect
{
get
{
return m_PotionEffect;
}
set
{
m_PotionEffect = value;
InvalidateProperties();
}
}
public override int LabelNumber{ get{ return 1041314 + (int)m_PotionEffect; } }
public BasePotion( int itemID, PotionEffect effect ) : base( itemID )
{
m_PotionEffect = effect;
Stackable = false;
Weight = 1.0;
}
public BasePotion( Serial serial ) : base( serial )
{
}
public virtual bool RequireFreeHand{ get{ return Server.Misc.Settings.CannotDrinkPotionsWhileHoldingThings(); } }
public static bool HasFreeHand( Mobile m )
{
Item handOne = m.FindItemOnLayer( Layer.OneHanded );
Item handTwo = m.FindItemOnLayer( Layer.TwoHanded );
if ( handTwo is BaseWeapon )
handOne = handTwo;
return ( handOne == null || handTwo == null );
}
public override void OnDoubleClick( Mobile from )
{
if ( !Movable )
return;
if ( from.InRange( this.GetWorldLocation(), 1 ) )
{
if (!RequireFreeHand || HasFreeHand(from))
{
if (this is BaseExplosionPotion && Amount > 1)
{
BasePotion pot = (BasePotion)Activator.CreateInstance(this.GetType());
if (pot != null)
{
Amount--;
if (from.Backpack != null && !from.Backpack.Deleted)
{
from.Backpack.DropItem(pot);
}
else
{
pot.MoveToWorld(from.Location, from.Map);
}
pot.Drink( from );
}
}
else
{
this.Drink( from );
}
}
else
{
from.SendLocalizedMessage(502172); // You must have a free hand to drink a potion.
}
}
else
{
from.SendLocalizedMessage( 502138 ); // That is too far away for you to use
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (int) m_PotionEffect );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
case 0:
{
m_PotionEffect = (PotionEffect)reader.ReadInt();
break;
}
}
if( version == 0 )
Stackable = false;
}
public abstract void Drink( Mobile from );
public static void PlayDrinkEffect( Mobile m )
{
m.RevealingAction();
m.PlaySound( 0x2D6 );
m.AddToBackpack( new Bottle() );
if ( m.Body.IsHuman && !m.Mounted )
m.Animate( 34, 5, 1, true, false, 0 );
}
public static TimeSpan Scale( Mobile m, TimeSpan v )
{
return v;
}
public static double Scale( Mobile m, double v )
{
return v;
}
public static int Scale( Mobile m, int v )
{
return v;
}
public override bool StackWith( Mobile from, Item dropped, bool playSound )
{
if( dropped is BasePotion && ((BasePotion)dropped).m_PotionEffect == m_PotionEffect )
return base.StackWith( from, dropped, playSound );
return false;
}
#region ICraftable Members
public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
{
if ( craftSystem is DefAlchemy )
{
Container pack = from.Backpack;
if ( pack != null )
{
List<PotionKeg> kegs = pack.FindItemsByType<PotionKeg>();
for ( int i = 0; i < kegs.Count; ++i )
{
PotionKeg keg = kegs[i];
if ( keg == null )
continue;
if ( keg.Held <= 0 || keg.Held >= 100 )
continue;
if ( keg.Type != PotionEffect )
continue;
++keg.Held;
Consume();
from.AddToBackpack( new Bottle() );
return -1; // signal placed in keg
}
}
}
return 1;
}
#endregion
}
}

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using System;
using Server;
using Server.Spells;
namespace Server.Items
{
public class CureLevelInfo
{
private Poison m_Poison;
private double m_Chance;
public Poison Poison
{
get{ return m_Poison; }
}
public double Chance
{
get{ return m_Chance; }
}
public CureLevelInfo( Poison poison, double chance )
{
m_Poison = poison;
m_Chance = chance;
}
}
public abstract class BaseCurePotion : BasePotion
{
public abstract CureLevelInfo[] LevelInfo{ get; }
public BaseCurePotion( PotionEffect effect ) : base( 0xF07, effect )
{
}
public BaseCurePotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public void DoCure( Mobile from )
{
bool cure = false;
CureLevelInfo[] info = LevelInfo;
for ( int i = 0; i < info.Length; ++i )
{
CureLevelInfo li = info[i];
if ( li.Poison == from.Poison && Scale( from, li.Chance ) > Utility.RandomDouble() )
{
cure = true;
break;
}
}
if ( cure && from.CurePoison( from ) )
{
from.SendLocalizedMessage( 500231 ); // You feel cured of poison!
from.FixedEffect( 0x373A, 10, 15 );
from.PlaySound( 0x1E0 );
}
else if ( !cure )
{
from.SendLocalizedMessage( 500232 ); // That potion was not strong enough to cure your ailment!
}
}
public override void Drink( Mobile from )
{
if ( from.Poisoned )
{
DoCure( from );
BasePotion.PlayDrinkEffect( from );
from.FixedParticles( 0x373A, 10, 15, 5012, EffectLayer.Waist );
from.PlaySound( 0x1E0 );
this.Consume();
}
else
{
from.SendLocalizedMessage( 1042000 ); // You are not poisoned.
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class CurePotion : BaseCurePotion
{
private static CureLevelInfo[] m_OldLevelInfo = new CureLevelInfo[]
{
new CureLevelInfo( Poison.Lesser, 1.00 ), // 100% chance to cure lesser poison
new CureLevelInfo( Poison.Regular, 0.75 ), // 75% chance to cure regular poison
new CureLevelInfo( Poison.Greater, 0.50 ), // 50% chance to cure greater poison
new CureLevelInfo( Poison.Deadly, 0.15 ) // 15% chance to cure deadly poison
};
public override CureLevelInfo[] LevelInfo{ get{ return m_OldLevelInfo; } }
[Constructable]
public CurePotion() : base( PotionEffect.Cure )
{
}
public CurePotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class GreaterCurePotion : BaseCurePotion
{
private static CureLevelInfo[] m_OldLevelInfo = new CureLevelInfo[]
{
new CureLevelInfo( Poison.Lesser, 1.00 ), // 100% chance to cure lesser poison
new CureLevelInfo( Poison.Regular, 1.00 ), // 100% chance to cure regular poison
new CureLevelInfo( Poison.Greater, 1.00 ), // 100% chance to cure greater poison
new CureLevelInfo( Poison.Deadly, 0.75 ), // 75% chance to cure deadly poison
new CureLevelInfo( Poison.Lethal, 0.25 ) // 25% chance to cure lethal poison
};
public override CureLevelInfo[] LevelInfo{ get{ return m_OldLevelInfo; } }
[Constructable]
public GreaterCurePotion() : base( PotionEffect.CureGreater )
{
}
public GreaterCurePotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class LesserCurePotion : BaseCurePotion
{
private static CureLevelInfo[] m_OldLevelInfo = new CureLevelInfo[]
{
new CureLevelInfo( Poison.Lesser, 0.75 ), // 75% chance to cure lesser poison
new CureLevelInfo( Poison.Regular, 0.50 ), // 50% chance to cure regular poison
new CureLevelInfo( Poison.Greater, 0.15 ) // 15% chance to cure greater poison
};
public override CureLevelInfo[] LevelInfo{ get{ return m_OldLevelInfo; } }
[Constructable]
public LesserCurePotion() : base( PotionEffect.CureLesser )
{
}
public LesserCurePotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Network;
using Server.Targeting;
using Server.Spells;
using Server.Misc;
namespace Server.Items
{
public abstract class BaseExplosionPotion : BasePotion
{
public abstract int MinDamage { get; }
public abstract int MaxDamage { get; }
public override bool RequireFreeHand{ get{ return false; } }
private static bool LeveledExplosion = false; // Should explosion potions explode other nearby potions?
private static bool InstantExplosion = false; // Should explosion potions explode on impact?
private static bool RelativeLocation = false; // Is the explosion target location relative for mobiles?
private const int ExplosionRange = 2; // How long is the blast radius?
public BaseExplosionPotion( PotionEffect effect ) : base( 0xF0D, effect )
{
}
public BaseExplosionPotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public virtual object FindParent( Mobile from )
{
Mobile m = this.HeldBy;
if ( m != null && m.Holding == this )
return m;
object obj = this.RootParent;
if ( obj != null )
return obj;
if ( Map == Map.Internal )
return from;
return this;
}
private Timer m_Timer;
private ArrayList m_Users;
public override void Drink( Mobile from )
{
ThrowTarget targ = from.Target as ThrowTarget;
this.Stackable = false; // Scavenged explosion potions won't stack with those ones in backpack, and still will explode.
if ( targ != null && targ.Potion == this )
return;
from.RevealingAction();
if ( m_Users == null )
m_Users = new ArrayList();
if ( !m_Users.Contains( from ) )
m_Users.Add( from );
from.Target = new ThrowTarget( this );
if ( m_Timer == null )
{
from.SendLocalizedMessage( 500236 ); // You should throw it now!
m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 0.75 ), TimeSpan.FromSeconds( 1.0 ), 4, new TimerStateCallback( Detonate_OnTick ), new object[]{ from, 3 } ); // 2.6 seconds explosion delay
}
}
private void Detonate_OnTick( object state )
{
if ( Deleted )
return;
object[] states = (object[])state;
Mobile from = (Mobile)states[0];
int timer = (int)states[1];
object parent = FindParent( from );
if ( timer == 0 )
{
Point3D loc;
Map map;
if ( parent is Item )
{
Item item = (Item)parent;
loc = item.GetWorldLocation();
map = item.Map;
}
else if ( parent is Mobile )
{
Mobile m = (Mobile)parent;
loc = m.Location;
map = m.Map;
}
else
{
return;
}
Explode( from, true, loc, map );
m_Timer = null;
}
else
{
if ( parent is Item )
((Item)parent).PublicOverheadMessage( MessageType.Regular, 0x22, false, timer.ToString() );
else if ( parent is Mobile )
((Mobile)parent).PublicOverheadMessage( MessageType.Regular, 0x22, false, timer.ToString() );
states[1] = timer - 1;
}
}
private void Reposition_OnTick( object state )
{
if ( Deleted )
return;
object[] states = (object[])state;
Mobile from = (Mobile)states[0];
IPoint3D p = (IPoint3D)states[1];
Map map = (Map)states[2];
Point3D loc = new Point3D( p );
if ( InstantExplosion )
Explode( from, true, loc, map );
else
MoveToWorld( loc, map );
}
private class ThrowTarget : Target
{
private BaseExplosionPotion m_Potion;
public BaseExplosionPotion Potion
{
get{ return m_Potion; }
}
public ThrowTarget( BaseExplosionPotion potion ) : base( 12, true, TargetFlags.None )
{
m_Potion = potion;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Potion.Deleted || m_Potion.Map == Map.Internal )
return;
IPoint3D p = targeted as IPoint3D;
if ( p == null )
return;
Map map = from.Map;
if ( map == null )
return;
SpellHelper.GetSurfaceTop( ref p );
from.RevealingAction();
IEntity to;
to = new Entity( Serial.Zero, new Point3D( p ), map );
if( p is Mobile )
{
if( !RelativeLocation ) // explosion location = current mob location.
p = ((Mobile)p).Location;
else
to = (Mobile)p;
}
Effects.SendMovingEffect( from, to, m_Potion.ItemID, 7, 0, false, false, m_Potion.Hue, 0 );
if( m_Potion.Amount > 1 )
{
Mobile.LiftItemDupe( m_Potion, 1 );
}
m_Potion.Internalize();
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( m_Potion.Reposition_OnTick ), new object[]{ from, p, map } );
}
}
public void Explode( Mobile from, bool direct, Point3D loc, Map map )
{
if ( Deleted )
return;
Consume();
for ( int i = 0; m_Users != null && i < m_Users.Count; ++i )
{
Mobile m = (Mobile)m_Users[i];
ThrowTarget targ = m.Target as ThrowTarget;
if ( targ != null && targ.Potion == this )
Target.Cancel( m );
}
if ( map == null )
return;
Effects.PlaySound(loc, map, 0x307);
Effects.SendLocationEffect(loc, map, 0x36B0, 9, 10, 0, 0);
int alchemyBonus = 0;
if ( direct )
alchemyBonus = (int)(Server.Misc.SkillCheck.TradeSkill( from, Trades.Alchemy, false ) / 10);
IPooledEnumerable eable = LeveledExplosion ? map.GetObjectsInRange( loc, ExplosionRange ) : map.GetMobilesInRange( loc, ExplosionRange );
ArrayList toExplode = new ArrayList();
int toDamage = 0;
foreach ( object o in eable )
{
if ( o is Mobile && (from == null || (SpellHelper.ValidIndirectTarget( from, (Mobile)o ) && from.CanBeHarmful( (Mobile)o, false ))))
{
toExplode.Add( o );
++toDamage;
}
else if ( o is BaseExplosionPotion && o != this )
{
toExplode.Add( o );
}
}
eable.Free();
int min = Scale( from, MinDamage );
int max = Scale( from, MaxDamage );
for ( int i = 0; i < toExplode.Count; ++i )
{
object o = toExplode[i];
if ( o is Mobile )
{
Mobile m = (Mobile)o;
if ( from != null )
from.DoHarmful( m );
int damage = Utility.RandomMinMax( min, max );
damage += alchemyBonus;
if ( damage > 40 )
damage = 40;
Ultima.Damage( m, from, damage );
}
else if ( o is BaseExplosionPotion )
{
BaseExplosionPotion pot = (BaseExplosionPotion)o;
pot.Explode( from, false, pot.GetWorldLocation(), pot.Map );
}
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class ExplosionPotion : BaseExplosionPotion
{
public override int MinDamage { get { return 10; } }
public override int MaxDamage { get { return 20; } }
[Constructable]
public ExplosionPotion() : base( PotionEffect.Explosion )
{
}
public ExplosionPotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class GreaterExplosionPotion : BaseExplosionPotion
{
public override int MinDamage { get { return 15; } }
public override int MaxDamage { get { return 30; } }
[Constructable]
public GreaterExplosionPotion() : base( PotionEffect.ExplosionGreater )
{
}
public GreaterExplosionPotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class LesserExplosionPotion : BaseExplosionPotion
{
public override int MinDamage { get { return 5; } }
public override int MaxDamage { get { return 10; } }
[Constructable]
public LesserExplosionPotion() : base( PotionEffect.ExplosionLesser )
{
}
public LesserExplosionPotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Network;
using Server.Mobiles;
namespace Server.Items
{
public abstract class BaseHealPotion : BasePotion
{
public abstract int MinHeal { get; }
public abstract int MaxHeal { get; }
public abstract double Delay { get; }
public BaseHealPotion( PotionEffect effect ) : base( 0xF0C, effect )
{
}
public BaseHealPotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public void DoHeal( Mobile from )
{
int min = Scale( from, MinHeal );
int max = Scale( from, MaxHeal );
int heal = Utility.RandomMinMax( min, max );
if ( from is PlayerMobile ){ heal = (int)(heal * Server.Misc.Settings.HitPoints()); }
from.Heal( heal );
}
public override void Drink( Mobile from )
{
if ( from.Hits < from.HitsMax )
{
if ( from.Poisoned )
{
from.LocalOverheadMessage( MessageType.Regular, 0x22, 1005000 ); // You can not heal yourself in your current state.
}
else
{
if ( from.BeginAction( typeof( BaseHealPotion ) ) )
{
DoHeal( from );
BasePotion.PlayDrinkEffect( from );
this.Consume();
Timer.DelayCall( TimeSpan.FromSeconds( Delay ), new TimerStateCallback( ReleaseHealLock ), from );
}
else
{
from.LocalOverheadMessage( MessageType.Regular, 0x22, 500235 ); // You must wait 10 seconds before using another healing potion.
}
}
}
else
{
from.SendLocalizedMessage( 1049547 ); // You decide against drinking this potion, as you are already at full health.
}
}
private static void ReleaseHealLock( object state )
{
((Mobile)state).EndAction( typeof( BaseHealPotion ) );
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class GreaterHealPotion : BaseHealPotion
{
public override int MinHeal { get { return 9; } }
public override int MaxHeal { get { return 30; } }
public override double Delay{ get{ return 10.0; } }
[Constructable]
public GreaterHealPotion() : base( PotionEffect.HealGreater )
{
}
public GreaterHealPotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class HealPotion : BaseHealPotion
{
public override int MinHeal { get { return 6; } }
public override int MaxHeal { get { return 20; } }
public override double Delay{ get{ return 10.0; } }
[Constructable]
public HealPotion() : base( PotionEffect.Heal )
{
}
public HealPotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class LesserHealPotion : BaseHealPotion
{
public override int MinHeal { get { return 3; } }
public override int MaxHeal { get { return 10; } }
public override double Delay{ get{ return 10.0; } }
[Constructable]
public LesserHealPotion() : base( PotionEffect.HealLesser )
{
}
public LesserHealPotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class NightSightPotion : BasePotion
{
[Constructable]
public NightSightPotion() : base( 0xF06, PotionEffect.Nightsight )
{
}
public NightSightPotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void Drink( Mobile from )
{
if ( from.BeginAction( typeof( LightCycle ) ) )
{
new LightCycle.NightSightTimer( from ).Start();
from.LightLevel = LightCycle.DungeonLevel / 2;
from.FixedParticles( 0x376A, 9, 32, 5007, EffectLayer.Waist );
from.PlaySound( 0x1E3 );
BasePotion.PlayDrinkEffect( from );
this.Consume();
}
else
{
from.SendMessage( "You already have nightsight." );
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public abstract class BasePoisonPotion : BasePotion
{
public abstract Poison Poison{ get; }
public abstract double MinPoisoningSkill{ get; }
public abstract double MaxPoisoningSkill{ get; }
public BasePoisonPotion( PotionEffect effect ) : base( 0xF0A, effect )
{
}
public BasePoisonPotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public void DoPoison( Mobile from )
{
from.ApplyPoison( from, Poison );
}
public override void Drink( Mobile from )
{
DoPoison( from );
BasePotion.PlayDrinkEffect( from );
this.Consume();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class DeadlyPoisonPotion : BasePoisonPotion
{
public override Poison Poison{ get{ return Poison.Deadly; } }
public override double MinPoisoningSkill{ get{ return 95.0; } }
public override double MaxPoisoningSkill{ get{ return 100.0; } }
[Constructable]
public DeadlyPoisonPotion() : base( PotionEffect.PoisonDeadly )
{
}
public DeadlyPoisonPotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class GreaterPoisonPotion : BasePoisonPotion
{
public override Poison Poison{ get{ return Poison.Greater; } }
public override double MinPoisoningSkill{ get{ return 60.0; } }
public override double MaxPoisoningSkill{ get{ return 100.0; } }
[Constructable]
public GreaterPoisonPotion() : base( PotionEffect.PoisonGreater )
{
}
public GreaterPoisonPotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class LesserPoisonPotion : BasePoisonPotion
{
public override Poison Poison{ get{ return Poison.Lesser; } }
public override double MinPoisoningSkill{ get{ return 0.0; } }
public override double MaxPoisoningSkill{ get{ return 60.0; } }
[Constructable]
public LesserPoisonPotion() : base( PotionEffect.PoisonLesser )
{
}
public LesserPoisonPotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class PoisonPotion : BasePoisonPotion
{
public override Poison Poison{ get{ return Poison.Regular; } }
public override double MinPoisoningSkill{ get{ return 30.0; } }
public override double MaxPoisoningSkill{ get{ return 70.0; } }
[Constructable]
public PoisonPotion() : base( PotionEffect.Poison )
{
}
public PoisonPotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public abstract class BaseRefreshPotion : BasePotion
{
public abstract double Refresh{ get; }
public BaseRefreshPotion( PotionEffect effect ) : base( 0xF0B, effect )
{
}
public BaseRefreshPotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void Drink( Mobile from )
{
if ( from.Stam < from.StamMax )
{
from.Stam += Scale( from, (int)(Refresh * from.StamMax) );
BasePotion.PlayDrinkEffect( from );
this.Consume();
}
else
{
from.SendMessage( "You decide against drinking this potion, as you are already at full stamina." );
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class RefreshPotion : BaseRefreshPotion
{
public override double Refresh{ get{ return 0.25; } }
[Constructable]
public RefreshPotion() : base( PotionEffect.Refresh )
{
}
public RefreshPotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class TotalRefreshPotion : BaseRefreshPotion
{
public override double Refresh{ get{ return 1.0; } }
[Constructable]
public TotalRefreshPotion() : base( PotionEffect.RefreshTotal )
{
}
public TotalRefreshPotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public abstract class BaseStrengthPotion : BasePotion
{
public abstract int StrOffset{ get; }
public abstract TimeSpan Duration{ get; }
public BaseStrengthPotion( PotionEffect effect ) : base( 0xF09, effect )
{
}
public BaseStrengthPotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool DoStrength( Mobile from )
{
// TODO: Verify scaled; is it offset, duration, or both?
if ( Spells.SpellHelper.AddStatOffset( from, StatType.Str, Scale( from, StrOffset ), Duration ) )
{
from.FixedEffect( 0x375A, 10, 15 );
from.PlaySound( 0x1E7 );
return true;
}
from.SendLocalizedMessage( 502173 ); // You are already under a similar effect.
return false;
}
public override void Drink( Mobile from )
{
if ( DoStrength( from ) )
{
BasePotion.PlayDrinkEffect( from );
this.Consume();
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class GreaterStrengthPotion : BaseStrengthPotion
{
public override int StrOffset{ get{ return 20; } }
public override TimeSpan Duration{ get{ return TimeSpan.FromMinutes( 2.0 ); } }
[Constructable]
public GreaterStrengthPotion() : base( PotionEffect.StrengthGreater )
{
}
public GreaterStrengthPotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class StrengthPotion : BaseStrengthPotion
{
public override int StrOffset{ get{ return 10; } }
public override TimeSpan Duration{ get{ return TimeSpan.FromMinutes( 2.0 ); } }
[Constructable]
public StrengthPotion() : base( PotionEffect.Strength )
{
}
public StrengthPotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}