#W# Initial Commit: Avatars Conquest
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using System;
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using Server;
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namespace Server.Items
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{
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public class GreaterCurePotion : BaseCurePotion
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{
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private static CureLevelInfo[] m_OldLevelInfo = new CureLevelInfo[]
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{
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new CureLevelInfo( Poison.Lesser, 1.00 ), // 100% chance to cure lesser poison
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new CureLevelInfo( Poison.Regular, 1.00 ), // 100% chance to cure regular poison
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new CureLevelInfo( Poison.Greater, 1.00 ), // 100% chance to cure greater poison
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new CureLevelInfo( Poison.Deadly, 0.75 ), // 75% chance to cure deadly poison
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new CureLevelInfo( Poison.Lethal, 0.25 ) // 25% chance to cure lethal poison
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};
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public override CureLevelInfo[] LevelInfo{ get{ return m_OldLevelInfo; } }
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[Constructable]
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public GreaterCurePotion() : base( PotionEffect.CureGreater )
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{
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}
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public GreaterCurePotion( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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