#W# Initial Commit: Avatars Conquest
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using System;
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using Server;
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namespace Server.Items
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{
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public abstract class BaseRefreshPotion : BasePotion
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{
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public abstract double Refresh{ get; }
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public BaseRefreshPotion( PotionEffect effect ) : base( 0xF0B, effect )
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{
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}
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public BaseRefreshPotion( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void Drink( Mobile from )
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{
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if ( from.Stam < from.StamMax )
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{
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from.Stam += Scale( from, (int)(Refresh * from.StamMax) );
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BasePotion.PlayDrinkEffect( from );
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this.Consume();
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}
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else
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{
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from.SendMessage( "You decide against drinking this potion, as you are already at full stamina." );
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}
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}
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}
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}
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