#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
7512 changed files with 416187 additions and 0 deletions

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using System;
using Server;
namespace Server.Items
{
[Flipable( 0x105B, 0x105C )]
public class Axle : Item
{
[Constructable]
public Axle() : this( 1 )
{
}
[Constructable]
public Axle( int amount ) : base( 0x105B )
{
Stackable = true;
Amount = amount;
Weight = 1.0;
}
public Axle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
[Flipable( 0x1051, 0x1052 )]
public class AxleGears : Item
{
[Constructable]
public AxleGears() : this( 1 )
{
}
[Constructable]
public AxleGears( int amount ) : base( 0x1051 )
{
Stackable = true;
Amount = amount;
Weight = 1.0;
}
public AxleGears( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
[Flipable( 0x104D, 0x104E )]
public class ClockFrame : Item
{
[Constructable]
public ClockFrame() : this( 1 )
{
}
[Constructable]
public ClockFrame( int amount ) : base( 0x104D )
{
Stackable = true;
Amount = amount;
Weight = 2.0;
}
public ClockFrame( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
[Flipable( 0x104F, 0x1050 )]
public class ClockParts : Item
{
[Constructable]
public ClockParts() : this( 1 )
{
}
[Constructable]
public ClockParts( int amount ) : base( 0x104F )
{
Stackable = true;
Amount = amount;
Weight = 1.0;
}
public ClockParts( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public enum MoonPhase
{
NewMoon,
WaxingCrescentMoon,
FirstQuarter,
WaxingGibbous,
FullMoon,
WaningGibbous,
LastQuarter,
WaningCrescent
}
[Flipable( 0x104B, 0x104C )]
public class Clock : Item
{
private static DateTime m_ServerStart;
public static DateTime ServerStart
{
get{ return m_ServerStart; }
}
public static void Initialize()
{
m_ServerStart = DateTime.Now;
}
[Constructable]
public Clock() : this( 0x104B )
{
}
[Constructable]
public Clock( int itemID ) : base( itemID )
{
Weight = 3.0;
}
public Clock( Serial serial ) : base( serial )
{
}
public const double SecondsPerUOMinute = 5.0;
public const double MinutesPerUODay = SecondsPerUOMinute * 24;
private static DateTime WorldStart = new DateTime( 1997, 9, 1 );
public static MoonPhase GetMoonPhase( Map map, int x, int y )
{
int hours, minutes, totalMinutes;
GetTime( map, 3584, 2048, out hours, out minutes, out totalMinutes );
if ( map != null )
totalMinutes /= 10 + (map.MapIndex * 20);
return (MoonPhase)(totalMinutes % 8);
}
public static void GetTime( Map map, int x, int y, out int hours, out int minutes )
{
int totalMinutes;
GetTime( map, 3584, 2048, out hours, out minutes, out totalMinutes );
}
public static void GetTime( Map map, int x, int y, out int hours, out int minutes, out int totalMinutes )
{
TimeSpan timeSpan = DateTime.Now - WorldStart;
totalMinutes = (int)(timeSpan.TotalSeconds / SecondsPerUOMinute);
if ( map != null )
totalMinutes += map.MapIndex * 320;
// Really on OSI this must be by subserver
totalMinutes += x / 16;
hours = (totalMinutes / 60) % 24;
minutes = totalMinutes % 60;
}
public static void GetTime( out int generalNumber, out string exactTime )
{
GetTime( null, 3584, 2048, out generalNumber, out exactTime );
}
public static void GetTime( Mobile from, out int generalNumber, out string exactTime )
{
GetTime( from.Map, 3584, 2048, out generalNumber, out exactTime );
}
public static void GetTime( Map map, int x, int y, out int generalNumber, out string exactTime )
{
int hours, minutes;
GetTime( map, 3584, 2048, out hours, out minutes );
// 00:00 AM - 00:59 AM : Witching hour
// 01:00 AM - 03:59 AM : Middle of night
// 04:00 AM - 07:59 AM : Early morning
// 08:00 AM - 11:59 AM : Late morning
// 12:00 PM - 12:59 PM : Noon
// 01:00 PM - 03:59 PM : Afternoon
// 04:00 PM - 07:59 PM : Early evening
// 08:00 PM - 11:59 AM : Late at night
if ( hours >= 20 )
generalNumber = 1042957; // It's late at night
else if ( hours >= 16 )
generalNumber = 1042956; // It's early in the evening
else if ( hours >= 13 )
generalNumber = 1042955; // It's the afternoon
else if ( hours >= 12 )
generalNumber = 1042954; // It's around noon
else if ( hours >= 08 )
generalNumber = 1042953; // It's late in the morning
else if ( hours >= 04 )
generalNumber = 1042952; // It's early in the morning
else if ( hours >= 01 )
generalNumber = 1042951; // It's the middle of the night
else
generalNumber = 1042950; // 'Tis the witching hour. 12 Midnight.
hours %= 12;
if ( hours == 0 )
hours = 12;
exactTime = String.Format( "{0}:{1:D2}", hours, minutes );
}
public override void OnDoubleClick( Mobile from )
{
int genericNumber;
string exactTime;
GetTime( from, out genericNumber, out exactTime );
SendLocalizedMessageTo( from, genericNumber );
SendLocalizedMessageTo( from, 1042958, exactTime ); // ~1_TIME~ to be exact
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 2.0 )
Weight = 3.0;
}
}
[Flipable( 0x104B, 0x104C )]
public class ClockRight : Clock
{
[Constructable]
public ClockRight() : base( 0x104B )
{
}
public ClockRight( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x104B, 0x104C )]
public class ClockLeft : Clock
{
[Constructable]
public ClockLeft() : base( 0x104C )
{
}
public ClockLeft( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
[Flipable( 0x1053, 0x1054 )]
public class Gears : Item
{
[Constructable]
public Gears() : this( 1 )
{
}
[Constructable]
public Gears( int amount ) : base( 0x1053 )
{
Stackable = true;
Amount = amount;
Weight = 1.0;
}
public Gears( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class Globe : Item
{
[Constructable]
public Globe() : base( 0x1047 ) // It isn't flipable
{
Weight = 3.0;
}
public Globe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
[Flipable( 0x1055, 0x1056 )]
public class Hinge : Item
{
[Constructable]
public Hinge() : this( 1 )
{
}
[Constructable]
public Hinge( int amount ) : base( 0x1055 )
{
Stackable = true;
Amount = amount;
Weight = 1.0;
}
public Hinge( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
[Flipable( 0x1059, 0x105A )]
public class SextantParts : Item
{
[Constructable]
public SextantParts() : this( 1 )
{
}
[Constructable]
public SextantParts( int amount ) : base( 0x1059 )
{
Stackable = true;
Amount = amount;
Weight = 2.0;
}
public SextantParts( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
[Flipable( 0x105D, 0x105E )]
public class Springs : Item
{
[Constructable]
public Springs() : this( 1 )
{
}
[Constructable]
public Springs( int amount ) : base( 0x105D )
{
Stackable = true;
Amount = amount;
Weight = 1.0;
}
public Springs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Mobiles;
using Server.Items;
namespace Server.Items
{
[Flipable( 0x14F5, 0x14F6 )]
public class Spyglass : Item
{
[Constructable]
public Spyglass() : base( 0x14F5 )
{
Name = "spyglass";
Weight = 3.0;
}
public override void OnDoubleClick( Mobile from )
{
if ( from.Map != Map.Britannia )
{
from.SendMessage( "That does not work here!" );
}
else
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1008155 ); // You peer into the heavens, seeking the moons...
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1008146 + (int)Clock.GetMoonPhase( Map.Britannia, 3584, 2048 ) );
}
}
public Spyglass( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
[Flipable( 0x9F4, 0x9F5, 0x9A3, 0x9A4 )]
public class Fork : Item
{
[Constructable]
public Fork() : base( 0x9F4 )
{
Weight = 1.0;
}
public Fork( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class ForkLeft : Item
{
[Constructable]
public ForkLeft() : base( 0x9F4 )
{
Weight = 1.0;
}
public ForkLeft( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class ForkRight : Item
{
[Constructable]
public ForkRight() : base( 0x9F5 )
{
Weight = 1.0;
}
public ForkRight( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x9F8, 0x9F9, 0x9C2, 0x9C3 )]
public class Spoon : Item
{
[Constructable]
public Spoon() : base( 0x9F8 )
{
Weight = 1.0;
}
public Spoon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SpoonLeft : Item
{
[Constructable]
public SpoonLeft() : base( 0x9F8 )
{
Weight = 1.0;
}
public SpoonLeft( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SpoonRight : Item
{
[Constructable]
public SpoonRight() : base( 0x9F9 )
{
Weight = 1.0;
}
public SpoonRight( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x9F6, 0x9F7, 0x9A5, 0x9A6 )]
public class Knife : Item
{
[Constructable]
public Knife() : base( 0x9F6 )
{
Weight = 1.0;
}
public Knife( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class KnifeLeft : Item
{
[Constructable]
public KnifeLeft() : base( 0x9F6 )
{
Weight = 1.0;
}
public KnifeLeft( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class KnifeRight : Item
{
[Constructable]
public KnifeRight() : base( 0x9F7 )
{
Weight = 1.0;
}
public KnifeRight( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Plate : Item
{
[Constructable]
public Plate() : base( 0x9D7 )
{
Weight = 1.0;
}
public Plate( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}