#W# Initial Commit: Avatars Conquest

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WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
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using System;
using Server;
using Server.Network;
using Server.Engines.Craft;
namespace Server.Items
{
public enum ToolQuality
{
Low,
Regular,
Exceptional
}
public abstract class BaseTool : Item, IUsesRemaining, ICraftable
{
private Mobile m_Crafter;
private ToolQuality m_Quality;
private int m_UsesRemaining;
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Crafter
{
get{ return m_Crafter; }
set{ m_Crafter = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public ToolQuality Quality
{
get{ return m_Quality; }
set{ UnscaleUses(); m_Quality = value; InvalidateProperties(); ScaleUses(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int UsesRemaining
{
get { return m_UsesRemaining; }
set { m_UsesRemaining = value; InvalidateProperties(); }
}
public void ScaleUses()
{
m_UsesRemaining = (m_UsesRemaining * GetUsesScalar()) / 100;
InvalidateProperties();
}
public void UnscaleUses()
{
m_UsesRemaining = (m_UsesRemaining * 100) / GetUsesScalar();
}
public int GetUsesScalar()
{
if ( m_Quality == ToolQuality.Exceptional )
return 200;
return 100;
}
public bool ShowUsesRemaining{ get{ return true; } set{} }
public abstract CraftSystem CraftSystem{ get; }
public BaseTool( int itemID ) : this( Utility.RandomMinMax( 25, 75 ), itemID )
{
}
public BaseTool( int uses, int itemID ) : base( itemID )
{
m_UsesRemaining = uses;
m_Quality = ToolQuality.Regular;
}
public BaseTool( Serial serial ) : base( serial )
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
// Makers mark not displayed on OSI
//if ( m_Crafter != null )
// list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~
if ( m_Quality == ToolQuality.Exceptional )
list.Add( 1060636 ); // exceptional
list.Add( 1060584, m_UsesRemaining.ToString() ); // uses remaining: ~1_val~
}
public virtual void DisplayDurabilityTo( Mobile m )
{
LabelToAffix( m, 1017323, AffixType.Append, ": " + m_UsesRemaining.ToString() ); // Durability
}
public static bool CheckAccessible( Item tool, Mobile m )
{
return ( tool.IsChildOf( m ) || tool.Parent == m );
}
public static bool CheckTool( Item tool, Mobile m )
{
Item check = m.FindItemOnLayer( Layer.OneHanded );
if ( check is BaseTool && check != tool )
return false;
check = m.FindItemOnLayer( Layer.TwoHanded );
if ( check is BaseTool && check != tool )
return false;
return true;
}
public override void OnSingleClick( Mobile from )
{
DisplayDurabilityTo( from );
base.OnSingleClick( from );
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) || Parent == from )
{
CraftSystem system = this.CraftSystem;
int num = system.CanCraft( from, this, null );
if ( num > 0 && num != 1044267 ) // Blacksmithing shows the gump regardless of proximity of an anvil and forge after SE
{
from.SendLocalizedMessage( num );
}
else
{
CraftContext context = system.GetContext( from );
from.SendGump( new CraftGump( from, system, this, null ) );
}
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (Mobile) m_Crafter );
writer.Write( (int) m_Quality );
writer.Write( (int) m_UsesRemaining );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Crafter = reader.ReadMobile();
m_Quality = (ToolQuality) reader.ReadInt();
goto case 0;
}
case 0:
{
m_UsesRemaining = reader.ReadInt();
break;
}
}
}
#region ICraftable Members
public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
{
Quality = (ToolQuality)quality;
if ( makersMark )
Crafter = from;
return quality;
}
#endregion
}
}