#W# Initial Commit: Avatars Conquest
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8eae46895e
7512 changed files with 416187 additions and 0 deletions
60
Scripts/Items/Weapons/Maces/BaseBashing.cs
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60
Scripts/Items/Weapons/Maces/BaseBashing.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public abstract class BaseBashing : BaseMeleeWeapon
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{
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public override int DefHitSound{ get{ return 0x233; } }
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public override int DefMissSound{ get{ return 0x239; } }
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public override SkillName DefSkill{ get{ return SkillName.Bludgeoning; } }
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public override WeaponType DefType{ get{ return WeaponType.Bashing; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash1H; } }
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public BaseBashing( int itemID ) : base( itemID )
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{
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}
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public BaseBashing( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
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{
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base.OnHit( attacker, defender, damageBonus );
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defender.Stam -= Utility.Random( 3, 3 ); // 3-5 points of stamina loss
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}
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public override double GetBaseDamage( Mobile attacker )
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{
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double damage = base.GetBaseDamage( attacker );
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if ( (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded && (attacker.Skills[SkillName.Tactics].Value / 400.0) >= Utility.RandomDouble() )
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{
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damage *= 1.5;
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attacker.SendMessage( "You deliver a crushing blow!" ); // Is this not localized?
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attacker.PlaySound( 0x11C );
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}
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return damage;
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}
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}
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}
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43
Scripts/Items/Weapons/Maces/Club.cs
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43
Scripts/Items/Weapons/Maces/Club.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13b4, 0x13b3 )]
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public class Club : BaseBashing
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{
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public override int UOStrengthReq{ get{ return 10; } }
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public override int UOMinDamage{ get{ return 8; } }
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public override int UOMaxDamage{ get{ return 24; } }
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public override int UOSpeed{ get{ return 40; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 40; } }
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[Constructable]
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public Club() : base( 0x13B4 )
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{
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Weight = 9.0;
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Resource = CraftResource.Wooden;
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}
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public Club( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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43
Scripts/Items/Weapons/Maces/HammerPick.cs
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43
Scripts/Items/Weapons/Maces/HammerPick.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x143D, 0x143C )]
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public class HammerPick : BaseBashing
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{
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public override int UOStrengthReq{ get{ return 35; } }
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public override int UOMinDamage{ get{ return 6; } }
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public override int UOMaxDamage{ get{ return 33; } }
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public override int UOSpeed{ get{ return 30; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 70; } }
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[Constructable]
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public HammerPick() : base( 0x143D )
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{
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Weight = 9.0;
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Layer = Layer.OneHanded;
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}
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public HammerPick( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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42
Scripts/Items/Weapons/Maces/Mace.cs
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42
Scripts/Items/Weapons/Maces/Mace.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0xF5C, 0xF5D )]
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public class Mace : BaseBashing
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{
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public override int UOStrengthReq{ get{ return 20; } }
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public override int UOMinDamage{ get{ return 8; } }
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public override int UOMaxDamage{ get{ return 32; } }
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public override int UOSpeed{ get{ return 30; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 70; } }
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[Constructable]
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public Mace() : base( 0xF5C )
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{
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Weight = 14.0;
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}
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public Mace( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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45
Scripts/Items/Weapons/Maces/Maul.cs
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45
Scripts/Items/Weapons/Maces/Maul.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x143B, 0x143A )]
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public class Maul : BaseBashing
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{
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public override int UOStrengthReq{ get{ return 20; } }
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public override int UOMinDamage{ get{ return 10; } }
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public override int UOMaxDamage{ get{ return 30; } }
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public override int UOSpeed{ get{ return 30; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 70; } }
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[Constructable]
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public Maul() : base( 0x143B )
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{
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Weight = 10.0;
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}
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public Maul( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 14.0 )
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Weight = 10.0;
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}
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}
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}
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45
Scripts/Items/Weapons/Maces/WarHammer.cs
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45
Scripts/Items/Weapons/Maces/WarHammer.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1439, 0x1438 )]
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public class WarHammer : BaseBashing
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{
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public override int UOStrengthReq{ get{ return 40; } }
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public override int UOMinDamage{ get{ return 8; } }
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public override int UOMaxDamage{ get{ return 36; } }
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public override int UOSpeed{ get{ return 31; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 110; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash2H; } }
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[Constructable]
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public WarHammer() : base( 0x1439 )
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{
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Weight = 10.0;
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Layer = Layer.TwoHanded;
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}
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public WarHammer( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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42
Scripts/Items/Weapons/Maces/WarMace.cs
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42
Scripts/Items/Weapons/Maces/WarMace.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1407, 0x1406 )]
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public class WarMace : BaseBashing
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{
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public override int UOStrengthReq{ get{ return 30; } }
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public override int UOMinDamage{ get{ return 10; } }
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public override int UOMaxDamage{ get{ return 30; } }
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public override int UOSpeed{ get{ return 32; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 110; } }
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[Constructable]
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public WarMace() : base( 0x1407 )
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{
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Weight = 17.0;
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}
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public WarMace( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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46
Scripts/Items/Weapons/Maces/Whip.cs
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46
Scripts/Items/Weapons/Maces/Whip.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x26BB, 0x26C5 )]
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public class Whip : BaseBashing
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{
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public override int UOStrengthReq{ get{ return 10; } }
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public override int UOMinDamage{ get{ return 8; } }
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public override int UOMaxDamage{ get{ return 24; } }
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public override int UOSpeed{ get{ return 40; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 40; } }
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public override int DefHitSound{ get{ return 0x5D0; } }
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public override int DefMissSound{ get{ return 0x5D1; } }
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[Constructable]
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public Whip() : base( 0x26BB )
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{
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Weight = 6.0;
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Name = "whip";
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Resource = CraftResource.Leathered;
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Hue = 0x4A8;
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}
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public Whip( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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