#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
7512 changed files with 416187 additions and 0 deletions

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public abstract class BaseBashing : BaseMeleeWeapon
{
public override int DefHitSound{ get{ return 0x233; } }
public override int DefMissSound{ get{ return 0x239; } }
public override SkillName DefSkill{ get{ return SkillName.Bludgeoning; } }
public override WeaponType DefType{ get{ return WeaponType.Bashing; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash1H; } }
public BaseBashing( int itemID ) : base( itemID )
{
}
public BaseBashing( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
{
base.OnHit( attacker, defender, damageBonus );
defender.Stam -= Utility.Random( 3, 3 ); // 3-5 points of stamina loss
}
public override double GetBaseDamage( Mobile attacker )
{
double damage = base.GetBaseDamage( attacker );
if ( (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded && (attacker.Skills[SkillName.Tactics].Value / 400.0) >= Utility.RandomDouble() )
{
damage *= 1.5;
attacker.SendMessage( "You deliver a crushing blow!" ); // Is this not localized?
attacker.PlaySound( 0x11C );
}
return damage;
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13b4, 0x13b3 )]
public class Club : BaseBashing
{
public override int UOStrengthReq{ get{ return 10; } }
public override int UOMinDamage{ get{ return 8; } }
public override int UOMaxDamage{ get{ return 24; } }
public override int UOSpeed{ get{ return 40; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 40; } }
[Constructable]
public Club() : base( 0x13B4 )
{
Weight = 9.0;
Resource = CraftResource.Wooden;
}
public Club( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x143D, 0x143C )]
public class HammerPick : BaseBashing
{
public override int UOStrengthReq{ get{ return 35; } }
public override int UOMinDamage{ get{ return 6; } }
public override int UOMaxDamage{ get{ return 33; } }
public override int UOSpeed{ get{ return 30; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 70; } }
[Constructable]
public HammerPick() : base( 0x143D )
{
Weight = 9.0;
Layer = Layer.OneHanded;
}
public HammerPick( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0xF5C, 0xF5D )]
public class Mace : BaseBashing
{
public override int UOStrengthReq{ get{ return 20; } }
public override int UOMinDamage{ get{ return 8; } }
public override int UOMaxDamage{ get{ return 32; } }
public override int UOSpeed{ get{ return 30; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 70; } }
[Constructable]
public Mace() : base( 0xF5C )
{
Weight = 14.0;
}
public Mace( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x143B, 0x143A )]
public class Maul : BaseBashing
{
public override int UOStrengthReq{ get{ return 20; } }
public override int UOMinDamage{ get{ return 10; } }
public override int UOMaxDamage{ get{ return 30; } }
public override int UOSpeed{ get{ return 30; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 70; } }
[Constructable]
public Maul() : base( 0x143B )
{
Weight = 10.0;
}
public Maul( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 14.0 )
Weight = 10.0;
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1439, 0x1438 )]
public class WarHammer : BaseBashing
{
public override int UOStrengthReq{ get{ return 40; } }
public override int UOMinDamage{ get{ return 8; } }
public override int UOMaxDamage{ get{ return 36; } }
public override int UOSpeed{ get{ return 31; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 110; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash2H; } }
[Constructable]
public WarHammer() : base( 0x1439 )
{
Weight = 10.0;
Layer = Layer.TwoHanded;
}
public WarHammer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1407, 0x1406 )]
public class WarMace : BaseBashing
{
public override int UOStrengthReq{ get{ return 30; } }
public override int UOMinDamage{ get{ return 10; } }
public override int UOMaxDamage{ get{ return 30; } }
public override int UOSpeed{ get{ return 32; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 110; } }
[Constructable]
public WarMace() : base( 0x1407 )
{
Weight = 17.0;
}
public WarMace( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x26BB, 0x26C5 )]
public class Whip : BaseBashing
{
public override int UOStrengthReq{ get{ return 10; } }
public override int UOMinDamage{ get{ return 8; } }
public override int UOMaxDamage{ get{ return 24; } }
public override int UOSpeed{ get{ return 40; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 40; } }
public override int DefHitSound{ get{ return 0x5D0; } }
public override int DefMissSound{ get{ return 0x5D1; } }
[Constructable]
public Whip() : base( 0x26BB )
{
Weight = 6.0;
Name = "whip";
Resource = CraftResource.Leathered;
Hue = 0x4A8;
}
public Whip( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}