#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
7512 changed files with 416187 additions and 0 deletions

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public abstract class BaseStaff : BaseMeleeWeapon
{
public override int DefHitSound{ get{ return 0x233; } }
public override int DefMissSound{ get{ return 0x239; } }
public override SkillName DefSkill{ get{ return SkillName.Bludgeoning; } }
public override WeaponType DefType{ get{ return WeaponType.Staff; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash2H; } }
public BaseStaff( int itemID ) : base( itemID )
{
}
public BaseStaff( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
{
base.OnHit( attacker, defender, damageBonus );
defender.Stam -= Utility.Random( 3, 3 ); // 3-5 points of stamina loss
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0xDF1, 0xDF0 )]
public class BlackStaff : BaseStaff
{
public override int UOStrengthReq{ get{ return 35; } }
public override int UOMinDamage{ get{ return 8; } }
public override int UOMaxDamage{ get{ return 33; } }
public override int UOSpeed{ get{ return 35; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 70; } }
[Constructable]
public BlackStaff() : base( 0xDF0 )
{
Weight = 6.0;
}
public BlackStaff( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class GlacialStaff : BlackStaff
{
public override int LabelNumber{ get{ return 1017413; } } // Glacial Staff
[Constructable]
public GlacialStaff()
{
Hue = 0x480;
}
public GlacialStaff( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13F8, 0x13F9 )]
public class GnarledStaff : BaseStaff
{
public override int UOStrengthReq{ get{ return 20; } }
public override int UOMinDamage{ get{ return 10; } }
public override int UOMaxDamage{ get{ return 30; } }
public override int UOSpeed{ get{ return 33; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 50; } }
[Constructable]
public GnarledStaff() : base( 0x13F8 )
{
Weight = 3.0;
Resource = CraftResource.Wooden;
}
public GnarledStaff( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0xE89, 0xE8a )]
public class QuarterStaff : BaseStaff
{
public override int UOStrengthReq{ get{ return 30; } }
public override int UOMinDamage{ get{ return 8; } }
public override int UOMaxDamage{ get{ return 28; } }
public override int UOSpeed{ get{ return 48; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 60; } }
[Constructable]
public QuarterStaff() : base( 0xE89 )
{
Weight = 4.0;
Resource = CraftResource.Wooden;
}
public QuarterStaff( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
using Server.Targeting;
using Server.Mobiles;
namespace Server.Items
{
[FlipableAttribute( 0xE81, 0xE82 )]
public class ShepherdsCrook : BaseStaff
{
public override int UOStrengthReq{ get{ return 10; } }
public override int UOMinDamage{ get{ return 3; } }
public override int UOMaxDamage{ get{ return 12; } }
public override int UOSpeed{ get{ return 30; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 50; } }
[Constructable]
public ShepherdsCrook() : base( 0xE81 )
{
Weight = 4.0;
Resource = CraftResource.Wooden;
}
public ShepherdsCrook( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}