#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
7512 changed files with 416187 additions and 0 deletions

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using System;
using Server;
using Server.Accounting;
namespace Server.Misc
{
public class AccountPrompt
{
public static void Initialize()
{
if ( Accounts.Count == 0 && !Core.Service )
{
Console.WriteLine( "This server has no accounts." );
Console.Write( "Do you want to create the owner account now? (y/n)" );
if( Console.ReadKey( true ).Key == ConsoleKey.Y )
{
Console.WriteLine();
Console.Write( "Username: " );
string username = Console.ReadLine();
Console.Write( "Password: " );
string password = Console.ReadLine();
Account a = new Account( username, password );
a.AccessLevel = AccessLevel.Owner;
Console.WriteLine( "Account created." );
}
else
{
Console.WriteLine();
Console.WriteLine( "Account not created." );
}
}
}
}
}

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using System;
using Server;
namespace Server.Misc
{
public class Animations
{
public static void Initialize()
{
EventSink.AnimateRequest += new AnimateRequestEventHandler( EventSink_AnimateRequest );
}
private static void EventSink_AnimateRequest( AnimateRequestEventArgs e )
{
Mobile from = e.Mobile;
int action;
switch ( e.Action )
{
case "bow": action = 32; break;
case "salute": action = 33; break;
default: return;
}
if ( from.Alive && !from.Mounted && from.Body.IsHuman )
from.Animate( action, 5, 1, true, false, 0 );
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Network;
namespace Server.Misc
{
public class AttackMessage
{
private const string AggressorFormat = "You are attacking {0}!";
private const string AggressedFormat = "{0} is attacking you!";
private const int Hue = 0x22;
private static TimeSpan Delay = TimeSpan.FromMinutes( 1.0 );
public static void Initialize()
{
EventSink.AggressiveAction += new AggressiveActionEventHandler( EventSink_AggressiveAction );
}
public static void EventSink_AggressiveAction( AggressiveActionEventArgs e )
{
Mobile aggressor = e.Aggressor;
Mobile aggressed = e.Aggressed;
if ( !aggressor.Player || !aggressed.Player )
return;
if ( !CheckAggressions( aggressor, aggressed ) )
{
aggressor.LocalOverheadMessage( MessageType.Regular, Hue, true, String.Format( AggressorFormat, aggressed.Name ) );
aggressed.LocalOverheadMessage( MessageType.Regular, Hue, true, String.Format( AggressedFormat, aggressor.Name ) );
}
}
public static bool CheckAggressions( Mobile m1, Mobile m2 )
{
List<AggressorInfo> list = m1.Aggressors;
for ( int i = 0; i < list.Count; ++i )
{
AggressorInfo info = list[i];
if ( info.Attacker == m2 && DateTime.Now < (info.LastCombatTime + Delay) )
return true;
}
list = m2.Aggressors;
for ( int i = 0; i < list.Count; ++i )
{
AggressorInfo info = list[i];
if ( info.Attacker == m1 && DateTime.Now < (info.LastCombatTime + Delay) )
return true;
}
return false;
}
}
}

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using System;
using System.Diagnostics;
using System.IO;
using System.Text;
using Server;
using Server.Commands;
namespace Server.Misc
{
public class AutoRestart : Timer
{
public static bool Enabled = false; // is the script enabled?
private static TimeSpan RestartTime = TimeSpan.FromHours( 2.0 ); // time of day at which to restart
private static TimeSpan RestartDelay = TimeSpan.Zero; // how long the server should remain active before restart (period of 'server wars')
private static TimeSpan WarningDelay = TimeSpan.FromMinutes( 1.0 ); // at what interval should the shutdown message be displayed?
private static bool m_Restarting;
private static DateTime m_RestartTime;
public static bool Restarting
{
get{ return m_Restarting; }
}
public static void Initialize()
{
CommandSystem.Register( "Restart", AccessLevel.Administrator, new CommandEventHandler( Restart_OnCommand ) );
new AutoRestart().Start();
}
public static void Restart_OnCommand( CommandEventArgs e )
{
if ( m_Restarting )
{
e.Mobile.SendMessage( "The server is already restarting." );
}
else
{
e.Mobile.SendMessage( "You have initiated server shutdown." );
Enabled = true;
m_RestartTime = DateTime.Now;
}
}
public AutoRestart() : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
{
Priority = TimerPriority.FiveSeconds;
m_RestartTime = DateTime.Now.Date + RestartTime;
if ( m_RestartTime < DateTime.Now )
m_RestartTime += TimeSpan.FromDays( 1.0 );
}
private void Warning_Callback()
{
World.Broadcast( 0x22, true, "The server is going down shortly." );
}
private void Restart_Callback()
{
Core.Kill( true );
}
protected override void OnTick()
{
if ( m_Restarting || !Enabled )
return;
if ( DateTime.Now < m_RestartTime )
return;
if ( WarningDelay > TimeSpan.Zero )
{
Warning_Callback();
Timer.DelayCall( WarningDelay, WarningDelay, new TimerCallback( Warning_Callback ) );
}
AutoSave.Save();
m_Restarting = true;
Timer.DelayCall( RestartDelay, new TimerCallback( Restart_Callback ) );
}
}
}

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Scripts/Misc/AutoSave.cs Normal file
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using System;
using System.IO;
using Server;
using Server.Commands;
namespace Server.Misc
{
public class AutoSave : Timer
{
private static TimeSpan m_Delay = TimeSpan.FromMinutes( Server.Misc.Settings.SaveInterval() );
private static TimeSpan m_Warning = TimeSpan.Zero;
public static void Initialize()
{
new AutoSave().Start();
CommandSystem.Register( "SetSaves", AccessLevel.Administrator, new CommandEventHandler( SetSaves_OnCommand ) );
}
private static bool m_SavesEnabled = true;
public static bool SavesEnabled
{
get{ return m_SavesEnabled; }
set{ m_SavesEnabled = value; }
}
[Usage( "SetSaves <true | false>" )]
[Description( "Enables or disables automatic shard saving." )]
public static void SetSaves_OnCommand( CommandEventArgs e )
{
if ( e.Length == 1 )
{
m_SavesEnabled = e.GetBoolean( 0 );
e.Mobile.SendMessage( "Saves have been {0}.", m_SavesEnabled ? "enabled" : "disabled" );
}
else
{
e.Mobile.SendMessage( "Format: SetSaves <true | false>" );
}
}
public AutoSave() : base( m_Delay - m_Warning, m_Delay )
{
Priority = TimerPriority.OneMinute;
}
protected override void OnTick()
{
if ( !m_SavesEnabled || AutoRestart.Restarting )
return;
if ( m_Warning == TimeSpan.Zero )
{
Save( true );
}
else
{
int s = (int)m_Warning.TotalSeconds;
int m = s / 60;
s %= 60;
if ( m > 0 && s > 0 )
World.Broadcast( 0x35, true, "The world will save in {0} minute{1} and {2} second{3}.", m, m != 1 ? "s" : "", s, s != 1 ? "s" : "" );
else if ( m > 0 )
World.Broadcast( 0x35, true, "The world will save in {0} minute{1}.", m, m != 1 ? "s" : "" );
else
World.Broadcast( 0x35, true, "The world will save in {0} second{1}.", s, s != 1 ? "s" : "" );
Timer.DelayCall( m_Warning, new TimerCallback( Save ) );
}
}
public static void Save()
{
AutoSave.Save( false );
}
public static void Save( bool permitBackgroundWrite )
{
if ( AutoRestart.Restarting )
return;
World.WaitForWriteCompletion();
try{ Backup(); }
catch ( Exception e ) { Console.WriteLine("WARNING: Automatic backup FAILED: {0}", e); }
World.Save( true, permitBackgroundWrite );
}
private static string[] m_Backups = new string[]
{
"Third Backup",
"Second Backup",
"Most Recent"
};
private static void Backup()
{
if ( m_Backups.Length == 0 )
return;
string root = Path.Combine( Core.BaseDirectory, "Backups/Automatic" );
if ( !Directory.Exists( root ) )
Directory.CreateDirectory( root );
string[] existing = Directory.GetDirectories( root );
for ( int i = 0; i < m_Backups.Length; ++i )
{
DirectoryInfo dir = Match( existing, m_Backups[i] );
if ( dir == null )
continue;
if ( i > 0 )
{
string timeStamp = FindTimeStamp( dir.Name );
if ( timeStamp != null )
{
try{ dir.MoveTo( FormatDirectory( root, m_Backups[i - 1], timeStamp ) ); }
catch{}
}
}
else
{
try{ dir.Delete( true ); }
catch{}
}
}
string saves = Path.Combine( Core.BaseDirectory, "Saves" );
if ( Directory.Exists( saves ) )
Directory.Move( saves, FormatDirectory( root, m_Backups[m_Backups.Length - 1], GetTimeStamp() ) );
}
private static DirectoryInfo Match( string[] paths, string match )
{
for ( int i = 0; i < paths.Length; ++i )
{
DirectoryInfo info = new DirectoryInfo( paths[i] );
if ( info.Name.StartsWith( match ) )
return info;
}
return null;
}
private static string FormatDirectory( string root, string name, string timeStamp )
{
return Path.Combine( root, String.Format( "{0} ({1})", name, timeStamp ) );
}
private static string FindTimeStamp( string input )
{
int start = input.IndexOf( '(' );
if ( start >= 0 )
{
int end = input.IndexOf( ')', ++start );
if ( end >= start )
return input.Substring( start, end-start );
}
return null;
}
private static string GetTimeStamp()
{
DateTime now = DateTime.Now;
return String.Format( "{0}-{1}-{2} {3}-{4:D2}-{5:D2}",
now.Day,
now.Month,
now.Year,
now.Hour,
now.Minute,
now.Second
);
}
}
}

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using System;
using Server;
namespace Server.Misc
{
public class Broadcasts
{
public static void Initialize()
{
EventSink.Crashed += new CrashedEventHandler( EventSink_Crashed );
EventSink.Shutdown += new ShutdownEventHandler( EventSink_Shutdown );
}
public static void EventSink_Crashed( CrashedEventArgs e )
{
try
{
World.Broadcast( 0x35, true, "The server has crashed." );
}
catch
{
}
}
public static void EventSink_Shutdown( ShutdownEventArgs e )
{
try
{
World.Broadcast( 0x35, true, "The server has shut down." );
}
catch
{
}
}
}
}

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using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Network;
using Server.Accounting;
namespace Server.Misc
{
public class CharacterCreation
{
public static void Initialize()
{
// Register our event handler
EventSink.CharacterCreated += new CharacterCreatedEventHandler( EventSink_CharacterCreated );
}
private static void AddBackpack( Mobile m )
{
Container pack = m.Backpack;
if ( pack == null )
{
pack = new Backpack();
pack.Movable = false;
m.AddItem( pack );
}
PackItem( new RedBook( "a book", m.Name, 20, true ) );
PackItem( new Gold( Server.Misc.Settings.StartGold() ) );
PackItem( new Dagger() );
PackItem( new Candle() );
}
private static void AddShirt( Mobile m )
{
switch ( Utility.Random( 5 ) )
{
case 0: EquipItem( new FancyShirt( Utility.RandomHue() ), true ); break;
case 1: EquipItem( new Doublet( Utility.RandomHue() ), true ); break;
case 2: EquipItem( new Shirt( Utility.RandomHue() ), true ); break;
case 3: EquipItem( new Tunic( Utility.RandomHue() ), true ); break;
case 4: EquipItem( new Surcoat( Utility.RandomHue() ), true ); break;
}
}
private static void AddPants( Mobile m )
{
if ( m.Female )
{
switch ( Utility.Random( 4 ) )
{
case 0: EquipItem( new Skirt( Utility.RandomHue() ), true ); break;
case 1: EquipItem( new Kilt( Utility.RandomHue() ), true ); break;
case 2: EquipItem( new LongPants( Utility.RandomHue() ), true ); break;
case 3: EquipItem( new ShortPants( Utility.RandomHue() ), true ); break;
}
}
else
{
switch ( Utility.Random( 3 ) )
{
case 0: EquipItem( new LongPants( Utility.RandomHue() ), true ); break;
case 1: EquipItem( new ShortPants( Utility.RandomHue() ), true ); break;
case 2: EquipItem( new Kilt( Utility.RandomHue() ), true ); break;
}
}
}
private static void AddShoes( Mobile m )
{
switch ( Utility.Random( 4 ) )
{
case 0: EquipItem( new Shoes( Utility.RandomNeutralHue() ), true ); break;
case 1: EquipItem( new Boots( Utility.RandomNeutralHue() ), true ); break;
case 2: EquipItem( new Sandals( Utility.RandomNeutralHue() ), true ); break;
case 3: EquipItem( new ThighBoots( Utility.RandomNeutralHue() ), true ); break;
}
}
private static void AddHat( Mobile m, int color )
{
switch ( Utility.Random( 7 ) )
{
case 0: EquipItem( new FloppyHat( Utility.RandomHue() ), true ); break;
case 1: EquipItem( new Hood( color ), true ); break;
case 2: EquipItem( new WideBrimHat( Utility.RandomHue() ), true ); break;
case 3: EquipItem( new Cap( Utility.RandomHue() ), true ); break;
case 4: EquipItem( new SkullCap( Utility.RandomHue() ), true ); break;
case 5: EquipItem( new Bandana( Utility.RandomHue() ), true ); break;
case 6: EquipItem( new FeatheredHat( Utility.RandomHue() ), true ); break;
}
}
private static Mobile CreateMobile( Account a )
{
if ( a.Count >= a.Limit )
return null;
for ( int i = 0; i < a.Length; ++i )
{
if ( a[i] == null )
return (a[i] = new PlayerMobile());
}
return null;
}
private static void EventSink_CharacterCreated( CharacterCreatedEventArgs args )
{
if ( !VerifyProfession( args.Profession ) )
args.Profession = 0;
NetState state = args.State;
if ( state == null )
return;
Mobile newChar = CreateMobile( args.Account as Account );
if ( newChar == null )
{
Console.WriteLine( "Login: {0}: Character creation failed, account full", state );
return;
}
args.Mobile = newChar;
m_Mobile = newChar;
newChar.Player = true;
newChar.StatCap = 200;
newChar.Skills.Cap = 7000;
newChar.AccessLevel = args.Account.AccessLevel;
newChar.Female = args.Female;
newChar.Race = Race.Human;
newChar.Hue = newChar.Race.ClipSkinHue( args.Hue & 0x3FFF ) | 0x8000;
newChar.Hunger = 20;
newChar.Thirst = 20;
if ( newChar is PlayerMobile )
{
PlayerMobile pm = (PlayerMobile) newChar;
pm.Profession = args.Profession;
}
SetName( newChar, args.Name );
AddBackpack( newChar );
SetStats( newChar, state, args.Str, args.Dex, args.Int, args.Profession );
SetSkills( newChar, args.Skills, args.Profession );
newChar.HairItemID = args.HairID;
newChar.HairHue = ClipHairHue( args.HairHue & 0x3FFF );
newChar.FacialHairItemID = args.BeardID;
newChar.FacialHairHue = ClipHairHue( args.BeardHue & 0x3FFF );
newChar.RecordHair = newChar.HairItemID;;
newChar.RecordBeard = newChar.FacialHairItemID;;
AddShirt( newChar );
AddPants( newChar );
AddShoes( newChar );
int hatColor = 0;
int robeColor = 0;
if ( Utility.RandomBool() )
{
hatColor = Utility.RandomHue();
EquipItem( new Cloak( hatColor ), true );
}
if ( Utility.RandomBool() )
{
robeColor = Utility.RandomHue();
EquipItem( new Robe( robeColor ), true );
if ( hatColor > 0 && Utility.RandomBool() ){ hatColor = robeColor; }
else if ( hatColor == 0 ){ hatColor = robeColor; }
}
if ( Utility.RandomBool() ){ AddHat( newChar, hatColor ); }
CityInfo city = GetStartLocation( args );
newChar.MoveToWorld( city.Location, city.Map );
Console.WriteLine( "Login: {0}: New character being created (account={1})", state, args.Account.Username );
Console.WriteLine( " - Character: {0} (serial={1})", newChar.Name, newChar.Serial );
Console.WriteLine( " - Started: {0} {1} in {2}", city.City, city.Location, city.Map.ToString() );
new WelcomeTimer( newChar ).Start();
}
public static int ClipHairHue( int hue )
{
if( hue < 1102 )
return 1102;
else if( hue > 1149 )
return 1149;
else
return hue;
}
public static bool VerifyProfession( int profession )
{
if ( profession < 8 )
return true;
else
return false;
}
private class BadStartMessage : Timer
{
Mobile m_Mobile;
int m_Message;
public BadStartMessage( Mobile m, int message ) : base( TimeSpan.FromSeconds ( 3.5 ) )
{
m_Mobile = m;
m_Message = message;
this.Start();
}
protected override void OnTick()
{
m_Mobile.SendLocalizedMessage( m_Message );
}
}
private static CityInfo GetStartLocation( CharacterCreatedEventArgs args )
{
return args.City;
}
private static void FixStats( ref int str, ref int dex, ref int intel, int max )
{
int vMax = max - 30;
int vStr = str - 10;
int vDex = dex - 10;
int vInt = intel - 10;
if ( vStr < 0 )
vStr = 0;
if ( vDex < 0 )
vDex = 0;
if ( vInt < 0 )
vInt = 0;
int total = vStr + vDex + vInt;
if ( total == 0 || total == vMax )
return;
double scalar = vMax / (double)total;
vStr = (int)(vStr * scalar);
vDex = (int)(vDex * scalar);
vInt = (int)(vInt * scalar);
FixStat( ref vStr, (vStr + vDex + vInt) - vMax, vMax );
FixStat( ref vDex, (vStr + vDex + vInt) - vMax, vMax );
FixStat( ref vInt, (vStr + vDex + vInt) - vMax, vMax );
str = vStr + 10;
dex = vDex + 10;
intel = vInt + 10;
}
private static void FixStat( ref int stat, int diff, int max )
{
stat += diff;
if ( stat < 0 )
stat = 0;
else if ( stat > max )
stat = max;
}
private static void SetStats( Mobile m, NetState state, int str, int dex, int intel, int prof )
{
int max = state.NewCharacterCreation ? 90 : 80;
FixStats( ref str, ref dex, ref intel, max );
if ( str < 10 || str > 60 || dex < 10 || dex > 60 || intel < 10 || intel > 60 || (str + dex + intel) != max )
{
str = 10;
dex = 10;
intel = 10;
}
if ( prof > 0 )
{
switch ( prof )
{
case 1: // Swordsman
{
m.InitStats( 45, 25, 10 ); break;
}
case 2: // Magician
{
m.InitStats( 15, 20, 45 ); break;
}
case 3: // Thief
{
m.InitStats( 20, 45, 15 ); break;
}
case 4: // Fencer
{
m.InitStats( 30, 40, 10 ); break;
}
case 5: // Mace Fighter
{
m.InitStats( 45, 25, 10 ); break;
}
case 6: // Archer
{
m.InitStats( 25, 45, 10 ); break;
}
case 7: // Bard
{
m.InitStats( 25, 35, 20 ); break;
}
}
}
else
m.InitStats( str, dex, intel );
}
private static void SetName( Mobile m, string name )
{
name = name.Trim();
if ( !NameVerification.Validate( name, 2, 16, true, false, true, 1, NameVerification.SpaceDashPeriodQuote ) )
name = "Generic Player";
m.Name = name;
}
private static bool ValidSkills( SkillNameValue[] skills )
{
int total = 0;
for ( int i = 0; i < skills.Length; ++i )
{
if ( skills[i].Value < 0 || skills[i].Value > 50 )
return false;
total += skills[i].Value;
for ( int j = i + 1; j < skills.Length; ++j )
{
if ( skills[j].Value > 0 && skills[j].Name == skills[i].Name )
return false;
}
}
return ( total == 100 || total == 120 );
}
private static Mobile m_Mobile;
private static void SetSkills( Mobile m, SkillNameValue[] skills, int prof )
{
switch ( prof )
{
case 1: // Swordsman
{
skills = new SkillNameValue[]
{
new SkillNameValue( SkillName.Healing, 30 ),
new SkillNameValue( SkillName.Swords, 40 ),
new SkillNameValue( SkillName.Tactics, 30 )
};
break;
}
case 2: // Magician
{
skills = new SkillNameValue[]
{
new SkillNameValue( SkillName.Magery, 50 ),
new SkillNameValue( SkillName.Meditation, 50 )
};
break;
}
case 3: // Thief
{
skills = new SkillNameValue[]
{
new SkillNameValue( SkillName.Hiding, 50 ),
new SkillNameValue( SkillName.Stealing, 50 )
};
break;
}
case 4: // Fencer
{
skills = new SkillNameValue[]
{
new SkillNameValue( SkillName.Healing, 30 ),
new SkillNameValue( SkillName.Fencing, 40 ),
new SkillNameValue( SkillName.Tactics, 30 )
};
break;
}
case 5: // Mace Fighter
{
skills = new SkillNameValue[]
{
new SkillNameValue( SkillName.Healing, 30 ),
new SkillNameValue( SkillName.Bludgeoning, 40 ),
new SkillNameValue( SkillName.Tactics, 30 )
};
break;
}
case 6: // Archer
{
skills = new SkillNameValue[]
{
new SkillNameValue( SkillName.Archery, 50 ),
new SkillNameValue( SkillName.Tactics, 50 )
};
break;
}
case 7: // Bard
{
skills = new SkillNameValue[]
{
new SkillNameValue( SkillName.Musicianship, 40 ),
new SkillNameValue( SkillName.Discordance, 30 ),
new SkillNameValue( SkillName.Peacemaking, 30 )
};
break;
}
default:
{
if ( !ValidSkills( skills ) )
return;
break;
}
}
for ( int i = 0; i < skills.Length; ++i )
{
SkillNameValue snv = skills[i];
if ( snv.Value > 0 )
{
Skill skill = m.Skills[snv.Name];
if ( skill != null )
{
skill.BaseFixedPoint = snv.Value * 10;
}
}
}
}
private static void EquipItem( Item item )
{
EquipItem( item, false );
}
private static void EquipItem( Item item, bool mustEquip )
{
if ( m_Mobile != null && m_Mobile.EquipItem( item ) )
return;
Container pack = m_Mobile.Backpack;
if ( !mustEquip && pack != null )
pack.DropItem( item );
else
item.Delete();
}
private static void PackItem( Item item )
{
Container pack = m_Mobile.Backpack;
if ( pack != null )
pack.DropItem( item );
else
item.Delete();
}
}
}

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using System;
using System.Collections.Generic;
using System.Collections;
using Server;
using Server.Items;
using Server.Multis;
using Server.Mobiles;
namespace Server.Misc
{
public class Cleanup
{
public static void Initialize()
{
Timer.DelayCall( TimeSpan.FromSeconds( 2.5 ), new TimerCallback( Run ) );
}
public static void Run()
{
List<Item> items = new List<Item>();
List<Item> validItems = new List<Item>();
List<Mobile> hairCleanup = new List<Mobile>();
int boxes = 0;
foreach ( Item item in World.Items.Values )
{
if ( item.Map == null )
{
items.Add( item );
continue;
}
else if ( item is BaseHouse )
{
BaseHouse house = (BaseHouse)item;
foreach ( RelocatedEntity relEntity in house.RelocatedEntities )
{
if ( relEntity.Entity is Item )
validItems.Add( (Item)relEntity.Entity );
}
foreach ( VendorInventory inventory in house.VendorInventories )
{
foreach ( Item subItem in inventory.Items )
validItems.Add( subItem );
}
}
else if ( item is InnBox )
{
InnBox box = (InnBox)item;
Mobile owner = box.Owner;
if ( owner == null )
{
items.Add( box );
++boxes;
}
else if ( box.Items.Count == 0 )
{
items.Add( box );
++boxes;
}
continue;
}
else if ( (item.Layer == Layer.Hair || item.Layer == Layer.FacialHair) )
{
object rootParent = item.RootParent;
if ( rootParent is Mobile )
{
Mobile rootMobile = (Mobile)rootParent;
if ( item.Parent != rootMobile && rootMobile.AccessLevel == AccessLevel.Player )
{
items.Add( item );
continue;
}
else if( item.Parent == rootMobile )
{
hairCleanup.Add( rootMobile );
continue;
}
}
}
if ( item.Parent != null || item.Map != Map.Internal || item.HeldBy != null )
continue;
if ( item.Location != Point3D.Zero )
continue;
if ( !IsBuggable( item ) )
continue;
items.Add( item );
}
for ( int i = 0; i < validItems.Count; ++i )
items.Remove( validItems[i] );
if ( items.Count > 0 )
{
for ( int i = 0; i < items.Count; ++i )
items[i].Delete();
}
if ( hairCleanup.Count > 0 )
{
for ( int i = 0; i < hairCleanup.Count; i++ )
hairCleanup[i].ConvertHair();
}
ArrayList cleanup = new ArrayList();
foreach ( Mobile creature in World.Mobiles.Values )
{
if ( creature is BaseCreature && creature.Map == Map.Internal )
{
if (((BaseCreature)creature).IsStabled){} // DO NOTHING
else if ( creature is BaseMount && ((BaseMount)creature).Rider != null ){} // DO NOTHING
else { cleanup.Add( creature ); }
}
}
for ( int i = 0; i < cleanup.Count; ++i )
{
Mobile creature = ( Mobile )cleanup[ i ];
creature.Delete();
}
}
public static bool IsBuggable( Item item )
{
if ( item is Fists )
return false;
if ( item is Multis.BaseBoat
|| item is Fish || item is BigFish
|| item is BasePotion || item is Food || item is CookableFood
|| item is SpecialFishingNet || item is BaseMagicFish
|| item is Shoes || item is Sandals
|| item is Boots || item is ThighBoots
|| item is TreasureMap || item is MessageInABottle
|| item is BaseArmor || item is BaseWeapon
|| item is BaseClothing)
return true;
return false;
}
}
}

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using System;
using Server;
using System.Diagnostics;
using System.IO;
using Server.Network;
using Server.Gumps;
using Server.Mobiles;
namespace Server.Misc
{
public class ClientVerification
{
private enum OldClientResponse
{
Ignore,
Warn,
Annoy,
LenientKick,
Kick
}
private static bool m_DetectClientRequirement = true;
private static OldClientResponse m_OldClientResponse = OldClientResponse.LenientKick;
private static ClientVersion m_Required;
private static bool m_AllowRegular = true, m_AllowUOTD = true, m_AllowGod = true;
private static TimeSpan m_AgeLeniency = TimeSpan.FromDays( 10 );
private static TimeSpan m_GameTimeLeniency = TimeSpan.FromHours( 25 );
private static TimeSpan m_KickDelay = TimeSpan.FromSeconds( 20.0 );
public static ClientVersion Required
{
get
{
return m_Required;
}
set
{
m_Required = value;
}
}
public static bool AllowRegular
{
get
{
return m_AllowRegular;
}
set
{
m_AllowRegular = value;
}
}
public static bool AllowUOTD
{
get
{
return m_AllowUOTD;
}
set
{
m_AllowUOTD = value;
}
}
public static bool AllowGod
{
get
{
return m_AllowGod;
}
set
{
m_AllowGod = value;
}
}
public static TimeSpan KickDelay
{
get
{
return m_KickDelay;
}
set
{
m_KickDelay = value;
}
}
public static void Initialize()
{
EventSink.ClientVersionReceived += new ClientVersionReceivedHandler( EventSink_ClientVersionReceived );
//ClientVersion.Required = null;
//Required = new ClientVersion( "6.0.0.0" );
if( m_DetectClientRequirement )
{
string path = Core.FindDataFile( "client.exe" );
if( File.Exists( path ) )
{
FileVersionInfo info = FileVersionInfo.GetVersionInfo( path );
if ( info.FileMajorPart != 0 || info.FileMinorPart != 0 || info.FileBuildPart != 0 || info.FilePrivatePart != 0 )
{
Required = new ClientVersion( info.FileMajorPart, info.FileMinorPart, info.FileBuildPart, info.FilePrivatePart );
}
}
}
if( Required != null )
{
Utility.PushColor( ConsoleColor.White );
Console.WriteLine( "Restricting client version to {0}. Action to be taken: {1}", Required, m_OldClientResponse );
Utility.PopColor();
}
}
private static void EventSink_ClientVersionReceived( ClientVersionReceivedArgs e )
{
string kickMessage = null;
NetState state = e.State;
ClientVersion version = e.Version;
if ( state.Mobile.AccessLevel > AccessLevel.Player )
return;
if( Required != null && version < Required && ( m_OldClientResponse == OldClientResponse.Kick ||( m_OldClientResponse == OldClientResponse.LenientKick && (DateTime.Now - state.Mobile.CreationTime) > m_AgeLeniency && state.Mobile is PlayerMobile && ((PlayerMobile)state.Mobile).GameTime > m_GameTimeLeniency )))
{
kickMessage = String.Format( "This server requires your client version be at least {0}.", Required );
}
else if( !AllowGod || !AllowRegular || !AllowUOTD )
{
if( !AllowGod && version.Type == ClientType.God )
kickMessage = "This server does not allow god clients to connect.";
else if( !AllowRegular && version.Type == ClientType.Regular )
kickMessage = "This server does not allow regular clients to connect.";
else if( !AllowUOTD && state.IsUOTDClient )
kickMessage = "This server does not allow UO:TD clients to connect.";
if( !AllowGod && !AllowRegular && !AllowUOTD )
{
kickMessage = "This server does not allow any clients to connect.";
}
else if( AllowGod && !AllowRegular && !AllowUOTD && version.Type != ClientType.God )
{
kickMessage = "This server requires you to use the god client.";
}
else if( kickMessage != null )
{
if( AllowRegular && AllowUOTD )
kickMessage += " You can use regular or UO:TD clients.";
else if( AllowRegular )
kickMessage += " You can use regular clients.";
else if( AllowUOTD )
kickMessage += " You can use UO:TD clients.";
}
}
if( kickMessage != null )
{
state.Mobile.SendMessage( 0x22, kickMessage );
state.Mobile.SendMessage( 0x22, "You will be disconnected in {0} seconds.", KickDelay.TotalSeconds );
Timer.DelayCall( KickDelay, delegate
{
if( state.Socket != null )
{
Console.WriteLine( "Client: {0}: Disconnecting, bad version", state );
state.Dispose();
}
} );
}
else if( Required != null && version < Required )
{
switch( m_OldClientResponse )
{
case OldClientResponse.Warn:
{
state.Mobile.SendMessage( 0x22, "Your client is out of date. Please update your client.", Required );
state.Mobile.SendMessage( 0x22, "This server reccomends that your client version be at least {0}.", Required );
break;
}
case OldClientResponse.LenientKick:
case OldClientResponse.Annoy:
{
SendAnnoyGump( state.Mobile );
break;
}
}
}
}
private static void SendAnnoyGump( Mobile m )
{
if( m.NetState != null && m.NetState.Version < Required )
{
Gump g = new WarningGump( 1060637, 30720, String.Format( "Your client is out of date. Please update your client.<br>This server recommends that your client version be at least {0}.<br> <br>You are currently using version {1}.<br> <br>To patch, run UOPatch.exe inside your Ultima Online folder.", Required, m.NetState.Version ), 0xFFC000, 480, 360,
delegate( Mobile mob, bool selection, object o )
{
m.SendMessage( "You will be reminded of this again." );
if ( m_OldClientResponse == OldClientResponse.LenientKick )
m.SendMessage( "Old clients will be kicked after {0} days of character age and {1} hours of play time", m_AgeLeniency, m_GameTimeLeniency );
Timer.DelayCall( TimeSpan.FromMinutes( Utility.Random( 5, 15 ) ), delegate { SendAnnoyGump( m ); } );
}, null, false );
g.Dragable = false;
g.Closable = false;
g.Resizable = false;
m.SendGump( g );
}
}
}
}

263
Scripts/Misc/CrashGuard.cs Normal file
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Net.Mail;
using Server;
using Server.Accounting;
using Server.Network;
namespace Server.Misc
{
public class CrashGuard
{
private static bool Enabled = true;
private static bool SaveBackup = true;
private static bool RestartServer = true;
private static bool GenerateReport = true;
public static void Initialize()
{
if ( Enabled ) // If enabled, register our crash event handler
EventSink.Crashed += new CrashedEventHandler( CrashGuard_OnCrash );
}
public static void CrashGuard_OnCrash( CrashedEventArgs e )
{
if ( GenerateReport )
GenerateCrashReport( e );
World.WaitForWriteCompletion();
if ( SaveBackup )
Backup();
/*if ( Core.Service )
e.Close = true;
else */ if ( RestartServer )
Restart( e );
}
private static void SendEmail( string filePath )
{
Console.Write( "Crash: Sending email..." );
MailMessage message = new MailMessage( "RunUO", Email.CrashAddresses );
message.Subject = "Automated RunUO Crash Report";
message.Body = "Automated RunUO Crash Report. See attachment for details.";
message.Attachments.Add( new Attachment( filePath ) );
if ( Email.Send( message ) )
Console.WriteLine( "done" );
else
Console.WriteLine( "failed" );
}
private static string GetRoot()
{
try
{
return Path.GetDirectoryName( Environment.GetCommandLineArgs()[0] );
}
catch
{
return "";
}
}
private static string Combine( string path1, string path2 )
{
if ( path1.Length == 0 )
return path2;
return Path.Combine( path1, path2 );
}
private static void Restart( CrashedEventArgs e )
{
string root = GetRoot();
Console.Write( "Crash: Restarting..." );
try
{
Process.Start( Core.ExePath, Core.Arguments );
Console.WriteLine( "done" );
e.Close = true;
}
catch
{
Console.WriteLine( "failed" );
}
}
private static void CreateDirectory( string path )
{
if ( !Directory.Exists( path ) )
Directory.CreateDirectory( path );
}
private static void CreateDirectory( string path1, string path2 )
{
CreateDirectory( Combine( path1, path2 ) );
}
private static void CopyFile( string rootOrigin, string rootBackup, string path )
{
string originPath = Combine( rootOrigin, path );
string backupPath = Combine( rootBackup, path );
try
{
if ( File.Exists( originPath ) )
File.Copy( originPath, backupPath );
}
catch
{
}
}
private static void Backup()
{
Console.Write( "Crash: Backing up..." );
try
{
string timeStamp = GetTimeStamp();
string root = GetRoot();
string rootBackup = Combine( root, String.Format( "Backups/Crashed/{0}/", timeStamp ) );
string rootOrigin = Combine( root, String.Format( "Saves/" ) );
// Create new directories
CreateDirectory( rootBackup );
CreateDirectory( rootBackup, "Accounts/" );
CreateDirectory( rootBackup, "Items/" );
CreateDirectory( rootBackup, "Mobiles/" );
CreateDirectory( rootBackup, "Guilds/" );
CreateDirectory( rootBackup, "Regions/" );
// Copy files
CopyFile( rootOrigin, rootBackup, "Accounts/Accounts.xml" );
CopyFile( rootOrigin, rootBackup, "Items/Items.bin" );
CopyFile( rootOrigin, rootBackup, "Items/Items.idx" );
CopyFile( rootOrigin, rootBackup, "Items/Items.tdb" );
CopyFile( rootOrigin, rootBackup, "Mobiles/Mobiles.bin" );
CopyFile( rootOrigin, rootBackup, "Mobiles/Mobiles.idx" );
CopyFile( rootOrigin, rootBackup, "Mobiles/Mobiles.tdb" );
CopyFile( rootOrigin, rootBackup, "Guilds/Guilds.bin" );
CopyFile( rootOrigin, rootBackup, "Guilds/Guilds.idx" );
CopyFile( rootOrigin, rootBackup, "Regions/Regions.bin" );
CopyFile( rootOrigin, rootBackup, "Regions/Regions.idx" );
Console.WriteLine( "done" );
}
catch
{
Console.WriteLine( "failed" );
}
}
private static void GenerateCrashReport( CrashedEventArgs e )
{
Console.Write( "Crash: Generating report..." );
try
{
string timeStamp = GetTimeStamp();
string fileName = String.Format( "Crash {0}.log", timeStamp );
string root = GetRoot();
string filePath = Combine( root, fileName );
using ( StreamWriter op = new StreamWriter( filePath ) )
{
Version ver = Core.Assembly.GetName().Version;
op.WriteLine( "Server Crash Report" );
op.WriteLine( "===================" );
op.WriteLine();
op.WriteLine( "RunUO Version {0}.{1}, Build {2}.{3}", ver.Major, ver.Minor, ver.Build, ver.Revision );
op.WriteLine( "Operating System: {0}", Environment.OSVersion );
op.WriteLine( ".NET Framework: {0}", Environment.Version );
op.WriteLine( "Time: {0}", DateTime.Now );
try { op.WriteLine( "Mobiles: {0}", World.Mobiles.Count ); }
catch {}
try { op.WriteLine( "Items: {0}", World.Items.Count ); }
catch {}
op.WriteLine( "Exception:" );
op.WriteLine( e.Exception );
op.WriteLine();
op.WriteLine( "Clients:" );
try
{
List<NetState> states = NetState.Instances;
op.WriteLine( "- Count: {0}", states.Count );
for ( int i = 0; i < states.Count; ++i )
{
NetState state = states[i];
op.Write( "+ {0}:", state );
Account a = state.Account as Account;
if ( a != null )
op.Write( " (account = {0})", a.Username );
Mobile m = state.Mobile;
if ( m != null )
op.Write( " (mobile = 0x{0:X} '{1}')", m.Serial.Value, m.Name );
op.WriteLine();
}
}
catch
{
op.WriteLine( "- Failed" );
}
}
Console.WriteLine( "done" );
if ( Email.CrashAddresses != null )
SendEmail( filePath );
}
catch
{
Console.WriteLine( "failed" );
}
}
private static string GetTimeStamp()
{
DateTime now = DateTime.Now;
return String.Format( "{0}-{1}-{2}-{3}-{4}-{5}",
now.Day,
now.Month,
now.Year,
now.Hour,
now.Minute,
now.Second
);
}
}
}

64
Scripts/Misc/DataPath.cs Normal file
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using System;
using System.IO;
using Microsoft.Win32;
using Server;
namespace Server.Misc
{
public class DataPath
{
private static string CustomPath = "Data/Files";
public static void Configure()
{
if ( CustomPath != null )
Core.DataDirectories.Add( CustomPath );
if ( Core.DataDirectories.Count == 0 && !Core.Service )
{
Console.WriteLine( "Enter the Ultima Online directory:" );
Console.Write( "> " );
Core.DataDirectories.Add( Console.ReadLine() );
}
}
private static string GetPath( string subName, string keyName )
{
try
{
string keyString;
if( Core.Is64Bit )
keyString = @"SOFTWARE\Wow6432Node\{0}";
else
keyString = @"SOFTWARE\{0}";
using( RegistryKey key = Registry.LocalMachine.OpenSubKey( String.Format( keyString, subName ) ) )
{
if( key == null )
return null;
string v = key.GetValue( keyName ) as string;
if( String.IsNullOrEmpty( v ) )
return null;
if ( keyName == "InstallDir" )
v = v + @"\";
v = Path.GetDirectoryName( v );
if ( String.IsNullOrEmpty( v ) )
return null;
return v;
}
}
catch
{
return null;
}
}
}
}

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using System;
using Server;
namespace Server.Misc
{
[AttributeUsage( AttributeTargets.Class )]
public class DispellableAttribute : Attribute
{
}
}

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@ -0,0 +1,10 @@
using System;
using Server;
namespace Server.Misc
{
[AttributeUsage( AttributeTargets.Class )]
public class DispellableFieldAttribute : Attribute
{
}
}

78
Scripts/Misc/Email.cs Normal file
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using System;
using System.Net.Mail;
using System.Text.RegularExpressions;
using System.Threading;
using Server;
namespace Server.Misc
{
public class Email
{
/* In order to support emailing, fill in EmailServer:
* Example:
* public static readonly string EmailServer = "mail.domain.com";
*
* If you want to add crash reporting emailing, fill in CrashAddresses:
* Example:
* public static readonly string CrashAddresses = "first@email.here;second@email.here;third@email.here";
*
* If you want to add speech log page emailing, fill in SpeechLogPageAddresses:
* Example:
* public static readonly string SpeechLogPageAddresses = "first@email.here;second@email.here;third@email.here";
*/
public static readonly string EmailServer = null;
public static readonly string CrashAddresses = null;
public static readonly string SpeechLogPageAddresses = null;
private static Regex _pattern = new Regex( @"^[a-z0-9.+_-]+@([a-z0-9-]+.)+[a-z]+$", RegexOptions.IgnoreCase );
public static bool IsValid( string address )
{
if ( address == null || address.Length > 320 )
return false;
return _pattern.IsMatch( address );
}
private static SmtpClient _Client;
public static void Configure()
{
if ( EmailServer != null )
_Client = new SmtpClient( EmailServer );
}
public static bool Send( MailMessage message )
{
try
{
lock ( _Client ) {
_Client.Send( message );
}
}
catch
{
return false;
}
return true;
}
public static void AsyncSend( MailMessage message )
{
ThreadPool.QueueUserWorkItem( new WaitCallback( SendCallback ), message );
}
private static void SendCallback( object state )
{
MailMessage message = (MailMessage) state;
if ( Send( message ) )
Console.WriteLine( "Sent e-mail '{0}' to '{1}'.", message.Subject, message.To );
else
Console.WriteLine( "Failure sending e-mail '{0}' to '{1}'.", message.Subject, message.To );
}
}
}

740
Scripts/Misc/Emitter.cs Normal file
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using System;
using System.Collections.Generic;
using System.Text;
using System.Reflection;
using System.Reflection.Emit;
using Emit = System.Reflection.Emit;
namespace Server
{
public class AssemblyEmitter
{
private string m_AssemblyName;
private AppDomain m_AppDomain;
private AssemblyBuilder m_AssemblyBuilder;
private ModuleBuilder m_ModuleBuilder;
public AssemblyEmitter( string assemblyName, bool canSave )
{
m_AssemblyName = assemblyName;
m_AppDomain = AppDomain.CurrentDomain;
m_AssemblyBuilder = m_AppDomain.DefineDynamicAssembly(
new AssemblyName( assemblyName ),
canSave ? AssemblyBuilderAccess.RunAndSave : AssemblyBuilderAccess.Run
);
if ( canSave )
{
m_ModuleBuilder = m_AssemblyBuilder.DefineDynamicModule(
assemblyName,
String.Format( "{0}.dll", assemblyName.ToLower() ),
false
);
}
else
{
m_ModuleBuilder = m_AssemblyBuilder.DefineDynamicModule(
assemblyName,
false
);
}
}
public TypeBuilder DefineType( string typeName, TypeAttributes attrs, Type parentType )
{
return m_ModuleBuilder.DefineType( typeName, attrs, parentType );
}
public void Save()
{
m_AssemblyBuilder.Save(
String.Format( "{0}.dll", m_AssemblyName.ToLower() )
);
}
}
public class MethodEmitter
{
private TypeBuilder m_TypeBuilder;
private MethodBuilder m_Builder;
private ILGenerator m_Generator;
private Type[] m_ArgumentTypes;
public TypeBuilder Type
{
get { return m_TypeBuilder; }
}
public ILGenerator Generator
{
get { return m_Generator; }
}
private class CallInfo
{
public Type type;
public MethodInfo method;
public int index;
public ParameterInfo[] parms;
public CallInfo( Type type, MethodInfo method )
{
this.type = type;
this.method = method;
this.parms = method.GetParameters();
}
}
private Stack<Type> m_Stack;
private Stack<CallInfo> m_Calls;
private Dictionary<Type, Queue<LocalBuilder>> m_Temps;
public MethodBuilder Method
{
get { return m_Builder; }
}
public MethodEmitter( TypeBuilder typeBuilder )
{
m_TypeBuilder = typeBuilder;
m_Temps = new Dictionary<Type, Queue<LocalBuilder>>();
m_Stack = new Stack<Type>();
m_Calls = new Stack<CallInfo>();
}
public void Define( string name, MethodAttributes attr, Type returnType, Type[] parms )
{
m_Builder = m_TypeBuilder.DefineMethod( name, attr, returnType, parms );
m_Generator = m_Builder.GetILGenerator();
m_ArgumentTypes = parms;
}
public LocalBuilder CreateLocal( Type localType )
{
return m_Generator.DeclareLocal( localType );
}
public LocalBuilder AcquireTemp( Type localType )
{
Queue<LocalBuilder> list;
if ( !m_Temps.TryGetValue( localType, out list ) )
m_Temps[localType] = list = new Queue<LocalBuilder>();
if ( list.Count > 0 )
return list.Dequeue();
return CreateLocal( localType );
}
public void ReleaseTemp( LocalBuilder local )
{
Queue<LocalBuilder> list;
if ( !m_Temps.TryGetValue( local.LocalType, out list ) )
m_Temps[local.LocalType] = list = new Queue<LocalBuilder>();
list.Enqueue( local );
}
public void Branch( Label label )
{
m_Generator.Emit( OpCodes.Br, label );
}
public void BranchIfFalse( Label label )
{
Pop( typeof( object ) );
m_Generator.Emit( OpCodes.Brfalse, label );
}
public void BranchIfTrue( Label label )
{
Pop( typeof( object ) );
m_Generator.Emit( OpCodes.Brtrue, label );
}
public Label CreateLabel()
{
return m_Generator.DefineLabel();
}
public void MarkLabel( Label label )
{
m_Generator.MarkLabel( label );
}
public void Pop()
{
m_Stack.Pop();
}
public void Pop( Type expected )
{
if ( expected == null )
throw new InvalidOperationException( "Expected type cannot be null." );
Type onStack = m_Stack.Pop();
if ( expected == typeof( bool ) )
expected = typeof( int );
if ( onStack == typeof( bool ) )
onStack = typeof( int );
if ( !expected.IsAssignableFrom( onStack ) )
throw new InvalidOperationException( "Unexpected stack state." );
}
public void Push( Type type )
{
m_Stack.Push( type );
}
public void Return()
{
if ( m_Stack.Count != ( m_Builder.ReturnType == typeof( void ) ? 0 : 1 ) )
throw new InvalidOperationException( "Stack return mismatch." );
m_Generator.Emit( OpCodes.Ret );
}
public void LoadNull()
{
LoadNull( typeof( object ) );
}
public void LoadNull( Type type )
{
Push( type );
m_Generator.Emit( OpCodes.Ldnull );
}
public void Load( string value )
{
Push( typeof( string ) );
if ( value != null )
m_Generator.Emit( OpCodes.Ldstr, value );
else
m_Generator.Emit( OpCodes.Ldnull );
}
public void Load( Enum value )
{
int toLoad = ((IConvertible)value).ToInt32( null );
Load( toLoad );
Pop();
Push( value.GetType() );
}
public void Load( long value )
{
Push( typeof( long ) );
m_Generator.Emit( OpCodes.Ldc_I8, value );
}
public void Load( float value )
{
Push( typeof( float ) );
m_Generator.Emit( OpCodes.Ldc_R4, value );
}
public void Load( double value )
{
Push( typeof( double ) );
m_Generator.Emit( OpCodes.Ldc_R8, value );
}
public void Load( char value )
{
Load( (int) value );
Pop();
Push( typeof( char ) );
}
public void Load( bool value )
{
Push( typeof( bool ) );
if ( value )
m_Generator.Emit( OpCodes.Ldc_I4_1 );
else
m_Generator.Emit( OpCodes.Ldc_I4_0 );
}
public void Load( int value )
{
Push( typeof( int ) );
switch ( value )
{
case -1:
m_Generator.Emit( OpCodes.Ldc_I4_M1 );
break;
case 0:
m_Generator.Emit( OpCodes.Ldc_I4_0 );
break;
case 1:
m_Generator.Emit( OpCodes.Ldc_I4_1 );
break;
case 2:
m_Generator.Emit( OpCodes.Ldc_I4_2 );
break;
case 3:
m_Generator.Emit( OpCodes.Ldc_I4_3 );
break;
case 4:
m_Generator.Emit( OpCodes.Ldc_I4_4 );
break;
case 5:
m_Generator.Emit( OpCodes.Ldc_I4_5 );
break;
case 6:
m_Generator.Emit( OpCodes.Ldc_I4_6 );
break;
case 7:
m_Generator.Emit( OpCodes.Ldc_I4_7 );
break;
case 8:
m_Generator.Emit( OpCodes.Ldc_I4_8 );
break;
default:
if ( value >= sbyte.MinValue && value <= sbyte.MaxValue )
m_Generator.Emit( OpCodes.Ldc_I4_S, (sbyte) value );
else
m_Generator.Emit( OpCodes.Ldc_I4, value );
break;
}
}
public void LoadField( FieldInfo field )
{
Pop( field.DeclaringType );
Push( field.FieldType );
m_Generator.Emit( OpCodes.Ldfld, field );
}
public void LoadLocal( LocalBuilder local )
{
Push( local.LocalType );
int index = local.LocalIndex;
switch ( index )
{
case 0:
m_Generator.Emit( OpCodes.Ldloc_0 );
break;
case 1:
m_Generator.Emit( OpCodes.Ldloc_1 );
break;
case 2:
m_Generator.Emit( OpCodes.Ldloc_2 );
break;
case 3:
m_Generator.Emit( OpCodes.Ldloc_3 );
break;
default:
if ( index >= byte.MinValue && index <= byte.MinValue )
m_Generator.Emit( OpCodes.Ldloc_S, (byte) index );
else
m_Generator.Emit( OpCodes.Ldloc, (short) index );
break;
}
}
public void StoreLocal( LocalBuilder local )
{
Pop( local.LocalType );
m_Generator.Emit( OpCodes.Stloc, local );
}
public void LoadArgument( int index )
{
if ( index > 0 )
Push( m_ArgumentTypes[index - 1] );
else
Push( m_TypeBuilder );
switch ( index )
{
case 0:
m_Generator.Emit( OpCodes.Ldarg_0 );
break;
case 1:
m_Generator.Emit( OpCodes.Ldarg_1 );
break;
case 2:
m_Generator.Emit( OpCodes.Ldarg_2 );
break;
case 3:
m_Generator.Emit( OpCodes.Ldarg_3 );
break;
default:
if ( index >= byte.MinValue && index <= byte.MaxValue )
m_Generator.Emit( OpCodes.Ldarg_S, (byte) index );
else
m_Generator.Emit( OpCodes.Ldarg, (short) index );
break;
}
}
public void CastAs( Type type )
{
Pop( typeof( object ) );
Push( type );
m_Generator.Emit( OpCodes.Isinst, type );
}
public void Neg()
{
Pop( typeof( int ) );
Push( typeof( int ) );
m_Generator.Emit( OpCodes.Neg );
}
public void Compare( OpCode opCode )
{
Pop();
Pop();
Push( typeof( int ) );
m_Generator.Emit( opCode );
}
public void LogicalNot()
{
Pop( typeof( int ) );
Push( typeof( int ) );
m_Generator.Emit( OpCodes.Ldc_I4_0 );
m_Generator.Emit( OpCodes.Ceq );
}
public void Xor()
{
Pop( typeof( int ) );
Pop( typeof( int ) );
Push( typeof( int ) );
m_Generator.Emit( OpCodes.Xor );
}
public Type Active
{
get { return m_Stack.Peek(); }
}
public void Chain( Property prop )
{
for ( int i = 0; i < prop.Chain.Length; ++i )
Call( prop.Chain[i].GetGetMethod() );
}
public void Call( MethodInfo method )
{
BeginCall( method );
CallInfo call = m_Calls.Peek();
if ( call.parms.Length > 0 )
throw new InvalidOperationException( "Method requires parameters." );
FinishCall();
}
public delegate void Callback();
#if MONO
private static bool GenericComparator( Type type, object obj )
{
return ( type.IsGenericType )
&& ( type.GetGenericTypeDefinition() == typeof( IComparable<> ) )
&& ( type.GetGenericArguments()[0].IsAssignableFrom(obj as Type) );
}
#endif
public bool CompareTo( int sign, Callback argGenerator )
{
Type active = this.Active;
MethodInfo compareTo = active.GetMethod( "CompareTo", new Type[] { active } );
if ( compareTo == null )
{
/* This gets a little tricky...
*
* There's a scenario where we might be trying to use CompareTo on an interface
* which, while it doesn't explicitly implement CompareTo itself, is said to
* extend IComparable indirectly. The implementation is implicitly passed off
* to implementers...
*
* interface ISomeInterface : IComparable
* {
* void SomeMethod();
* }
*
* class SomeClass : ISomeInterface
* {
* void SomeMethod() { ... }
* int CompareTo( object other ) { ... }
* }
*
* In this case, calling ISomeInterface.GetMethod( "CompareTo" ) will return null.
*
* Bleh.
*/
#if MONO
Type[] ifaces = active.FindInterfaces( GenericComparator, active );
#else
Type[] ifaces = active.FindInterfaces( delegate( Type type, object obj )
{
return ( type.IsGenericType )
&& ( type.GetGenericTypeDefinition() == typeof( IComparable<> ) )
&& ( type.GetGenericArguments()[0].IsAssignableFrom( active ) );
}, null );
#endif
if ( ifaces.Length > 0 )
{
compareTo = ifaces[0].GetMethod( "CompareTo", new Type[] { active } );
}
else
{
ifaces = active.FindInterfaces( delegate( Type type, object obj )
{
return ( type == typeof( IComparable ) );
}, null );
if ( ifaces.Length > 0 )
compareTo = ifaces[0].GetMethod( "CompareTo", new Type[] { active } );
}
}
if ( compareTo == null )
return false;
if ( !active.IsValueType )
{
/* This object is a reference type, so we have to make it behave
*
* null.CompareTo( null ) = 0
* real.CompareTo( null ) = -1
* null.CompareTo( real ) = +1
*
*/
LocalBuilder aValue = AcquireTemp( active );
LocalBuilder bValue = AcquireTemp( active );
StoreLocal( aValue );
argGenerator();
StoreLocal( bValue );
/* if ( aValue == null )
* {
* if ( bValue == null )
* v = 0;
* else
* v = +1;
* }
* else if ( bValue == null )
* {
* v = -1;
* }
* else
* {
* v = aValue.CompareTo( bValue );
* }
*/
Label store = CreateLabel();
Label aNotNull = CreateLabel();
LoadLocal( aValue );
BranchIfTrue( aNotNull );
// if ( aValue == null )
{
Label bNotNull = CreateLabel();
LoadLocal( bValue );
BranchIfTrue( bNotNull );
// if ( bValue == null )
{
Load( 0 );
Pop( typeof( int ) );
Branch( store );
}
MarkLabel( bNotNull );
// else
{
Load( sign );
Pop( typeof( int ) );
Branch( store );
}
}
MarkLabel( aNotNull );
// else
{
Label bNotNull = CreateLabel();
LoadLocal( bValue );
BranchIfTrue( bNotNull );
// bValue == null
{
Load( -sign );
Pop( typeof( int ) );
Branch( store );
}
MarkLabel( bNotNull );
// else
{
LoadLocal( aValue );
BeginCall( compareTo );
LoadLocal( bValue );
ArgumentPushed();
FinishCall();
if ( sign == -1 )
Neg();
}
}
MarkLabel( store );
ReleaseTemp( aValue );
ReleaseTemp( bValue );
}
else
{
BeginCall( compareTo );
argGenerator();
ArgumentPushed();
FinishCall();
if ( sign == -1 )
Neg();
}
return true;
}
public void BeginCall( MethodInfo method )
{
Type type;
if ( ( method.CallingConvention & CallingConventions.HasThis ) != 0 )
type = m_Stack.Peek();
else
type = method.DeclaringType;
m_Calls.Push( new CallInfo( type, method ) );
if ( type.IsValueType )
{
LocalBuilder temp = AcquireTemp( type );
m_Generator.Emit( OpCodes.Stloc, temp );
m_Generator.Emit( OpCodes.Ldloca, temp );
ReleaseTemp( temp );
}
}
public void FinishCall()
{
CallInfo call = m_Calls.Pop();
if ( ( call.type.IsValueType || call.type.IsByRef ) && call.method.DeclaringType != call.type )
m_Generator.Emit( OpCodes.Constrained, call.type );
if ( call.method.DeclaringType.IsValueType || call.method.IsStatic )
m_Generator.Emit( OpCodes.Call, call.method );
else
m_Generator.Emit( OpCodes.Callvirt, call.method );
for ( int i = call.parms.Length - 1; i >= 0; --i )
Pop( call.parms[i].ParameterType );
if ( ( call.method.CallingConvention & CallingConventions.HasThis ) != 0 )
Pop( call.method.DeclaringType );
if ( call.method.ReturnType != typeof( void ) )
Push( call.method.ReturnType );
}
public void ArgumentPushed()
{
CallInfo call = m_Calls.Peek();
ParameterInfo parm = call.parms[call.index++];
Type argumentType = m_Stack.Peek();
if ( !parm.ParameterType.IsAssignableFrom( argumentType ) )
throw new InvalidOperationException( "Parameter type mismatch." );
if ( argumentType.IsValueType && !parm.ParameterType.IsValueType )
m_Generator.Emit( OpCodes.Box, argumentType );
}
}
}

32
Scripts/Misc/Fastwalk.cs Normal file
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using System;
using Server;
namespace Server.Misc
{
// This fastwalk detection is no longer required
// As of B36 PlayerMobile implements movement packet throttling which more reliably controls movement speeds
public class Fastwalk
{
private static int MaxSteps = 4; // Maximum number of queued steps until fastwalk is detected
private static bool Enabled = false; // Is fastwalk detection enabled?
private static bool UOTDOverride = false; // Should UO:TD clients not be checked for fastwalk?
private static AccessLevel AccessOverride = AccessLevel.GameMaster; // Anyone with this or higher access level is not checked for fastwalk
public static void Initialize()
{
Mobile.FwdMaxSteps = MaxSteps;
Mobile.FwdEnabled = Enabled;
Mobile.FwdUOTDOverride = UOTDOverride;
Mobile.FwdAccessOverride = AccessOverride;
if ( Enabled )
EventSink.FastWalk += new FastWalkEventHandler( OnFastWalk );
}
public static void OnFastWalk( FastWalkEventArgs e )
{
e.Blocked = true;//disallow this fastwalk
Console.WriteLine( "Client: {0}: Fast movement detected (name={1})", e.NetState, e.NetState.Mobile.Name );
}
}
}

150
Scripts/Misc/FoodDecay.cs Normal file
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using System;
using Server.Network;
using Server;
using Server.Mobiles;
using Server.Regions;
namespace Server.Misc
{
public class FoodDecayTimer : Timer
{
public static void Initialize()
{
new FoodDecayTimer().Start();
}
public FoodDecayTimer() : base( TimeSpan.FromMinutes( 5 ), TimeSpan.FromMinutes( 5 ) )
{
Priority = TimerPriority.OneMinute;
}
protected override void OnTick()
{
FoodDecay();
}
public static void FoodDecay()
{
foreach ( NetState state in NetState.Instances )
{
HungerDecay( state.Mobile );
}
}
public static void HungerDecay( Mobile m )
{
if ( m != null && m is PlayerMobile && !(m.AccessLevel > AccessLevel.Player) && !(m.Region is InnRegion) )
{
if ( m.Hunger >= 1 )
m.Hunger -= 1;
if ( m.Thirst >= 1 )
m.Thirst -= 1;
}
}
}
public class EatDecayTimer : Timer
{
public static void Initialize()
{
new EatDecayTimer().Start();
}
public EatDecayTimer() : base( TimeSpan.FromSeconds( 11.0 ), TimeSpan.FromSeconds( 11.0 ) )
{
Priority = TimerPriority.OneSecond;
}
protected override void OnTick()
{
EatDecay();
}
public static void EatDecay()
{
foreach ( NetState state in NetState.Instances )
{
EatDecaying( state.Mobile );
}
}
public static void EatDecaying( Mobile m )
{
if ( m is PlayerMobile && m.Alive && (m.Hunger < 5 || m.Thirst < 5) )
{
if ( m.Hunger < 5 )
{
int hits = 0;
switch (m.Hunger)
{
case 4: hits = 2; break;
case 3: hits = 3; break;
case 2: hits = 4; break;
case 1: hits = 5; break;
case 0:
{
hits = 6;
m.SendMessage( "You are starving to death!" );
m.LocalOverheadMessage(MessageType.Emote, 1150, true, "I am so hungry!");
break;
}
}
if ( m.Hits < hits )
hits = m.Hits-1;
if ( hits > 0 )
m.Hits -= hits;
if ( m.Hunger < 3 && m.Hunger > 0 )
{
if ( Utility.RandomBool() ){ m.SendMessage( "You are getting very hungry!" ); }
if ( Utility.RandomMinMax(1,5)==1 ){ m.LocalOverheadMessage(MessageType.Emote, 1150, true, "I am getting hungry!"); }
}
}
if ( m.Thirst < 5 )
{
switch (m.Thirst)
{
case 4: m.Stam -= 2; break;
case 3: m.Stam -= 3; break;
case 2: m.Stam -= 4; break;
case 1: m.Stam -= 5; break;
case 0:
{
m.Stam -= 6;
m.SendMessage( "You are exhausted from thirst!" );
m.LocalOverheadMessage(MessageType.Emote, 1150, true, "I am so thirsty!");
break;
}
}
if ( m.Thirst < 3 && m.Thirst > 0 )
{
if ( Utility.RandomBool() ){ m.SendMessage( "You are getting exhausted from thirst!" ); }
if ( Utility.RandomMinMax(1,5)==1 ){ m.LocalOverheadMessage(MessageType.Emote, 1150, true, "I am getting thirsty!"); }
}
if ( m.Stam < 0 )
m.Stam = 0;
}
if ( m.Thirst < 5 || m.Hunger < 5 )
{
int test = m.Thirst;
if ( m.Hunger < m.Thirst )
test = m.Hunger;
switch (test)
{
case 4: m.Mana -= 2; break;
case 3: m.Mana -= 3; break;
case 2: m.Mana -= 4; break;
case 1: m.Mana -= 5; break;
case 0: m.Mana -= 6; break;
}
if ( m.Mana < 0 )
m.Mana = 0;
}
}
}
}
}

224
Scripts/Misc/Geometry.cs Normal file
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using System;
using Server;
namespace Server.Misc
{
public delegate void DoEffect_Callback( Point3D p, Map map );
public static class Geometry
{
public static void Swap<T>( ref T a, ref T b )
{
T temp = a;
a = b;
b = temp;
}
public static double RadiansToDegrees( double angle )
{
return angle * (180.0 / Math.PI);
}
public static double DegreesToRadians( double angle )
{
return angle * ( Math.PI / 180.0 );
}
public class CirclePoint
{
private Point2D point;
private int angle;
private int quadrant;
public Point2D Point{ get{ return point; } }
public int Angle{ get{ return angle; } }
public int Quadrant{ get{ return quadrant; } }
public CirclePoint( Point2D point, int angle, int quadrant )
{
this.point = point;
this.angle = angle;
this.quadrant = quadrant;
}
}
public static Point2D ArcPoint( Point3D loc, int radius, int angle )
{
int sideA, sideB;
if ( angle < 0 )
angle = 0;
if ( angle > 90 )
angle = 90;
sideA = (int) Math.Round( radius * Math.Sin( DegreesToRadians( angle ) ) );
sideB = (int) Math.Round( radius * Math.Cos( DegreesToRadians( angle ) ) );
return new Point2D( loc.X - sideB, loc.Y - sideA );
}
public static void Circle2D( Point3D loc, Map map, int radius, DoEffect_Callback effect )
{
Circle2D( loc, map, radius, effect, 0, 360 );
}
public static void Circle2D( Point3D loc, Map map, int radius, DoEffect_Callback effect, int angleStart, int angleEnd )
{
if ( angleStart < 0 || angleStart > 360 )
angleStart = 0;
if ( angleEnd > 360 || angleEnd < 0 )
angleEnd = 360;
if ( angleStart == angleEnd )
return;
bool opposite = angleStart > angleEnd;
int startQuadrant = angleStart / 90;
int endQuadrant = angleEnd / 90;
Point2D start = ArcPoint( loc, radius, angleStart % 90 );
Point2D end = ArcPoint( loc, radius, angleEnd % 90 );
if ( opposite )
{
Swap( ref start, ref end );
Swap( ref startQuadrant, ref endQuadrant );
}
CirclePoint startPoint = new CirclePoint( start, angleStart, startQuadrant );
CirclePoint endPoint = new CirclePoint( end, angleEnd, endQuadrant );
int error = -radius;
int x = radius;
int y = 0;
while (x > y)
{
plot4points( loc, map, x, y, startPoint, endPoint, effect, opposite );
plot4points( loc, map, y, x, startPoint, endPoint, effect, opposite );
error += ( y * 2 ) + 1;
++y;
if (error >= 0)
{
--x;
error -= x * 2;
}
}
plot4points( loc, map, x, y, startPoint, endPoint, effect, opposite );
}
public static void plot4points( Point3D loc, Map map, int x, int y, CirclePoint start, CirclePoint end, DoEffect_Callback effect, bool opposite )
{
Point2D pointA = new Point2D( loc.X - x, loc.Y - y );
Point2D pointB = new Point2D( loc.X - y, loc.Y - x );
int quadrant = 2;
if ( x == 0 && start.Quadrant == 3 )
quadrant = 3;
if ( WithinCircleBounds( quadrant == 3 ? pointB : pointA, quadrant, loc, start, end, opposite ) )
effect( new Point3D( loc.X + x, loc.Y + y, loc.Z ), map );
quadrant = 3;
if ( y == 0 && start.Quadrant == 0 )
quadrant = 0;
if ( x != 0 && WithinCircleBounds( quadrant == 0 ? pointA : pointB, quadrant, loc, start, end, opposite ) )
effect( new Point3D( loc.X - x, loc.Y + y, loc.Z ), map );
if ( y != 0 && WithinCircleBounds( pointB, 1, loc, start, end, opposite ) )
effect( new Point3D( loc.X + x, loc.Y - y, loc.Z ), map );
if ( x != 0 && y != 0 && WithinCircleBounds( pointA, 0, loc, start, end, opposite ) )
effect( new Point3D( loc.X - x, loc.Y - y, loc.Z ), map );
}
public static bool WithinCircleBounds( Point2D pointLoc, int pointQuadrant, Point3D center, CirclePoint start, CirclePoint end, bool opposite )
{
if ( start.Angle == 0 && end.Angle == 360 )
return true;
int startX = start.Point.X;
int startY = start.Point.Y;
int endX = end.Point.X;
int endY = end.Point.Y;
int x = pointLoc.X;
int y = pointLoc.Y;
if ( pointQuadrant < start.Quadrant || pointQuadrant > end.Quadrant )
return opposite;
if ( pointQuadrant > start.Quadrant && pointQuadrant < end.Quadrant )
return !opposite;
bool withinBounds = true;
if ( start.Quadrant == end.Quadrant )
{
if ( startX == endX && ( x > startX || y > startY || y < endY ) )
withinBounds = false;
else if ( startY == endY && ( y < startY || x < startX || x > endX ) )
withinBounds = false;
else if ( x < startX || x > endX || y > startY || y < endY )
withinBounds = false;
}
else if ( pointQuadrant == start.Quadrant && ( x < startX || y > startY ) )
withinBounds = false;
else if ( pointQuadrant == end.Quadrant && ( x > endX || y < endY ) )
withinBounds = false;
return opposite ? !withinBounds : withinBounds;
}
public static void Line2D( Point3D start, Point3D end, Map map, DoEffect_Callback effect )
{
bool steep = Math.Abs( end.Y - start.Y ) > Math.Abs( end.X - start.X );
int x0 = start.X;
int x1 = end.X;
int y0 = start.Y;
int y1 = end.Y;
if ( steep )
{
Swap( ref x0, ref y0 );
Swap( ref x1, ref y1 );
}
if ( x0 > x1 )
{
Swap( ref x0, ref x1 );
Swap( ref y0, ref y1 );
}
int deltax = x1 - x0;
int deltay = Math.Abs( y1 - y0 );
int error = deltax / 2;
int ystep = y0 < y1 ? 1 : -1;
int y = y0;
for ( int x = x0; x <= x1; x++ )
{
if ( steep )
effect( new Point3D( y, x, start.Z ), map );
else
effect( new Point3D( x, y, start.Z ), map );
error -= deltay;
if ( error < 0 )
{
y += ystep;
error += deltax;
}
}
}
}
}

View file

@ -0,0 +1,189 @@
using System;
using Server;
using Server.Commands;
using Server.Accounting;
using Server.Network;
using Server.Targeting;
namespace Server
{
public class HardwareInfo
{
private int m_InstanceID;
private int m_OSMajor, m_OSMinor, m_OSRevision;
private int m_CpuManufacturer, m_CpuFamily, m_CpuModel, m_CpuClockSpeed, m_CpuQuantity;
private int m_PhysicalMemory;
private int m_ScreenWidth, m_ScreenHeight, m_ScreenDepth;
private int m_DXMajor, m_DXMinor;
private int m_VCVendorID, m_VCDeviceID, m_VCMemory;
private int m_Distribution, m_ClientsRunning, m_ClientsInstalled, m_PartialInstalled;
private string m_VCDescription;
private string m_Language;
private string m_Unknown;
private DateTime m_TimeReceived;
[CommandProperty( AccessLevel.GameMaster )]
public int CpuModel{ get{ return m_CpuModel; } }
[CommandProperty( AccessLevel.GameMaster )]
public int CpuClockSpeed{ get{ return m_CpuClockSpeed; } }
[CommandProperty( AccessLevel.GameMaster )]
public int CpuQuantity{ get{ return m_CpuQuantity; } }
[CommandProperty( AccessLevel.GameMaster )]
public int OSMajor{ get{ return m_OSMajor; } }
[CommandProperty( AccessLevel.GameMaster )]
public int OSMinor{ get{ return m_OSMinor; } }
[CommandProperty( AccessLevel.GameMaster )]
public int OSRevision{ get{ return m_OSRevision; } }
[CommandProperty( AccessLevel.GameMaster )]
public int InstanceID{ get{ return m_InstanceID; } }
[CommandProperty( AccessLevel.GameMaster )]
public int ScreenWidth{ get{ return m_ScreenWidth; } }
[CommandProperty( AccessLevel.GameMaster )]
public int ScreenHeight{ get{ return m_ScreenHeight; } }
[CommandProperty( AccessLevel.GameMaster )]
public int ScreenDepth{ get{ return m_ScreenDepth; } }
[CommandProperty( AccessLevel.GameMaster )]
public int PhysicalMemory{ get{ return m_PhysicalMemory; } }
[CommandProperty( AccessLevel.GameMaster )]
public int CpuManufacturer{ get{ return m_CpuManufacturer; } }
[CommandProperty( AccessLevel.GameMaster )]
public int CpuFamily{ get{ return m_CpuFamily; } }
[CommandProperty( AccessLevel.GameMaster )]
public int VCVendorID{ get{ return m_VCVendorID; } }
[CommandProperty( AccessLevel.GameMaster )]
public int VCDeviceID{ get{ return m_VCDeviceID; } }
[CommandProperty( AccessLevel.GameMaster )]
public int VCMemory{ get{ return m_VCMemory; } }
[CommandProperty( AccessLevel.GameMaster )]
public int DXMajor{ get{ return m_DXMajor; } }
[CommandProperty( AccessLevel.GameMaster )]
public int DXMinor{ get{ return m_DXMinor; } }
[CommandProperty( AccessLevel.GameMaster )]
public string VCDescription{ get{ return m_VCDescription; } }
[CommandProperty( AccessLevel.GameMaster )]
public string Language{ get{ return m_Language; } }
[CommandProperty( AccessLevel.GameMaster )]
public int Distribution{ get{ return m_Distribution; } }
[CommandProperty( AccessLevel.GameMaster )]
public int ClientsRunning{ get{ return m_ClientsRunning; } }
[CommandProperty( AccessLevel.GameMaster )]
public int ClientsInstalled{ get{ return m_ClientsInstalled; } }
[CommandProperty( AccessLevel.GameMaster )]
public int PartialInstalled{ get{ return m_PartialInstalled; } }
[CommandProperty( AccessLevel.GameMaster )]
public string Unknown{ get{ return m_Unknown; } }
[CommandProperty( AccessLevel.GameMaster )]
public DateTime TimeReceived { get { return m_TimeReceived; } }
public static void Initialize()
{
PacketHandlers.Register( 0xD9, 0x10C, false, new OnPacketReceive( OnReceive ) );
CommandSystem.Register( "HWInfo", AccessLevel.GameMaster, new CommandEventHandler( HWInfo_OnCommand ) );
}
[Usage( "HWInfo" )]
[Description( "Displays information about a targeted player's hardware." )]
public static void HWInfo_OnCommand( CommandEventArgs e )
{
e.Mobile.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( HWInfo_OnTarget ) );
e.Mobile.SendMessage( "Target a player to view their hardware information." );
}
public static void HWInfo_OnTarget( Mobile from, object obj )
{
if ( obj is Mobile && ((Mobile)obj).Player )
{
Mobile m = (Mobile)obj;
Account acct = m.Account as Account;
if ( acct != null )
{
HardwareInfo hwInfo = acct.HardwareInfo;
if ( hwInfo != null )
CommandLogging.WriteLine( from, "{0} {1} viewing hardware info of {2}", from.AccessLevel, CommandLogging.Format( from ), CommandLogging.Format( m ) );
if ( hwInfo != null )
from.SendGump( new Gumps.PropertiesGump( from, hwInfo ) );
else
from.SendMessage( "No hardware information for that account was found." );
}
else
{
from.SendMessage( "No account has been attached to that player." );
}
}
else
{
from.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( HWInfo_OnTarget ) );
from.SendMessage( "That is not a player. Try again." );
}
}
public static void OnReceive( NetState state, PacketReader pvSrc )
{
pvSrc.ReadByte(); // 1: <4.0.1a, 2>=4.0.1a
HardwareInfo info = new HardwareInfo();
info.m_InstanceID = pvSrc.ReadInt32();
info.m_OSMajor = pvSrc.ReadInt32();
info.m_OSMinor = pvSrc.ReadInt32();
info.m_OSRevision = pvSrc.ReadInt32();
info.m_CpuManufacturer = pvSrc.ReadByte();
info.m_CpuFamily = pvSrc.ReadInt32();
info.m_CpuModel = pvSrc.ReadInt32();
info.m_CpuClockSpeed = pvSrc.ReadInt32();
info.m_CpuQuantity = pvSrc.ReadByte();
info.m_PhysicalMemory = pvSrc.ReadInt32();
info.m_ScreenWidth = pvSrc.ReadInt32();
info.m_ScreenHeight = pvSrc.ReadInt32();
info.m_ScreenDepth = pvSrc.ReadInt32();
info.m_DXMajor = pvSrc.ReadInt16();
info.m_DXMinor = pvSrc.ReadInt16();
info.m_VCDescription = pvSrc.ReadUnicodeStringLESafe( 64 );
info.m_VCVendorID = pvSrc.ReadInt32();
info.m_VCDeviceID = pvSrc.ReadInt32();
info.m_VCMemory = pvSrc.ReadInt32();
info.m_Distribution = pvSrc.ReadByte();
info.m_ClientsRunning = pvSrc.ReadByte();
info.m_ClientsInstalled = pvSrc.ReadByte();
info.m_PartialInstalled = pvSrc.ReadByte();
info.m_Language = pvSrc.ReadUnicodeStringLESafe( 4 );
info.m_Unknown = pvSrc.ReadStringSafe( 64 );
info.m_TimeReceived = DateTime.Now;
Account acct = state.Account as Account;
if ( acct != null )
acct.HardwareInfo = info;
}
}
}

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@ -0,0 +1,595 @@
using System;
using System.Collections.Generic;
using System.Text;
using Server;
namespace Server.Misc
{
[Flags]
public enum IHSFlags
{
None = 0x00,
OnDamaged = 0x01,
OnDeath = 0x02,
OnMovement = 0x04,
OnSpeech = 0x08,
All = OnDamaged | OnDeath | OnMovement
} // NOTE: To enable monster conversations, add " | OnSpeech" to the "All" line
public class InhumanSpeech
{
private static InhumanSpeech m_RatmanSpeech;
public static InhumanSpeech Ratman
{
get
{
if ( m_RatmanSpeech == null )
{
m_RatmanSpeech = new InhumanSpeech();
m_RatmanSpeech.Hue = 149;
m_RatmanSpeech.Sound = 438;
m_RatmanSpeech.Flags = IHSFlags.All;
m_RatmanSpeech.Keywords = new string[]
{
"meat", "gold", "kill", "killing", "slay",
"sword", "axe", "spell", "magic", "spells",
"swords", "axes", "mace", "maces", "monster",
"monsters", "food", "run", "escape", "away",
"help", "dead", "die", "dying", "lose",
"losing", "life", "lives", "death", "ghost",
"ghosts", "british", "blackthorn", "guild",
"guilds", "dragon", "dragons", "game", "games",
"ultima", "silly", "stupid", "dumb", "idiot",
"idiots", "cheesy", "cheezy", "crazy", "dork",
"jerk", "fool", "foolish", "ugly", "insult", "scum"
};
m_RatmanSpeech.Responses = new string[]
{
"meat", "kill", "pound", "crush", "yum yum",
"crunch", "destroy", "murder", "eat", "munch",
"massacre", "food", "monster", "evil", "run",
"die", "lose", "dumb", "idiot", "fool", "crazy",
"dinner", "lunch", "breakfast", "fight", "battle",
"doomed", "rip apart", "tear apart", "smash",
"edible?", "shred", "disembowel", "ugly", "smelly",
"stupid", "hideous", "smell", "tasty", "invader",
"attack", "raid", "plunder", "pillage", "treasure",
"loser", "lose", "scum"
};
m_RatmanSpeech.Syllables = new string[]
{
"skrit",
"ch", "ch",
"it", "ti", "it", "ti",
"ak", "ek", "ik", "ok", "uk", "yk",
"ka", "ke", "ki", "ko", "ku", "ky",
"at", "et", "it", "ot", "ut", "yt",
"cha", "che", "chi", "cho", "chu", "chy",
"ach", "ech", "ich", "och", "uch", "ych",
"att", "ett", "itt", "ott", "utt", "ytt",
"tat", "tet", "tit", "tot", "tut", "tyt",
"tta", "tte", "tti", "tto", "ttu", "tty",
"tak", "tek", "tik", "tok", "tuk", "tyk",
"ack", "eck", "ick", "ock", "uck", "yck",
"cka", "cke", "cki", "cko", "cku", "cky",
"rak", "rek", "rik", "rok", "ruk", "ryk",
"tcha", "tche", "tchi", "tcho", "tchu", "tchy",
"rach", "rech", "rich", "roch", "ruch", "rych",
"rrap", "rrep", "rrip", "rrop", "rrup", "rryp",
"ccka", "ccke", "ccki", "ccko", "ccku", "ccky"
};
}
return m_RatmanSpeech;
}
}
private static InhumanSpeech m_OrcSpeech;
public static InhumanSpeech Orc
{
get
{
if ( m_OrcSpeech == null )
{
m_OrcSpeech = new InhumanSpeech();
m_OrcSpeech.Hue = 34;
m_OrcSpeech.Sound = 432;
m_OrcSpeech.Flags = IHSFlags.All;
m_OrcSpeech.Keywords = new string[]
{
"meat", "gold", "kill", "killing", "slay",
"sword", "axe", "spell", "magic", "spells",
"swords", "axes", "mace", "maces", "monster",
"monsters", "food", "run", "escape", "away",
"help", "dead", "die", "dying", "lose",
"losing", "life", "lives", "death", "ghost",
"ghosts", "british", "blackthorn", "guild",
"guilds", "dragon", "dragons", "game", "games",
"ultima", "silly", "stupid", "dumb", "idiot",
"idiots", "cheesy", "cheezy", "crazy", "dork",
"jerk", "fool", "foolish", "ugly", "insult", "scum"
};
m_OrcSpeech.Responses = new string[]
{
"meat", "kill", "pound", "crush", "yum yum",
"crunch", "destroy", "murder", "eat", "munch",
"massacre", "food", "monster", "evil", "run",
"die", "lose", "dumb", "idiot", "fool", "crazy",
"dinner", "lunch", "breakfast", "fight", "battle",
"doomed", "rip apart", "tear apart", "smash",
"edible?", "shred", "disembowel", "ugly", "smelly",
"stupid", "hideous", "smell", "tasty", "invader",
"attack", "raid", "plunder", "pillage", "treasure",
"loser", "lose", "scum"
};
m_OrcSpeech.Syllables = new string[]
{
"bu", "du", "fu", "ju", "gu",
"ulg", "gug", "gub", "gur", "oog",
"gub", "log", "ru", "stu", "glu",
"ug", "ud", "og", "log", "ro", "flu",
"bo", "duf", "fun", "nog", "dun", "bog",
"dug", "gh", "ghu", "gho", "nug", "ig",
"igh", "ihg", "luh", "duh", "bug", "dug",
"dru", "urd", "gurt", "grut", "grunt",
"snarf", "urgle", "igg", "glu", "glug",
"foo", "bar", "baz", "ghat", "ab", "ad",
"gugh", "guk", "ag", "alm", "thu", "log",
"bilge", "augh", "gha", "gig", "goth",
"zug", "pig", "auh", "gan", "azh", "bag",
"hig", "oth", "dagh", "gulg", "ugh", "ba",
"bid", "gug", "bug", "rug", "hat", "brui",
"gagh", "buad", "buil", "buim", "bum",
"hug", "hug", "buo", "ma", "buor", "ghed",
"buu", "ca", "guk", "clog", "thurg", "car",
"cro", "thu", "da", "cuk", "gil", "cur", "dak",
"dar", "deak", "der", "dil", "dit", "at", "ag",
"dor", "gar", "dre", "tk", "dri", "gka", "rim",
"eag", "egg", "ha", "rod", "eg", "lat", "eichel",
"ek", "ep", "ka", "it", "ut", "ewk", "ba", "dagh",
"faugh", "foz", "fog", "fid", "fruk", "gag", "fub",
"fud", "fur", "bog", "fup", "hagh", "gaa", "kt",
"rekk", "lub", "lug", "tug", "gna", "urg", "l",
"gno", "gnu", "gol", "gom", "kug", "ukk", "jak",
"jek", "rukk", "jja", "akt", "nuk", "hok", "hrol",
"olm", "natz", "i", "i", "o", "u", "ikk", "ign",
"juk", "kh", "kgh", "ka", "hig", "ke", "ki", "klap",
"klu", "knod", "kod", "knu", "thnu", "krug", "nug",
"nar", "nag", "neg", "neh", "oag", "ob", "ogh", "oh",
"om", "dud", "oo", "pa", "hrak", "qo", "quad", "quil",
"ghig", "rur", "sag", "sah", "sg"
};
}
return m_OrcSpeech;
}
}
private static InhumanSpeech m_LizardmanSpeech;
public static InhumanSpeech Lizardman
{
get
{
if ( m_LizardmanSpeech == null )
{
m_LizardmanSpeech = new InhumanSpeech();
m_LizardmanSpeech.Hue = 58;
m_LizardmanSpeech.Sound = 418;
m_LizardmanSpeech.Flags = IHSFlags.All;
m_LizardmanSpeech.Keywords = new string[]
{
"meat", "gold", "kill", "killing", "slay",
"sword", "axe", "spell", "magic", "spells",
"swords", "axes", "mace", "maces", "monster",
"monsters", "food", "run", "escape", "away",
"help", "dead", "die", "dying", "lose",
"losing", "life", "lives", "death", "ghost",
"ghosts", "british", "blackthorn", "guild",
"guilds", "dragon", "dragons", "game", "games",
"ultima", "silly", "stupid", "dumb", "idiot",
"idiots", "cheesy", "cheezy", "crazy", "dork",
"jerk", "fool", "foolish", "ugly", "insult", "scum"
};
m_LizardmanSpeech.Responses = new string[]
{
"meat", "kill", "pound", "crush", "yum yum",
"crunch", "destroy", "murder", "eat", "munch",
"massacre", "food", "monster", "evil", "run",
"die", "lose", "dumb", "idiot", "fool", "crazy",
"dinner", "lunch", "breakfast", "fight", "battle",
"doomed", "rip apart", "tear apart", "smash",
"edible?", "shred", "disembowel", "ugly", "smelly",
"stupid", "hideous", "smell", "tasty", "invader",
"attack", "raid", "plunder", "pillage", "treasure",
"loser", "lose", "scum"
};
m_LizardmanSpeech.Syllables = new string[]
{
"ss", "sth", "iss", "is", "ith", "kth",
"sith", "this", "its", "sit", "tis", "tsi",
"ssi", "sil", "lis", "sis", "lil", "thil",
"lith", "sthi", "lish", "shi", "shash", "sal",
"miss", "ra", "tha", "thes", "ses", "sas", "las",
"les", "sath", "sia", "ais", "isa", "asi", "asth",
"stha", "sthi", "isth", "asa", "ath", "tha", "als",
"sla", "thth", "ci", "ce", "cy", "yss", "ys", "yth",
"syth", "thys", "yts", "syt", "tys", "tsy", "ssy",
"syl", "lys", "sys", "lyl", "thyl", "lyth", "sthy",
"lysh", "shy", "myss", "ysa", "sthy", "ysth"
};
}
return m_LizardmanSpeech;
}
}
private static InhumanSpeech m_WispSpeech;
public static InhumanSpeech Wisp
{
get
{
if ( m_WispSpeech == null )
{
m_WispSpeech = new InhumanSpeech();
m_WispSpeech.Hue = 89;
m_WispSpeech.Sound = 466;
m_WispSpeech.Flags = IHSFlags.OnMovement;
m_WispSpeech.Syllables = new string[]
{
"b", "c", "d", "f", "g", "h", "i",
"j", "k", "l", "m", "n", "p", "r",
"s", "t", "v", "w", "x", "z", "c",
"c", "x", "x", "x", "x", "x", "y",
"y", "y", "y", "t", "t", "k", "k",
"l", "l", "m", "m", "m", "m", "z"
};
}
return m_WispSpeech;
}
}
private string[] m_Syllables;
private string[] m_Keywords;
private string[] m_Responses;
private Dictionary<string, string> m_KeywordHash;
private int m_Hue;
private int m_Sound;
private IHSFlags m_Flags;
public string[] Syllables
{
get{ return m_Syllables; }
set{ m_Syllables = value; }
}
public string[] Keywords
{
get{ return m_Keywords; }
set
{
m_Keywords = value;
m_KeywordHash = new Dictionary<string, string>( m_Keywords.Length, StringComparer.OrdinalIgnoreCase );
for ( int i = 0; i < m_Keywords.Length; ++i )
m_KeywordHash[m_Keywords[i]] = m_Keywords[i];
}
}
public string[] Responses
{
get{ return m_Responses; }
set{ m_Responses = value; }
}
public int Hue
{
get{ return m_Hue; }
set{ m_Hue = value; }
}
public int Sound
{
get{ return m_Sound; }
set{ m_Sound = value; }
}
public IHSFlags Flags
{
get{ return m_Flags; }
set{ m_Flags = value; }
}
public string GetRandomSyllable()
{
return m_Syllables[Utility.Random( m_Syllables.Length )];
}
public string ConstructWord( int syllableCount )
{
string[] syllables = new string[syllableCount];
for ( int i = 0; i < syllableCount; ++i )
syllables[i] = GetRandomSyllable();
return String.Concat( syllables );
}
public string ConstructSentance( int wordCount )
{
StringBuilder sentance = new StringBuilder();
bool needUpperCase = true;
for ( int i = 0; i < wordCount; ++i )
{
if ( i > 0 ) // not first word )
{
int random = Utility.RandomMinMax( 1, 15 );
if ( random < 11 )
{
sentance.Append( ' ' );
}
else
{
needUpperCase = true;
if ( random > 13 )
sentance.Append( "! " );
else
sentance.Append( ". " );
}
}
int syllableCount;
if ( 30 > Utility.Random( 100 ) )
syllableCount = Utility.Random( 1, 5 );
else
syllableCount = Utility.Random( 1, 3 );
string word = ConstructWord( syllableCount );
sentance.Append( word );
if ( needUpperCase )
sentance.Replace( word[0], Char.ToUpper( word[0] ), sentance.Length - word.Length, 1 );
needUpperCase = false;
}
if ( Utility.RandomMinMax( 1, 5 ) == 1 )
sentance.Append( '!' );
else
sentance.Append( '.' );
return sentance.ToString();
}
public void SayRandomTranslate( Mobile mob, params string[] sentancesInEnglish )
{
SaySentance( mob, Utility.RandomMinMax( 2, 3 ) );
mob.Say( sentancesInEnglish[Utility.Random( sentancesInEnglish.Length )] );
}
private string GetRandomResponseWord( List<string> keywordsFound )
{
int random = Utility.Random( keywordsFound.Count + m_Responses.Length );
if ( random < keywordsFound.Count )
return keywordsFound[random];
return m_Responses[random - keywordsFound.Count];
}
public bool OnSpeech( Mobile mob, Mobile speaker, string text )
{
if ( (m_Flags & IHSFlags.OnSpeech) == 0 || m_Keywords == null || m_Responses == null || m_KeywordHash == null )
return false; // not enabled
if ( !speaker.Alive )
return false;
if ( !speaker.InRange( mob, 3 ) )
return false;
if ( (speaker.Direction & Direction.Mask) != speaker.GetDirectionTo( mob ) )
return false;
if ( (mob.Direction & Direction.Mask) != mob.GetDirectionTo( speaker ) )
return false;
string[] split = text.Split( ' ' );
List<string> keywordsFound = new List<string>();
for ( int i = 0; i < split.Length; ++i )
{
string keyword;
m_KeywordHash.TryGetValue( split[i], out keyword );
if ( keyword != null )
keywordsFound.Add( keyword );
}
if ( keywordsFound.Count > 0 )
{
string responseWord;
if ( Utility.RandomBool() )
responseWord = GetRandomResponseWord( keywordsFound );
else
responseWord = keywordsFound[Utility.Random( keywordsFound.Count )];
string secondResponseWord = GetRandomResponseWord( keywordsFound );
StringBuilder response = new StringBuilder();
switch ( Utility.Random( 6 ) )
{
default:
case 0:
{
response.Append( "Me " ).Append( responseWord ).Append( '?' );
break;
}
case 1:
{
response.Append( responseWord ).Append( " thee!" );
response.Replace( responseWord[0], Char.ToUpper( responseWord[0] ), 0, 1 );
break;
}
case 2:
{
response.Append( responseWord ).Append( '?' );
response.Replace( responseWord[0], Char.ToUpper( responseWord[0] ), 0, 1 );
break;
}
case 3:
{
response.Append( responseWord ).Append( "! " ).Append( secondResponseWord ).Append( '.' );
response.Replace( responseWord[0], Char.ToUpper( responseWord[0] ), 0, 1 );
response.Replace( secondResponseWord[0], Char.ToUpper( secondResponseWord[0] ), responseWord.Length + 2, 1 );
break;
}
case 4:
{
response.Append( responseWord ).Append( '.' );
response.Replace( responseWord[0], Char.ToUpper( responseWord[0] ), 0, 1 );
break;
}
case 5:
{
response.Append( responseWord ).Append( "? " ).Append( secondResponseWord ).Append( '.' );
response.Replace( responseWord[0], Char.ToUpper( responseWord[0] ), 0, 1 );
response.Replace( secondResponseWord[0], Char.ToUpper( secondResponseWord[0] ), responseWord.Length + 2, 1 );
break;
}
}
int maxWords = (split.Length / 2) + 1;
if ( maxWords < 2 )
maxWords = 2;
else if ( maxWords > 6 )
maxWords = 6;
SaySentance( mob, Utility.RandomMinMax( 2, maxWords ) );
mob.Say( response.ToString() );
return true;
}
return false;
}
public void OnDeath( Mobile mob )
{
if ( (m_Flags & IHSFlags.OnDeath) == 0 )
return; // not enabled
if ( 90 > Utility.Random( 100 ) )
return; // 90% chance to do nothing; 10% chance to talk
SayRandomTranslate( mob,
"Revenge!",
"NOOooo!",
"I... I...",
"Me no die!",
"Me die!",
"Must... not die...",
"Oooh, me hurt...",
"Me dying?" );
}
public void OnMovement( Mobile mob, Mobile mover, Point3D oldLocation )
{
if ( (m_Flags & IHSFlags.OnMovement) == 0 )
return; // not enabled
if ( !mover.Player || (mover.Hidden && mover.AccessLevel > AccessLevel.Player) )
return;
if ( !mob.InRange( mover, 5 ) || mob.InRange( oldLocation, 5 ) )
return; // only talk when they enter 5 tile range
if ( 90 > Utility.Random( 100 ) )
return; // 90% chance to do nothing; 10% chance to talk
SaySentance( mob, 6 );
}
public void OnDamage( Mobile mob, int amount )
{
if ( (m_Flags & IHSFlags.OnDamaged) == 0 )
return; // not enabled
if ( 90 > Utility.Random( 100 ) )
return; // 90% chance to do nothing; 10% chance to talk
if ( amount < 5 )
{
SayRandomTranslate( mob,
"Ouch!",
"Me not hurt bad!",
"Thou fight bad.",
"Thy blows soft!",
"You bad with weapon!" );
}
else
{
SayRandomTranslate( mob,
"Ouch! Me hurt!",
"No, kill me not!",
"Me hurt!",
"Away with thee!",
"Oof! That hurt!",
"Aaah! That hurt...",
"Good blow!" );
}
}
public void OnConstruct( Mobile mob )
{
mob.SpeechHue = m_Hue;
}
public void SaySentance( Mobile mob, int wordCount )
{
mob.Say( ConstructSentance( wordCount ) );
mob.PlaySound( m_Sound );
}
public InhumanSpeech()
{
}
}
}

44
Scripts/Misc/Keywords.cs Normal file
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@ -0,0 +1,44 @@
using System;
using Server;
using Server.Items;
using Server.Guilds;
using Server.Mobiles;
using Server.Gumps;
namespace Server.Misc
{
public class Keywords
{
public static void Initialize()
{
// Register our speech handler
EventSink.Speech += new SpeechEventHandler( EventSink_Speech );
}
public static void EventSink_Speech( SpeechEventArgs args )
{
Mobile from = args.Mobile;
int[] keywords = args.Keywords;
for ( int i = 0; i < keywords.Length; ++i )
{
switch ( keywords[i] )
{
case 0x002A: // *i resign from my guild*
{
if ( from.Guild != null )
((Guild)from.Guild).RemoveMember( from );
break;
}
case 0x0032: // *i must consider my sins*
{
from.SendMessage( "Long Term Murders : {0}", from.Kills );
break;
}
}
}
}
}
}

View file

@ -0,0 +1,375 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using Server;
using Server.Accounting;
using Server.Commands;
using Server.Mobiles;
namespace Server.Misc
{
/**
* This file requires to be saved in a Unicode
* compatible format.
*
* Warning: if you change String.Format methods,
* please note that the following character
* is suggested before any left-to-right text
* in order to prevent undesired formatting
* resulting from mixing LR and RL text:
*
* Use this one if you need to force RL:
*
* If you do not see the above chars, please
* enable showing of unicode control chars
**/
public class LanguageStatistics
{
struct InternationalCode
{
string m_Code;
string m_Language;
string m_Country;
string m_Language_LocalName;
string m_Country_LocalName;
bool m_HasLocalInfo;
public string Code{ get{ return m_Code; } }
public string Language{ get{ return m_Language; } }
public string Country{ get{ return m_Country; } }
public string Language_LocalName{ get{ return m_Language_LocalName; } }
public string Country_LocalName{ get{ return m_Country_LocalName; } }
public InternationalCode( string code, string language, string country ) : this( code, language, country, null, null )
{
m_HasLocalInfo = false;
}
public InternationalCode( string code, string language, string country, string language_localname, string country_localname )
{
m_Code = code;
m_Language = language;
m_Country = country;
m_Language_LocalName = language_localname;
m_Country_LocalName = country_localname;
m_HasLocalInfo = true;
}
public string GetName()
{
string s;
if ( m_HasLocalInfo )
{
s = String.Format( "{0} - {1}", DefaultLocalNames ? m_Language_LocalName : m_Language, DefaultLocalNames ? m_Country_LocalName : m_Country );
if ( ShowAlternatives )
s += String.Format( " 【{0} - {1}‎】", DefaultLocalNames ? m_Language : m_Language_LocalName, DefaultLocalNames ? m_Country : m_Country_LocalName );
}
else
{
s = String.Format( "{0} - {1}", m_Language, m_Country );
}
return s;
}
}
private static InternationalCode[] InternationalCodes =
{
new InternationalCode( "ARA", "Arabic", "Saudi Arabia", "العربية", "السعودية" ),
new InternationalCode( "ARI", "Arabic", "Iraq", "العربية", "العراق" ),
new InternationalCode( "ARE", "Arabic", "Egypt", "العربية", "مصر" ),
new InternationalCode( "ARL", "Arabic", "Libya", "العربية", "ليبيا" ),
new InternationalCode( "ARG", "Arabic", "Algeria", "العربية", "الجزائر" ),
new InternationalCode( "ARM", "Arabic", "Morocco", "العربية", "المغرب" ),
new InternationalCode( "ART", "Arabic", "Tunisia", "العربية", "تونس" ),
new InternationalCode( "ARO", "Arabic", "Oman", "العربية", "عمان" ),
new InternationalCode( "ARY", "Arabic", "Yemen", "العربية", "اليمن" ),
new InternationalCode( "ARS", "Arabic", "Syria", "العربية", "سورية" ),
new InternationalCode( "ARJ", "Arabic", "Jordan", "العربية", "الأردن" ),
new InternationalCode( "ARB", "Arabic", "Lebanon", "العربية", "لبنان" ),
new InternationalCode( "ARK", "Arabic", "Kuwait", "العربية", "الكويت" ),
new InternationalCode( "ARU", "Arabic", "U.A.E.", "العربية", "الامارات" ),
new InternationalCode( "ARH", "Arabic", "Bahrain", "العربية", "البحرين" ),
new InternationalCode( "ARQ", "Arabic", "Qatar", "العربية", "قطر" ),
new InternationalCode( "BGR", "Bulgarian", "Bulgaria", "Български", "България" ),
new InternationalCode( "CAT", "Catalan", "Spain", "Català", "Espanya" ),
new InternationalCode( "CHT", "Chinese", "Taiwan", "台語", "臺灣" ),
new InternationalCode( "CHS", "Chinese", "PRC", "中文", "中国" ),
new InternationalCode( "ZHH", "Chinese", "Hong Kong", "中文", "香港" ),
new InternationalCode( "ZHI", "Chinese", "Singapore", "中文", "新加坡" ),
new InternationalCode( "ZHM", "Chinese", "Macau", "中文", "澳門" ),
new InternationalCode( "CSY", "Czech", "Czech Republic", "Čeština", "Česká republika" ),
new InternationalCode( "DAN", "Danish", "Denmark", "Dansk", "Danmark" ),
new InternationalCode( "DEU", "German", "Germany", "Deutsch", "Deutschland" ),
new InternationalCode( "DES", "German", "Switzerland", "Deutsch", "der Schweiz" ),
new InternationalCode( "DEA", "German", "Austria", "Deutsch", "Österreich" ),
new InternationalCode( "DEL", "German", "Luxembourg", "Deutsch", "Luxembourg" ),
new InternationalCode( "DEC", "German", "Liechtenstein", "Deutsch", "Liechtenstein" ),
new InternationalCode( "ELL", "Greek", "Greece", "Ελληνικά", "Ελλάδα" ),
new InternationalCode( "ENU", "English", "United States" ),
new InternationalCode( "ENG", "English", "United Kingdom" ),
new InternationalCode( "ENA", "English", "Australia" ),
new InternationalCode( "ENC", "English", "Canada" ),
new InternationalCode( "ENZ", "English", "New Zealand" ),
new InternationalCode( "ENI", "English", "Ireland" ),
new InternationalCode( "ENS", "English", "South Africa" ),
new InternationalCode( "ENJ", "English", "Jamaica" ),
new InternationalCode( "ENB", "English", "Caribbean" ),
new InternationalCode( "ENL", "English", "Belize" ),
new InternationalCode( "ENT", "English", "Trinidad" ),
new InternationalCode( "ENW", "English", "Zimbabwe" ),
new InternationalCode( "ENP", "English", "Philippines" ),
new InternationalCode( "ESP", "Spanish", "Spain (Traditional Sort)", "Español", "España (tipo tradicional)" ),
new InternationalCode( "ESM", "Spanish", "Mexico", "Español", "México" ),
new InternationalCode( "ESN", "Spanish", "Spain (International Sort)", "Español", "España (tipo internacional)" ),
new InternationalCode( "ESG", "Spanish", "Guatemala", "Español", "Guatemala" ),
new InternationalCode( "ESC", "Spanish", "Costa Rica", "Español", "Costa Rica" ),
new InternationalCode( "ESA", "Spanish", "Panama", "Español", "Panama" ),
new InternationalCode( "ESD", "Spanish", "Dominican Republic", "Español", "Republica Dominicana" ),
new InternationalCode( "ESV", "Spanish", "Venezuela", "Español", "Venezuela" ),
new InternationalCode( "ESO", "Spanish", "Colombia", "Español", "Colombia" ),
new InternationalCode( "ESR", "Spanish", "Peru", "Español", "Peru" ),
new InternationalCode( "ESS", "Spanish", "Argentina", "Español", "Argentina" ),
new InternationalCode( "ESF", "Spanish", "Ecuador", "Español", "Ecuador" ),
new InternationalCode( "ESL", "Spanish", "Chile", "Español", "Chile" ),
new InternationalCode( "ESY", "Spanish", "Uruguay", "Español", "Uruguay" ),
new InternationalCode( "ESZ", "Spanish", "Paraguay", "Español", "Paraguay" ),
new InternationalCode( "ESB", "Spanish", "Bolivia", "Español", "Bolivia" ),
new InternationalCode( "ESE", "Spanish", "El Salvador", "Español", "El Salvador" ),
new InternationalCode( "ESH", "Spanish", "Honduras", "Español", "Honduras" ),
new InternationalCode( "ESI", "Spanish", "Nicaragua", "Español", "Nicaragua" ),
new InternationalCode( "ESU", "Spanish", "Puerto Rico", "Español", "Puerto Rico" ),
new InternationalCode( "FIN", "Finnish", "Finland", "Suomi", "Suomi" ),
new InternationalCode( "FRA", "French", "France", "Français", "France" ),
new InternationalCode( "FRB", "French", "Belgium", "Français", "Belgique" ),
new InternationalCode( "FRC", "French", "Canada", "Français", "Canada" ),
new InternationalCode( "FRS", "French", "Switzerland", "Français", "Suisse" ),
new InternationalCode( "FRL", "French", "Luxembourg", "Français", "Luxembourg" ),
new InternationalCode( "FRM", "French", "Monaco", "Français", "Monaco" ),
new InternationalCode( "HEB", "Hebrew", "Israel", "עִבְרִית", "ישׂראל" ),
new InternationalCode( "HUN", "Hungarian", "Hungary", "Magyar", "Magyarország" ),
new InternationalCode( "ISL", "Icelandic", "Iceland", "Íslenska", "Ísland" ),
new InternationalCode( "ITA", "Italian", "Italy", "Italiano", "Italia" ),
new InternationalCode( "ITS", "Italian", "Switzerland", "Italiano", "Svizzera" ),
new InternationalCode( "JPN", "Japanese", "Japan", "日本語", "日本" ),
new InternationalCode( "KOR", "Korean (Extended Wansung)", "Korea", "한국어", "한국" ),
new InternationalCode( "NLD", "Dutch", "Netherlands", "Nederlands", "Nederland" ),
new InternationalCode( "NLB", "Dutch", "Belgium", "Nederlands", "België" ),
new InternationalCode( "NOR", "Norwegian", "Norway (Bokmål)", "Norsk", "Norge (Bokmål)" ),
new InternationalCode( "NON", "Norwegian", "Norway (Nynorsk)", "Norsk", "Norge (Nynorsk)" ),
new InternationalCode( "PLK", "Polish", "Poland", "Polski", "Polska" ),
new InternationalCode( "PTB", "Portuguese", "Brazil", "Português", "Brasil" ),
new InternationalCode( "PTG", "Portuguese", "Portugal", "Português", "Brasil" ),
new InternationalCode( "ROM", "Romanian", "Romania", "Limba Română", "România" ),
new InternationalCode( "RUS", "Russian", "Russia", "Русский", "Россия" ),
new InternationalCode( "HRV", "Croatian", "Croatia", "Hrvatski", "Hrvatska" ),
new InternationalCode( "SRL", "Serbian", "Serbia (Latin)", "Srpski", "Srbija i Crna Gora" ),
new InternationalCode( "SRB", "Serbian", "Serbia (Cyrillic)", "Српски", "Србија и Црна Гора" ),
new InternationalCode( "SKY", "Slovak", "Slovakia", "Slovenčina", "Slovensko" ),
new InternationalCode( "SQI", "Albanian", "Albania", "Shqip", "Shqipëria" ),
new InternationalCode( "SVE", "Swedish", "Sweden", "Svenska", "Sverige" ),
new InternationalCode( "SVF", "Swedish", "Finland", "Svenska", "Finland" ),
new InternationalCode( "THA", "Thai", "Thailand", "ภาษาไทย", "ประเทศไทย" ),
new InternationalCode( "TRK", "Turkish", "Turkey", "Türkçe", "Türkiye" ),
new InternationalCode( "URP", "Urdu", "Pakistan", "اردو", "پاکستان" ),
new InternationalCode( "IND", "Indonesian", "Indonesia", "Bahasa Indonesia", "Indonesia" ),
new InternationalCode( "UKR", "Ukrainian", "Ukraine", "Українська", "Украина" ),
new InternationalCode( "BEL", "Belarusian", "Belarus", "Беларускі", "Беларусь" ),
new InternationalCode( "SLV", "Slovene", "Slovenia", "Slovenščina", "Slovenija" ),
new InternationalCode( "ETI", "Estonian", "Estonia", "Eesti", "Eesti" ),
new InternationalCode( "LVI", "Latvian", "Latvia", "Latviešu", "Latvija" ),
new InternationalCode( "LTH", "Lithuanian", "Lithuania", "Lietuvių", "Lietuva" ),
new InternationalCode( "LTC", "Classic Lithuanian", "Lithuania", "Lietuviškai", "Lietuva" ),
new InternationalCode( "FAR", "Farsi", "Iran", "فارسى", "ايران" ),
new InternationalCode( "VIT", "Vietnamese", "Viet Nam", "tiếng Việt", "Việt Nam" ),
new InternationalCode( "HYE", "Armenian", "Armenia", "Հայերէն", "Հայաստան" ),
new InternationalCode( "AZE", "Azeri", "Azerbaijan (Latin)", "Azərbaycanca", "Azərbaycan" ),
new InternationalCode( "AZE", "Azeri", "Azerbaijan (Cyrillic)", "Азәрбајҹанҹа", "Азәрбајҹан" ),
new InternationalCode( "EUQ", "Basque", "Spain", "Euskera", "Espainia" ),
new InternationalCode( "MKI", "Macedonian", "Macedonia", "Македонски", "Македонија" ),
new InternationalCode( "AFK", "Afrikaans", "South Africa", "Afrikaans", "Republiek van Suid-Afrika" ),
new InternationalCode( "KAT", "Georgian", "Georgia", "ქართული", "საკარტველო" ),
new InternationalCode( "FOS", "Faeroese", "Faeroe Islands", "Føroyska", "Føroya" ),
new InternationalCode( "HIN", "Hindi", "India", "हिन्दी", "भारत" ),
new InternationalCode( "MSL", "Malay", "Malaysia", "Bahasa melayu", "Malaysia" ),
new InternationalCode( "MSB", "Malay", "Brunei Darussalam", "Bahasa melayu", "Negara Brunei Darussalam" ),
new InternationalCode( "KAZ", "Kazak", "Kazakstan", "Қазақ", "Қазақстан" ),
new InternationalCode( "SWK", "Swahili", "Kenya", "Kiswahili", "Kenya" ),
new InternationalCode( "UZB", "Uzbek", "Uzbekistan (Latin)", "O'zbek", "O'zbekiston" ),
new InternationalCode( "UZB", "Uzbek", "Uzbekistan (Cyrillic)", "Ўзбек", "Ўзбекистон" ),
new InternationalCode( "TAT", "Tatar", "Tatarstan", "Татарча", "Татарстан" ),
new InternationalCode( "BEN", "Bengali", "India", "বাংলা", "ভারত" ),
new InternationalCode( "PAN", "Punjabi", "India", "ਪੰਜਾਬੀ", "ਭਾਰਤ" ),
new InternationalCode( "GUJ", "Gujarati", "India", "ગુજરાતી", "ભારત" ),
new InternationalCode( "ORI", "Oriya", "India", "ଓଡ଼ିଆ", "ଭାରତ" ),
new InternationalCode( "TAM", "Tamil", "India", "தமிழ்", "இந்தியா" ),
new InternationalCode( "TEL", "Telugu", "India", "తెలుగు", "భారత" ),
new InternationalCode( "KAN", "Kannada", "India", "ಕನ್ನಡ", "ಭಾರತ" ),
new InternationalCode( "MAL", "Malayalam", "India", "മലയാളം", "ഭാരത" ),
new InternationalCode( "ASM", "Assamese", "India", "অসমিয়া", "Bhārat" ), // missing correct country name
new InternationalCode( "MAR", "Marathi", "India", "मराठी", "भारत" ),
new InternationalCode( "SAN", "Sanskrit", "India", "संस्कृत", "भारतम्" ),
new InternationalCode( "KOK", "Konkani", "India", "कोंकणी", "भारत" )
};
private static string GetFormattedInfo( string code )
{
if ( code == null || code.Length != 3 )
return String.Format( "Unknown code {0}", code );
for ( int i = 0; i < InternationalCodes.Length; i++ )
{
if ( code == InternationalCodes[i].Code )
{
return String.Format( "{0}", InternationalCodes[i].GetName() );
}
}
return String.Format( "Unknown code {0}", code );
}
private static bool DefaultLocalNames = false;
private static bool ShowAlternatives = true;
private static bool CountAccounts = true; // will consider only first character's valid language
public static void Initialize()
{
CommandSystem.Register( "LanguageStatistics", AccessLevel.Administrator, new CommandEventHandler( LanguageStatistics_OnCommand ) );
}
[Usage( "LanguageStatistics" )]
[Description( "Generate a file containing the list of languages for each PlayerMobile." )]
public static void LanguageStatistics_OnCommand( CommandEventArgs e )
{
Dictionary<string, InternationalCodeCounter> ht = new Dictionary<string, InternationalCodeCounter>();
using ( StreamWriter writer = new StreamWriter( "languages.txt" ) )
{
if ( CountAccounts )
{
// count accounts
foreach ( Account acc in Accounts.GetAccounts() )
{
for ( int i = 0; i < acc.Length; i++ )
{
Mobile mob = acc[i];
if ( mob == null )
continue;
string lang = mob.Language;
if ( lang != null )
{
lang = lang.ToUpper();
if ( !ht.ContainsKey( lang ) )
ht[lang] = new InternationalCodeCounter( lang );
else
ht[lang].Increase();
break;
}
}
}
}
else
{
// count playermobiles
foreach( Mobile mob in World.Mobiles.Values )
{
if ( mob.Player )
{
string lang = mob.Language;
if ( lang != null )
{
lang = lang.ToUpper();
if ( !ht.ContainsKey( lang ) )
ht[lang] = new InternationalCodeCounter( lang );
else
ht[lang].Increase();
}
}
}
}
writer.WriteLine( String.Format( "Language statistics. Numbers show how many {0} use the specified language.", CountAccounts ? "accounts" : "playermobile" ) );
writer.WriteLine( "====================================================================================================" );
writer.WriteLine();
// sort the list
List<InternationalCodeCounter> list = new List<InternationalCodeCounter>( ht.Values );
list.Sort( InternationalCodeComparer.Instance );
foreach ( InternationalCodeCounter c in list )
writer.WriteLine( String.Format( "{0} : {1}", GetFormattedInfo( c.Code ), c.Count ) );
e.Mobile.SendMessage( "Languages list generated." );
}
}
private class InternationalCodeCounter
{
private string m_Code;
private int m_Count;
public string Code{ get{ return m_Code; } }
public int Count{ get{ return m_Count; } }
public InternationalCodeCounter( string code )
{
m_Code = code;
m_Count = 1;
}
public void Increase()
{
m_Count++;
}
}
private class InternationalCodeComparer : IComparer<InternationalCodeCounter>
{
public static readonly InternationalCodeComparer Instance = new InternationalCodeComparer();
public InternationalCodeComparer()
{
}
public int Compare( InternationalCodeCounter x, InternationalCodeCounter y )
{
string a = null, b = null;
int ca = 0, cb = 0;
a = x.Code;
ca = x.Count;
b = y.Code;
cb = y.Count;
if ( ca > cb )
return -1;
if ( ca < cb )
return 1;
if ( a == null && b == null )
return 0;
if ( a == null )
return 1;
if ( b == null )
return -1;
return a.CompareTo( b );
}
}
}
}

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using System;
using Server;
using Server.Network;
using Server.Commands;
namespace Server
{
public class LightCycle
{
public const int DayLevel = 0;
public const int NightLevel = 12;
public const int DungeonLevel = 26;
public const int CaveLevel = 20;
private static int m_LevelOverride = int.MinValue;
public static int LevelOverride
{
get{ return m_LevelOverride; }
set
{
m_LevelOverride = value;
for ( int i = 0; i < NetState.Instances.Count; ++i )
{
NetState ns = NetState.Instances[i];
Mobile m = ns.Mobile;
if ( m != null )
m.CheckLightLevels( false );
}
}
}
public static void Initialize()
{
new LightCycleTimer().Start();
EventSink.Login += new LoginEventHandler( OnLogin );
CommandSystem.Register( "GlobalLight", AccessLevel.GameMaster, new CommandEventHandler( Light_OnCommand ) );
}
[Usage( "GlobalLight <value>" )]
[Description( "Sets the current global light level." )]
private static void Light_OnCommand( CommandEventArgs e )
{
if ( e.Length >= 1 )
{
LevelOverride = e.GetInt32( 0 );
e.Mobile.SendMessage( "Global light level override has been changed to {0}.", m_LevelOverride );
}
else
{
LevelOverride = int.MinValue;
e.Mobile.SendMessage( "Global light level override has been cleared." );
}
}
public static void OnLogin( LoginEventArgs args )
{
Mobile m = args.Mobile;
m.CheckLightLevels( true );
}
public static int ComputeLevelFor( Mobile from )
{
if ( m_LevelOverride > int.MinValue )
return m_LevelOverride;
int hours, minutes;
Server.Items.Clock.GetTime( from.Map, 3584, 2048, out hours, out minutes );
/* OSI times:
*
* Midnight -> 3:59 AM : Night
* 4:00 AM -> 11:59 PM : Day
*
* RunUO times:
*
* 10:00 PM -> 11:59 PM : Scale to night
* Midnight -> 3:59 AM : Night
* 4:00 AM -> 5:59 AM : Scale to day
* 6:00 AM -> 9:59 PM : Day
*/
if ( hours < 4 )
return NightLevel;
if ( hours < 6 )
return NightLevel + (((((hours - 4) * 60) + minutes) * (DayLevel - NightLevel)) / 120);
if ( hours < 22 )
return DayLevel;
if ( hours < 24 )
return DayLevel + (((((hours - 22) * 60) + minutes) * (NightLevel - DayLevel)) / 120);
return NightLevel; // should never be
}
private class LightCycleTimer : Timer
{
public LightCycleTimer() : base( TimeSpan.FromSeconds( 0 ), TimeSpan.FromSeconds( 5.0 ) )
{
Priority = TimerPriority.FiveSeconds;
}
protected override void OnTick()
{
for ( int i = 0; i < NetState.Instances.Count; ++i )
{
NetState ns = NetState.Instances[i];
Mobile m = ns.Mobile;
if ( m != null )
m.CheckLightLevels( false );
}
}
}
public class NightSightTimer : Timer
{
private Mobile m_Owner;
public NightSightTimer( Mobile owner ) : base( TimeSpan.FromMinutes( Utility.Random( 15, 25 ) ) )
{
m_Owner = owner;
Priority = TimerPriority.OneMinute;
}
protected override void OnTick()
{
m_Owner.EndAction( typeof( LightCycle ) );
m_Owner.LightLevel = 0;
}
}
}
}

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using System;
using Server.Network;
namespace Server.Misc
{
public class LoginStats
{
public static void Initialize()
{
// Register our event handler
EventSink.Login += new LoginEventHandler( EventSink_Login );
}
private static void EventSink_Login( LoginEventArgs args )
{
int userCount = NetState.Instances.Count;
int itemCount = World.Items.Count;
int mobileCount = World.Mobiles.Count;
Mobile m = args.Mobile;
/*
m.SendMessage( "Welcome, {0}! There {1} currently {2} user{3} online, with {4} item{5} and {6} mobile{7} in the world.",
args.Mobile.Name,
userCount == 1 ? "is" : "are",
userCount, userCount == 1 ? "" : "s",
itemCount, itemCount == 1 ? "" : "s",
mobileCount, mobileCount == 1 ? "" : "s" );
*/
}
}
}

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using System;
using Server;
namespace Server.Misc
{
public class MapDefinitions
{
public static void Configure()
{
/* Here we configure all maps. Some notes:
*
* 1) The first 32 maps are reserved for core use.
* 2) Map 0x7F is reserved for core use.
* 3) Map 0xFF is reserved for core use.
* 4) Changing or removing any predefined maps may cause server instability.
*/
RegisterMap( 0, 0, 0, 7168, 4096, 1, "Britannia", MapRules.DangerRules );
RegisterMap( 1, 1, 1, 7168, 4096, 1, "Underworld", MapRules.DangerRules );
RegisterMap( 2, 2, 2, 2304, 1600, 1, "Darkness", MapRules.DangerRules );
RegisterMap( 3, 3, 3, 2560, 2048, 1, "Ocean", MapRules.DangerRules );
RegisterMap( 4, 4, 4, 1448, 1448, 1, "Grassland", MapRules.DangerRules );
RegisterMap( 0x7F, 0x7F, 0x7F, Map.SectorSize, Map.SectorSize, 1, "Internal", MapRules.Internal );
/* Example of registering a custom map:
* RegisterMap( 32, 0, 0, 6144, 4096, 3, "Iceland", MapRules.DangerRules );
*
* Defined:
* RegisterMap( <index>, <mapID>, <fileIndex>, <width>, <height>, <season>, <name>, <rules> );
* - <index> : An unreserved unique index for this map
* - <mapID> : An identification number used in client communications. For any visible maps, this value must be from 0-3
* - <fileIndex> : A file identification number. For any visible maps, this value must be 0, 2, 3, or 4
* - <width>, <height> : Size of the map (in tiles)
* - <name> : Reference name for the map, used in props gump, get/set commands, region loading, etc
* - <rules> : Rules and restrictions associated with the map. See documentation for details
*/
TileMatrixPatch.Enabled = true; // OSI Client Patch 6.0.0.0
MultiComponentList.PostHSFormat = false; // OSI Client Patch 7.0.9.0
}
public static void RegisterMap( int mapIndex, int mapID, int fileIndex, int width, int height, int season, string name, MapRules rules )
{
Map newMap = new Map( mapID, mapIndex, fileIndex, width, height, season, name, rules );
Map.Maps[mapIndex] = newMap;
Map.AllMaps.Add( newMap );
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Xml;
using Server;
namespace Server
{
public class NameList
{
private string m_Type;
private string[] m_List;
public string Type{ get{ return m_Type; } }
public string[] List{ get{ return m_List; } }
public bool ContainsName( string name )
{
for ( int i = 0; i < m_List.Length; i++ )
if ( name == m_List[i] )
return true;
return false;
}
public NameList( string type, XmlElement xml )
{
m_Type = type;
m_List = xml.InnerText.Split( ',' );
for ( int i = 0; i < m_List.Length; ++i )
m_List[i] = Utility.Intern( m_List[i].Trim() );
}
public string GetRandomName()
{
if ( m_List.Length > 0 )
return m_List[Utility.Random( m_List.Length )];
return "";
}
public static NameList GetNameList( string type )
{
NameList n = null;
m_Table.TryGetValue( type, out n );
return n;
}
public static string RandomName( string type )
{
NameList list = GetNameList( type );
if ( list != null )
return list.GetRandomName();
return "";
}
private static Dictionary<string, NameList> m_Table;
static NameList()
{
m_Table = new Dictionary<string, NameList>( StringComparer.OrdinalIgnoreCase );
string filePath = Path.Combine( Core.BaseDirectory, "Data/Config/names.xml" );
if ( !File.Exists( filePath ) )
return;
try
{
Load( filePath );
}
catch ( Exception e )
{
Console.WriteLine( "Warning: Exception caught loading name lists:" );
Console.WriteLine( e );
}
}
private static void Load( string filePath )
{
XmlDocument doc = new XmlDocument();
doc.Load( filePath );
XmlElement root = doc["names"];
foreach ( XmlElement element in root.GetElementsByTagName( "namelist" ) )
{
string type = element.GetAttribute( "type" );
if ( String.IsNullOrEmpty( type ) )
continue;
try
{
NameList list = new NameList( type, element );
m_Table[type] = list;
}
catch
{
}
}
}
}
}

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using System;
using Server;
using Server.Commands;
namespace Server.Misc
{
public class NameVerification
{
public static readonly char[] SpaceDashPeriodQuote = new char[]
{
' ', '-', '.', '\''
};
public static readonly char[] Empty = new char[0];
public static void Initialize()
{
CommandSystem.Register( "ValidateName", AccessLevel.Administrator, new CommandEventHandler( ValidateName_OnCommand ) );
}
[Usage( "ValidateName" )]
[Description( "Checks the result of NameValidation on the specified name." )]
public static void ValidateName_OnCommand( CommandEventArgs e )
{
if ( Validate( e.ArgString, 2, 16, true, false, true, 1, SpaceDashPeriodQuote ) )
e.Mobile.SendMessage( 0x59, "That name is considered valid." );
else
e.Mobile.SendMessage( 0x22, "That name is considered invalid." );
}
public static bool Validate( string name, int minLength, int maxLength, bool allowLetters, bool allowDigits, bool noExceptionsAtStart, int maxExceptions, char[] exceptions )
{
return Validate( name, minLength, maxLength, allowLetters, allowDigits, noExceptionsAtStart, maxExceptions, exceptions, m_Disallowed, m_StartDisallowed );
}
public static bool Validate( string name, int minLength, int maxLength, bool allowLetters, bool allowDigits, bool noExceptionsAtStart, int maxExceptions, char[] exceptions, string[] disallowed, string[] startDisallowed )
{
if ( name == null || name.Length < minLength || name.Length > maxLength )
return false;
int exceptCount = 0;
name = name.ToLower();
if ( !allowLetters || !allowDigits || (exceptions.Length > 0 && (noExceptionsAtStart || maxExceptions < int.MaxValue)) )
{
for ( int i = 0; i < name.Length; ++i )
{
char c = name[i];
if ( c >= 'a' && c <= 'z' )
{
if ( !allowLetters )
return false;
exceptCount = 0;
}
else if ( c >= '0' && c <= '9' )
{
if ( !allowDigits )
return false;
exceptCount = 0;
}
else
{
bool except = false;
for ( int j = 0; !except && j < exceptions.Length; ++j )
if ( c == exceptions[j] )
except = true;
if ( !except || (i == 0 && noExceptionsAtStart) )
return false;
if ( exceptCount++ == maxExceptions )
return false;
}
}
}
for ( int i = 0; i < disallowed.Length; ++i )
{
int indexOf = name.IndexOf( disallowed[i] );
if ( indexOf == -1 )
continue;
bool badPrefix = ( indexOf == 0 );
for ( int j = 0; !badPrefix && j < exceptions.Length; ++j )
badPrefix = ( name[indexOf - 1] == exceptions[j] );
if ( !badPrefix )
continue;
bool badSuffix = ( (indexOf + disallowed[i].Length) >= name.Length );
for ( int j = 0; !badSuffix && j < exceptions.Length; ++j )
badSuffix = ( name[indexOf + disallowed[i].Length] == exceptions[j] );
if ( badSuffix )
return false;
}
for ( int i = 0; i < startDisallowed.Length; ++i )
{
if ( name.StartsWith( startDisallowed[i] ) )
return false;
}
return true;
}
public static string[] StartDisallowed { get { return m_StartDisallowed; } }
public static string[] Disallowed { get { return m_Disallowed; } }
private static string[] m_StartDisallowed = new string[]
{
"seer",
"counselor",
"gm",
"admin",
"lady",
"lord"
};
private static string[] m_Disallowed = new string[]
{
"jigaboo",
"chigaboo",
"wop",
"kyke",
"kike",
"tit",
"spic",
"prick",
"piss",
"lezbo",
"lesbo",
"felatio",
"dyke",
"dildo",
"chinc",
"chink",
"cunnilingus",
"cum",
"cocksucker",
"cock",
"clitoris",
"clit",
"ass",
"hitler",
"penis",
"nigga",
"nigger",
"klit",
"kunt",
"jiz",
"jism",
"jerkoff",
"jackoff",
"goddamn",
"fag",
"blowjob",
"bitch",
"asshole",
"dick",
"pussy",
"snatch",
"cunt",
"twat",
"shit",
"fuck",
"tailor",
"smith",
"scholar",
"rogue",
"novice",
"neophyte",
"merchant",
"medium",
"master",
"mage",
"lb",
"journeyman",
"grandmaster",
"fisherman",
"expert",
"chef",
"carpenter",
"british",
"blackthorne",
"blackthorn",
"beggar",
"archer",
"apprentice",
"adept",
"gamemaster",
"frozen",
"squelched",
"invulnerable",
"osi",
"origin"
};
}
}

361
Scripts/Misc/Notoriety.cs Normal file
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using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Guilds;
using Server.Multis;
using Server.Mobiles;
using Server.Engines.PartySystem;
using Server.Spells;
namespace Server.Misc
{
public class NotorietyHandlers
{
public static void Initialize()
{
Notoriety.Hues[Notoriety.Innocent] = 0x59;
Notoriety.Hues[Notoriety.Ally] = 0x3F;
Notoriety.Hues[Notoriety.CanBeAttacked] = 0x3B2;
Notoriety.Hues[Notoriety.Criminal] = 0x3B2;
Notoriety.Hues[Notoriety.Enemy] = 0x90;
Notoriety.Hues[Notoriety.Murderer] = 0x22;
Notoriety.Hues[Notoriety.Invulnerable] = 0x35;
Notoriety.Handler = new NotorietyHandler( MobileNotoriety );
Mobile.AllowBeneficialHandler = new AllowBeneficialHandler( Mobile_AllowBeneficial );
Mobile.AllowHarmfulHandler = new AllowHarmfulHandler( Mobile_AllowHarmful );
}
public static bool CriminalTolerated( Mobile m )
{
// Buc's Den
if ( m.Map == Map.Britannia && m.X >= 2545 && m.Y >= 2100 && m.X <= 2702 && m.Y <= 2306 )
return true;
return false;
}
private enum GuildStatus { None, Peaceful, Waring }
private static GuildStatus GetGuildStatus( Mobile m )
{
if( m.Guild == null )
return GuildStatus.None;
else if( ((Guild)m.Guild).Enemies.Count == 0 && m.Guild.Type == GuildType.Regular )
return GuildStatus.Peaceful;
return GuildStatus.Waring;
}
private static bool CheckBeneficialStatus( GuildStatus from, GuildStatus target )
{
if( from == GuildStatus.Waring || target == GuildStatus.Waring )
return false;
return true;
}
public static bool Mobile_AllowBeneficial( Mobile from, Mobile target )
{
if( from == null || target == null || from.AccessLevel > AccessLevel.Player || target.AccessLevel > AccessLevel.Player )
return true;
Map map = from.Map;
if( map != null && (map.Rules & MapRules.BeneficialRestrictions) == 0 )
return true;
if( !from.Player )
return true; // NPCs have no restrictions
if( target is BaseCreature && !((BaseCreature)target).Controlled )
return false; // Players cannot heal uncontrolled mobiles
Guild fromGuild = from.Guild as Guild;
Guild targetGuild = target.Guild as Guild;
if( fromGuild != null && targetGuild != null && (targetGuild == fromGuild || fromGuild.IsAlly( targetGuild )) )
return true; // Guild members can be beneficial
return CheckBeneficialStatus( GetGuildStatus( from ), GetGuildStatus( target ) );
}
public static bool Mobile_AllowHarmful( Mobile from, Mobile target )
{
if( from == null || target == null || from.AccessLevel > AccessLevel.Player || target.AccessLevel > AccessLevel.Player )
return true;
Map map = from.Map;
if( map != null && (map.Rules & MapRules.HarmfulRestrictions) == 0 )
return true;
BaseCreature bc = from as BaseCreature;
if( !from.Player && !(bc != null && bc.GetMaster() != null && bc.GetMaster().AccessLevel == AccessLevel.Player ) )
{
return true; // Uncontrolled NPCs are only restricted by the young system
}
Guild fromGuild = GetGuildFor( from.Guild as Guild, from );
Guild targetGuild = GetGuildFor( target.Guild as Guild, target );
if( fromGuild != null && targetGuild != null && (fromGuild == targetGuild || fromGuild.IsAlly( targetGuild ) || fromGuild.IsEnemy( targetGuild )) )
return true; // Guild allies or enemies can be harmful
if( target is BaseCreature && (((BaseCreature)target).Controlled || (((BaseCreature)target).Summoned && from != ((BaseCreature)target).SummonMaster)) )
return false; // Cannot harm other controlled mobiles
if( target.Player )
return false; // Cannot harm other players
if( !(target is BaseCreature && ((BaseCreature)target).InitialInnocent) )
{
if( Notoriety.Compute( from, target ) == Notoriety.Innocent )
return false; // Cannot harm innocent mobiles
}
return true;
}
public static Guild GetGuildFor( Guild def, Mobile m )
{
Guild g = def;
BaseCreature c = m as BaseCreature;
if( c != null && c.Controlled && c.ControlMaster != null )
{
c.DisplayGuildTitle = false;
if( c.Map != Map.Internal && (Guild.NewGuildSystem || c.ControlOrder == OrderType.Attack || c.ControlOrder == OrderType.Guard) )
g = (Guild)(c.Guild = c.ControlMaster.Guild);
else if( c.Map == Map.Internal || c.ControlMaster.Guild == null )
g = (Guild)(c.Guild = null);
}
return g;
}
public static int CorpseNotoriety( Mobile source, Corpse target )
{
if( target.AccessLevel > AccessLevel.Player )
return Notoriety.CanBeAttacked;
Body body = (Body)target.Amount;
BaseCreature cretOwner = target.Owner as BaseCreature;
if( cretOwner != null )
{
Guild sourceGuild = GetGuildFor( source.Guild as Guild, source );
Guild targetGuild = GetGuildFor( target.Guild as Guild, target.Owner );
if( sourceGuild != null && targetGuild != null )
{
if( sourceGuild == targetGuild || sourceGuild.IsAlly( targetGuild ) )
return Notoriety.Ally;
else if( sourceGuild.IsEnemy( targetGuild ) )
return Notoriety.Enemy;
}
if( CheckHouseFlag( source, target.Owner, target.Location, target.Map ) )
return Notoriety.CanBeAttacked;
int actual = Notoriety.CanBeAttacked;
if( target.Kills >= 5 || (body.IsMonster && IsSummoned( target.Owner as BaseCreature )) || (target.Owner is BaseCreature && ((BaseCreature)target.Owner).AlwaysMurderer) )
actual = Notoriety.Murderer;
if( DateTime.Now >= (target.TimeOfDeath + Corpse.MonsterLootRightSacrifice) )
return actual;
Party sourceParty = Party.Get( source );
List<Mobile> list = target.Aggressors;
for( int i = 0; i < list.Count; ++i )
{
if( list[i] == source || (sourceParty != null && Party.Get( list[i] ) == sourceParty) )
return actual;
}
return Notoriety.Innocent;
}
else
{
if( target.Kills >= 5 || (body.IsMonster && IsSummoned( target.Owner as BaseCreature )) || (target.Owner is BaseCreature && ((BaseCreature)target.Owner).AlwaysMurderer) )
return Notoriety.Murderer;
if (target.Criminal && target.Map != null && ((target.Map.Rules & MapRules.HarmfulRestrictions) == 0))
return Notoriety.Criminal;
Guild sourceGuild = GetGuildFor( source.Guild as Guild, source );
Guild targetGuild = GetGuildFor( target.Guild as Guild, target.Owner );
if( sourceGuild != null && targetGuild != null )
{
if( sourceGuild == targetGuild || sourceGuild.IsAlly( targetGuild ) )
return Notoriety.Ally;
else if( sourceGuild.IsEnemy( targetGuild ) )
return Notoriety.Enemy;
}
if( target.Owner != null && target.Owner is BaseCreature && ((BaseCreature)target.Owner).AlwaysAttackable )
return Notoriety.CanBeAttacked;
if( CheckHouseFlag( source, target.Owner, target.Location, target.Map ) )
return Notoriety.CanBeAttacked;
if( !(target.Owner is PlayerMobile) && !IsPet( target.Owner as BaseCreature ) )
return Notoriety.CanBeAttacked;
List<Mobile> list = target.Aggressors;
for( int i = 0; i < list.Count; ++i )
{
if( list[i] == source )
return Notoriety.CanBeAttacked;
}
return Notoriety.Innocent;
}
}
public static int MobileNotoriety( Mobile source, Mobile target )
{
if( target is BaseCreature && target.Karma > 0 && target.Fame > 0 && !(target is Guard || target is BaseVendor) )
return Notoriety.Innocent;
if( target is BaseCreature && ((BaseCreature)target).FightMode == FightMode.Evil && !(target is Guard || target is BaseVendor) )
return Notoriety.Innocent;
if( target.AccessLevel > AccessLevel.Player )
return Notoriety.CanBeAttacked;
if( source.Player && !target.Player && source is PlayerMobile && target is BaseCreature )
{
BaseCreature bc = (BaseCreature)target;
Mobile master = bc.GetMaster();
if ( master != null && master.AccessLevel > AccessLevel.Player )
return Notoriety.CanBeAttacked;
}
if ( target.Kills >= 5 || ( target.Body.IsMonster && IsSummoned( target as BaseCreature ) && !( target is Golem ) ) || ( target is BaseCreature && ( ( (BaseCreature)target ).AlwaysMurderer ) ) )
return Notoriety.Murderer;
if ( target is BaseCreature && ((BaseCreature)target).FightMode == FightMode.Closest && !(target is Guard) && ((BaseCreature)target).AI != AIType.AI_Animal )
return Notoriety.Murderer;
if( target.Criminal )
return Notoriety.Criminal;
Guild sourceGuild = GetGuildFor( source.Guild as Guild, source );
Guild targetGuild = GetGuildFor( target.Guild as Guild, target );
if( sourceGuild != null && targetGuild != null )
{
if( sourceGuild == targetGuild || sourceGuild.IsAlly( targetGuild ) )
return Notoriety.Ally;
else if( sourceGuild.IsEnemy( targetGuild ) )
return Notoriety.Enemy;
}
if( SkillHandlers.Stealing.ClassicMode && target is PlayerMobile && ((PlayerMobile)target).PermaFlags.Contains( source ) )
return Notoriety.CanBeAttacked;
if( target is BaseCreature && ((BaseCreature)target).AlwaysAttackable )
return Notoriety.CanBeAttacked;
if( CheckHouseFlag( source, target, target.Location, target.Map ) )
return Notoriety.CanBeAttacked;
if( !(target is BaseCreature && ((BaseCreature)target).InitialInnocent) ) //If Target is NOT A baseCreature, OR it's a BC and the BC is initial innocent...
{
if( !target.Body.IsHuman && !target.Body.IsGhost && !IsPet( target as BaseCreature ) && !(target is PlayerMobile) || !target.CanBeginAction( typeof( Server.Spells.Seventh.PolymorphSpell ) ) )
return Notoriety.CanBeAttacked;
}
if( CheckAggressor( source.Aggressors, target ) )
return Notoriety.CanBeAttacked;
if( CheckAggressed( source.Aggressed, target ) )
return Notoriety.CanBeAttacked;
if( target is BaseCreature )
{
BaseCreature bc = (BaseCreature)target;
if( bc.Controlled && bc.ControlOrder == OrderType.Guard && bc.ControlTarget == source )
return Notoriety.CanBeAttacked;
}
if( source is BaseCreature )
{
BaseCreature bc = (BaseCreature)source;
Mobile master = bc.GetMaster();
if( master != null )
if( CheckAggressor( master.Aggressors, target ) || MobileNotoriety( master, target ) == Notoriety.CanBeAttacked )
return Notoriety.CanBeAttacked;
}
return Notoriety.Innocent;
}
public static bool CheckHouseFlag( Mobile from, Mobile m, Point3D p, Map map )
{
BaseHouse house = BaseHouse.FindHouseAt( p, map, 16 );
if( house == null || house.Public || !house.IsFriend( from ) )
return false;
if( m != null && house.IsFriend( m ) )
return false;
BaseCreature c = m as BaseCreature;
if( c != null && !c.Deleted && c.Controlled && c.ControlMaster != null )
return !house.IsFriend( c.ControlMaster );
return true;
}
public static bool IsPet( BaseCreature c )
{
return (c != null && c.Controlled);
}
public static bool IsSummoned( BaseCreature c )
{
return (c != null && /*c.Controlled &&*/ c.Summoned);
}
public static bool CheckAggressor( List<AggressorInfo> list, Mobile target )
{
for( int i = 0; i < list.Count; ++i )
if( list[i].Attacker == target )
return true;
return false;
}
public static bool CheckAggressed( List<AggressorInfo> list, Mobile target )
{
for( int i = 0; i < list.Count; ++i )
{
AggressorInfo info = list[i];
if( !info.CriminalAggression && info.Defender == target )
return true;
}
return false;
}
}
}

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using System;
using System.Collections.Generic;
using Server;
using Server.Network;
using Server.Multis;
using Server.Mobiles;
namespace Server.Misc
{
public class Paperdoll
{
public static void Initialize()
{
EventSink.PaperdollRequest += new PaperdollRequestEventHandler( EventSink_PaperdollRequest );
}
public static void EventSink_PaperdollRequest( PaperdollRequestEventArgs e )
{
Mobile beholder = e.Beholder;
Mobile beheld = e.Beheld;
beholder.Send( new DisplayPaperdoll( beheld, Titles.ComputeTitle( beholder, beheld ), beheld.AllowEquipFrom( beholder ) ) );
if ( ObjectPropertyList.Enabled )
{
List<Item> items = beheld.Items;
for ( int i = 0; i < items.Count; ++i )
beholder.Send( items[i].OPLPacket );
// NOTE: OSI sends MobileUpdate when opening your own paperdoll.
// It has a very bad rubber-banding affect. What positive affects does it have?
}
}
}
}

113
Scripts/Misc/Poison.cs Normal file
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using System;
using Server;
using Server.Items;
using Server.Network;
using Server.Mobiles;
using Server.Spells;
namespace Server
{
public class PoisonImpl : Poison
{
[CallPriority( 10 )]
public static void Configure()
{
Register( new PoisonImpl( "Lesser", 0, 4, 26, 2.500, 3.5, 3.0, 10, 2 ) );
Register( new PoisonImpl( "Regular", 1, 5, 26, 3.125, 3.5, 3.0, 10, 2 ) );
Register( new PoisonImpl( "Greater", 2, 6, 26, 6.250, 3.5, 3.0, 10, 2 ) );
Register( new PoisonImpl( "Deadly", 3, 7, 26, 12.500, 3.5, 4.0, 10, 2 ) );
Register( new PoisonImpl( "Lethal", 4, 9, 26, 25.000, 3.5, 5.0, 10, 2 ) );
}
public static Poison IncreaseLevel( Poison oldPoison )
{
Poison newPoison = ( oldPoison == null ? null : GetPoison( oldPoison.Level + 1 ) );
return ( newPoison == null ? oldPoison : newPoison );
}
// Info
private string m_Name;
private int m_Level;
// Damage
private int m_Minimum, m_Maximum;
private double m_Scalar;
// Timers
private TimeSpan m_Delay;
private TimeSpan m_Interval;
private int m_Count, m_MessageInterval;
public PoisonImpl( string name, int level, int min, int max, double percent, double delay, double interval, int count, int messageInterval )
{
m_Name = name;
m_Level = level;
m_Minimum = min;
m_Maximum = max;
m_Scalar = percent * 0.01;
m_Delay = TimeSpan.FromSeconds( delay );
m_Interval = TimeSpan.FromSeconds( interval );
m_Count = count;
m_MessageInterval = messageInterval;
}
public override string Name{ get{ return m_Name; } }
public override int Level{ get{ return m_Level; } }
public class PoisonTimer : Timer
{
private PoisonImpl m_Poison;
private Mobile m_Mobile;
private Mobile m_From;
private int m_LastDamage;
private int m_Index;
public Mobile From{ get{ return m_From; } set{ m_From = value; } }
public PoisonTimer( Mobile m, PoisonImpl p ) : base( p.m_Delay, p.m_Interval )
{
m_From = m;
m_Mobile = m;
m_Poison = p;
}
protected override void OnTick()
{
if ( m_Index++ == m_Poison.m_Count )
{
m_Mobile.SendLocalizedMessage( 502136 ); // The poison seems to have worn off.
m_Mobile.Poison = null;
Stop();
return;
}
int damage = 1 + (int)(m_Mobile.Hits * m_Poison.m_Scalar);
if ( damage < m_Poison.m_Minimum )
damage = m_Poison.m_Minimum;
else if ( damage > m_Poison.m_Maximum )
damage = m_Poison.m_Maximum;
m_LastDamage = damage;
if ( m_From != null )
m_From.DoHarmful( m_Mobile, true );
Ultima.Damage( m_Mobile, m_From, damage );
if ( 0.60 <= Utility.RandomDouble() ) // OSI: randomly revealed between first and third damage tick, guessing 60% chance
m_Mobile.RevealingAction();
if ( (m_Index % m_Poison.m_MessageInterval) == 0 )
m_Mobile.OnPoisoned( m_From, m_Poison, m_Poison );
}
}
public override Timer ConstructTimer( Mobile m )
{
return new PoisonTimer( m, this );
}
}
}

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using System;
using Server;
using Server.Network;
namespace Server.Misc
{
public enum ProfanityAction
{
None, // no action taken
Disallow, // speech is not displayed
Criminal, // makes the player criminal, not killable by guards
CriminalAction, // makes the player criminal, can be killed by guards
Disconnect, // player is kicked
Other // some other implementation
}
public class ProfanityProtection
{
private static bool Enabled = false;
private static ProfanityAction Action = ProfanityAction.Disallow; // change here what to do when profanity is detected
public static void Initialize()
{
if ( Enabled )
EventSink.Speech += new SpeechEventHandler( EventSink_Speech );
}
private static bool OnProfanityDetected( Mobile from, string speech )
{
switch ( Action )
{
case ProfanityAction.None: return true;
case ProfanityAction.Disallow: return false;
case ProfanityAction.Criminal: from.Criminal = true; return true;
case ProfanityAction.CriminalAction: from.CriminalAction( false ); return true;
case ProfanityAction.Disconnect:
{
NetState ns = from.NetState;
if ( ns != null )
ns.Dispose();
return false;
}
default:
case ProfanityAction.Other: // TODO: Provide custom implementation if this is chosen
{
return true;
}
}
}
private static void EventSink_Speech( SpeechEventArgs e )
{
Mobile from = e.Mobile;
if ( from.AccessLevel > AccessLevel.Player )
return;
if ( !NameVerification.Validate( e.Speech, 0, int.MaxValue, true, true, false, int.MaxValue, m_Exceptions, m_Disallowed, m_StartDisallowed ) )
e.Blocked = !OnProfanityDetected( from, e.Speech );
}
public static char[] Exceptions{ get{ return m_Exceptions; } }
public static string[] StartDisallowed{ get{ return m_StartDisallowed; } }
public static string[] Disallowed{ get{ return m_Disallowed; } }
private static char[] m_Exceptions = new char[]
{
' ', '-', '.', '\'', '"', ',', '_', '+', '=', '~', '`', '!', '^', '*', '\\', '/', ';', ':', '<', '>', '[', ']', '{', '}', '?', '|', '(', ')', '%', '$', '&', '#', '@'
};
private static string[] m_StartDisallowed = new string[]{};
private static string[] m_Disallowed = new string[]
{
"jigaboo",
"chigaboo",
"wop",
"kyke",
"kike",
"tit",
"spic",
"prick",
"piss",
"lezbo",
"lesbo",
"felatio",
"dyke",
"dildo",
"chinc",
"chink",
"cunnilingus",
"cum",
"cocksucker",
"cock",
"clitoris",
"clit",
"ass",
"hitler",
"penis",
"nigga",
"nigger",
"klit",
"kunt",
"jiz",
"jism",
"jerkoff",
"jackoff",
"goddamn",
"fag",
"blowjob",
"bitch",
"asshole",
"dick",
"pussy",
"snatch",
"cunt",
"twat",
"shit",
"fuck"
};
}
}

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Scripts/Misc/Profile.cs Normal file
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using System;
using Server;
using Server.Network;
using Server.Accounting;
namespace Server.Misc
{
public class Profile
{
public static void Initialize()
{
EventSink.ProfileRequest += new ProfileRequestEventHandler( EventSink_ProfileRequest );
EventSink.ChangeProfileRequest += new ChangeProfileRequestEventHandler( EventSink_ChangeProfileRequest );
}
public static void EventSink_ChangeProfileRequest( ChangeProfileRequestEventArgs e )
{
Mobile from = e.Beholder;
if ( from.ProfileLocked )
from.SendMessage( "Your profile is locked. You may not change it." );
else
from.Profile = e.Text;
}
public static void EventSink_ProfileRequest( ProfileRequestEventArgs e )
{
Mobile beholder = e.Beholder;
Mobile beheld = e.Beheld;
if ( !beheld.Player )
return;
if ( beholder.Map != beheld.Map || !beholder.InRange( beheld, 12 ) || !beholder.CanSee( beheld ) )
return;
string header = Titles.ComputeTitle( beholder, beheld );
string footer = "";
if ( beheld.ProfileLocked )
{
if ( beholder == beheld )
footer = "Your profile has been locked.";
else if ( beholder.AccessLevel >= AccessLevel.Counselor )
footer = "This profile has been locked.";
}
if ( footer.Length == 0 && beholder == beheld )
footer = GetAccountDuration( beheld );
string body = beheld.Profile;
if ( body == null || body.Length <= 0 )
body = "";
beholder.Send( new DisplayProfile( beholder != beheld || !beheld.ProfileLocked, beheld, header, body, footer ) );
}
private static string GetAccountDuration( Mobile m )
{
Account a = m.Account as Account;
if ( a == null )
return "";
TimeSpan ts = DateTime.Now - a.Created;
string v;
if ( Format( ts.TotalDays, "This account is {0} day{1} old.", out v ) )
return v;
if ( Format( ts.TotalHours, "This account is {0} hour{1} old.", out v ) )
return v;
if ( Format( ts.TotalMinutes, "This account is {0} minute{1} old.", out v ) )
return v;
if ( Format( ts.TotalSeconds, "This account is {0} second{1} old.", out v ) )
return v;
return "";
}
public static bool Format( double value, string format, out string op )
{
if ( value >= 1.0 )
{
op = String.Format( format, (int)value, (int)value != 1 ? "s" : "" );
return true;
}
op = null;
return false;
}
}
}

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using System;
using Server;
using Server.Network;
using Server.Mobiles;
using Server.Engines.PartySystem;
namespace Server.Misc
{
public class ProtocolExtensions
{
private static PacketHandler[] m_Handlers = new PacketHandler[0x100];
public static void Initialize()
{
PacketHandlers.Register( 0xF0, 0, false, new OnPacketReceive( DecodeBundledPacket ) );
Register( 0x00, true, new OnPacketReceive( QueryPartyLocations ) );
}
public static void QueryPartyLocations( NetState state, PacketReader pvSrc )
{
Mobile from = state.Mobile;
Party party = Party.Get( from );
if ( party != null )
{
AckPartyLocations ack = new AckPartyLocations( from, party );
if ( ack.UnderlyingStream.Length > 8 )
state.Send( ack );
}
}
public static void Register( int packetID, bool ingame, OnPacketReceive onReceive )
{
m_Handlers[packetID] = new PacketHandler( packetID, 0, ingame, onReceive );
}
public static PacketHandler GetHandler( int packetID )
{
if ( packetID >= 0 && packetID < m_Handlers.Length )
return m_Handlers[packetID];
return null;
}
public static void DecodeBundledPacket( NetState state, PacketReader pvSrc )
{
int packetID = pvSrc.ReadByte();
PacketHandler ph = GetHandler( packetID );
if ( ph != null )
{
if ( ph.Ingame && state.Mobile == null )
{
Console.WriteLine( "Client: {0}: Sent ingame packet (0xF0x{1:X2}) before having been attached to a mobile", state, packetID );
state.Dispose();
}
else if ( ph.Ingame && state.Mobile.Deleted )
{
state.Dispose();
}
else
{
ph.OnReceive( state, pvSrc );
}
}
}
}
public abstract class ProtocolExtension : Packet
{
public ProtocolExtension( int packetID, int capacity ) : base( 0xF0 )
{
EnsureCapacity( 4 + capacity );
m_Stream.Write( (byte) packetID );
}
}
public class AckPartyLocations : ProtocolExtension
{
public AckPartyLocations( Mobile from, Party party ) : base( 0x01, ((party.Members.Count - 1) * 9) + 4 )
{
for ( int i = 0; i < party.Members.Count; ++i )
{
PartyMemberInfo pmi = (PartyMemberInfo)party.Members[i];
if ( pmi == null || pmi.Mobile == from )
continue;
Mobile mob = pmi.Mobile;
if ( Utility.InUpdateRange( from, mob ) && from.CanSee( mob ) )
continue;
m_Stream.Write( (int) mob.Serial );
m_Stream.Write( (short) mob.X );
m_Stream.Write( (short) mob.Y );
m_Stream.Write( (byte) (mob.Map == null ? 0 : mob.Map.MapID) );
}
m_Stream.Write( (int) 0 );
}
}
}

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using System;
using Server;
namespace Server.Misc
{
public class RaceDefinitions
{
public static void Configure()
{
/* Here we configure all races. Some notes:
*
* 1) The first 32 races are reserved for core use.
* 2) Race 0x7F is reserved for core use.
* 3) Race 0xFF is reserved for core use.
* 4) Changing or removing any predefined races may cause server instability.
*/
RegisterRace( new Human ( 0, 0 ) );
RegisterRace( new Orc ( 1, 1 ) );
}
public static void RegisterRace( Race race )
{
Race.Races[race.RaceIndex] = race;
Race.AllRaces.Add( race );
}
private class Human : Race
{
public Human( int raceID, int raceIndex )
: base( raceID, raceIndex, "Human", "Humans", 400, 401, 402, 403, Expansion.None )
{
}
public override bool ValidateHair( bool female, int itemID )
{
if( itemID == 0 )
return true;
if( (female && itemID == 0x2048) || (!female && itemID == 0x2046 ) )
return false; //Buns & Receeding Hair
if( itemID >= 0x203B && itemID <= 0x203D )
return true;
if( itemID >= 0x2044 && itemID <= 0x204A )
return true;
return false;
}
public override int RandomHair( bool female ) //Random hair doesn't include baldness
{
switch( Utility.Random( 9 ) )
{
case 0: return 0x203B; //Short
case 1: return 0x203C; //Long
case 2: return 0x203D; //Pony Tail
case 3: return 0x2044; //Mohawk
case 4: return 0x2045; //Pageboy
case 5: return 0x2047; //Afro
case 6: return 0x2049; //Pig tails
case 7: return 0x204A; //Krisna
default: return (female ? 0x2046 : 0x2048); //Buns or Receeding Hair
}
}
public override bool ValidateFacialHair( bool female, int itemID )
{
if( itemID == 0 )
return true;
if( female )
return false;
if( itemID >= 0x203E && itemID <= 0x2041 )
return true;
if( itemID >= 0x204B && itemID <= 0x204D )
return true;
return false;
}
public override int RandomFacialHair( bool female )
{
if( female )
return 0;
int rand = Utility.Random( 7 );
return ((rand < 4) ? 0x203E : 0x2047) + rand;
}
public override int ClipSkinHue( int hue )
{
if( hue < 1002 )
return 1002;
else if( hue > 1058 )
return 1058;
else
return hue;
}
public override int RandomSkinHue()
{
return Utility.Random( 1002, 57 ) | 0x8000;
}
public override int ClipHairHue( int hue )
{
if( hue < 1102 )
return 1102;
else if( hue > 1149 )
return 1149;
else
return hue;
}
public override int RandomHairHue()
{
return Utility.Random( 1102, 48 );
}
}
private class Orc : Race
{
private static int[] m_SkinHues = new int[]
{
0x0BF, 0x24D, 0x24E, 0x24F, 0x353, 0x361, 0x367, 0x374,
0x375, 0x376, 0x381, 0x382, 0x383, 0x384, 0x385, 0x389,
0x3DE, 0x3E5, 0x3E6, 0x3E8, 0x3E9, 0x430, 0x4A7, 0x4DE,
0x51D, 0x53F, 0x579, 0x76B, 0x76C, 0x76D, 0x835, 0x903
};
private static int[] m_HairHues = new int[]
{
0x034, 0x035, 0x036, 0x037, 0x038, 0x039, 0x058, 0x08E,
0x08F, 0x090, 0x091, 0x092, 0x101, 0x159, 0x15A, 0x15B,
0x15C, 0x15D, 0x15E, 0x128, 0x12F, 0x1BD, 0x1E4, 0x1F3,
0x207, 0x211, 0x239, 0x251, 0x26C, 0x2C3, 0x2C9, 0x31D,
0x31E, 0x31F, 0x320, 0x321, 0x322, 0x323, 0x324, 0x325,
0x326, 0x369, 0x386, 0x387, 0x388, 0x389, 0x38A, 0x59D,
0x6B8, 0x725, 0x853
};
public Orc( int raceID, int raceIndex )
: base( raceID, raceIndex, "Orc", "Orcs", 605, 606, 607, 608, Expansion.ML )
{
}
public override bool ValidateHair( bool female, int itemID )
{
if( itemID == 0 )
return true;
if( (female && (itemID == 0x2FCD || itemID == 0x2FBF)) || (!female && (itemID == 0x2FCC || itemID == 0x2FD0)) )
return false;
if( itemID >= 0x2FBF && itemID <= 0x2FC2 )
return true;
if( itemID >= 0x2FCC && itemID <= 0x2FD1 )
return true;
return false;
}
public override int RandomHair( bool female ) //Random hair doesn't include baldness
{
switch( Utility.Random( 8 ) )
{
case 0: return 0x2FC0; //Long Feather
case 1: return 0x2FC1; //Short
case 2: return 0x2FC2; //Mullet
case 3: return 0x2FCE; //Knob
case 4: return 0x2FCF; //Braided
case 5: return 0x2FD1; //Spiked
case 6: return (female ? 0x2FCC : 0x2FBF); //Flower or Mid-long
default: return (female ? 0x2FD0 : 0x2FCD); //Bun or Long
}
}
public override bool ValidateFacialHair( bool female, int itemID )
{
return (itemID == 0);
}
public override int RandomFacialHair( bool female )
{
return 0;
}
public override int ClipSkinHue( int hue )
{
for( int i = 0; i < m_SkinHues.Length; i++ )
if( m_SkinHues[i] == hue )
return hue;
return m_SkinHues[0];
}
public override int RandomSkinHue()
{
return m_SkinHues[Utility.Random( m_SkinHues.Length )] | 0x8000;
}
public override int ClipHairHue( int hue )
{
for( int i = 0; i < m_HairHues.Length; i++ )
if( m_HairHues[i] == hue )
return hue;
return m_HairHues[0];
}
public override int RandomHairHue()
{
return m_HairHues[Utility.Random( m_HairHues.Length )];
}
}
}
}

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using System;
using Server;
using Server.Items;
using Server.Spells;
using Server.Mobiles;
namespace Server.Misc
{
public class RegenRates
{
[CallPriority( 10 )]
public static void Configure()
{
Mobile.DefaultHitsRate = TimeSpan.FromSeconds( 11.0 );
Mobile.DefaultStamRate = TimeSpan.FromSeconds( 7.0 );
Mobile.DefaultManaRate = TimeSpan.FromSeconds( 7.0 );
Mobile.ManaRegenRateHandler = new RegenRateHandler( Mobile_ManaRegenRate );
}
private static void CheckBonusSkill( Mobile m, int cur, int max, SkillName skill )
{
if ( !m.Alive )
return;
double n = (double)cur / max;
double v = Math.Sqrt( m.Skills[skill].Value * 0.005 );
n *= (1.0 - v);
n += v;
m.CheckSkill( skill, n );
}
private static TimeSpan Mobile_HitsRegenRate( Mobile from )
{
int points = 0;
if ( from is BaseCreature )
points += 4;
if ( from is BaseCreature && from is Leviathan )
points += 40;
if ( points < 0 )
points = 0;
return TimeSpan.FromSeconds( 1.0 / (0.1 * (1 + points)) );
}
private static TimeSpan Mobile_StamRegenRate( Mobile from )
{
if ( from.Skills == null )
return Mobile.DefaultStamRate;
int points = 0;
if( from is BaseCreature && from is Leviathan )
points += 40;
if ( points < -1 )
points = -1;
return TimeSpan.FromSeconds( 1.0 / (0.1 * (2 + points)) );
}
private static TimeSpan Mobile_ManaRegenRate( Mobile from )
{
if ( from.Skills == null )
return Mobile.DefaultManaRate;
if ( !from.Meditating )
CheckBonusSkill( from, from.Mana, from.ManaMax, SkillName.Meditation );
double rate;
double armorPenalty = GetArmorOffset( from );
double medPoints = (from.Int + from.Skills[SkillName.Meditation].Value) * 0.5;
if ( medPoints <= 0 )
rate = 7.0;
else if ( medPoints <= 100 )
rate = 7.0 - (239*medPoints/2400) + (19*medPoints*medPoints/48000);
else if ( medPoints < 120 )
rate = 1.0;
else
rate = 0.75;
rate += armorPenalty;
if ( from.Meditating )
rate *= 0.5;
if ( rate < 0.5 )
rate = 0.5;
else if ( rate > 7.0 )
rate = 7.0;
return TimeSpan.FromSeconds( rate );
}
public static double GetArmorOffset( Mobile from )
{
double rating = GetArmorMeditationValue( from.ShieldArmor as BaseArmor );
if ( from.NeckArmor is BaseArmor ){ rating += GetArmorMeditationValue( from.NeckArmor as BaseArmor ); }
if ( from.HandArmor is BaseArmor ){ rating += GetArmorMeditationValue( from.HandArmor as BaseArmor ); }
if ( from.HeadArmor is BaseArmor ){ rating += GetArmorMeditationValue( from.HeadArmor as BaseArmor ); }
if ( from.ArmsArmor is BaseArmor ){ rating += GetArmorMeditationValue( from.ArmsArmor as BaseArmor ); }
if ( from.LegsArmor is BaseArmor ){ rating += GetArmorMeditationValue( from.LegsArmor as BaseArmor ); }
if ( from.ChestArmor is BaseArmor ){ rating += GetArmorMeditationValue( from.ChestArmor as BaseArmor ); }
return rating / 4;
}
private static double GetArmorMeditationValue( BaseArmor ar )
{
if ( ar == null )
return 0.0;
switch ( ar.MeditationAllowance )
{
default:
case ArmorMeditationAllowance.None: return ar.BaseArmorRatingScaled;
case ArmorMeditationAllowance.Half: return ar.BaseArmorRatingScaled / 2.0;
case ArmorMeditationAllowance.All: return 0.0;
}
}
}
}

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using System;
using Server;
namespace Server.Misc
{
public class RenameRequests
{
public static void Initialize()
{
EventSink.RenameRequest += new RenameRequestEventHandler( EventSink_RenameRequest );
}
private static void EventSink_RenameRequest( RenameRequestEventArgs e )
{
Mobile from = e.From;
Mobile targ = e.Target;
string name = e.Name;
if ( from.CanSee( targ ) && from.InRange( targ, 12 ) && targ.CanBeRenamedBy( from ) )
{
name = name.Trim();
if( NameVerification.Validate( name, 1, 16, true, false, true, 0, NameVerification.Empty, NameVerification.StartDisallowed, ( new string[]{} ) ) )
{
targ.Name = name;
}
else
{
from.SendMessage( "That name is unacceptable." );
}
}
}
}
}

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using System;
using System.Collections;
namespace Server.Items
{
public enum CraftResource
{
None = 0,
Iron = 1,
Leathered = 2,
Wooden = 3
}
public enum CraftResourceType
{
None,
Metal,
Leather,
Wood
}
public class CraftAttributeInfo
{
private int m_WeaponDurability;
private int m_WeaponLowerRequirements;
private int m_ArmorDurability;
private int m_ArmorLowerRequirements;
public int WeaponDurability{ get{ return m_WeaponDurability; } set{ m_WeaponDurability = value; } }
public int WeaponLowerRequirements{ get{ return m_WeaponLowerRequirements; } set{ m_WeaponLowerRequirements = value; } }
public int ArmorDurability{ get{ return m_ArmorDurability; } set{ m_ArmorDurability = value; } }
public int ArmorLowerRequirements{ get{ return m_ArmorLowerRequirements; } set{ m_ArmorLowerRequirements = value; } }
public CraftAttributeInfo()
{
}
public static readonly CraftAttributeInfo Blank;
static CraftAttributeInfo()
{
Blank = new CraftAttributeInfo();
}
}
public class CraftResourceInfo
{
private int m_Hue;
private int m_Number;
private string m_Name;
private CraftAttributeInfo m_AttributeInfo;
private CraftResource m_Resource;
private Type[] m_ResourceTypes;
public int Hue{ get{ return m_Hue; } }
public int Number{ get{ return m_Number; } }
public string Name{ get{ return m_Name; } }
public CraftAttributeInfo AttributeInfo{ get{ return m_AttributeInfo; } }
public CraftResource Resource{ get{ return m_Resource; } }
public Type[] ResourceTypes{ get{ return m_ResourceTypes; } }
public CraftResourceInfo( int hue, int number, string name, CraftAttributeInfo attributeInfo, CraftResource resource, params Type[] resourceTypes )
{
m_Hue = hue;
m_Number = number;
m_Name = name;
m_AttributeInfo = attributeInfo;
m_Resource = resource;
m_ResourceTypes = resourceTypes;
for ( int i = 0; i < resourceTypes.Length; ++i )
CraftResources.RegisterType( resourceTypes[i], resource );
}
}
public class CraftResources
{
private static CraftResourceInfo[] m_MetalInfo = new CraftResourceInfo[]
{
new CraftResourceInfo( 0x000, 1053109, "Iron", CraftAttributeInfo.Blank, CraftResource.Iron, typeof( IronIngot ), typeof( IronOre ) )
};
private static CraftResourceInfo[] m_LeatherInfo = new CraftResourceInfo[]
{
new CraftResourceInfo( 0x000, 1049353, "Leather", CraftAttributeInfo.Blank, CraftResource.Leathered, typeof( Leather ), typeof( Hides ) )
};
private static CraftResourceInfo[] m_WoodInfo = new CraftResourceInfo[]
{
new CraftResourceInfo( 0x000, 1011542, "Wood", CraftAttributeInfo.Blank, CraftResource.Wooden, typeof( WoodBoard ), typeof( WoodBoard ) )
};
/// <summary>
/// Returns true if '<paramref name="resource"/>' is None, Iron, Leathered or Wooden. False if otherwise.
/// </summary>
public static bool IsStandard( CraftResource resource )
{
return ( resource == CraftResource.None || resource == CraftResource.Iron || resource == CraftResource.Leathered || resource == CraftResource.Wooden );
}
private static Hashtable m_TypeTable;
/// <summary>
/// Registers that '<paramref name="resourceType"/>' uses '<paramref name="resource"/>' so that it can later be queried by <see cref="CraftResources.GetFromType"/>
/// </summary>
public static void RegisterType( Type resourceType, CraftResource resource )
{
if ( m_TypeTable == null )
m_TypeTable = new Hashtable();
m_TypeTable[resourceType] = resource;
}
/// <summary>
/// Returns the <see cref="CraftResource"/> value for which '<paramref name="resourceType"/>' uses -or- CraftResource.None if an unregistered type was specified.
/// </summary>
public static CraftResource GetFromType( Type resourceType )
{
if ( m_TypeTable == null )
return CraftResource.None;
object obj = m_TypeTable[resourceType];
if ( !(obj is CraftResource) )
return CraftResource.None;
return (CraftResource)obj;
}
/// <summary>
/// Returns a <see cref="CraftResourceInfo"/> instance describing '<paramref name="resource"/>' -or- null if an invalid resource was specified.
/// </summary>
public static CraftResourceInfo GetInfo( CraftResource resource )
{
CraftResourceInfo[] list = null;
switch ( GetType( resource ) )
{
case CraftResourceType.Metal: list = m_MetalInfo; break;
case CraftResourceType.Leather: list = m_LeatherInfo; break;
case CraftResourceType.Wood: list = m_WoodInfo; break;
}
if ( list != null )
{
int index = GetIndex( resource );
if ( index >= 0 && index < list.Length )
return list[index];
}
return null;
}
/// <summary>
/// Returns a <see cref="CraftResourceType"/> value indiciating the type of '<paramref name="resource"/>'.
/// </summary>
public static CraftResourceType GetType( CraftResource resource )
{
if ( resource == CraftResource.Iron )
return CraftResourceType.Metal;
if ( resource == CraftResource.Leathered )
return CraftResourceType.Leather;
if ( resource == CraftResource.Wooden )
return CraftResourceType.Wood;
return CraftResourceType.None;
}
/// <summary>
/// Returns the first <see cref="CraftResource"/> in the series of resources for which '<paramref name="resource"/>' belongs.
/// </summary>
public static CraftResource GetStart( CraftResource resource )
{
switch ( GetType( resource ) )
{
case CraftResourceType.Metal: return CraftResource.Iron;
case CraftResourceType.Leather: return CraftResource.Leathered;
case CraftResourceType.Wood: return CraftResource.Wooden;
}
return CraftResource.None;
}
/// <summary>
/// Returns the index of '<paramref name="resource"/>' in the seriest of resources for which it belongs.
/// </summary>
public static int GetIndex( CraftResource resource )
{
CraftResource start = GetStart( resource );
if ( start == CraftResource.None )
return 0;
return (int)(resource - start);
}
/// <summary>
/// Returns the <see cref="CraftResourceInfo.Number"/> property of '<paramref name="resource"/>' -or- 0 if an invalid resource was specified.
/// </summary>
public static int GetLocalizationNumber( CraftResource resource )
{
CraftResourceInfo info = GetInfo( resource );
return ( info == null ? 0 : info.Number );
}
/// <summary>
/// Returns the <see cref="CraftResourceInfo.Hue"/> property of '<paramref name="resource"/>' -or- 0 if an invalid resource was specified.
/// </summary>
public static int GetHue( CraftResource resource )
{
CraftResourceInfo info = GetInfo( resource );
return ( info == null ? 0 : info.Hue );
}
/// <summary>
/// Returns the <see cref="CraftResourceInfo.Name"/> property of '<paramref name="resource"/>' -or- an empty string if the resource specified was invalid.
/// </summary>
public static string GetName( CraftResource resource )
{
CraftResourceInfo info = GetInfo( resource );
return ( info == null ? String.Empty : info.Name );
}
/// <summary>
/// Returns the <see cref="CraftResource"/> value which represents '<paramref name="info"/>' -or- CraftResource.None if unable to convert.
/// </summary>
public static CraftResource GetFromOreInfo( OreInfo info )
{
if ( info.Name.IndexOf( "Wood" ) >= 0 )
return CraftResource.Wooden;
else if ( info.Name.IndexOf( "Leather" ) >= 0 )
return CraftResource.Leathered;
else if ( info.Name.IndexOf( "Iron" ) >= 0 )
return CraftResource.Iron;
return CraftResource.None;
}
/// <summary>
/// Returns the <see cref="CraftResource"/> value which represents '<paramref name="info"/>', using '<paramref name="material"/>' to help resolve leather OreInfo instances.
/// </summary>
public static CraftResource GetFromOreInfo( OreInfo info, ArmorMaterialType material )
{
if ( material == ArmorMaterialType.Studded || material == ArmorMaterialType.Leather )
{
return CraftResource.Leathered;
}
return GetFromOreInfo( info );
}
}
// NOTE: This class is only for compatability with very old RunUO versions.
// No changes to it should be required for custom resources.
public class OreInfo
{
public static readonly OreInfo Iron = new OreInfo( 0, 0x000, "Iron" );
private int m_Level;
private int m_Hue;
private string m_Name;
public OreInfo( int level, int hue, string name )
{
m_Level = level;
m_Hue = hue;
m_Name = name;
}
public int Level
{
get
{
return m_Level;
}
}
public int Hue
{
get
{
return m_Hue;
}
}
public string Name
{
get
{
return m_Name;
}
}
}
}

176
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using System;
using System.IO;
using System.Net;
using System.Net.NetworkInformation;
using System.Net.Sockets;
using Server;
using Server.Network;
namespace Server.Misc
{
public class ServerList
{
/*
* The default setting for Address, a value of 'null', will use your local IP address. If all of your local IP addresses
* are private network addresses and AutoDetect is 'true' then RunUO will attempt to discover your public IP address
* for you automatically.
*
* If you do not plan on allowing clients outside of your LAN to connect, you can set AutoDetect to 'false' and leave
* Address set to 'null'.
*
* If your public IP address cannot be determined, you must change the value of Address to your public IP address
* manually to allow clients outside of your LAN to connect to your server. Address can be either an IP address or
* a hostname that will be resolved when RunUO starts.
*
* If you want players outside your LAN to be able to connect to your server and you are behind a router, you must also
* forward TCP port 2593 to your private IP address. The procedure for doing this varies by manufacturer but generally
* involves configuration of the router through your web browser.
*
* ServerList will direct connecting clients depending on both the address they are connecting from and the address and
* port they are connecting to. If it is determined that both ends of a connection are private IP addresses, ServerList
* will direct the client to the local private IP address. If a client is connecting to a local public IP address, they
* will be directed to whichever address and port they initially connected to. This allows multihomed servers to function
* properly and fully supports listening on multiple ports. If a client with a public IP address is connecting to a
* locally private address, the server will direct the client to either the AutoDetected IP address or the manually entered
* IP address or hostname, whichever is applicable. Loopback clients will be directed to loopback.
*
* If you would like to listen on additional ports (i.e. 22, 23, 80, for clients behind highly restrictive egress
* firewalls) or specific IP adddresses you can do so by modifying the file SocketOptions.cs found in this directory.
*/
public static readonly string Address = null;
public static readonly string ServerName = Server.Misc.Settings.ServerName();
public static readonly bool AutoDetect = true;
public static void Initialize()
{
if ( Address == null ) {
if ( AutoDetect )
AutoDetection();
}
else {
Resolve( Address, out m_PublicAddress );
}
EventSink.ServerList += new ServerListEventHandler( EventSink_ServerList );
}
private static IPAddress m_PublicAddress;
private static void EventSink_ServerList( ServerListEventArgs e )
{
try
{
NetState ns = e.State;
Socket s = ns.Socket;
IPEndPoint ipep = (IPEndPoint)s.LocalEndPoint;
IPAddress localAddress = ipep.Address;
int localPort = ipep.Port;
if ( IsPrivateNetwork( localAddress ) ) {
ipep = (IPEndPoint)s.RemoteEndPoint;
if ( !IsPrivateNetwork( ipep.Address ) && m_PublicAddress != null )
localAddress = m_PublicAddress;
}
e.AddServer( ServerName, new IPEndPoint( localAddress, localPort ) );
}
catch
{
e.Rejected = true;
}
}
private static void AutoDetection()
{
if ( !HasPublicIPAddress() || Server.Misc.Settings.DetectPublicIP() ) {
Console.Write( "ServerList: Auto-detecting public IP address..." );
m_PublicAddress = FindPublicAddress();
if ( m_PublicAddress != null )
Console.WriteLine( "done ({0})", m_PublicAddress.ToString() );
else
Console.WriteLine( "failed" );
}
}
private static void Resolve( string addr, out IPAddress outValue )
{
if ( IPAddress.TryParse( addr, out outValue ) )
return;
try {
IPHostEntry iphe = Dns.GetHostEntry( addr );
if ( iphe.AddressList.Length > 0 )
outValue = iphe.AddressList[iphe.AddressList.Length - 1];
}
catch {
}
}
private static bool HasPublicIPAddress()
{
NetworkInterface[] adapters = NetworkInterface.GetAllNetworkInterfaces();
foreach ( NetworkInterface adapter in adapters ) {
IPInterfaceProperties properties = adapter.GetIPProperties();
foreach ( IPAddressInformation unicast in properties.UnicastAddresses ) {
IPAddress ip = unicast.Address;
if ( !IPAddress.IsLoopback( ip ) && ip.AddressFamily != AddressFamily.InterNetworkV6 && !IsPrivateNetwork( ip ) )
return true;
}
}
return false;
}
private static bool IsPrivateNetwork( IPAddress ip )
{
if ( ip.AddressFamily == AddressFamily.InterNetworkV6 )
return false;
if ( Utility.IPMatch( "192.168.*", ip ) )
return true;
else if ( Utility.IPMatch( "10.*", ip ) )
return true;
else if ( Utility.IPMatch( "127.0.0.1", ip ) )
return true;
else if ( Utility.IPMatch( "169.254.*", ip ) )
return true;
else if ( Utility.IPMatch( "172.16-31.*", ip ) )
return true;
else
return false;
}
private static IPAddress FindPublicAddress()
{
try {
WebRequest req = HttpWebRequest.Create( Server.Misc.Settings.PublicIP() );
req.Timeout = 15000;
WebResponse res = req.GetResponse();
Stream s = res.GetResponseStream();
StreamReader sr = new StreamReader( s );
IPAddress ip = IPAddress.Parse( sr.ReadLine() );
sr.Close();
s.Close();
res.Close();
return ip;
} catch {
return null;
}
}
}
}

643
Scripts/Misc/ShardPoller.cs Normal file
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using System;
using System.Net;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Prompts;
namespace Server.Misc
{
public class ShardPoller : Item
{
private string m_Title;
private ShardPollOption[] m_Options;
private IPAddress[] m_Addresses;
private TimeSpan m_Duration;
private DateTime m_StartTime;
private bool m_Active;
public ShardPollOption[] Options
{
get{ return m_Options; }
set{ m_Options = value; }
}
public IPAddress[] Addresses
{
get{ return m_Addresses; }
set{ m_Addresses = value; }
}
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
public string Title
{
get{ return m_Title; }
set{ m_Title = ShardPollPrompt.UrlToHref( value ); }
}
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
public TimeSpan Duration
{
get{ return m_Duration; }
set{ m_Duration = value; }
}
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
public DateTime StartTime
{
get{ return m_StartTime; }
set{ m_StartTime = value; }
}
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
public TimeSpan TimeRemaining
{
get
{
if ( m_StartTime == DateTime.MinValue || !m_Active )
return TimeSpan.Zero;
try
{
TimeSpan ts = (m_StartTime + m_Duration) - DateTime.Now;
if ( ts < TimeSpan.Zero )
return TimeSpan.Zero;
return ts;
}
catch
{
return TimeSpan.Zero;
}
}
}
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
public bool Active
{
get{ return m_Active; }
set
{
if ( m_Active == value )
return;
m_Active = value;
if ( m_Active )
{
m_StartTime = DateTime.Now;
m_ActivePollers.Add( this );
}
else
{
m_ActivePollers.Remove( this );
}
}
}
public bool HasAlreadyVoted( NetState ns )
{
for ( int i = 0; i < m_Options.Length; ++i )
{
if ( m_Options[i].HasAlreadyVoted( ns ) )
return true;
}
return false;
}
public void AddVote( NetState ns, ShardPollOption option )
{
option.AddVote( ns );
}
public void RemoveOption( ShardPollOption option )
{
int index = Array.IndexOf( m_Options, option );
if ( index < 0 )
return;
ShardPollOption[] old = m_Options;
m_Options = new ShardPollOption[old.Length - 1];
for ( int i = 0; i < index; ++i )
m_Options[i] = old[i];
for ( int i = index; i < m_Options.Length; ++i )
m_Options[i] = old[i + 1];
}
public void AddOption( ShardPollOption option )
{
ShardPollOption[] old = m_Options;
m_Options = new ShardPollOption[old.Length + 1];
for ( int i = 0; i < old.Length; ++i )
m_Options[i] = old[i];
m_Options[old.Length] = option;
}
public override string DefaultName
{
get { return "shard poller"; }
}
[Constructable( AccessLevel.Administrator )]
public ShardPoller() : base( 0x1047 )
{
m_Duration = TimeSpan.FromHours( 24.0 );
m_Options = new ShardPollOption[0];
m_Addresses = new IPAddress[0];
Movable = false;
}
public static void Initialize()
{
EventSink.Login += new LoginEventHandler( EventSink_Login );
}
private static List<ShardPoller> m_ActivePollers = new List<ShardPoller>();
private static void EventSink_Login( LoginEventArgs e )
{
if ( m_ActivePollers.Count == 0 )
return;
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( EventSink_Login_Callback ), e.Mobile );
}
private static void EventSink_Login_Callback( object state )
{
Mobile from = (Mobile)state;
NetState ns = from.NetState;
if ( ns == null )
return;
ShardPollGump spg = null;
for ( int i = 0; i < m_ActivePollers.Count; ++i )
{
ShardPoller poller = m_ActivePollers[i];
if ( poller.Deleted || !poller.Active )
continue;
if ( poller.TimeRemaining > TimeSpan.Zero )
{
if ( poller.HasAlreadyVoted( ns ) )
continue;
if ( spg == null )
{
spg = new ShardPollGump( from, poller, false, null );
from.SendGump( spg );
}
else
{
spg.QueuePoll( poller );
}
}
else
{
poller.Active = false;
}
}
}
public void SendQueuedPoll_Callback( object state )
{
object[] states = (object[])state;
Mobile from = (Mobile)states[0];
Queue<ShardPoller> queue = (Queue<ShardPoller>)states[1];
from.SendGump( new ShardPollGump( from, this, false, queue ) );
}
public override void OnDoubleClick( Mobile from )
{
if ( from.AccessLevel >= AccessLevel.Administrator )
from.SendGump( new ShardPollGump( from, this, true, null ) );
}
public ShardPoller( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Title );
writer.Write( m_Duration );
writer.Write( m_StartTime );
writer.Write( m_Active );
writer.Write( m_Options.Length );
for ( int i = 0; i < m_Options.Length; ++i )
m_Options[i].Serialize( writer );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Title = reader.ReadString();
m_Duration = reader.ReadTimeSpan();
m_StartTime = reader.ReadDateTime();
m_Active = reader.ReadBool();
m_Options = new ShardPollOption[reader.ReadInt()];
for ( int i = 0; i < m_Options.Length; ++i )
m_Options[i] = new ShardPollOption( reader );
if ( m_Active )
m_ActivePollers.Add( this );
break;
}
}
}
public override void OnDelete()
{
base.OnDelete();
Active = false;
}
}
public class ShardPollOption
{
private string m_Title;
private int m_LineBreaks;
private IPAddress[] m_Voters;
public string Title{ get{ return m_Title; } set{ m_Title = value; m_LineBreaks = GetBreaks( m_Title ); } }
public int LineBreaks{ get{ return m_LineBreaks; } }
public int Votes{ get{ return m_Voters.Length; } }
public IPAddress[] Voters{ get{ return m_Voters; } set{ m_Voters = value; } }
public ShardPollOption( string title )
{
m_Title = title;
m_LineBreaks = GetBreaks( m_Title );
m_Voters = new IPAddress[0];
}
public bool HasAlreadyVoted( NetState ns )
{
if ( ns == null )
return false;
IPAddress ipAddress = ns.Address;
for ( int i = 0; i < m_Voters.Length; ++i )
{
if ( Utility.IPMatchClassC( m_Voters[i], ipAddress ) )
return true;
}
return false;
}
public void AddVote( NetState ns )
{
if ( ns == null )
return;
IPAddress[] old = m_Voters;
m_Voters = new IPAddress[old.Length + 1];
for ( int i = 0; i < old.Length; ++i )
m_Voters[i] = old[i];
m_Voters[old.Length] = ns.Address;
}
public int ComputeHeight()
{
int height = m_LineBreaks * 18;
if ( height > 30 )
return height;
return 30;
}
public int GetBreaks( string title )
{
if ( title == null )
return 1;
int count = 0;
int index = -1;
do
{
++count;
index = title.IndexOf( "<br>", index + 1 );
} while ( index >= 0 );
return count;
}
public ShardPollOption( GenericReader reader )
{
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Title = reader.ReadString();
m_LineBreaks = GetBreaks( m_Title );
m_Voters = new IPAddress[reader.ReadInt()];
for ( int i = 0; i < m_Voters.Length; ++i )
m_Voters[i] = Utility.Intern( reader.ReadIPAddress() );
break;
}
}
}
public void Serialize( GenericWriter writer )
{
writer.Write( (int) 0 ); // version
writer.Write( m_Title );
writer.Write( m_Voters.Length );
for ( int i = 0; i < m_Voters.Length; ++i )
writer.Write( m_Voters[i] );
}
}
public class ShardPollGump : Gump
{
private Mobile m_From;
private ShardPoller m_Poller;
private bool m_Editing;
private Queue<ShardPoller> m_Polls;
public bool Editing{ get{ return m_Editing; } }
public void QueuePoll( ShardPoller poller )
{
if ( m_Polls == null )
m_Polls = new Queue<ShardPoller>( 4 );
m_Polls.Enqueue( poller );
}
public string Center( string text )
{
return String.Format( "<CENTER>{0}</CENTER>", text );
}
public string Color( string text, int color )
{
return String.Format( "<BASEFONT COLOR=#{0:X6}>{1}</BASEFONT>", color, text );
}
private const int LabelColor32 = 0xFFFFFF;
public ShardPollGump( Mobile from, ShardPoller poller, bool editing, Queue<ShardPoller> polls ) : base( 50, 50 )
{
m_From = from;
m_Poller = poller;
m_Editing = editing;
m_Polls = polls;
Closable = false;
AddPage( 0 );
int totalVotes = 0;
int totalOptionHeight = 0;
for ( int i = 0; i < poller.Options.Length; ++i )
{
totalVotes += poller.Options[i].Votes;
totalOptionHeight += poller.Options[i].ComputeHeight() + 5;
}
bool isViewingResults = editing && poller.Active;
bool isCompleted = totalVotes > 0 && !poller.Active;
if ( editing && !isViewingResults )
totalOptionHeight += 35;
int height = 115 + totalOptionHeight;
AddBackground( 1, 1, 398, height - 2, 3600 );
AddAlphaRegion( 16, 15, 369, height - 31 );
AddItem( 308, 30, 0x1E5E );
string title;
if ( editing )
title = ( isCompleted ? "Poll Completed" : "Poll Editor" );
else
title = "Shard Poll";
AddHtml( 22, 22, 294, 20, Color( Center( title ), LabelColor32 ), false, false );
if ( editing )
{
AddHtml( 22, 22, 294, 20, Color( String.Format( "{0} total", totalVotes ), LabelColor32 ), false, false );
AddButton( 287, 23, 0x2622, 0x2623, 2, GumpButtonType.Reply, 0 );
}
AddHtml( 22, 50, 294, 40, Color( poller.Title, 0x99CC66 ), false, false );
AddImageTiled( 32, 88, 264, 1, 9107 );
AddImageTiled( 42, 90, 264, 1, 9157 );
int y = 100;
for ( int i = 0; i < poller.Options.Length; ++i )
{
ShardPollOption option = poller.Options[i];
string text = option.Title;
if ( editing && totalVotes > 0 )
{
double perc = option.Votes / (double)totalVotes;
text = String.Format( "[{1}: {2}%] {0}", text, option.Votes, (int)(perc*100) );
}
int optHeight = option.ComputeHeight();
y += optHeight/2;
if ( isViewingResults )
AddImage( 24, y - 15, 0x25FE );
else
AddRadio( 24, y - 15, 0x25F9, 0x25FC, false, 1 + i );
AddHtml( 60, y - (9 * option.LineBreaks), 250, 18 * option.LineBreaks, Color( text, LabelColor32 ), false, false );
y += optHeight/2;
y += 5;
}
if ( editing && !isViewingResults )
{
AddRadio( 24, y + 15 - 15, 0x25F9, 0x25FC, false, 1 + poller.Options.Length );
AddHtml( 60, y + 15 - 9, 250, 18, Color( "Create new option.", 0x99CC66 ), false, false );
}
AddButton( 314, height - 73, 247, 248, 1, GumpButtonType.Reply, 0 );
AddButton( 314, height - 47, 242, 241, 0, GumpButtonType.Reply, 0 );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( m_Polls != null && m_Polls.Count > 0 )
{
ShardPoller poller = m_Polls.Dequeue();
if ( poller != null )
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( poller.SendQueuedPoll_Callback ), new object[]{ m_From, m_Polls } );
}
if ( info.ButtonID == 1 )
{
int[] switches = info.Switches;
if ( switches.Length == 0 )
return;
int switched = switches[0] - 1;
ShardPollOption opt = null;
if ( switched >= 0 && switched < m_Poller.Options.Length )
opt = m_Poller.Options[switched];
if ( opt == null && !m_Editing )
return;
if ( m_Editing )
{
if ( !m_Poller.Active )
{
m_From.SendMessage( "Enter a title for the option. Escape to cancel.{0}", opt == null ? "" : " Use \"DEL\" to delete." );
m_From.Prompt = new ShardPollPrompt( m_Poller, opt );
}
else
{
m_From.SendMessage( "You may not edit an active poll. Deactivate it first." );
m_From.SendGump( new ShardPollGump( m_From, m_Poller, m_Editing, m_Polls ) );
}
}
else
{
if ( !m_Poller.Active )
m_From.SendMessage( "The poll has been deactivated." );
else if ( m_Poller.HasAlreadyVoted( sender ) )
m_From.SendMessage( "You have already voted on this poll." );
else
m_Poller.AddVote( sender, opt );
}
}
else if ( info.ButtonID == 2 && m_Editing )
{
m_From.SendGump( new ShardPollGump( m_From, m_Poller, m_Editing, m_Polls ) );
m_From.SendGump( new PropertiesGump( m_From, m_Poller ) );
}
}
}
public class ShardPollPrompt : Prompt
{
private ShardPoller m_Poller;
private ShardPollOption m_Option;
public ShardPollPrompt( ShardPoller poller, ShardPollOption opt )
{
m_Poller = poller;
m_Option = opt;
}
public override void OnCancel( Mobile from )
{
from.SendGump( new ShardPollGump( from, m_Poller, true, null ) );
}
private static Regex m_UrlRegex = new Regex( @"\[url(?:=(.*?))?\](.*?)\[/url\]", RegexOptions.IgnoreCase | RegexOptions.Compiled );
private static string UrlRegex_Match( Match m )
{
if ( m.Groups[1].Success )
{
if ( m.Groups[2].Success )
return String.Format( "<a href=\"{0}\">{1}</a>", m.Groups[1].Value, m.Groups[2].Value );
}
else if ( m.Groups[2].Success )
{
return String.Format( "<a href=\"{0}\">{0}</a>", m.Groups[2].Value );
}
return m.Value;
}
public static string UrlToHref( string text )
{
if ( text == null )
return null;
return m_UrlRegex.Replace( text, new MatchEvaluator( UrlRegex_Match ) );
}
public override void OnResponse( Mobile from, string text )
{
if ( m_Poller.Active )
{
from.SendMessage( "You may not edit an active poll. Deactivate it first." );
}
else if ( text == "DEL" )
{
if ( m_Option != null )
m_Poller.RemoveOption( m_Option );
}
else
{
text = UrlToHref( text );
if ( m_Option == null )
m_Poller.AddOption( new ShardPollOption( text ) );
else
m_Option.Title = text;
}
from.SendGump( new ShardPollGump( from, m_Poller, true, null ) );
}
}
}

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using System;
using System.IO;
namespace Server
{
public class ShrinkTable
{
public const int DefaultItemID = 0x1870; // Yellow virtue stone
private static int[] m_Table;
public static int Lookup( Mobile m )
{
return Lookup( m.Body.BodyID, DefaultItemID );
}
public static int Lookup( int body )
{
return Lookup( body, DefaultItemID );
}
public static int Lookup( Mobile m, int defaultValue )
{
return Lookup( m.Body.BodyID, defaultValue );
}
public static int Lookup( int body, int defaultValue )
{
if ( m_Table == null )
Load();
int val = 0;
if ( body >= 0 && body < m_Table.Length )
val = m_Table[body];
if ( val == 0 )
val = defaultValue;
return val;
}
private static void Load()
{
string path = Path.Combine( Core.BaseDirectory, "Data/Config/shrink.cfg" );
if ( !File.Exists( path ) )
{
m_Table = new int[0];
return;
}
m_Table = new int[1000];
using ( StreamReader ip = new StreamReader( path ) )
{
string line;
while ( (line = ip.ReadLine()) != null )
{
line = line.Trim();
if ( line.Length == 0 || line.StartsWith( "#" ) )
continue;
try
{
string[] split = line.Split( '\t' );
if ( split.Length >= 2 )
{
int body = Utility.ToInt32( split[0] );
int item = Utility.ToInt32( split[1] );
if ( body >= 0 && body < m_Table.Length )
m_Table[body] = item;
}
}
catch
{
}
}
}
}
}
}

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using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using Server;
using Server.Misc;
using Server.Network;
namespace Server
{
public class SocketOptions
{
private const bool NagleEnabled = false; // Should the Nagle algorithm be enabled? This may reduce performance
private const int CoalesceBufferSize = 512; // MSS that the core will use when buffering packets
private static IPEndPoint[] m_ListenerEndPoints = new IPEndPoint[] {
new IPEndPoint( IPAddress.Any, 2593 ), // Default: Listen on port 2593 on all IP addresses
// Examples:
// new IPEndPoint( IPAddress.Any, 80 ), // Listen on port 80 on all IP addresses
// new IPEndPoint( IPAddress.Parse( "1.2.3.4" ), 2593 ), // Listen on port 2593 on IP address 1.2.3.4
};
public static void Initialize()
{
SendQueue.CoalesceBufferSize = CoalesceBufferSize;
EventSink.SocketConnect += new SocketConnectEventHandler( EventSink_SocketConnect );
Listener.EndPoints = m_ListenerEndPoints;
}
private static void EventSink_SocketConnect( SocketConnectEventArgs e )
{
if ( !e.AllowConnection )
return;
if ( !NagleEnabled )
e.Socket.SetSocketOption( SocketOptionLevel.Tcp, SocketOptionName.NoDelay, 1 ); // RunUO uses its own algorithm
}
}
}

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Scripts/Misc/Tasks.cs Normal file
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using Server.Accounting;
using Server.Commands.Generic;
using Server.Commands;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
using Server.Network;
using Server.Regions;
using Server.Spells;
using Server.Targeting;
using Server;
using System.Collections.Generic;
using System.Collections;
using System.IO;
using System.Text;
using System;
namespace Server.Items
{
public class TaskManager : Item
{
[Constructable]
public TaskManager () : base( 0x0EDE )
{
Movable = false;
Name = "Task Manager";
Visible = false;
TaskTimer thisTimer = new TaskTimer( this );
thisTimer.Start();
}
public TaskManager(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
FirstTimer thisTimer = new FirstTimer( this );
thisTimer.Start();
}
public class TaskTimer : Timer
{
private Item i_item;
public TaskTimer( Item task ) : base( TimeSpan.FromMinutes( 60.0 ) )
{
Priority = TimerPriority.OneMinute;
i_item = task;
}
protected override void OnTick()
{
TaskTimer thisTimer = new TaskTimer( i_item );
thisTimer.Start();
RunThis( i_item );
}
}
public class FirstTimer : Timer
{
private Item i_item;
public FirstTimer( Item task ) : base( TimeSpan.FromSeconds( 10.0 ) )
{
Priority = TimerPriority.OneSecond;
i_item = task;
}
protected override void OnTick()
{
TaskTimer thisTimer = new TaskTimer( i_item );
thisTimer.Start();
RunThis( i_item );
}
}
public static void RunThis( Item item )
{
TaskTimer thisTimer = new TaskTimer( item );
thisTimer.Start();
// ************************************************************************************
ArrayList citizens = new ArrayList();
foreach ( Mobile citizen in World.Mobiles.Values )
if ( citizen is Citizen )
{
if ( citizen != null )
{
citizens.Add( citizen );
}
}
for ( int i = 0; i < citizens.Count; ++i )
{
Mobile person = ( Mobile )citizens[ i ];
person.Delete();
}
// ************************************************************************************
ArrayList camps = new ArrayList();
foreach ( Item camp in World.Items.Values )
if ( camp is CampAAddon || camp is CampBAddon || camp is CampCAddon || camp is CampDAddon )
{
if ( camp != null )
{
camps.Add( camp );
}
}
for ( int i = 0; i < camps.Count; ++i )
{
Item fire = ( Item )camps[ i ];
fire.Delete();
}
// ************************************************************************************
ArrayList traps = new ArrayList();
foreach ( Item trap in World.Items.Values )
{
if ( trap is BaseTrap )
{
traps.Add( trap );
}
}
for ( int i = 0; i < traps.Count; ++i )
{
BaseTrap trapped = ( BaseTrap )traps[ i ];
}
// ************************************************************************************
}
}
}

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using System;
namespace Server
{
public class TextDefinition
{
private int m_Number;
private string m_String;
public int Number{ get{ return m_Number; } }
public string String{ get{ return m_String; } }
public TextDefinition( int number ) : this( number, null )
{
}
public TextDefinition( string text ) : this( 0, text )
{
}
public TextDefinition( int number, string text )
{
m_Number = number;
m_String = text;
}
public TextDefinition( GenericReader reader )
{
int type = reader.ReadEncodedInt();
switch ( type )
{
case 1: m_Number = reader.ReadEncodedInt(); m_String = null; break;
case 2: m_Number = 0; m_String = reader.ReadString(); break;
default: m_Number = 0; m_String = null; break;
}
}
public override string ToString()
{
if ( m_Number > 0 )
return "#" + m_Number.ToString();
else if ( m_String != null )
return m_String;
return "(empty)";
}
public virtual void Serialize( GenericWriter writer )
{
if ( m_Number > 0 )
{
writer.WriteEncodedInt( 1 );
writer.WriteEncodedInt( m_Number );
}
else if ( m_String != null )
{
writer.WriteEncodedInt( 2 );
writer.Write( m_String );
}
else
writer.WriteEncodedInt( 0 );
}
public static void AddTo( ObjectPropertyList list, TextDefinition def )
{
if ( def != null && def.m_Number > 0 )
list.Add( def.m_Number );
else if ( def != null && def.m_String != null )
list.Add( def.m_String );
}
public static implicit operator TextDefinition ( int v )
{
return new TextDefinition( v );
}
public static implicit operator TextDefinition ( string s )
{
return new TextDefinition( s );
}
public static implicit operator int ( TextDefinition m )
{
if ( m == null )
return 0;
return m.m_Number;
}
public static implicit operator string ( TextDefinition m )
{
if ( m == null )
return null;
return m.m_String;
}
public static void AddHtmlText( Server.Gumps.Gump g, int x, int y, int width, int height, TextDefinition text, bool back, bool scroll, int numberColor, int stringColor )
{
if( text != null && text.Number > 0 )
if( numberColor >= 0 )
g.AddHtmlLocalized( x, y, width, height, text.Number, numberColor, back, scroll );
else
g.AddHtmlLocalized( x, y, width, height, text.Number, back, scroll );
else if( text != null && text.String != null )
if( stringColor >= 0 )
g.AddHtml( x, y, width, height, String.Format( "<BASEFONT COLOR=#{0:X6}>{1}</BASEFONT>", stringColor, text.String ), back, scroll );
else
g.AddHtml( x, y, width, height, text.String, back, scroll );
}
public static void AddHtmlText( Server.Gumps.Gump g, int x, int y, int width, int height, TextDefinition text, bool back, bool scroll )
{
AddHtmlText( g, x, y, width, height, text, back, scroll, -1, -1 );
}
public static void SendMessageTo( Mobile m, TextDefinition def )
{
if( def.Number > 0 )
m.SendLocalizedMessage( def.Number );
else if( def.String != null )
m.SendMessage( def.String );
}
}
}

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using System;
using System.Text;
using Server;
using Server.Mobiles;
namespace Server.Misc
{
public class Titles
{
public const int MinFame = 0;
public const int MaxFame = 15000;
public static void AwardFame( Mobile m, int offset, bool message )
{
if ( offset > 0 )
{
if ( m.Fame >= MaxFame )
return;
offset -= m.Fame / 100;
if ( offset < 0 )
offset = 0;
}
else if ( offset < 0 )
{
if ( m.Fame <= MinFame )
return;
offset -= m.Fame / 100;
if ( offset > 0 )
offset = 0;
}
if ( (m.Fame + offset) > MaxFame )
offset = MaxFame - m.Fame;
else if ( (m.Fame + offset) < MinFame )
offset = MinFame - m.Fame;
m.Fame += offset;
if ( message )
{
if ( offset > 40 )
m.SendLocalizedMessage( 1019054 ); // You have gained a lot of fame.
else if ( offset > 20 )
m.SendLocalizedMessage( 1019053 ); // You have gained a good amount of fame.
else if ( offset > 10 )
m.SendLocalizedMessage( 1019052 ); // You have gained some fame.
else if ( offset > 0 )
m.SendLocalizedMessage( 1019051 ); // You have gained a little fame.
else if ( offset < -40 )
m.SendLocalizedMessage( 1019058 ); // You have lost a lot of fame.
else if ( offset < -20 )
m.SendLocalizedMessage( 1019057 ); // You have lost a good amount of fame.
else if ( offset < -10 )
m.SendLocalizedMessage( 1019056 ); // You have lost some fame.
else if ( offset < 0 )
m.SendLocalizedMessage( 1019055 ); // You have lost a little fame.
}
}
public const int MinKarma = -15000;
public const int MaxKarma = 15000;
public static void AwardKarma( Mobile m, int offset, bool message )
{
if ( offset > 0 )
{
if ( m is PlayerMobile && ((PlayerMobile)m).KarmaLocked )
return;
if ( m.Karma >= MaxKarma )
return;
offset -= m.Karma / 100;
if ( offset < 0 )
offset = 0;
}
else if ( offset < 0 )
{
if ( m.Karma <= MinKarma )
return;
offset -= m.Karma / 100;
if ( offset > 0 )
offset = 0;
}
if ( (m.Karma + offset) > MaxKarma )
offset = MaxKarma - m.Karma;
else if ( (m.Karma + offset) < MinKarma )
offset = MinKarma - m.Karma;
bool wasPositiveKarma = ( m.Karma >= 0 );
m.Karma += offset;
if ( message )
{
if ( offset > 40 )
m.SendLocalizedMessage( 1019062 ); // You have gained a lot of karma.
else if ( offset > 20 )
m.SendLocalizedMessage( 1019061 ); // You have gained a good amount of karma.
else if ( offset > 10 )
m.SendLocalizedMessage( 1019060 ); // You have gained some karma.
else if ( offset > 0 )
m.SendLocalizedMessage( 1019059 ); // You have gained a little karma.
else if ( offset < -40 )
m.SendLocalizedMessage( 1019066 ); // You have lost a lot of karma.
else if ( offset < -20 )
m.SendLocalizedMessage( 1019065 ); // You have lost a good amount of karma.
else if ( offset < -10 )
m.SendLocalizedMessage( 1019064 ); // You have lost some karma.
else if ( offset < 0 )
m.SendLocalizedMessage( 1019063 ); // You have lost a little karma.
}
if ( wasPositiveKarma && m.Karma < 0 && m is PlayerMobile && !((PlayerMobile)m).KarmaLocked )
{
((PlayerMobile)m).KarmaLocked = true;
m.SendLocalizedMessage( 1042511, "", 0x22 ); // Karma is locked. A mantra spoken at a shrine will unlock it again.
}
}
public static string ComputeTitle( Mobile beholder, Mobile beheld )
{
StringBuilder title = new StringBuilder();
int fame = beheld.Fame;
int karma = beheld.Karma;
bool showSkillTitle = beheld.ShowFameTitle && ( (beholder == beheld) || (fame >= 5000) );
if ( beheld.Kills >= 5 )
{
title.AppendFormat( beheld.Fame >= 10000 ? "The Murderer {1} {0}" : "The Murderer {0}", beheld.Name, beheld.Female ? "Lady" : "Lord" );
}
else if ( beheld.ShowFameTitle || (beholder == beheld) )
{
for ( int i = 0; i < m_FameEntries.Length; ++i )
{
FameEntry fe = m_FameEntries[i];
if ( fame <= fe.m_Fame || i == (m_FameEntries.Length - 1) )
{
KarmaEntry[] karmaEntries = fe.m_Karma;
for ( int j = 0; j < karmaEntries.Length; ++j )
{
KarmaEntry ke = karmaEntries[j];
if ( karma <= ke.m_Karma || j == (karmaEntries.Length - 1) )
{
title.AppendFormat( ke.m_Title, beheld.Name, beheld.Female ? "Lady" : "Lord" );
break;
}
}
break;
}
}
}
else
{
title.Append( beheld.Name );
}
string customTitle = beheld.Title;
if ( customTitle != null && (customTitle = customTitle.Trim()).Length > 0 )
{
title.AppendFormat( " {0}", customTitle );
}
else if ( showSkillTitle && beheld.Player )
{
string skillTitle = GetSkillTitle( beheld );
if ( skillTitle != null ) {
title.Append( ", " ).Append( skillTitle );
}
}
return title.ToString();
}
public static string GetSkillTitle( Mobile mob ) {
Skill highest = GetHighestSkill( mob );// beheld.Skills.Highest;
if ( highest != null && highest.BaseFixedPoint >= 300 )
{
string skillLevel = GetSkillLevel( highest );
string skillTitle = highest.Info.Title;
if ( mob.Female && skillTitle.EndsWith( "man" ) )
skillTitle = skillTitle.Substring( 0, skillTitle.Length - 3 ) + "woman";
return String.Concat( skillLevel, " ", skillTitle );
}
return null;
}
private static Skill GetHighestSkill( Mobile m )
{
Skills skills = m.Skills;
return skills.Highest;
}
private static string[,] m_Levels = new string[,]
{
{ "Neophyte", "Neophyte", "Neophyte" },
{ "Novice", "Novice", "Novice" },
{ "Apprentice", "Apprentice", "Apprentice" },
{ "Journeyman", "Journeyman", "Journeyman" },
{ "Expert", "Expert", "Expert" },
{ "Adept", "Adept", "Adept" },
{ "Master", "Master", "Master" },
{ "Grandmaster", "Grandmaster", "Grandmaster" },
{ "Elder", "Tatsujin", "Shinobi" },
{ "Legendary", "Kengo", "Ka-ge" }
};
private static string GetSkillLevel( Skill skill )
{
return m_Levels[GetTableIndex( skill ), GetTableType( skill )];
}
private static int GetTableType( Skill skill )
{
return 0;
}
private static int GetTableIndex( Skill skill )
{
int fp = Math.Min( skill.BaseFixedPoint, 1200 );
return (fp - 300) / 100;
}
private static FameEntry[] m_FameEntries = new FameEntry[]
{
new FameEntry( 1249, new KarmaEntry[]
{
new KarmaEntry( -10000, "The Outcast {0}" ),
new KarmaEntry( -5000, "The Despicable {0}" ),
new KarmaEntry( -2500, "The Scoundrel {0}" ),
new KarmaEntry( -1250, "The Unsavory {0}" ),
new KarmaEntry( -625, "The Rude {0}" ),
new KarmaEntry( 624, "{0}" ),
new KarmaEntry( 1249, "The Fair {0}" ),
new KarmaEntry( 2499, "The Kind {0}" ),
new KarmaEntry( 4999, "The Good {0}" ),
new KarmaEntry( 9999, "The Honest {0}" ),
new KarmaEntry( 10000, "The Trustworthy {0}" )
} ),
new FameEntry( 2499, new KarmaEntry[]
{
new KarmaEntry( -10000, "The Wretched {0}" ),
new KarmaEntry( -5000, "The Dastardly {0}" ),
new KarmaEntry( -2500, "The Malicious {0}" ),
new KarmaEntry( -1250, "The Dishonorable {0}" ),
new KarmaEntry( -625, "The Disreputable {0}" ),
new KarmaEntry( 624, "The Notable {0}" ),
new KarmaEntry( 1249, "The Upstanding {0}" ),
new KarmaEntry( 2499, "The Respectable {0}" ),
new KarmaEntry( 4999, "The Honorable {0}" ),
new KarmaEntry( 9999, "The Commendable {0}" ),
new KarmaEntry( 10000, "The Estimable {0}" )
} ),
new FameEntry( 4999, new KarmaEntry[]
{
new KarmaEntry( -10000, "The Nefarious {0}" ),
new KarmaEntry( -5000, "The Wicked {0}" ),
new KarmaEntry( -2500, "The Vile {0}" ),
new KarmaEntry( -1250, "The Ignoble {0}" ),
new KarmaEntry( -625, "The Notorious {0}" ),
new KarmaEntry( 624, "The Prominent {0}" ),
new KarmaEntry( 1249, "The Reputable {0}" ),
new KarmaEntry( 2499, "The Proper {0}" ),
new KarmaEntry( 4999, "The Admirable {0}" ),
new KarmaEntry( 9999, "The Famed {0}" ),
new KarmaEntry( 10000, "The Great {0}" )
} ),
new FameEntry( 9999, new KarmaEntry[]
{
new KarmaEntry( -10000, "The Dread {0}" ),
new KarmaEntry( -5000, "The Evil {0}" ),
new KarmaEntry( -2500, "The Villainous {0}" ),
new KarmaEntry( -1250, "The Sinister {0}" ),
new KarmaEntry( -625, "The Infamous {0}" ),
new KarmaEntry( 624, "The Renowned {0}" ),
new KarmaEntry( 1249, "The Distinguished {0}" ),
new KarmaEntry( 2499, "The Eminent {0}" ),
new KarmaEntry( 4999, "The Noble {0}" ),
new KarmaEntry( 9999, "The Illustrious {0}" ),
new KarmaEntry( 10000, "The Glorious {0}" )
} ),
new FameEntry( 10000, new KarmaEntry[]
{
new KarmaEntry( -10000, "The Dread {1} {0}" ),
new KarmaEntry( -5000, "The Evil {1} {0}" ),
new KarmaEntry( -2500, "The Dark {1} {0}" ),
new KarmaEntry( -1250, "The Sinister {1} {0}" ),
new KarmaEntry( -625, "The Dishonored {1} {0}" ),
new KarmaEntry( 624, "{1} {0}" ),
new KarmaEntry( 1249, "The Distinguished {1} {0}" ),
new KarmaEntry( 2499, "The Eminent {1} {0}" ),
new KarmaEntry( 4999, "The Noble {1} {0}" ),
new KarmaEntry( 9999, "The Illustrious {1} {0}" ),
new KarmaEntry( 10000, "The Glorious {1} {0}" )
} )
};
}
public class FameEntry
{
public int m_Fame;
public KarmaEntry[] m_Karma;
public FameEntry( int fame, KarmaEntry[] karma )
{
m_Fame = fame;
m_Karma = karma;
}
}
public class KarmaEntry
{
public int m_Karma;
public string m_Title;
public KarmaEntry( int karma, string title )
{
m_Karma = karma;
m_Title = title;
}
}
}

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using System;
using System.IO;
using System.Collections;
using Server;
using Server.Regions;
namespace Server
{
public class TreasureRegion : BaseRegion
{
private const int Range = 5; // No house may be placed within 5 tiles of the treasure
public TreasureRegion( int x, int y, Map map ): base( null, map, Region.DefaultPriority, new Rectangle2D( x - Range, y - Range, 1 + (Range * 2), 1 + (Range * 2) ) )
{
GoLocation = new Point3D( x, y, map.GetAverageZ( x, y ) );
Register();
}
public static void Initialize()
{
string filePath = Path.Combine( Core.BaseDirectory, "Data/Config/treasure.cfg" );
int i = 0, x = 0, y = 0;
if ( File.Exists( filePath ) )
{
using ( StreamReader ip = new StreamReader( filePath ) )
{
string line;
while ( (line = ip.ReadLine()) != null )
{
i++;
try
{
string[] split = line.Split( ' ' );
x = Convert.ToInt32( split[0] );
y = Convert.ToInt32( split[1] );
try
{
new TreasureRegion( x, y, Map.Britannia );
}
catch ( Exception e )
{
Console.WriteLine( "{0} {1} {2} {3}", i, x, y, e );
}
}
catch
{
Console.WriteLine( "Warning: Error in Line '{0}' of Data/Config/treasure.cfg", line );
}
}
}
}
}
public override bool AllowHousing( Mobile from, Point3D p )
{
return false;
}
public override void OnEnter( Mobile m )
{
if ( m.AccessLevel > AccessLevel.Player )
m.SendMessage( "You have entered a protected treasure map area." );
}
public override void OnExit( Mobile m )
{
if ( m.AccessLevel > AccessLevel.Player )
m.SendMessage( "You have left a protected treasure map area." );
}
}
}

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Scripts/Misc/Ultima.cs Normal file
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using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
using Server.Network;
using Server.Spells;
namespace Server
{
public class CurrentExpansion
{
private static readonly Expansion Expansion = Expansion.AOS;
public static void Configure()
{
Core.Expansion = Expansion;
bool Enabled = Core.AOS;
ObjectPropertyList.Enabled = Enabled;
Mobile.VisibleDamageType = Enabled ? VisibleDamageType.Related : VisibleDamageType.None;
Mobile.GuildClickMessage = !Enabled;
Mobile.AsciiClickMessage = !Enabled;
if ( Enabled )
{
if ( ObjectPropertyList.Enabled )
PacketHandlers.SingleClickProps = true; // single click for everything is overriden to check object property list
}
}
}
public class Ultima
{
public static int Damage( Mobile m, int damage )
{
return Damage( m, null, damage );
}
public static int Damage( Mobile m, Mobile from, int damage )
{
if( m == null || m.Deleted || !m.Alive || damage <= 0 )
return 0;
m.Damage( damage, from );
return damage;
}
public static int Scale( int input, int percent )
{
return (input * percent) / 100;
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Network;
namespace Server.Misc
{
public class Weather
{
private static Map[] m_Facets;
private static Dictionary<Map, List<Weather>> m_WeatherByFacet = new Dictionary<Map, List<Weather>>();
public static void Initialize()
{
m_Facets = new Map[]{ Map.Britannia };
/* Static weather:
*
* Format:
* AddWeather( temperature, chanceOfPercipitation, chanceOfExtremeTemperature, <area ...> );
*/
// artic areas
AddWeather( -15, 100, 5, new Rectangle2D( 2564, 334, 543, 358 ), new Rectangle2D( 5049, 2747, 1750, 975 ) );
/* Dynamic weather:
*
* Format:
* AddDynamicWeather( temperature, chanceOfPercipitation, chanceOfExtremeTemperature, moveSpeed, width, height, bounds );
*/
for ( int i = 0; i < 15; ++i )
AddDynamicWeather( +15, 100, 5, 8, 400, 400, new Rectangle2D( 0, 0, 7168, 4096 ) );
}
public static List<Weather> GetWeatherList( Map facet )
{
if ( facet == null )
return null;
List<Weather> list = null;
m_WeatherByFacet.TryGetValue( facet, out list );
if ( list == null )
m_WeatherByFacet[facet] = list = new List<Weather>();
return list;
}
public static void AddDynamicWeather( int temperature, int chanceOfPercipitation, int chanceOfExtremeTemperature, int moveSpeed, int width, int height, Rectangle2D bounds )
{
for ( int i = 0; i < m_Facets.Length; ++i )
{
Rectangle2D area = new Rectangle2D();
bool isValid = false;
for ( int j = 0; j < 10; ++j )
{
area = new Rectangle2D( bounds.X + Utility.Random( bounds.Width - width ), bounds.Y + Utility.Random( bounds.Height - height ), width, height );
if ( !CheckWeatherConflict( m_Facets[i], null, area ) )
isValid = true;
if ( isValid )
break;
}
if ( !isValid )
continue;
Weather w = new Weather( m_Facets[i], new Rectangle2D[]{ area }, temperature, chanceOfPercipitation, chanceOfExtremeTemperature, TimeSpan.FromSeconds( 30.0 ) );
w.m_Bounds = bounds;
w.m_MoveSpeed = moveSpeed;
}
}
public static void AddWeather( int temperature, int chanceOfPercipitation, int chanceOfExtremeTemperature, params Rectangle2D[] area )
{
for ( int i = 0; i < m_Facets.Length; ++i )
new Weather( m_Facets[i], area, temperature, chanceOfPercipitation, chanceOfExtremeTemperature, TimeSpan.FromSeconds( 30.0 ) );
}
public static bool CheckWeatherConflict( Map facet, Weather exclude, Rectangle2D area )
{
List<Weather> list = GetWeatherList( facet );
if ( list == null )
return false;
for ( int i = 0; i < list.Count; ++i )
{
Weather w = list[i];
if ( w != exclude && w.IntersectsWith( area ) )
return true;
}
return false;
}
private Map m_Facet;
private Rectangle2D[] m_Area;
private int m_Temperature;
private int m_ChanceOfPercipitation;
private int m_ChanceOfExtremeTemperature;
public Map Facet{ get{ return m_Facet; } }
public Rectangle2D[] Area{ get{ return m_Area; } set{ m_Area = value; } }
public int Temperature{ get{ return m_Temperature; } set{ m_Temperature = value; } }
public int ChanceOfPercipitation{ get{ return m_ChanceOfPercipitation; } set{ m_ChanceOfPercipitation = value; } }
public int ChanceOfExtremeTemperature{ get{ return m_ChanceOfExtremeTemperature; } set{ m_ChanceOfExtremeTemperature = value; } }
// For dynamic weather:
private Rectangle2D m_Bounds;
private int m_MoveSpeed;
private int m_MoveAngleX, m_MoveAngleY;
public Rectangle2D Bounds{ get{ return m_Bounds; } set{ m_Bounds = value; } }
public int MoveSpeed{ get{ return m_MoveSpeed; } set{ m_MoveSpeed = value; } }
public int MoveAngleX{ get{ return m_MoveAngleX; } set{ m_MoveAngleX = value; } }
public int MoveAngleY{ get{ return m_MoveAngleY; } set{ m_MoveAngleY = value; } }
public static bool CheckIntersection( Rectangle2D r1, Rectangle2D r2 )
{
if ( r1.X >= (r2.X + r2.Width) )
return false;
if ( r2.X >= (r1.X + r1.Width) )
return false;
if ( r1.Y >= (r2.Y + r2.Height) )
return false;
if ( r2.Y >= (r1.Y + r1.Height) )
return false;
return true;
}
public static bool CheckContains( Rectangle2D big, Rectangle2D small )
{
if ( small.X < big.X )
return false;
if ( small.Y < big.Y )
return false;
if ( (small.X + small.Width) > (big.X + big.Width) )
return false;
if ( (small.Y + small.Height) > (big.Y + big.Height) )
return false;
return true;
}
public virtual bool IntersectsWith( Rectangle2D area )
{
for ( int i = 0; i < m_Area.Length; ++i )
{
if ( CheckIntersection( area, m_Area[i] ) )
return true;
}
return false;
}
public Weather( Map facet, Rectangle2D[] area, int temperature, int chanceOfPercipitation, int chanceOfExtremeTemperature, TimeSpan interval )
{
m_Facet = facet;
m_Area = area;
m_Temperature = temperature;
m_ChanceOfPercipitation = chanceOfPercipitation;
m_ChanceOfExtremeTemperature = chanceOfExtremeTemperature;
List<Weather> list = GetWeatherList( facet );
if ( list != null )
list.Add( this );
Timer.DelayCall( TimeSpan.FromSeconds( (0.2+(Utility.RandomDouble()*0.8)) * interval.TotalSeconds ), interval, new TimerCallback( OnTick ) );
}
public virtual void Reposition()
{
if ( m_Area.Length == 0 )
return;
int width = m_Area[0].Width;
int height = m_Area[0].Height;
Rectangle2D area = new Rectangle2D();
bool isValid = false;
for ( int j = 0; j < 10; ++j )
{
area = new Rectangle2D( m_Bounds.X + Utility.Random( m_Bounds.Width - width ), m_Bounds.Y + Utility.Random( m_Bounds.Height - height ), width, height );
if ( !CheckWeatherConflict( m_Facet, this, area ) )
isValid = true;
if ( isValid )
break;
}
if ( !isValid )
return;
m_Area[0] = area;
}
public virtual void RecalculateMovementAngle()
{
double angle = Utility.RandomDouble() * Math.PI * 2.0;
double cos = Math.Cos( angle );
double sin = Math.Sin( angle );
m_MoveAngleX = (int)(100 * cos);
m_MoveAngleY = (int)(100 * sin);
}
public virtual void MoveForward()
{
if ( m_Area.Length == 0 )
return;
for ( int i = 0; i < 5; ++i ) // try 5 times to find a valid spot
{
int xOffset = (m_MoveSpeed * m_MoveAngleX) / 100;
int yOffset = (m_MoveSpeed * m_MoveAngleY) / 100;
Rectangle2D oldArea = m_Area[0];
Rectangle2D newArea = new Rectangle2D( oldArea.X + xOffset, oldArea.Y + yOffset, oldArea.Width, oldArea.Height );
if ( !CheckWeatherConflict( m_Facet, this, newArea ) && CheckContains( m_Bounds, newArea ) )
{
m_Area[0] = newArea;
break;
}
RecalculateMovementAngle();
}
}
private int m_Stage;
private bool m_Active;
private bool m_ExtremeTemperature;
public virtual void OnTick()
{
if ( m_Stage == 0 )
{
m_Active = ( m_ChanceOfPercipitation > Utility.Random( 100 ) );
m_ExtremeTemperature = ( m_ChanceOfExtremeTemperature > Utility.Random( 100 ) );
if ( m_MoveSpeed > 0 )
{
Reposition();
RecalculateMovementAngle();
}
}
if ( m_Active )
{
if ( m_Stage > 0 && m_MoveSpeed > 0 )
MoveForward();
int type, density, temperature;
temperature = m_Temperature;
if ( m_ExtremeTemperature )
temperature *= -1;
if ( m_Stage < 15 )
{
density = m_Stage * 5;
}
else
{
density = 150 - (m_Stage * 5);
if ( density < 10 )
density = 10;
else if ( density > 70 )
density = 70;
}
if ( density == 0 )
type = 0xFE;
else if ( temperature > 0 )
type = 0;
else
type = 2;
List<NetState> states = NetState.Instances;
Packet weatherPacket = null;
for ( int i = 0; i < states.Count; ++i )
{
NetState ns = states[i];
Mobile mob = ns.Mobile;
if ( mob == null || mob.Map != m_Facet )
continue;
bool contains = ( m_Area.Length == 0 );
for ( int j = 0; !contains && j < m_Area.Length; ++j )
contains = m_Area[j].Contains( mob.Location );
if ( !contains )
continue;
if ( weatherPacket == null )
weatherPacket = Packet.Acquire( new Server.Network.Weather( type, density, temperature ) );
ns.Send( weatherPacket );
}
Packet.Release( weatherPacket );
}
m_Stage++;
m_Stage %= 30;
}
}
public class WeatherMap : MapItem
{
public override string DefaultName
{
get { return "weather map"; }
}
[Constructable]
public WeatherMap()
{
SetDisplay( 0, 0, 5119, 4095, 400, 400 );
}
public override void OnDoubleClick( Mobile from )
{
Map facet = from.Map;
if ( facet == null )
return;
List<Weather> list = Weather.GetWeatherList( facet );
ClearPins();
for ( int i = 0; i < list.Count; ++i )
{
Weather w = list[i];
for ( int j = 0; j < w.Area.Length; ++j )
AddWorldPin( w.Area[j].X + (w.Area[j].Width/2), w.Area[j].Y + (w.Area[j].Height/2) );
}
base.OnDoubleClick( from );
}
public WeatherMap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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Scripts/Misc/WebStatus.cs Normal file
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using System;
using System.IO;
using System.Text;
using Server;
using Server.Network;
using Server.Guilds;
namespace Server.Misc
{
public class StatusPage : Timer
{
public static bool Enabled = false;
public static void Initialize()
{
if ( Enabled )
new StatusPage().Start();
}
public StatusPage() : base( TimeSpan.FromSeconds( 5.0 ), TimeSpan.FromSeconds( 60.0 ) )
{
Priority = TimerPriority.FiveSeconds;
}
private static string Encode( string input )
{
StringBuilder sb = new StringBuilder( input );
sb.Replace( "&", "&amp;" );
sb.Replace( "<", "&lt;" );
sb.Replace( ">", "&gt;" );
sb.Replace( "\"", "&quot;" );
sb.Replace( "'", "&apos;" );
return sb.ToString();
}
protected override void OnTick()
{
if ( !Directory.Exists( "web" ) )
Directory.CreateDirectory( "web" );
using ( StreamWriter op = new StreamWriter( "web/status.html" ) )
{
op.WriteLine( "<html>" );
op.WriteLine( " <head>" );
op.WriteLine( " <title>RunUO Server Status</title>");
op.WriteLine( " </head>" );
op.WriteLine( " <body bgcolor=\"white\">" );
op.WriteLine( " <h1>RunUO Server Status</h1>" );
op.WriteLine( " Online clients:<br>" );
op.WriteLine( " <table width=\"100%\">" );
op.WriteLine( " <tr>" );
op.WriteLine( " <td bgcolor=\"black\"><font color=\"white\">Name</font></td><td bgcolor=\"black\"><font color=\"white\">Location</font></td><td bgcolor=\"black\"><font color=\"white\">Kills</font></td><td bgcolor=\"black\"><font color=\"white\">Karma / Fame</font></td>" );
op.WriteLine( " </tr>" );
foreach ( NetState state in NetState.Instances )
{
Mobile m = state.Mobile;
if ( m != null )
{
Guild g = m.Guild as Guild;
op.Write( " <tr><td>" );
if ( g != null )
{
op.Write( Encode( m.Name ) );
op.Write( " [" );
string title = m.GuildTitle;
if ( title != null )
title = title.Trim();
else
title = "";
if ( title.Length > 0 )
{
op.Write( Encode( title ) );
op.Write( ", " );
}
op.Write( Encode( g.Abbreviation ) );
op.Write( ']' );
}
else
{
op.Write( Encode( m.Name ) );
}
op.Write( "</td><td>" );
op.Write( m.X );
op.Write( ", " );
op.Write( m.Y );
op.Write( ", " );
op.Write( m.Z );
op.Write( " (" );
op.Write( m.Map );
op.Write( ")</td><td>" );
op.Write( m.Kills );
op.Write( "</td><td>" );
op.Write( m.Karma );
op.Write( " / " );
op.Write( m.Fame );
op.WriteLine( "</td></tr>" );
}
}
op.WriteLine( " <tr>" );
op.WriteLine( " </table>" );
op.WriteLine( " </body>" );
op.WriteLine( "</html>" );
}
}
}
}

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@ -0,0 +1,126 @@
using System;
using Server;
using Server.Mobiles;
namespace Server.Misc
{
public enum DFAlgorithm
{
Standard,
PainSpike
}
public class WeightOverloading
{
public static void Initialize()
{
EventSink.Movement += new MovementEventHandler( EventSink_Movement );
}
private static DFAlgorithm m_DFA;
public static DFAlgorithm DFA
{
get{ return m_DFA; }
set{ m_DFA = value; }
}
public static void FatigueOnDamage( Mobile m, int damage )
{
double fatigue = 0.0;
switch ( m_DFA )
{
case DFAlgorithm.Standard:
{
fatigue = (damage * (100.0 / m.Hits) * ((double)m.Stam / 100)) - 5.0;
break;
}
case DFAlgorithm.PainSpike:
{
fatigue = (damage * ((100.0 / m.Hits) + ((50.0 + m.Stam) / 100) - 1.0)) - 5.0;
break;
}
}
if ( fatigue > 0 )
m.Stam -= (int)fatigue;
}
public const int OverloadAllowance = 4; // We can be four stones overweight without getting fatigued
public static int GetMaxWeight( Mobile m )
{
return m.MaxWeight;
}
public static void EventSink_Movement( MovementEventArgs e )
{
Mobile from = e.Mobile;
if ( !from.Alive || from.AccessLevel > AccessLevel.Player )
return;
if ( !from.Player )
{
// Else it won't work on monsters.
return;
}
int maxWeight = GetMaxWeight( from ) + OverloadAllowance;
int overWeight = (Mobile.BodyWeight + from.TotalWeight) - maxWeight;
if ( overWeight > 0 )
{
from.Stam -= GetStamLoss( from, overWeight, (e.Direction & Direction.Running) != 0 );
if ( from.Stam == 0 )
{
from.SendLocalizedMessage( 500109 ); // You are too fatigued to move, because you are carrying too much weight!
e.Blocked = true;
return;
}
}
if ( ((from.Stam * 100) / Math.Max( from.StamMax, 1 )) < 10 )
--from.Stam;
if ( from.Stam == 0 )
{
from.SendLocalizedMessage( 500110 ); // You are too fatigued to move.
e.Blocked = true;
return;
}
if ( from is PlayerMobile )
{
int amt = ( from.Mounted ? 48 : 16 );
PlayerMobile pm = (PlayerMobile)from;
if ( (++pm.StepsTaken % amt) == 0 )
--from.Stam;
}
}
public static int GetStamLoss( Mobile from, int overWeight, bool running )
{
int loss = 5 + (overWeight / 25);
if ( from.Mounted )
loss /= 3;
if ( running )
loss *= 2;
return loss;
}
public static bool IsOverloaded( Mobile m )
{
if ( !m.Player || !m.Alive || m.AccessLevel > AccessLevel.Player )
return false;
return ( (Mobile.BodyWeight + m.TotalWeight) > (GetMaxWeight( m ) + OverloadAllowance) );
}
}
}

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@ -0,0 +1,38 @@
using System;
using Server.Network;
namespace Server.Misc
{
/// <summary>
/// This timer spouts some welcome messages to a user at a set interval. It is used on character creation and login.
/// </summary>
public class WelcomeTimer : Timer
{
private Mobile m_Mobile;
private int m_State, m_Count;
private static string[] m_Messages = new string[]
{
"Welcome to Britannia!"
};
public WelcomeTimer( Mobile m ) : this( m, m_Messages.Length )
{
}
public WelcomeTimer( Mobile m, int count ) : base( TimeSpan.FromSeconds( 5.0 ), TimeSpan.FromSeconds( 10.0 ) )
{
m_Mobile = m;
m_Count = count;
}
protected override void OnTick()
{
if ( m_State < m_Count )
m_Mobile.SendMessage( 0x35, m_Messages[m_State++] );
if ( m_State == m_Count )
Stop();
}
}
}