#W# Initial Commit: Avatars Conquest
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150
Scripts/Misc/Cleanup.cs
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150
Scripts/Misc/Cleanup.cs
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using Server;
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using Server.Items;
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using Server.Multis;
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using Server.Mobiles;
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namespace Server.Misc
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{
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public class Cleanup
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{
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public static void Initialize()
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{
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Timer.DelayCall( TimeSpan.FromSeconds( 2.5 ), new TimerCallback( Run ) );
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}
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public static void Run()
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{
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List<Item> items = new List<Item>();
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List<Item> validItems = new List<Item>();
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List<Mobile> hairCleanup = new List<Mobile>();
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int boxes = 0;
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foreach ( Item item in World.Items.Values )
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{
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if ( item.Map == null )
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{
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items.Add( item );
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continue;
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}
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else if ( item is BaseHouse )
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{
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BaseHouse house = (BaseHouse)item;
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foreach ( RelocatedEntity relEntity in house.RelocatedEntities )
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{
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if ( relEntity.Entity is Item )
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validItems.Add( (Item)relEntity.Entity );
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}
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foreach ( VendorInventory inventory in house.VendorInventories )
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{
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foreach ( Item subItem in inventory.Items )
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validItems.Add( subItem );
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}
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}
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else if ( item is InnBox )
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{
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InnBox box = (InnBox)item;
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Mobile owner = box.Owner;
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if ( owner == null )
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{
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items.Add( box );
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++boxes;
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}
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else if ( box.Items.Count == 0 )
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{
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items.Add( box );
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++boxes;
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}
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continue;
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}
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else if ( (item.Layer == Layer.Hair || item.Layer == Layer.FacialHair) )
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{
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object rootParent = item.RootParent;
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if ( rootParent is Mobile )
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{
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Mobile rootMobile = (Mobile)rootParent;
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if ( item.Parent != rootMobile && rootMobile.AccessLevel == AccessLevel.Player )
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{
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items.Add( item );
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continue;
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}
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else if( item.Parent == rootMobile )
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{
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hairCleanup.Add( rootMobile );
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continue;
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}
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}
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}
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if ( item.Parent != null || item.Map != Map.Internal || item.HeldBy != null )
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continue;
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if ( item.Location != Point3D.Zero )
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continue;
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if ( !IsBuggable( item ) )
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continue;
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items.Add( item );
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}
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for ( int i = 0; i < validItems.Count; ++i )
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items.Remove( validItems[i] );
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if ( items.Count > 0 )
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{
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for ( int i = 0; i < items.Count; ++i )
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items[i].Delete();
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}
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if ( hairCleanup.Count > 0 )
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{
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for ( int i = 0; i < hairCleanup.Count; i++ )
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hairCleanup[i].ConvertHair();
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}
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ArrayList cleanup = new ArrayList();
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foreach ( Mobile creature in World.Mobiles.Values )
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{
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if ( creature is BaseCreature && creature.Map == Map.Internal )
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{
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if (((BaseCreature)creature).IsStabled){} // DO NOTHING
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else if ( creature is BaseMount && ((BaseMount)creature).Rider != null ){} // DO NOTHING
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else { cleanup.Add( creature ); }
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}
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}
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for ( int i = 0; i < cleanup.Count; ++i )
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{
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Mobile creature = ( Mobile )cleanup[ i ];
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creature.Delete();
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}
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}
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public static bool IsBuggable( Item item )
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{
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if ( item is Fists )
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return false;
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if ( item is Multis.BaseBoat
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|| item is Fish || item is BigFish
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|| item is BasePotion || item is Food || item is CookableFood
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|| item is SpecialFishingNet || item is BaseMagicFish
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|| item is Shoes || item is Sandals
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|| item is Boots || item is ThighBoots
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|| item is TreasureMap || item is MessageInABottle
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|| item is BaseArmor || item is BaseWeapon
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|| item is BaseClothing)
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return true;
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return false;
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}
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}
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}
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