#W# Initial Commit: Avatars Conquest
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36
Scripts/Misc/Paperdoll.cs
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36
Scripts/Misc/Paperdoll.cs
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using System;
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using System.Collections.Generic;
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using Server;
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using Server.Network;
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using Server.Multis;
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using Server.Mobiles;
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namespace Server.Misc
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{
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public class Paperdoll
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{
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public static void Initialize()
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{
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EventSink.PaperdollRequest += new PaperdollRequestEventHandler( EventSink_PaperdollRequest );
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}
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public static void EventSink_PaperdollRequest( PaperdollRequestEventArgs e )
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{
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Mobile beholder = e.Beholder;
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Mobile beheld = e.Beheld;
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beholder.Send( new DisplayPaperdoll( beheld, Titles.ComputeTitle( beholder, beheld ), beheld.AllowEquipFrom( beholder ) ) );
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if ( ObjectPropertyList.Enabled )
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{
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List<Item> items = beheld.Items;
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for ( int i = 0; i < items.Count; ++i )
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beholder.Send( items[i].OPLPacket );
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// NOTE: OSI sends MobileUpdate when opening your own paperdoll.
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// It has a very bad rubber-banding affect. What positive affects does it have?
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}
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}
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}
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}
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