#W# Initial Commit: Avatars Conquest
This commit is contained in:
commit
8eae46895e
7512 changed files with 416187 additions and 0 deletions
42
Scripts/Misc/SocketOptions.cs
Normal file
42
Scripts/Misc/SocketOptions.cs
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using Server;
|
||||
using Server.Misc;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
public class SocketOptions
|
||||
{
|
||||
private const bool NagleEnabled = false; // Should the Nagle algorithm be enabled? This may reduce performance
|
||||
private const int CoalesceBufferSize = 512; // MSS that the core will use when buffering packets
|
||||
|
||||
private static IPEndPoint[] m_ListenerEndPoints = new IPEndPoint[] {
|
||||
new IPEndPoint( IPAddress.Any, 2593 ), // Default: Listen on port 2593 on all IP addresses
|
||||
|
||||
// Examples:
|
||||
// new IPEndPoint( IPAddress.Any, 80 ), // Listen on port 80 on all IP addresses
|
||||
// new IPEndPoint( IPAddress.Parse( "1.2.3.4" ), 2593 ), // Listen on port 2593 on IP address 1.2.3.4
|
||||
};
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
SendQueue.CoalesceBufferSize = CoalesceBufferSize;
|
||||
|
||||
EventSink.SocketConnect += new SocketConnectEventHandler( EventSink_SocketConnect );
|
||||
|
||||
Listener.EndPoints = m_ListenerEndPoints;
|
||||
}
|
||||
|
||||
private static void EventSink_SocketConnect( SocketConnectEventArgs e )
|
||||
{
|
||||
if ( !e.AllowConnection )
|
||||
return;
|
||||
|
||||
if ( !NagleEnabled )
|
||||
e.Socket.SetSocketOption( SocketOptionLevel.Tcp, SocketOptionName.NoDelay, 1 ); // RunUO uses its own algorithm
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue