#W# Initial Commit: Avatars Conquest
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Scripts/Mobiles/Animals/Canines/WhiteWolf.cs
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60
Scripts/Mobiles/Animals/Canines/WhiteWolf.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a white wolf corpse" )]
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[TypeAlias( "Server.Mobiles.Whitewolf" )]
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public class WhiteWolf : BaseCreature
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{
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[Constructable]
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public WhiteWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a white wolf";
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Body = 225;
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Hue = Utility.RandomList( 2301, 1154 );
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BaseSoundID = 0xE5;
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SetStr( 56, 80 );
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SetDex( 56, 75 );
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SetInt( 31, 55 );
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SetHits( 34, 48 );
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SetMana( 0 );
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SetDamage( 3, 7 );
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SetSkill( SkillName.MagicResist, 20.1, 35.0 );
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SetSkill( SkillName.Tactics, 45.1, 60.0 );
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SetSkill( SkillName.HandToHand, 45.1, 60.0 );
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Fame = 450;
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Karma = 0;
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VirtualArmor = 16;
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 6; } }
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public WhiteWolf( Serial serial ) : base( serial )
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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