#W# Initial Commit: Avatars Conquest
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Scripts/Mobiles/Animals/Felines/Tiger.cs
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56
Scripts/Mobiles/Animals/Felines/Tiger.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a tiger corpse" )]
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public class Tiger : BaseCreature
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{
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[Constructable]
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public Tiger() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a tiger";
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Body = 327;
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BaseSoundID = 0x0B2;
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SetStr( 126, 155 );
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SetDex( 81, 105 );
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SetInt( 16, 40 );
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SetHits( 76, 93 );
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SetMana( 0 );
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SetDamage( 8, 13 );
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SetSkill( SkillName.MagicResist, 25.1, 40.0 );
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SetSkill( SkillName.Tactics, 70.1, 100.0 );
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SetSkill( SkillName.HandToHand, 45.1, 70.0 );
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Fame = 1000;
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Karma = 0;
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VirtualArmor = 24;
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}
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public override int Meat{ get{ return 2; } }
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public override int Hides{ get{ return 14; } }
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public Tiger(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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