#W# Initial Commit: Avatars Conquest
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Scripts/Mobiles/Animals/Pets/Llama.cs
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60
Scripts/Mobiles/Animals/Pets/Llama.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a llama corpse" )]
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public class Llama : BaseMount
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{
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[Constructable]
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public Llama() : this( "a llama" )
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{
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}
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[Constructable]
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public Llama( string name ) : base( name, 0xDC, 0x3EA6, AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Invulnerable = true;
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BaseSoundID = 0x3F3;
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SetStr( 21, 49 );
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SetDex( 56, 75 );
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SetInt( 16, 30 );
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SetHits( 15, 27 );
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SetMana( 0 );
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SetDamage( 3, 5 );
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SetSkill( SkillName.MagicResist, 15.1, 20.0 );
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SetSkill( SkillName.Tactics, 19.2, 29.0 );
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SetSkill( SkillName.HandToHand, 19.2, 29.0 );
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Fame = 0;
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Karma = 200;
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ControlSlots = 2;
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 12; } }
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public Llama( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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