#W# Initial Commit: Avatars Conquest
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61
Scripts/Mobiles/Bugs/SandSpider.cs
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61
Scripts/Mobiles/Bugs/SandSpider.cs
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a spider corpse" )]
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public class SandSpider : BaseCreature
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{
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[Constructable]
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public SandSpider() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a sand spider";
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Body = 176;
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BaseSoundID = 0x388;
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SetStr( 76, 100 );
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SetDex( 126, 145 );
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SetInt( 36, 60 );
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SetHits( 46, 60 );
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SetMana( 0 );
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SetDamage( 6, 16 );
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SetSkill( SkillName.MagicResist, 25.1, 40.0 );
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SetSkill( SkillName.Tactics, 35.1, 50.0 );
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SetSkill( SkillName.HandToHand, 50.1, 65.0 );
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Fame = 775;
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Karma = -775;
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VirtualArmor = 28;
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PackItem( new SpidersSilk( 7 ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public SandSpider( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( BaseSoundID == 387 )
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BaseSoundID = 0x388;
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}
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}
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}
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