#W# Initial Commit: Avatars Conquest
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67
Scripts/Mobiles/Demons/IceMephit.cs
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67
Scripts/Mobiles/Demons/IceMephit.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an imp corpse" )]
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public class IceImp : BaseCreature
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{
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[Constructable]
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public IceImp() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "imp" );
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HiddenTitle = "the ice imp";
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Body = 258;
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BaseSoundID = 422;
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AnimationMod = 1;
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Hue = 1079;
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Clan = Clan.Demonic;
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SetStr( 111, 165 );
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SetDex( 61, 80 );
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SetInt( 136, 155 );
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SetHits( 105, 120 );
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SetDamage( 15, 20 );
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SetSkill( SkillName.Concentration, 60.1, 84.0 );
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SetSkill( SkillName.Magery, 90.1, 100.0 );
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SetSkill( SkillName.MagicResist, 90.1, 100.0 );
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SetSkill( SkillName.Tactics, 60.1, 84.0 );
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SetSkill( SkillName.HandToHand, 60.1, 84.0 );
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 40;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Meager );
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 6; } }
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public IceImp( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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