#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
7512 changed files with 416187 additions and 0 deletions

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a charred corpse" )]
public class FireGargoyle : BaseCreature
{
[Constructable]
public FireGargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "fire gargoyle" );
Body = 155;
BaseSoundID = 0x174;
SetStr( 351, 400 );
SetDex( 126, 145 );
SetInt( 226, 250 );
SetHits( 211, 240 );
SetDamage( 7, 14 );
SetSkill( SkillName.Concentration, 90.1, 105.0 );
SetSkill( SkillName.Magery, 90.1, 105.0 );
SetSkill( SkillName.Meditation, 90.1, 105.0 );
SetSkill( SkillName.MagicResist, 90.1, 105.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.HandToHand, 40.1, 80.0 );
Fame = 4500;
Karma = -4500;
VirtualArmor = 32;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Gems );
}
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override int Meat{ get{ return 1; } }
public FireGargoyle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a gargoyle corpse" )]
public class Gargoyle : BaseCreature
{
[Constructable]
public Gargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a gargoyle";
Body = 4;
BaseSoundID = 372;
SetStr( 146, 175 );
SetDex( 76, 95 );
SetInt( 81, 105 );
SetHits( 88, 105 );
SetDamage( 7, 14 );
SetSkill( SkillName.Concentration, 70.1, 85.0 );
SetSkill( SkillName.Magery, 70.1, 85.0 );
SetSkill( SkillName.MagicResist, 70.1, 85.0 );
SetSkill( SkillName.Tactics, 50.1, 70.0 );
SetSkill( SkillName.HandToHand, 40.1, 80.0 );
Fame = 3500;
Karma = -3500;
VirtualArmor = 32;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.MedScrolls );
AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 4 ) );
}
public override int Meat{ get{ return 1; } }
public Gargoyle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a gargoyle corpse" )]
public class GargoyleCrimson : BaseCreature
{
[Constructable]
public GargoyleCrimson() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "gargoyle" );
HiddenTitle = "the gargoyle";
Body = 307;
BaseSoundID = 0x174;
SetStr( 369, 413 );
SetDex( 114, 143 );
SetInt( 122, 158 );
SetHits( 222, 248 );
SetDamage( 17, 26 );
SetSkill( SkillName.MagicResist, 105.1, 120.0 );
SetSkill( SkillName.Tactics, 100.1, 120.0 );
SetSkill( SkillName.HandToHand, 80.1, 120.0 );
Fame = 7000;
Karma = -7000;
VirtualArmor = 60;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich, 2 );
AddLoot( LootPack.Gems, 3 );
AddLoot( LootPack.MedPotions );
}
public override int Meat{ get{ return 2; } }
public GargoyleCrimson( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a gargoyle corpse" )]
public class GargoyleIce : BaseCreature
{
[Constructable]
public GargoyleIce() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "gargoyle" );
HiddenTitle = "the gargoyle";
Body = 311;
BaseSoundID = 0x174;
SetStr( 369, 413 );
SetDex( 114, 143 );
SetInt( 122, 158 );
SetHits( 222, 248 );
SetDamage( 17, 26 );
SetSkill( SkillName.MagicResist, 105.1, 120.0 );
SetSkill( SkillName.Tactics, 100.1, 120.0 );
SetSkill( SkillName.HandToHand, 80.1, 120.0 );
Fame = 7000;
Karma = -7000;
VirtualArmor = 60;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich, 2 );
AddLoot( LootPack.Gems, 3 );
AddLoot( LootPack.MedPotions );
}
public GargoyleIce( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a gargoyle corpse" )]
public class GargoyleKnight : BaseCreature
{
[Constructable]
public GargoyleKnight() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a gargoyle knight";
Body = 261;
BaseSoundID = 0x174;
AnimationMod = 1;
SetStr( 246, 275 );
SetDex( 76, 95 );
SetInt( 81, 105 );
SetHits( 148, 165 );
SetDamage( 11, 17 );
SetSkill( SkillName.MagicResist, 85.1, 100.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.HandToHand, 60.1, 100.0 );
Fame = 4000;
Karma = -4000;
VirtualArmor = 50;
PackItem( new Longsword() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average, 2 );
AddLoot( LootPack.Gems, 1 );
AddLoot( LootPack.LowPotions );
}
public GargoyleKnight( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a gargoyle corpse" )]
public class GargoyleMage : BaseCreature
{
[Constructable]
public GargoyleMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "gargoyle" );
HiddenTitle = "the gargoyle";
Body = 134;
BaseSoundID = 0x540;
SetStr( 246, 275 );
SetDex( 176, 195 );
SetInt( 181, 205 );
SetHits( 188, 205 );
SetDamage( 12, 22 );
SetSkill( SkillName.Concentration, 90.1, 105.0 );
SetSkill( SkillName.Magery, 90.1, 105.0 );
SetSkill( SkillName.MagicResist, 90.1, 105.0 );
SetSkill( SkillName.Tactics, 70.1, 90.0 );
SetSkill( SkillName.HandToHand, 60.1, 100.0 );
Fame = 5000;
Karma = -5000;
VirtualArmor = 42;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
AddLoot( LootPack.MedScrolls );
AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 4 ) );
}
public override int Meat{ get{ return 2; } }
public GargoyleMage( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a gargoyle corpse" )]
public class GargoyleStone : BaseCreature
{
[Constructable]
public GargoyleStone() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "gargoyle" );
HiddenTitle = "the gargoyle";
Body = 309;
BaseSoundID = 0x174;
SetStr( 369, 413 );
SetDex( 114, 143 );
SetInt( 122, 158 );
SetHits( 222, 248 );
SetDamage( 17, 26 );
SetSkill( SkillName.MagicResist, 105.1, 120.0 );
SetSkill( SkillName.Tactics, 100.1, 120.0 );
SetSkill( SkillName.HandToHand, 80.1, 120.0 );
Fame = 7000;
Karma = -7000;
VirtualArmor = 60;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich, 2 );
AddLoot( LootPack.Gems, 3 );
AddLoot( LootPack.MedPotions );
}
public GargoyleStone( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a gargoyle corpse" )]
public class GargoyleUndead : BaseCreature
{
[Constructable]
public GargoyleUndead() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a rotting gargoyle";
Body = 310;
BaseSoundID = 471;
Clan = Clan.Undead;
SetStr( 369, 413 );
SetDex( 114, 143 );
SetInt( 122, 158 );
SetHits( 222, 248 );
SetDamage( 17, 26 );
SetSkill( SkillName.MagicResist, 105.1, 120.0 );
SetSkill( SkillName.Tactics, 100.1, 120.0 );
SetSkill( SkillName.HandToHand, 80.1, 120.0 );
Fame = 7000;
Karma = -7000;
VirtualArmor = 60;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Gems, 3 );
}
public GargoyleUndead( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a gargoyle corpse" )]
public class GargoyleWizard : BaseCreature
{
[Constructable]
public GargoyleWizard() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "gargoyle" );
HiddenTitle = "the gargoyle";
Body = 308;
BaseSoundID = 0x540;
SetStr( 246, 275 );
SetDex( 176, 195 );
SetInt( 181, 205 );
SetHits( 188, 205 );
SetDamage( 12, 22 );
SetSkill( SkillName.Concentration, 90.1, 105.0 );
SetSkill( SkillName.Magery, 90.1, 105.0 );
SetSkill( SkillName.MagicResist, 90.1, 105.0 );
SetSkill( SkillName.Tactics, 70.1, 90.0 );
SetSkill( SkillName.HandToHand, 60.1, 100.0 );
Fame = 5000;
Karma = -5000;
VirtualArmor = 42;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
AddLoot( LootPack.MedScrolls );
AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 4 ) );
}
public override int Meat{ get{ return 2; } }
public GargoyleWizard( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a gargoyle corpse" )]
public class StoneGargoyle : BaseCreature
{
[Constructable]
public StoneGargoyle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a stone gargoyle";
Body = 4;
Hue = 1401;
BaseSoundID = 0x174;
SetStr( 246, 275 );
SetDex( 76, 95 );
SetInt( 81, 105 );
SetHits( 148, 165 );
SetDamage( 11, 17 );
SetSkill( SkillName.MagicResist, 85.1, 100.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.HandToHand, 60.1, 100.0 );
Fame = 4000;
Karma = -4000;
VirtualArmor = 50;
PackItem( new IronIngot( 12 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average, 2 );
AddLoot( LootPack.Gems, 1 );
AddLoot( LootPack.LowPotions );
}
public StoneGargoyle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a gargoyle corpse" )]
public class ZombieGargoyle : BaseCreature
{
[Constructable]
public ZombieGargoyle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a gargoyle corpse";
Body = 333;
BaseSoundID = 471;
Clan = Clan.Undead;
SetStr( 246, 275 );
SetDex( 76, 95 );
SetInt( 81, 105 );
SetHits( 148, 165 );
SetDamage( 11, 17 );
SetSkill( SkillName.MagicResist, 85.1, 100.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.HandToHand, 60.1, 100.0 );
Fame = 4000;
Karma = -4000;
VirtualArmor = 50;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Gems, 1 );
}
public ZombieGargoyle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}