#W# Initial Commit: Avatars Conquest
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63
Scripts/Mobiles/Gargoyles/FireGargoyle.cs
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63
Scripts/Mobiles/Gargoyles/FireGargoyle.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a charred corpse" )]
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public class FireGargoyle : BaseCreature
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{
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[Constructable]
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public FireGargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "fire gargoyle" );
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Body = 155;
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BaseSoundID = 0x174;
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SetStr( 351, 400 );
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SetDex( 126, 145 );
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SetInt( 226, 250 );
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SetHits( 211, 240 );
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SetDamage( 7, 14 );
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SetSkill( SkillName.Concentration, 90.1, 105.0 );
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SetSkill( SkillName.Magery, 90.1, 105.0 );
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SetSkill( SkillName.Meditation, 90.1, 105.0 );
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SetSkill( SkillName.MagicResist, 90.1, 105.0 );
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SetSkill( SkillName.Tactics, 80.1, 100.0 );
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SetSkill( SkillName.HandToHand, 40.1, 80.0 );
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Fame = 4500;
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Karma = -4500;
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VirtualArmor = 32;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Gems );
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}
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override int Meat{ get{ return 1; } }
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public FireGargoyle( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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