#W# Initial Commit: Avatars Conquest
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Scripts/Mobiles/Gargoyles/GargoyleMage.cs
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64
Scripts/Mobiles/Gargoyles/GargoyleMage.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a gargoyle corpse" )]
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public class GargoyleMage : BaseCreature
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{
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[Constructable]
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public GargoyleMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "gargoyle" );
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HiddenTitle = "the gargoyle";
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Body = 134;
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BaseSoundID = 0x540;
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SetStr( 246, 275 );
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SetDex( 176, 195 );
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SetInt( 181, 205 );
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SetHits( 188, 205 );
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SetDamage( 12, 22 );
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SetSkill( SkillName.Concentration, 90.1, 105.0 );
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SetSkill( SkillName.Magery, 90.1, 105.0 );
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SetSkill( SkillName.MagicResist, 90.1, 105.0 );
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SetSkill( SkillName.Tactics, 70.1, 90.0 );
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SetSkill( SkillName.HandToHand, 60.1, 100.0 );
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Fame = 5000;
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Karma = -5000;
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VirtualArmor = 42;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Average );
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AddLoot( LootPack.MedScrolls );
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AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 4 ) );
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}
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public override int Meat{ get{ return 2; } }
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public GargoyleMage( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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