#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
7512 changed files with 416187 additions and 0 deletions

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a cerberus corpse" )]
public class Cerberus : BaseCreature
{
public override bool HasBreath{ get{ return true; } }
public override bool ReacquireOnMovement{ get{ return !Controlled; } }
[Constructable]
public Cerberus() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a cerberus";
Body = 164;
BaseSoundID = 0x52A;
SetStr( 402, 450 );
SetDex( 181, 205 );
SetInt( 136, 160 );
SetHits( 275, 325 );
SetDamage( 18, 24 );
SetSkill( SkillName.MagicResist, 85.1, 110.0 );
SetSkill( SkillName.Tactics, 105.1, 120.0 );
SetSkill( SkillName.HandToHand, 95.1, 110.0 );
Fame = 8400;
Karma = -8400;
VirtualArmor = 35;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
}
public override int Meat{ get{ return 10; } }
public override int Hides{ get{ return 15; } }
public Cerberus( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a haderus corpse" )]
public class Haderus : BaseCreature
{
public override bool HasBreath{ get{ return true; } }
public override bool ReacquireOnMovement{ get{ return !Controlled; } }
[Constructable]
public Haderus() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a haderus";
Body = 305;
BaseSoundID = 0x596;
SetStr( 402, 450 );
SetDex( 181, 205 );
SetInt( 136, 160 );
SetHits( 275, 325 );
SetDamage( 18, 24 );
SetSkill( SkillName.MagicResist, 85.1, 110.0 );
SetSkill( SkillName.Tactics, 105.1, 120.0 );
SetSkill( SkillName.HandToHand, 95.1, 110.0 );
Fame = 8400;
Karma = -8400;
VirtualArmor = 35;
PackItem( new SulfurousAsh( 20 ) );
AddItem( new LighterSource() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
}
public override int Meat{ get{ return 10; } }
public override int Hides{ get{ return 15; } }
public Haderus( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a feline corpse" )]
[TypeAlias( "Server.Mobiles.Preditorhellcat" )]
public class HellCat : BaseCreature
{
[Constructable]
public HellCat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a hell cat";
Body = 214;
Hue = 1652;
BaseSoundID = 0xBA;
SetStr( 161, 185 );
SetDex( 96, 115 );
SetInt( 76, 100 );
SetHits( 97, 131 );
SetDamage( 5, 17 );
SetSkill( SkillName.MagicResist, 75.1, 90.0 );
SetSkill( SkillName.Tactics, 50.1, 65.0 );
SetSkill( SkillName.HandToHand, 50.1, 65.0 );
Fame = 2500;
Karma = -2500;
VirtualArmor = 30;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override int Hides{ get{ return 10; } }
public HellCat(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a hell hound corpse" )]
public class HellHound : BaseCreature
{
[Constructable]
public HellHound() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a hell hound";
Body = 280;
BaseSoundID = 229;
SetStr( 102, 150 );
SetDex( 81, 105 );
SetInt( 36, 60 );
SetHits( 66, 125 );
SetDamage( 11, 17 );
Fame = 3400;
Karma = -3400;
VirtualArmor = 30;
PackItem( new SulfurousAsh( 5 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
}
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override int Meat{ get{ return 1; } }
public HellHound( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a manticore corpse" )]
public class Manticore : BaseCreature
{
[Constructable]
public Manticore () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a manticore";
Body = 253;
BaseSoundID = 0x515;
SetStr( 401, 430 );
SetDex( 133, 152 );
SetInt( 101, 140 );
SetHits( 241, 258 );
SetDamage( 11, 17 );
SetSkill( SkillName.MagicResist, 85.1, 100.0 );
SetSkill( SkillName.Tactics, 65.1, 90.0 );
SetSkill( SkillName.HandToHand, 65.1, 80.0 );
Fame = 6000;
Karma = -6000;
VirtualArmor = 46;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
}
public override int Meat{ get{ return 10; } }
public override int Hides{ get{ return 20; } }
public override Poison PoisonImmune{ get{ return Poison.Greater; } }
public override Poison HitPoison{ get{ return Poison.Regular; } }
public Manticore( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a nightmare corpse" )]
public class Nightmare : BaseCreature
{
[Constructable]
public Nightmare() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a nightmare";
Body = 226;
Hue = 1109;
BaseSoundID = 0xA8;
SetStr( 496, 525 );
SetDex( 86, 105 );
SetInt( 86, 125 );
SetHits( 298, 315 );
SetDamage( 16, 22 );
SetSkill( SkillName.Concentration, 10.4, 50.0 );
SetSkill( SkillName.Magery, 10.4, 50.0 );
SetSkill( SkillName.MagicResist, 85.3, 100.0 );
SetSkill( SkillName.Tactics, 97.6, 100.0 );
SetSkill( SkillName.HandToHand, 80.5, 92.5 );
Fame = 14000;
Karma = -14000;
VirtualArmor = 60;
PackItem( new SulfurousAsh( Utility.RandomMinMax( 3, 5 ) ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
AddLoot( LootPack.LowScrolls );
AddLoot( LootPack.HighPotions );
}
public override int GetAngerSound()
{
if ( !Controlled )
return 0x16A;
return base.GetAngerSound();
}
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override int Meat{ get{ return 5; } }
public override int Hides{ get{ return 10; } }
public Nightmare( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a serperus corpse" )]
public class Serperus : BaseCreature
{
public override bool HasBreath{ get{ return true; } }
public override bool ReacquireOnMovement{ get{ return !Controlled; } }
[Constructable]
public Serperus() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a serperus";
Body = 301;
BaseSoundID = 0x4F5;
SetStr( 402, 450 );
SetDex( 181, 205 );
SetInt( 136, 160 );
SetHits( 275, 325 );
SetDamage( 18, 24 );
SetSkill( SkillName.MagicResist, 85.1, 110.0 );
SetSkill( SkillName.Tactics, 105.1, 120.0 );
SetSkill( SkillName.HandToHand, 95.1, 110.0 );
Fame = 8400;
Karma = -8400;
VirtualArmor = 35;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
}
public override int Meat{ get{ return 10; } }
public override int Hides{ get{ return 15; } }
public Serperus( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}