#W# Initial Commit: Avatars Conquest
This commit is contained in:
commit
8eae46895e
7512 changed files with 416187 additions and 0 deletions
64
Scripts/Mobiles/Hellish/Cerberus.cs
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64
Scripts/Mobiles/Hellish/Cerberus.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a cerberus corpse" )]
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public class Cerberus : BaseCreature
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{
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public override bool HasBreath{ get{ return true; } }
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public override bool ReacquireOnMovement{ get{ return !Controlled; } }
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[Constructable]
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public Cerberus() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a cerberus";
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Body = 164;
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BaseSoundID = 0x52A;
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SetStr( 402, 450 );
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SetDex( 181, 205 );
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SetInt( 136, 160 );
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SetHits( 275, 325 );
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SetDamage( 18, 24 );
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SetSkill( SkillName.MagicResist, 85.1, 110.0 );
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SetSkill( SkillName.Tactics, 105.1, 120.0 );
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SetSkill( SkillName.HandToHand, 95.1, 110.0 );
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Fame = 8400;
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Karma = -8400;
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VirtualArmor = 35;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Meager );
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}
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public override int Meat{ get{ return 10; } }
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public override int Hides{ get{ return 15; } }
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public Cerberus( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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68
Scripts/Mobiles/Hellish/Haderus.cs
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68
Scripts/Mobiles/Hellish/Haderus.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a haderus corpse" )]
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public class Haderus : BaseCreature
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{
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public override bool HasBreath{ get{ return true; } }
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public override bool ReacquireOnMovement{ get{ return !Controlled; } }
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[Constructable]
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public Haderus() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a haderus";
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Body = 305;
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BaseSoundID = 0x596;
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SetStr( 402, 450 );
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SetDex( 181, 205 );
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SetInt( 136, 160 );
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SetHits( 275, 325 );
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SetDamage( 18, 24 );
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SetSkill( SkillName.MagicResist, 85.1, 110.0 );
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SetSkill( SkillName.Tactics, 105.1, 120.0 );
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SetSkill( SkillName.HandToHand, 95.1, 110.0 );
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Fame = 8400;
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Karma = -8400;
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VirtualArmor = 35;
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PackItem( new SulfurousAsh( 20 ) );
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AddItem( new LighterSource() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Meager );
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}
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public override int Meat{ get{ return 10; } }
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public override int Hides{ get{ return 15; } }
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public Haderus( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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62
Scripts/Mobiles/Hellish/HellCat.cs
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62
Scripts/Mobiles/Hellish/HellCat.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a feline corpse" )]
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[TypeAlias( "Server.Mobiles.Preditorhellcat" )]
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public class HellCat : BaseCreature
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{
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[Constructable]
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public HellCat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a hell cat";
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Body = 214;
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Hue = 1652;
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BaseSoundID = 0xBA;
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SetStr( 161, 185 );
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SetDex( 96, 115 );
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SetInt( 76, 100 );
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SetHits( 97, 131 );
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SetDamage( 5, 17 );
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SetSkill( SkillName.MagicResist, 75.1, 90.0 );
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SetSkill( SkillName.Tactics, 50.1, 65.0 );
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SetSkill( SkillName.HandToHand, 50.1, 65.0 );
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Fame = 2500;
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Karma = -2500;
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VirtualArmor = 30;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override int Hides{ get{ return 10; } }
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public HellCat(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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59
Scripts/Mobiles/Hellish/HellHound.cs
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59
Scripts/Mobiles/Hellish/HellHound.cs
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@ -0,0 +1,59 @@
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a hell hound corpse" )]
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public class HellHound : BaseCreature
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{
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[Constructable]
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public HellHound() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a hell hound";
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Body = 280;
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BaseSoundID = 229;
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SetStr( 102, 150 );
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SetDex( 81, 105 );
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SetInt( 36, 60 );
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SetHits( 66, 125 );
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SetDamage( 11, 17 );
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Fame = 3400;
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Karma = -3400;
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VirtualArmor = 30;
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PackItem( new SulfurousAsh( 5 ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Meager );
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}
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override int Meat{ get{ return 1; } }
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public HellHound( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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61
Scripts/Mobiles/Hellish/Manticore.cs
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61
Scripts/Mobiles/Hellish/Manticore.cs
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@ -0,0 +1,61 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a manticore corpse" )]
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public class Manticore : BaseCreature
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{
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[Constructable]
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public Manticore () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a manticore";
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Body = 253;
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BaseSoundID = 0x515;
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SetStr( 401, 430 );
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SetDex( 133, 152 );
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SetInt( 101, 140 );
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SetHits( 241, 258 );
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SetDamage( 11, 17 );
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SetSkill( SkillName.MagicResist, 85.1, 100.0 );
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SetSkill( SkillName.Tactics, 65.1, 90.0 );
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SetSkill( SkillName.HandToHand, 65.1, 80.0 );
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Fame = 6000;
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Karma = -6000;
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VirtualArmor = 46;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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}
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public override int Meat{ get{ return 10; } }
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public override int Hides{ get{ return 20; } }
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public override Poison PoisonImmune{ get{ return Poison.Greater; } }
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public override Poison HitPoison{ get{ return Poison.Regular; } }
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public Manticore( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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79
Scripts/Mobiles/Hellish/Nightmare.cs
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79
Scripts/Mobiles/Hellish/Nightmare.cs
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@ -0,0 +1,79 @@
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using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a nightmare corpse" )]
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public class Nightmare : BaseCreature
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{
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[Constructable]
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public Nightmare() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a nightmare";
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Body = 226;
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Hue = 1109;
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BaseSoundID = 0xA8;
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SetStr( 496, 525 );
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SetDex( 86, 105 );
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SetInt( 86, 125 );
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SetHits( 298, 315 );
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SetDamage( 16, 22 );
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SetSkill( SkillName.Concentration, 10.4, 50.0 );
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SetSkill( SkillName.Magery, 10.4, 50.0 );
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SetSkill( SkillName.MagicResist, 85.3, 100.0 );
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SetSkill( SkillName.Tactics, 97.6, 100.0 );
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SetSkill( SkillName.HandToHand, 80.5, 92.5 );
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Fame = 14000;
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Karma = -14000;
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VirtualArmor = 60;
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PackItem( new SulfurousAsh( Utility.RandomMinMax( 3, 5 ) ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Average );
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AddLoot( LootPack.LowScrolls );
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AddLoot( LootPack.HighPotions );
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}
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public override int GetAngerSound()
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{
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if ( !Controlled )
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return 0x16A;
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return base.GetAngerSound();
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}
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override int Meat{ get{ return 5; } }
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public override int Hides{ get{ return 10; } }
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public Nightmare( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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64
Scripts/Mobiles/Hellish/Serperus.cs
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64
Scripts/Mobiles/Hellish/Serperus.cs
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@ -0,0 +1,64 @@
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a serperus corpse" )]
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public class Serperus : BaseCreature
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{
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public override bool HasBreath{ get{ return true; } }
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public override bool ReacquireOnMovement{ get{ return !Controlled; } }
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[Constructable]
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public Serperus() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a serperus";
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Body = 301;
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BaseSoundID = 0x4F5;
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SetStr( 402, 450 );
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SetDex( 181, 205 );
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SetInt( 136, 160 );
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SetHits( 275, 325 );
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SetDamage( 18, 24 );
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SetSkill( SkillName.MagicResist, 85.1, 110.0 );
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SetSkill( SkillName.Tactics, 105.1, 120.0 );
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SetSkill( SkillName.HandToHand, 95.1, 110.0 );
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Fame = 8400;
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Karma = -8400;
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VirtualArmor = 35;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Meager );
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}
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public override int Meat{ get{ return 10; } }
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public override int Hides{ get{ return 15; } }
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public Serperus( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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||||
}
|
||||
}
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||||
}
|
||||
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