#W# Initial Commit: Avatars Conquest
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62
Scripts/Mobiles/Hellish/HellCat.cs
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62
Scripts/Mobiles/Hellish/HellCat.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a feline corpse" )]
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[TypeAlias( "Server.Mobiles.Preditorhellcat" )]
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public class HellCat : BaseCreature
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{
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[Constructable]
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public HellCat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a hell cat";
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Body = 214;
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Hue = 1652;
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BaseSoundID = 0xBA;
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SetStr( 161, 185 );
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SetDex( 96, 115 );
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SetInt( 76, 100 );
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SetHits( 97, 131 );
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SetDamage( 5, 17 );
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SetSkill( SkillName.MagicResist, 75.1, 90.0 );
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SetSkill( SkillName.Tactics, 50.1, 65.0 );
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SetSkill( SkillName.HandToHand, 50.1, 65.0 );
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Fame = 2500;
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Karma = -2500;
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VirtualArmor = 30;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override int Hides{ get{ return 10; } }
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public HellCat(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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