#W# Initial Commit: Avatars Conquest
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8eae46895e
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89
Scripts/Mobiles/Humanoid/Brigand.cs
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89
Scripts/Mobiles/Humanoid/Brigand.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.ContextMenus;
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using Server.Misc;
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using Server.Network;
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namespace Server.Mobiles
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{
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public class Brigand : BaseCreature
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{
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public override bool ClickTitle{ get{ return false; } }
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public override bool ShowFameTitle{ get{ return false; } }
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[Constructable]
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public Brigand() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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SpeechHue = Utility.RandomSpeechHue();
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Hue = Utility.RandomSkinHue();
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Clan = Clan.Humanoid;
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Title = "the brigand";
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switch ( Utility.Random( 4 ))
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{
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case 0: Title = "the brigand"; break;
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case 1: Title = "the bandit"; break;
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case 2: Title = "the outlaw"; break;
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case 3: Title = "the robber"; break;
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}
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int hair = Utility.RandomHairHue();
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if ( this.Female = Utility.RandomBool() )
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{
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Body = 0x191;
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Name = NameList.RandomName( "female" );
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName( "male" );
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if ( Utility.RandomBool() ){ Utility.AssignRandomFacialHair( this, hair ); }
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}
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Utility.AssignRandomHair( this, hair );
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SetStr( 86, 100 );
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SetDex( 81, 95 );
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SetInt( 61, 75 );
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SetDamage( 10, 23 );
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SetSkill( SkillName.Fencing, 66.0, 97.5 );
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SetSkill( SkillName.Bludgeoning, 65.0, 87.5 );
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SetSkill( SkillName.MagicResist, 25.0, 47.5 );
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SetSkill( SkillName.Swords, 65.0, 87.5 );
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SetSkill( SkillName.Tactics, 65.0, 87.5 );
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SetSkill( SkillName.HandToHand, 15.0, 37.5 );
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Fame = 1000;
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Karma = -1000;
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Server.Misc.CitizenDressing.CitizenDress( this, 4 );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public Brigand( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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