#W# Initial Commit: Avatars Conquest
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63
Scripts/Mobiles/Humanoid/Bugbear.cs
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63
Scripts/Mobiles/Humanoid/Bugbear.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a bugbear corpse" )]
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public class Bugbear : BaseCreature
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{
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[Constructable]
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public Bugbear () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a bugbear";
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Body = 111;
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BaseSoundID = 0x56F;
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SetStr( 176, 205 );
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SetDex( 46, 65 );
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SetInt( 46, 70 );
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SetHits( 106, 123 );
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SetDamage( 8, 14 );
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SetSkill( SkillName.MagicResist, 45.1, 60.0 );
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SetSkill( SkillName.Tactics, 50.1, 70.0 );
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SetSkill( SkillName.HandToHand, 50.1, 70.0 );
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 40;
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PackItem( new Mace() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override int Meat{ get{ return 2; } }
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public override int Hides{ get{ return 9; } }
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public Bugbear( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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