#W# Initial Commit: Avatars Conquest
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79
Scripts/Mobiles/Humanoid/DwarfWarrior.cs
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79
Scripts/Mobiles/Humanoid/DwarfWarrior.cs
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using System;
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using System.Collections;
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using Server.Misc;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a dwarven corpse" )]
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public class DwarfWarrior : BaseCreature
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{
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[Constructable]
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public DwarfWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "dwarf" );
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HiddenTitle = "the dwarven warrior";
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Body = 287;
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BaseSoundID = 0x5FB;
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Clan = Clan.Humanoid;
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SetStr( 111, 145 );
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SetDex( 101, 135 );
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SetInt( 86, 110 );
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SetHits( 67, 87 );
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SetDamage( 5, 15 );
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SetSkill( SkillName.MagicResist, 70.1, 85.0 );
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SetSkill( SkillName.Swords, 70.1, 95.0 );
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SetSkill( SkillName.Tactics, 85.1, 100.0 );
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Fame = 2500;
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Karma = -2500;
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VirtualArmor = 34;
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switch ( Utility.Random( 5 ) )
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{
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case 0: PackItem( new RingmailChest() ); break;
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case 1: PackItem( new RingmailLegs() ); break;
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case 2: PackItem( new RingmailArms() ); break;
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case 3: PackItem( new RingmailGloves() ); break;
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case 4: PackItem( new CloseHelm() ); break;
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}
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PackItem( new BattleAxe() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager, 2 );
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override int Meat{ get{ return 1; } }
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public override int GetIdleSound()
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{
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return Utility.RandomList( 0x41D, 0x41F, 0x420, 0x42E, 0x442, 0x444, 0x448 );
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}
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public DwarfWarrior( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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