#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
7512 changed files with 416187 additions and 0 deletions

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a gazer corpse" )]
public class AncientGazer : BaseCreature
{
[Constructable]
public AncientGazer () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "gazer" );
HiddenTitle = "the ancient gazer";
Body = 100;
BaseSoundID = 0x47D;
SetStr( 476, 505 );
SetDex( 76, 95 );
SetInt( 301, 325 );
SetHits( 286, 303 );
SetDamage( 7, 14 );
SetSkill( SkillName.Concentration, 70.1, 80.0 );
SetSkill( SkillName.Magery, 70.1, 80.0 );
SetSkill( SkillName.MagicResist, 85.1, 95.0 );
SetSkill( SkillName.Tactics, 70.1, 80.0 );
SetSkill( SkillName.HandToHand, 60.1, 80.0 );
Fame = 15000;
Karma = -15000;
VirtualArmor = 58;
PackItem( new Nightshade( 32 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 2 );
AddLoot( LootPack.HighPotions );
}
public AncientGazer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a sphinx corpse" )]
public class AncientSphinx : BaseCreature
{
[Constructable]
public AncientSphinx () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ancient sphinx";
Body = 182;
BaseSoundID = 0x668;
SetStr( 536, 585 );
SetDex( 126, 145 );
SetInt( 281, 305 );
SetHits( 322, 351 );
SetDamage( 13, 16 );
SetSkill( SkillName.Concentration, 85.1, 100.0 );
SetSkill( SkillName.Magery, 85.1, 100.0 );
SetSkill( SkillName.MagicResist, 80.2, 110.0 );
SetSkill( SkillName.Tactics, 60.1, 80.0 );
SetSkill( SkillName.HandToHand, 40.1, 50.0 );
Fame = 11500;
Karma = -11500;
VirtualArmor = 60;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Average );
AddLoot( LootPack.MedScrolls );
AddLoot( LootPack.Gems );
AddLoot( LootPack.HighPotions );
}
public override void OnGaveMeleeAttack( Mobile m )
{
base.OnGaveMeleeAttack( m );
if ( 0.1 >= Utility.RandomDouble() )
Sphinx.TurnStone( this );
}
public override void OnGotMeleeAttack( Mobile m )
{
base.OnGotMeleeAttack( m );
if ( 0.1 >= Utility.RandomDouble() )
Sphinx.TurnStone( this );
}
public AncientSphinx( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a cave dweller corpse" )]
public class CaveDweller : BaseCreature
{
[Constructable]
public CaveDweller () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a cave dweller";
Body = 284;
BaseSoundID = 0x56F;
AnimationMod = 1;
SetStr( 166, 195 );
SetDex( 46, 65 );
SetInt( 46, 70 );
SetHits( 100, 117 );
SetMana( 0 );
SetDamage( 9, 11 );
SetSkill( SkillName.Tactics, 60.1, 70.0 );
SetSkill( SkillName.HandToHand, 70.1, 80.0 );
Fame = 3000;
Karma = -3000;
VirtualArmor = 32;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override int Meat{ get{ return 2; } }
public CaveDweller( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a gazer corpse" )]
public class ElderGazer : BaseCreature
{
[Constructable]
public ElderGazer () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an elder gazer";
Body = 317;
BaseSoundID = 377;
AnimationMod = 3;
SetStr( 296, 325 );
SetDex( 86, 105 );
SetInt( 291, 385 );
SetHits( 178, 195 );
SetDamage( 8, 19 );
SetSkill( SkillName.Concentration, 90.1, 100.0 );
SetSkill( SkillName.Magery, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 115.1, 130.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.HandToHand, 80.1, 100.0 );
Fame = 12500;
Karma = -12500;
VirtualArmor = 50;
PackItem( new Nightshade( 16 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.MedPotions );
}
public ElderGazer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a harpy corpse" )]
public class ElderHarpy : BaseCreature
{
[Constructable]
public ElderHarpy() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a harpy hen";
Body = 171;
BaseSoundID = 402;
SetStr( 196, 220 );
SetDex( 186, 210 );
SetInt( 61, 85 );
SetHits( 158, 172 );
SetDamage( 9, 16 );
SetSkill( SkillName.MagicResist, 70.1, 85.0 );
SetSkill( SkillName.Tactics, 90.1, 110.0 );
SetSkill( SkillName.HandToHand, 80.1, 100.0 );
Fame = 3500;
Karma = -3500;
VirtualArmor = 36;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average, 2 );
}
public override int GetAttackSound()
{
return 916;
}
public override int GetAngerSound()
{
return 916;
}
public override int GetDeathSound()
{
return 917;
}
public override int GetHurtSound()
{
return 919;
}
public override int GetIdleSound()
{
return 918;
}
public override bool CanRummageCorpses{ get{ return true; } }
public override int Meat{ get{ return 7; } }
public override MeatType MeatType{ get{ return MeatType.BigBird; } }
public override int Feathers{ get{ return Utility.RandomMinMax( 50, 75 ); } }
public ElderHarpy( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a frost ooze corpse" )]
public class FrostOoze : BaseCreature
{
[Constructable]
public FrostOoze() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a frost ooze";
Body = 51;
Hue = 1152;
BaseSoundID = 456;
SetStr( 18, 30 );
SetDex( 16, 21 );
SetInt( 16, 20 );
SetHits( 13, 17 );
SetDamage( 3, 9 );
SetSkill( SkillName.MagicResist, 5.1, 10.0 );
SetSkill( SkillName.Tactics, 19.3, 34.0 );
SetSkill( SkillName.HandToHand, 25.3, 40.0 );
Fame = 450;
Karma = -450;
VirtualArmor = 38;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 2 ) );
}
public FrostOoze( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a gazer corpse" )]
public class Gazer : BaseCreature
{
[Constructable]
public Gazer () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a gazer";
Body = 22;
BaseSoundID = 377;
SetStr( 96, 125 );
SetDex( 86, 105 );
SetInt( 141, 165 );
SetHits( 58, 75 );
SetDamage( 5, 10 );
SetSkill( SkillName.Concentration, 50.1, 65.0 );
SetSkill( SkillName.Magery, 50.1, 65.0 );
SetSkill( SkillName.MagicResist, 60.1, 75.0 );
SetSkill( SkillName.Tactics, 50.1, 70.0 );
SetSkill( SkillName.HandToHand, 50.1, 70.0 );
Fame = 3500;
Karma = -3500;
VirtualArmor = 36;
PackItem( new Nightshade( 4 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.LowPotions );
}
public override int Meat{ get{ return 1; } }
public Gazer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a broken golem" )]
public class Golem : BaseCreature
{
[Constructable]
public Golem () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a golem";
Body = 46;
AnimationMod = 3;
SetStr( 767, 945 );
SetDex( 66, 75 );
SetInt( 46, 70 );
SetHits( 476, 552 );
SetDamage( 20, 25 );
SetSkill( SkillName.MagicResist, 125.1, 140.0 );
SetSkill( SkillName.Tactics, 90.1, 100.0 );
SetSkill( SkillName.HandToHand, 90.1, 100.0 );
Fame = 15000;
Karma = -15000;
VirtualArmor = 50;
PackItem( new Club() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich, 2 );
}
public override bool BardImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool BleedImmune{ get{ return true; } }
public override int GetAngerSound()
{
return 541;
}
public override int GetIdleSound()
{
return 542;
}
public override int GetDeathSound()
{
return 545;
}
public override int GetAttackSound()
{
return 562;
}
public override int GetHurtSound()
{
return 320;
}
public Golem( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a griffon corpse" )]
public class Griffon : BaseCreature
{
[Constructable]
public Griffon() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a griffon";
Body = 241;
BaseSoundID = 0x2EE;
SetStr( 196, 220 );
SetDex( 186, 210 );
SetInt( 151, 175 );
SetHits( 158, 172 );
SetDamage( 9, 15 );
SetSkill( SkillName.MagicResist, 50.1, 65.0 );
SetSkill( SkillName.Tactics, 70.1, 100.0 );
SetSkill( SkillName.HandToHand, 60.1, 90.0 );
Fame = 3500;
Karma = 0;
VirtualArmor = 32;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager, 2 );
}
public override int Meat{ get{ return 12; } }
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override int Feathers{ get{ return 50; } }
public Griffon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a harpy corpse" )]
public class Harpy : BaseCreature
{
[Constructable]
public Harpy() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a harpy";
Body = 30;
BaseSoundID = 402;
SetStr( 96, 120 );
SetDex( 86, 110 );
SetInt( 51, 75 );
SetHits( 58, 72 );
SetDamage( 5, 7 );
SetSkill( SkillName.MagicResist, 50.1, 65.0 );
SetSkill( SkillName.Tactics, 70.1, 100.0 );
SetSkill( SkillName.HandToHand, 60.1, 90.0 );
Fame = 2500;
Karma = -2500;
VirtualArmor = 28;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager, 2 );
}
public override int GetAttackSound()
{
return 916;
}
public override int GetAngerSound()
{
return 916;
}
public override int GetDeathSound()
{
return 917;
}
public override int GetHurtSound()
{
return 919;
}
public override int GetIdleSound()
{
return 918;
}
public override bool CanRummageCorpses{ get{ return true; } }
public override int Meat{ get{ return 4; } }
public override MeatType MeatType{ get{ return MeatType.BigBird; } }
public override int Feathers{ get{ return 50; } }
public Harpy( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a headless corpse" )]
public class HeadlessOne : BaseCreature
{
[Constructable]
public HeadlessOne() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a headless one";
Body = 31;
Hue = Utility.RandomSkinHue() & 0x7FFF;
BaseSoundID = 0x39D;
SetStr( 26, 50 );
SetDex( 36, 55 );
SetInt( 16, 30 );
SetHits( 16, 30 );
SetDamage( 5, 10 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 25.1, 40.0 );
SetSkill( SkillName.HandToHand, 25.1, 40.0 );
Fame = 450;
Karma = -450;
VirtualArmor = 18;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
// TODO: body parts
}
public override bool CanRummageCorpses{ get{ return true; } }
public override int Meat{ get{ return 1; } }
public HeadlessOne( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a hippogriff corpse" )]
public class Hippogriff : BaseCreature
{
[Constructable]
public Hippogriff() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a hippogriff";
Body = 239;
BaseSoundID = 0x2EE;
SetStr( 196, 220 );
SetDex( 186, 210 );
SetInt( 151, 175 );
SetHits( 158, 172 );
SetDamage( 9, 15 );
SetSkill( SkillName.MagicResist, 50.1, 65.0 );
SetSkill( SkillName.Tactics, 70.1, 100.0 );
SetSkill( SkillName.HandToHand, 60.1, 90.0 );
Fame = 3500;
Karma = 3500;
VirtualArmor = 32;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager, 2 );
}
public override int Meat{ get{ return 12; } }
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override int Feathers{ get{ return 50; } }
public Hippogriff( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a slimey corpse" )]
public class LargeSlime : BaseCreature
{
[Constructable]
public LargeSlime() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a slime";
Body = 51;
BaseSoundID = 456;
SetStr( 122, 134 );
SetDex( 66, 71 );
SetInt( 16, 20 );
SetHits( 115, 119 );
SetDamage( 9, 16 );
SetSkill( SkillName.Poisoning, 60.1, 80.0 );
SetSkill( SkillName.MagicResist, 45.1, 50.0 );
SetSkill( SkillName.Tactics, 49.3, 64.0 );
SetSkill( SkillName.HandToHand, 49.3, 64.0 );
Fame = 1200;
Karma = -1200;
VirtualArmor = 18;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Gems, 3 );
}
public override Poison PoisonImmune{ get{ return Poison.Greater; } }
public override Poison HitPoison{ get{ return Poison.Greater; } }
public LargeSlime( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a mongbat corpse" )]
public class Mongbat : BaseCreature
{
[Constructable]
public Mongbat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a mongbat";
Body = 39;
BaseSoundID = 422;
SetStr( 6, 10 );
SetDex( 26, 38 );
SetInt( 6, 14 );
SetHits( 4, 6 );
SetMana( 0 );
SetDamage( 1, 2 );
SetSkill( SkillName.MagicResist, 5.1, 14.0 );
SetSkill( SkillName.Tactics, 5.1, 10.0 );
SetSkill( SkillName.HandToHand, 5.1, 10.0 );
Fame = 150;
Karma = -150;
VirtualArmor = 10;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override int Meat{ get{ return 1; } }
public Mongbat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "an owlbear corpse" )]
public class Owlbear : BaseCreature
{
[Constructable]
public Owlbear() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an owlbear";
Body = 758;
BaseSoundID = 0x4C3;
SetStr( 276, 305 );
SetDex( 121, 145 );
SetInt( 56, 80 );
SetHits( 236, 273 );
SetMana( 0 );
SetDamage( 16, 21 );
SetSkill( SkillName.MagicResist, 35.1, 50.0 );
SetSkill( SkillName.Tactics, 90.1, 120.0 );
SetSkill( SkillName.HandToHand, 65.1, 90.0 );
Fame = 3000;
Karma = -3000;
VirtualArmor = 40;
}
public override int Meat{ get{ return 2; } }
public override int Hides{ get{ return 16; } }
public Owlbear( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a sphinx corpse" )]
public class RoyalSphinx : BaseCreature
{
[Constructable]
public RoyalSphinx () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a royal sphinx";
Body = 173;
BaseSoundID = 0x668;
AnimationMod = 3;
SetStr( 336, 385 );
SetDex( 96, 105 );
SetInt( 181, 205 );
SetHits( 202, 251 );
SetDamage( 10, 13 );
SetSkill( SkillName.Concentration, 85.1, 100.0 );
SetSkill( SkillName.Magery, 85.1, 100.0 );
SetSkill( SkillName.MagicResist, 80.2, 110.0 );
SetSkill( SkillName.Tactics, 60.1, 80.0 );
SetSkill( SkillName.HandToHand, 40.1, 50.0 );
Fame = 8500;
Karma = -8500;
VirtualArmor = 50;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
AddLoot( LootPack.LowScrolls );
AddLoot( LootPack.Gems );
AddLoot( LootPack.MedPotions );
}
public override void OnGaveMeleeAttack( Mobile m )
{
base.OnGaveMeleeAttack( m );
if ( 0.1 >= Utility.RandomDouble() )
Sphinx.TurnStone( this );
}
public override void OnGotMeleeAttack( Mobile m )
{
base.OnGotMeleeAttack( m );
if ( 0.1 >= Utility.RandomDouble() )
Sphinx.TurnStone( this );
}
public RoyalSphinx( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a sasquatch corpse" )]
public class Sasquatch : BaseCreature
{
[Constructable]
public Sasquatch() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a sasquatch";
Body = 166;
BaseSoundID = 0x515;
SetStr( 276, 305 );
SetDex( 121, 145 );
SetInt( 56, 80 );
SetHits( 236, 273 );
SetMana( 0 );
SetDamage( 16, 21 );
SetSkill( SkillName.MagicResist, 35.1, 50.0 );
SetSkill( SkillName.Tactics, 90.1, 120.0 );
SetSkill( SkillName.HandToHand, 65.1, 90.0 );
Fame = 3000;
Karma = -3000;
VirtualArmor = 40;
}
public override int Meat{ get{ return 8; } }
public override int Hides{ get{ return 16; } }
public Sasquatch( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a slimey corpse" )]
public class Slime : BaseCreature
{
[Constructable]
public Slime() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a slime";
Body = 51;
BaseSoundID = 456;
Hue = Utility.RandomSlimeHue();
SetStr( 22, 34 );
SetDex( 16, 21 );
SetInt( 16, 20 );
SetHits( 15, 19 );
SetDamage( 1, 5 );
SetSkill( SkillName.Poisoning, 30.1, 50.0 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 19.3, 34.0 );
SetSkill( SkillName.HandToHand, 19.3, 34.0 );
Fame = 300;
Karma = -300;
VirtualArmor = 8;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
AddLoot( LootPack.Gems );
}
public override Poison PoisonImmune{ get{ return Poison.Lesser; } }
public override Poison HitPoison{ get{ return Poison.Lesser; } }
public Slime( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a slimey corpse" )]
public class Sludge : BaseCreature
{
[Constructable]
public Sludge() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a pile of sludge";
Body = 192;
BaseSoundID = 456;
SetStr( 122, 134 );
SetDex( 66, 71 );
SetInt( 16, 20 );
SetHits( 115, 119 );
SetDamage( 8, 17 );
SetSkill( SkillName.Poisoning, 70.1, 90.0 );
SetSkill( SkillName.MagicResist, 55.1, 60.0 );
SetSkill( SkillName.Tactics, 59.3, 74.0 );
SetSkill( SkillName.HandToHand, 59.3, 84.0 );
Fame = 2500;
Karma = -2500;
VirtualArmor = 28;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average, 2 );
AddLoot( LootPack.Gems, 3 );
}
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison HitPoison{ get{ return Poison.Greater; } }
public Sludge( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a sphinx corpse" )]
public class Sphinx : BaseCreature
{
[Constructable]
public Sphinx () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a sphinx";
Body = 77;
BaseSoundID = 0x668;
SetStr( 176, 205 );
SetDex( 46, 65 );
SetInt( 110, 175 );
SetHits( 106, 123 );
SetDamage( 8, 14 );
SetSkill( SkillName.Concentration, 65.1, 80.0 );
SetSkill( SkillName.Magery, 65.1, 80.0 );
SetSkill( SkillName.MagicResist, 60.2, 90.0 );
SetSkill( SkillName.Tactics, 40.1, 60.0 );
SetSkill( SkillName.HandToHand, 30.1, 40.0 );
Fame = 3500;
Karma = -3500;
VirtualArmor = 40;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
AddLoot( LootPack.Gems );
AddLoot( LootPack.LowPotions );
}
public static void TurnStone( Mobile from )
{
ArrayList list = new ArrayList();
foreach ( Mobile m in from.GetMobilesInRange( 2 ) )
{
if ( m == from || !from.CanBeHarmful( m ) )
continue;
if ( m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned || ((BaseCreature)m).Team != ((BaseCreature)from).Team) )
list.Add( m );
else if ( m.Player )
list.Add( m );
}
foreach ( Mobile m in list )
{
if ( !m.CheckSkill( SkillName.MagicResist, 0, 100 ) )
{
from.DoHarmful( m );
m.PlaySound(0x16B);
int duration = Utility.RandomMinMax(4, 8);
m.Paralyze(TimeSpan.FromSeconds(duration));
m.SendMessage( "You are petrified with fear from the mighty roar!" );
}
}
}
public override void OnGaveMeleeAttack( Mobile m )
{
base.OnGaveMeleeAttack( m );
if ( 0.1 >= Utility.RandomDouble() )
TurnStone( this );
}
public override void OnGotMeleeAttack( Mobile m )
{
base.OnGotMeleeAttack( m );
if ( 0.1 >= Utility.RandomDouble() )
TurnStone( this );
}
public Sphinx( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a stalker corpse" )]
public class ForestStalker : BaseCreature
{
[Constructable]
public ForestStalker () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a stalker";
Body = 282;
BaseSoundID = 0x56F;
AnimationMod = 1;
SetStr( 166, 195 );
SetDex( 46, 65 );
SetInt( 46, 70 );
SetHits( 100, 117 );
SetMana( 0 );
SetDamage( 9, 11 );
SetSkill( SkillName.Tactics, 60.1, 70.0 );
SetSkill( SkillName.HandToHand, 70.1, 80.0 );
Fame = 3000;
Karma = -3000;
VirtualArmor = 32;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override int Meat{ get{ return 2; } }
public ForestStalker( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a stirge corpse" )]
public class Stirge : BaseCreature
{
[Constructable]
public Stirge() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a stirge";
Body = 260;
BaseSoundID = 0x275;
AnimationMod = 1;
SetStr( 91, 110 );
SetDex( 91, 115 );
SetInt( 26, 50 );
SetHits( 55, 66 );
SetDamage( 7, 9 );
SetSkill( SkillName.MagicResist, 70.1, 95.0 );
SetSkill( SkillName.Tactics, 55.1, 80.0 );
SetSkill( SkillName.HandToHand, 30.1, 55.0 );
Fame = 1000;
Karma = -1000;
VirtualArmor = 14;
}
public void DrainBlood( Mobile m )
{
DoHarmful( m );
new Blood().MoveToWorld( m.Location, m.Map );
m.SendMessage( "The creature feeds on your blood!" );
int toDrain = Utility.RandomMinMax( 2, 10 );
m.PlaySound( 0x23F );
Hits += toDrain;
m.Damage( toDrain, this );
}
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
DrainBlood( defender );
}
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
DrainBlood( attacker );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public Stirge( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a stone harpy corpse" )]
public class StoneHarpy : BaseCreature
{
[Constructable]
public StoneHarpy() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a stone harpy";
Body = 30;
Hue = 1402;
BaseSoundID = 402;
SetStr( 296, 320 );
SetDex( 86, 110 );
SetInt( 51, 75 );
SetHits( 178, 192 );
SetMana( 0 );
SetDamage( 8, 16 );
SetSkill( SkillName.MagicResist, 50.1, 65.0 );
SetSkill( SkillName.Tactics, 70.1, 100.0 );
SetSkill( SkillName.HandToHand, 70.1, 100.0 );
Fame = 4500;
Karma = -4500;
VirtualArmor = 50;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average, 2 );
AddLoot( LootPack.Gems, 2 );
}
public override int GetAttackSound()
{
return 916;
}
public override int GetAngerSound()
{
return 916;
}
public override int GetDeathSound()
{
return 917;
}
public override int GetHurtSound()
{
return 919;
}
public override int GetIdleSound()
{
return 918;
}
public override int Meat{ get{ return 4; } }
public override MeatType MeatType{ get{ return MeatType.BigBird; } }
public override int Feathers{ get{ return 50; } }
public StoneHarpy( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a xorn's corpse" )]
public class Xorn : BaseCreature
{
[Constructable]
public Xorn( ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a xorn";
Body = 89;
Hue = 1181;
BaseSoundID = 268;
SetStr( 226, 255 );
SetDex( 126, 145 );
SetInt( 71, 92 );
SetHits( 136, 153 );
SetDamage( 9, 16 );
SetSkill( SkillName.MagicResist, 50.1, 95.0 );
SetSkill( SkillName.Tactics, 60.1, 100.0 );
SetSkill( SkillName.HandToHand, 60.1, 100.0 );
Fame = 4500;
Karma = -4500;
VirtualArmor = 23;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Gems, 2 );
AddLoot( LootPack.Gems, 2 );
AddLoot( LootPack.Gems, 2 );
AddLoot( LootPack.Gems, 2 );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public void XornEats()
{
ArrayList list = new ArrayList();
int nGold = 0;
int toEat = 0;
foreach ( Mobile m in this.GetMobilesInRange( 2 ) )
{
if ( m == this || !CanBeHarmful( m ) )
continue;
else if ( m.Player && m.TotalGold > 0 )
list.Add( m );
}
foreach ( Mobile m in list )
{
nGold = m.TotalGold;
Container pack = m.Backpack;
toEat = Utility.RandomMinMax( 1, nGold );
pack.ConsumeTotal(typeof(Gold), toEat);
m.PlaySound( Utility.Random( 0x3A, 3 ) );
m.SendMessage( "The xorn ate some of your gold!" );
}
}
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
if ( 0.1 >= Utility.RandomDouble() )
XornEats();
}
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
if ( 0.1 >= Utility.RandomDouble() )
XornEats();
}
public Xorn( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}