#W# Initial Commit: Avatars Conquest
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8eae46895e
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87
Scripts/Mobiles/Monsters/ElderHarpy.cs
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87
Scripts/Mobiles/Monsters/ElderHarpy.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a harpy corpse" )]
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public class ElderHarpy : BaseCreature
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{
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[Constructable]
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public ElderHarpy() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a harpy hen";
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Body = 171;
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BaseSoundID = 402;
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SetStr( 196, 220 );
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SetDex( 186, 210 );
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SetInt( 61, 85 );
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SetHits( 158, 172 );
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SetDamage( 9, 16 );
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SetSkill( SkillName.MagicResist, 70.1, 85.0 );
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SetSkill( SkillName.Tactics, 90.1, 110.0 );
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SetSkill( SkillName.HandToHand, 80.1, 100.0 );
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 36;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average, 2 );
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}
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public override int GetAttackSound()
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{
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return 916;
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}
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public override int GetAngerSound()
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{
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return 916;
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}
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public override int GetDeathSound()
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{
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return 917;
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}
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public override int GetHurtSound()
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{
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return 919;
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}
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public override int GetIdleSound()
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{
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return 918;
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override int Meat{ get{ return 7; } }
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public override MeatType MeatType{ get{ return MeatType.BigBird; } }
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public override int Feathers{ get{ return Utility.RandomMinMax( 50, 75 ); } }
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public ElderHarpy( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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