#W# Initial Commit: Avatars Conquest
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8eae46895e
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88
Scripts/Mobiles/Monsters/Golem.cs
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88
Scripts/Mobiles/Monsters/Golem.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a broken golem" )]
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public class Golem : BaseCreature
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{
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[Constructable]
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public Golem () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a golem";
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Body = 46;
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AnimationMod = 3;
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SetStr( 767, 945 );
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SetDex( 66, 75 );
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SetInt( 46, 70 );
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SetHits( 476, 552 );
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SetDamage( 20, 25 );
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SetSkill( SkillName.MagicResist, 125.1, 140.0 );
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SetSkill( SkillName.Tactics, 90.1, 100.0 );
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SetSkill( SkillName.HandToHand, 90.1, 100.0 );
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Fame = 15000;
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Karma = -15000;
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VirtualArmor = 50;
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PackItem( new Club() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich, 2 );
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}
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public override bool BardImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override bool BleedImmune{ get{ return true; } }
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public override int GetAngerSound()
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{
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return 541;
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}
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public override int GetIdleSound()
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{
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return 542;
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}
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public override int GetDeathSound()
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{
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return 545;
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}
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public override int GetAttackSound()
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{
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return 562;
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}
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public override int GetHurtSound()
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{
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return 320;
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}
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public Golem( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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