#W# Initial Commit: Avatars Conquest
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8eae46895e
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56
Scripts/Mobiles/Monsters/Owlbear.cs
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56
Scripts/Mobiles/Monsters/Owlbear.cs
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using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "an owlbear corpse" )]
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public class Owlbear : BaseCreature
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{
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[Constructable]
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public Owlbear() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an owlbear";
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Body = 758;
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BaseSoundID = 0x4C3;
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SetStr( 276, 305 );
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SetDex( 121, 145 );
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SetInt( 56, 80 );
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SetHits( 236, 273 );
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SetMana( 0 );
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SetDamage( 16, 21 );
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SetSkill( SkillName.MagicResist, 35.1, 50.0 );
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SetSkill( SkillName.Tactics, 90.1, 120.0 );
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SetSkill( SkillName.HandToHand, 65.1, 90.0 );
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Fame = 3000;
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Karma = -3000;
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VirtualArmor = 40;
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}
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public override int Meat{ get{ return 2; } }
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public override int Hides{ get{ return 16; } }
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public Owlbear( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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