#W# Initial Commit: Avatars Conquest
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8eae46895e
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109
Scripts/Mobiles/Monsters/Sphinx.cs
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109
Scripts/Mobiles/Monsters/Sphinx.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a sphinx corpse" )]
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public class Sphinx : BaseCreature
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{
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[Constructable]
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public Sphinx () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a sphinx";
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Body = 77;
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BaseSoundID = 0x668;
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SetStr( 176, 205 );
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SetDex( 46, 65 );
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SetInt( 110, 175 );
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SetHits( 106, 123 );
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SetDamage( 8, 14 );
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SetSkill( SkillName.Concentration, 65.1, 80.0 );
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SetSkill( SkillName.Magery, 65.1, 80.0 );
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SetSkill( SkillName.MagicResist, 60.2, 90.0 );
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SetSkill( SkillName.Tactics, 40.1, 60.0 );
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SetSkill( SkillName.HandToHand, 30.1, 40.0 );
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 40;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Meager );
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AddLoot( LootPack.Gems );
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AddLoot( LootPack.LowPotions );
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}
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public static void TurnStone( Mobile from )
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{
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ArrayList list = new ArrayList();
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foreach ( Mobile m in from.GetMobilesInRange( 2 ) )
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{
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if ( m == from || !from.CanBeHarmful( m ) )
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continue;
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if ( m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned || ((BaseCreature)m).Team != ((BaseCreature)from).Team) )
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list.Add( m );
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else if ( m.Player )
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list.Add( m );
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}
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foreach ( Mobile m in list )
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{
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if ( !m.CheckSkill( SkillName.MagicResist, 0, 100 ) )
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{
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from.DoHarmful( m );
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m.PlaySound(0x16B);
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int duration = Utility.RandomMinMax(4, 8);
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m.Paralyze(TimeSpan.FromSeconds(duration));
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m.SendMessage( "You are petrified with fear from the mighty roar!" );
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}
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}
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}
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public override void OnGaveMeleeAttack( Mobile m )
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{
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base.OnGaveMeleeAttack( m );
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if ( 0.1 >= Utility.RandomDouble() )
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TurnStone( this );
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}
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public override void OnGotMeleeAttack( Mobile m )
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{
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base.OnGotMeleeAttack( m );
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if ( 0.1 >= Utility.RandomDouble() )
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TurnStone( this );
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}
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public Sphinx( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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