#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
7512 changed files with 416187 additions and 0 deletions

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using System;
using Server;
using Server.Misc;
using Server.Items;
using System.Collections;
namespace Server.Mobiles
{
[CorpseName( "a dead lotus" )]
public class BloodLotus : BaseCreature
{
[Constructable]
public BloodLotus() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a blood lotus";
Body = 137;
BaseSoundID = 352;
SetStr( 96, 120 );
SetDex( 66, 85 );
SetInt( 16, 30 );
SetHits( 58, 72 );
SetMana( 0 );
SetDamage( 6, 12 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 65.1, 80.0 );
SetSkill( SkillName.HandToHand, 65.1, 80.0 );
Fame = 4500;
Karma = -4500;
VirtualArmor = 28;
PackReg( 3 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public void DrainBlood( Mobile m )
{
DoHarmful( m );
new Blood().MoveToWorld( m.Location, m.Map );
m.SendMessage( "The plant feeds on your blood!" );
int toDrain = Utility.RandomMinMax( 2, 10 );
m.PlaySound( 0x23F );
Hits += toDrain;
m.Damage( toDrain, this );
}
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
DrainBlood( defender );
}
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
DrainBlood( attacker );
}
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison HitPoison{ get{ return Poison.Greater; } }
public BloodLotus( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a corpser corpse" )]
public class Corpser : BaseCreature
{
[Constructable]
public Corpser() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a corpser";
Body = 69;
BaseSoundID = 684;
SetStr( 156, 180 );
SetDex( 26, 45 );
SetInt( 26, 40 );
SetHits( 94, 108 );
SetMana( 0 );
SetDamage( 10, 23 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.HandToHand, 45.1, 60.0 );
Fame = 1000;
Karma = -1000;
VirtualArmor = 18;
PackWood( 10 );
PackItem( new MandrakeRoot( 3 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override Poison PoisonImmune{ get{ return Poison.Lesser; } }
public override bool DisallowAllMoves{ get{ return true; } }
public Corpser( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( BaseSoundID == 352 )
BaseSoundID = 684;
}
}
}

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using System;
using Server;
using Server.Items;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a fallen tree" )]
public class Ent : BaseCreature
{
[Constructable]
public Ent() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "trees" );
Title = "the ent";
Body = 91;
BaseSoundID = 0x5F3;
SetStr( 536, 585 );
SetDex( 126, 145 );
SetInt( 281, 305 );
SetHits( 322, 351 );
SetDamage( 13, 16 );
SetSkill( SkillName.Concentration, 85.1, 100.0 );
SetSkill( SkillName.Magery, 85.1, 100.0 );
SetSkill( SkillName.MagicResist, 80.2, 110.0 );
SetSkill( SkillName.Tactics, 60.1, 80.0 );
SetSkill( SkillName.HandToHand, 40.1, 50.0 );
Fame = 11500;
Karma = 11500;
VirtualArmor = 50;
PackItem( new WoodBoard( Utility.RandomMinMax( 50, 100 ) ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Average );
}
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override bool BleedImmune{ get{ return true; } }
public Ent( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a fungal corpse" )]
public class Fungal : BaseCreature
{
[Constructable]
public Fungal () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a fungal";
Body = 109;
AnimationMod = 4;
SetStr( 166, 195 );
SetDex( 46, 65 );
SetInt( 46, 70 );
SetHits( 100, 117 );
SetMana( 0 );
SetDamage( 9, 11 );
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
SetSkill( SkillName.Tactics, 60.1, 70.0 );
SetSkill( SkillName.HandToHand, 70.1, 80.0 );
Fame = 3000;
Karma = -3000;
VirtualArmor = 32;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override bool BleedImmune{ get{ return true; } }
public override int GetAngerSound()
{
return 0x451;
}
public override int GetIdleSound()
{
return 0x452;
}
public override int GetAttackSound()
{
return 0x453;
}
public override int GetHurtSound()
{
return 0x454;
}
public override int GetDeathSound()
{
return 0x455;
}
public Fungal( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a fungal corpse" )]
public class FungalMage : BaseCreature
{
[Constructable]
public FungalMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a fungal mage";
Body = 110;
AnimationMod = 4;
SetStr( 181, 205 );
SetDex( 191, 215 );
SetInt( 96, 120 );
SetHits( 109, 123 );
SetDamage( 5, 10 );
SetSkill( SkillName.Concentration, 85.1, 100.0 );
SetSkill( SkillName.Magery, 85.1, 100.0 );
SetSkill( SkillName.MagicResist, 75.0, 97.5 );
SetSkill( SkillName.Tactics, 65.0, 87.5 );
SetSkill( SkillName.HandToHand, 20.2, 60.0 );
Fame = 4000;
Karma = -4000;
VirtualArmor = 30;
PackReg( 10 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.LowScrolls );
AddLoot( LootPack.MedScrolls );
AddLoot( LootPack.MedPotions );
}
public override bool BleedImmune{ get{ return true; } }
public override bool CanRummageCorpses{ get{ return true; } }
public override int GetAngerSound()
{
return 0x451;
}
public override int GetIdleSound()
{
return 0x452;
}
public override int GetAttackSound()
{
return 0x453;
}
public override int GetHurtSound()
{
return 0x454;
}
public override int GetDeathSound()
{
return 0x455;
}
public FungalMage( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a reapers corpse" )]
public class Reaper : BaseCreature
{
[Constructable]
public Reaper() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a reaper";
Body = 47;
BaseSoundID = 442;
SetStr( 66, 215 );
SetDex( 66, 75 );
SetInt( 101, 250 );
SetHits( 40, 129 );
SetStam( 0 );
SetDamage( 9, 11 );
SetSkill( SkillName.Concentration, 90.1, 100.0 );
SetSkill( SkillName.Magery, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 100.1, 125.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.HandToHand, 50.1, 60.0 );
Fame = 3500;
Karma = -3500;
VirtualArmor = 40;
PackWood( 10 );
PackItem( new MandrakeRoot( 5 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override Poison PoisonImmune{ get{ return Poison.Greater; } }
public override bool DisallowAllMoves{ get{ return true; } }
public Reaper( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a plant corpse" )]
public class Shambler : BaseCreature
{
[Constructable]
public Shambler() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a shambler";
Body = 125;
BaseSoundID = 442;
SetStr( 96, 120 );
SetDex( 91, 115 );
SetInt( 21, 45 );
SetHits( 58, 72 );
SetDamage( 5, 7 );
SetSkill( SkillName.MagicResist, 75.1, 100.0 );
SetSkill( SkillName.Tactics, 55.1, 80.0 );
SetSkill( SkillName.HandToHand, 55.1, 75.0 );
Fame = 450;
Karma = -450;
VirtualArmor = 28;
PackItem( new WoodBoard( 4 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public Shambler( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a plant corpse" )]
public class ShamblingMound : BaseCreature
{
[Constructable]
public ShamblingMound() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.6, 1.2 )
{
Name = "a shambling mound";
Body = 84;
BaseSoundID = 442;
SetStr( 601, 700 );
SetDex( 46, 65 );
SetInt( 36, 50 );
SetHits( 481, 540 );
SetMana( 0 );
SetDamage( 10, 23 );
SetSkill( SkillName.MagicResist, 90.1, 95.0 );
SetSkill( SkillName.Tactics, 70.1, 85.0 );
SetSkill( SkillName.HandToHand, 65.1, 80.0 );
Fame = 8000;
Karma = -8000;
VirtualArmor = 42;
PackItem( new WoodBoard( 10 ) );
PackReg( 3 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average, 2 );
}
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public ShamblingMound( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a swamp tentacle corpse" )]
public class SwampTentacle : BaseCreature
{
[Constructable]
public SwampTentacle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a swamp tentacle";
Body = 8;
Hue = 61;
BaseSoundID = 352;
SetStr( 96, 120 );
SetDex( 66, 85 );
SetInt( 16, 30 );
SetHits( 58, 72 );
SetMana( 0 );
SetDamage( 6, 12 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 65.1, 80.0 );
SetSkill( SkillName.HandToHand, 65.1, 80.0 );
Fame = 3000;
Karma = -3000;
VirtualArmor = 28;
PackReg( 3 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override Poison PoisonImmune{ get{ return Poison.Greater; } }
public SwampTentacle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a mushy corpse" )]
public class SwampThing : BaseCreature
{
[Constructable]
public SwampThing() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a swamp thing";
Body = 296;
BaseSoundID = 427;
AnimationMod = 3;
SetStr( 336, 385 );
SetDex( 96, 115 );
SetInt( 31, 55 );
SetHits( 202, 231 );
SetMana( 0 );
SetDamage( 7, 23 );
SetSkill( SkillName.MagicResist, 60.3, 105.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.HandToHand, 80.1, 90.0 );
Fame = 5500;
Karma = -5500;
VirtualArmor = 48;
PackReg( 5 );
PackReg( 6 );
PackReg( 7 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override bool BleedImmune{ get{ return true; } }
public SwampThing( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a whipping vine corpse" )]
public class WhippingVine : BaseCreature
{
[Constructable]
public WhippingVine() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a whipping vine";
Body = 8;
Hue = 0x851;
BaseSoundID = 352;
SetStr( 251, 300 );
SetDex( 76, 100 );
SetInt( 26, 40 );
SetMana( 0 );
SetDamage( 7, 25 );
SetSkill( SkillName.MagicResist, 70.0 );
SetSkill( SkillName.Tactics, 70.0 );
SetSkill( SkillName.HandToHand, 70.0 );
Fame = 1000;
Karma = -1000;
VirtualArmor = 45;
PackReg( 3 );
PackItem( new Vines() );
}
public override bool BardImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public WhippingVine( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}