#W# Initial Commit: Avatars Conquest
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87
Scripts/Mobiles/Plants/BloodLotus.cs
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87
Scripts/Mobiles/Plants/BloodLotus.cs
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using System;
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using Server;
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using Server.Misc;
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using Server.Items;
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using System.Collections;
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namespace Server.Mobiles
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{
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[CorpseName( "a dead lotus" )]
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public class BloodLotus : BaseCreature
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{
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[Constructable]
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public BloodLotus() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a blood lotus";
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Body = 137;
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BaseSoundID = 352;
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SetStr( 96, 120 );
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SetDex( 66, 85 );
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SetInt( 16, 30 );
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SetHits( 58, 72 );
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SetMana( 0 );
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SetDamage( 6, 12 );
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SetSkill( SkillName.MagicResist, 15.1, 20.0 );
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SetSkill( SkillName.Tactics, 65.1, 80.0 );
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SetSkill( SkillName.HandToHand, 65.1, 80.0 );
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Fame = 4500;
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Karma = -4500;
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VirtualArmor = 28;
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PackReg( 3 );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public void DrainBlood( Mobile m )
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{
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DoHarmful( m );
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new Blood().MoveToWorld( m.Location, m.Map );
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m.SendMessage( "The plant feeds on your blood!" );
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int toDrain = Utility.RandomMinMax( 2, 10 );
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m.PlaySound( 0x23F );
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Hits += toDrain;
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m.Damage( toDrain, this );
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}
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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base.OnGaveMeleeAttack( defender );
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DrainBlood( defender );
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}
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public override void OnGotMeleeAttack( Mobile attacker )
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{
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base.OnGotMeleeAttack( attacker );
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DrainBlood( attacker );
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}
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override Poison HitPoison{ get{ return Poison.Greater; } }
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public BloodLotus( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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