#W# Initial Commit: Avatars Conquest
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8eae46895e
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58
Scripts/Mobiles/Plants/WhippingVine.cs
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58
Scripts/Mobiles/Plants/WhippingVine.cs
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a whipping vine corpse" )]
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public class WhippingVine : BaseCreature
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{
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[Constructable]
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public WhippingVine() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a whipping vine";
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Body = 8;
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Hue = 0x851;
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BaseSoundID = 352;
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SetStr( 251, 300 );
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SetDex( 76, 100 );
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SetInt( 26, 40 );
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SetMana( 0 );
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SetDamage( 7, 25 );
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SetSkill( SkillName.MagicResist, 70.0 );
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SetSkill( SkillName.Tactics, 70.0 );
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SetSkill( SkillName.HandToHand, 70.0 );
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Fame = 1000;
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Karma = -1000;
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VirtualArmor = 45;
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PackReg( 3 );
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PackItem( new Vines() );
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}
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public override bool BardImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public WhippingVine( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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