#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
7512 changed files with 416187 additions and 0 deletions

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using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
[CorpseName( "a gorceratops corpse" )]
public class Gorceratops : BaseCreature
{
[Constructable]
public Gorceratops() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a gorceratops";
Body = 210;
BaseSoundID = 0x4F5;
SetStr( 176, 205 );
SetDex( 46, 65 );
SetInt( 46, 70 );
SetHits( 106, 123 );
SetDamage( 8, 14 );
SetSkill( SkillName.Tactics, 50.1, 70.0 );
SetSkill( SkillName.HandToHand, 50.1, 70.0 );
Fame = 3500;
Karma = -3500;
VirtualArmor = 40;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override int Meat{ get{ return 5; } }
public override int Hides{ get{ return 10; } }
public Gorceratops( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using System.Collections.Generic;
using Server.Mobiles;
using Server.Items;
using Server.ContextMenus;
namespace Server.Mobiles
{
[CorpseName( "a dinosaur corpse" )]
public class Meglasaur : BaseCreature
{
[Constructable]
public Meglasaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a meglasaur";
Body = 248;
BaseSoundID = 0x4F5;
SetStr( 401, 430 );
SetDex( 133, 152 );
SetInt( 101, 140 );
SetHits( 241, 258 );
SetDamage( 11, 17 );
SetSkill( SkillName.Tactics, 65.1, 90.0 );
SetSkill( SkillName.HandToHand, 65.1, 80.0 );
Fame = 5500;
Karma = -5500;
VirtualArmor = 46;
}
public override int Meat{ get{ return 10; } }
public override int Hides{ get{ return 20; } }
public Meglasaur( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
using Server.Mobiles;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a dinosaur corpse" )]
public class Raptor : BaseCreature
{
[Constructable]
public Raptor () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a raptor";
Body = Utility.RandomList( 277, 275, 274, 235, 235 );
BaseSoundID = 0x5EE;
SetStr( 126, 150 );
SetDex( 56, 75 );
SetInt( 11, 20 );
SetHits( 76, 90 );
SetMana( 0 );
SetDamage( 6, 24 );
SetSkill( SkillName.Tactics, 60.1, 80.0 );
SetSkill( SkillName.HandToHand, 60.1, 80.0 );
Fame = 3000;
Karma = -3000;
VirtualArmor = 40;
}
public override int Meat{ get{ return 4; } }
public override int Hides{ get{ return 12; } }
public Raptor(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using System.Collections.Generic;
using Server.Mobiles;
using Server.Items;
using Server.ContextMenus;
namespace Server.Mobiles
{
[CorpseName( "a dinosaur corpse" )]
public class Stegosaurus : BaseCreature
{
[Constructable]
public Stegosaurus () : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a stegosaurus";
Body = 276;
BaseSoundID = 0x4F5;
SetStr( 401, 430 );
SetDex( 133, 152 );
SetInt( 101, 140 );
SetHits( 241, 258 );
SetDamage( 11, 17 );
SetSkill( SkillName.Tactics, 65.1, 90.0 );
SetSkill( SkillName.HandToHand, 65.1, 80.0 );
Fame = 5500;
Karma = -5500;
VirtualArmor = 46;
}
public override int Meat{ get{ return 10; } }
public override int Hides{ get{ return 20; } }
public Stegosaurus( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using System.Collections;
using System.Collections.Generic;
using Server.Mobiles;
using Server.Items;
using Server.ContextMenus;
namespace Server.Mobiles
{
[CorpseName( "a teradactyl corpse" )]
public class Teradactyl : BaseCreature
{
[Constructable]
public Teradactyl() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a teradactyl";
Body = 88;
Hue = Utility.RandomSnakeHue();
BaseSoundID = 0x275;
SetStr( 202, 240 );
SetDex( 153, 172 );
SetInt( 51, 90 );
SetHits( 125, 141 );
SetDamage( 8, 19 );
SetSkill( SkillName.Tactics, 65.1, 90.0 );
SetSkill( SkillName.HandToHand, 65.1, 80.0 );
Fame = 4000;
Karma = -4000;
VirtualArmor = 40;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override int Meat{ get{ return 10; } }
public override int Hides{ get{ return 20; } }
public Teradactyl( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a dinosaur corpse" )]
public class Tyranasaur : BaseCreature
{
[Constructable]
public Tyranasaur () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a tyranasaur";
Body = 246;
BaseSoundID = 0x4FB;
SetStr( 796, 825 );
SetDex( 86, 105 );
SetInt( 40, 60 );
SetHits( 478, 495 );
SetDamage( 16, 22 );
SetSkill( SkillName.Tactics, 97.6, 100.0 );
SetSkill( SkillName.HandToHand, 90.1, 92.5 );
Fame = 10000;
Karma = -10000;
VirtualArmor = 60;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override int Meat{ get{ return 19; } }
public override int Hides{ get{ return 20; } }
public Tyranasaur( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}