#W# Initial Commit: Avatars Conquest
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commit
8eae46895e
7512 changed files with 416187 additions and 0 deletions
60
Scripts/Mobiles/Reptilians/Dinosaurs/Gorceratops.cs
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60
Scripts/Mobiles/Reptilians/Dinosaurs/Gorceratops.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName( "a gorceratops corpse" )]
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public class Gorceratops : BaseCreature
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{
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[Constructable]
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public Gorceratops() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a gorceratops";
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Body = 210;
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BaseSoundID = 0x4F5;
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SetStr( 176, 205 );
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SetDex( 46, 65 );
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SetInt( 46, 70 );
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SetHits( 106, 123 );
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SetDamage( 8, 14 );
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SetSkill( SkillName.Tactics, 50.1, 70.0 );
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SetSkill( SkillName.HandToHand, 50.1, 70.0 );
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 40;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override int Meat{ get{ return 5; } }
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public override int Hides{ get{ return 10; } }
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public Gorceratops( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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56
Scripts/Mobiles/Reptilians/Dinosaurs/Meglasaur.cs
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56
Scripts/Mobiles/Reptilians/Dinosaurs/Meglasaur.cs
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using System;
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using Server;
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using System.Collections.Generic;
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using Server.Mobiles;
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using Server.Items;
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using Server.ContextMenus;
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namespace Server.Mobiles
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{
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[CorpseName( "a dinosaur corpse" )]
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public class Meglasaur : BaseCreature
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{
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[Constructable]
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public Meglasaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a meglasaur";
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Body = 248;
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BaseSoundID = 0x4F5;
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SetStr( 401, 430 );
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SetDex( 133, 152 );
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SetInt( 101, 140 );
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SetHits( 241, 258 );
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SetDamage( 11, 17 );
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SetSkill( SkillName.Tactics, 65.1, 90.0 );
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SetSkill( SkillName.HandToHand, 65.1, 80.0 );
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Fame = 5500;
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Karma = -5500;
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VirtualArmor = 46;
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}
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public override int Meat{ get{ return 10; } }
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public override int Hides{ get{ return 20; } }
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public Meglasaur( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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55
Scripts/Mobiles/Reptilians/Dinosaurs/Raptor.cs
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55
Scripts/Mobiles/Reptilians/Dinosaurs/Raptor.cs
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using System;
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using Server.Items;
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using Server.Mobiles;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "a dinosaur corpse" )]
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public class Raptor : BaseCreature
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{
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[Constructable]
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public Raptor () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a raptor";
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Body = Utility.RandomList( 277, 275, 274, 235, 235 );
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BaseSoundID = 0x5EE;
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SetStr( 126, 150 );
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SetDex( 56, 75 );
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SetInt( 11, 20 );
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SetHits( 76, 90 );
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SetMana( 0 );
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SetDamage( 6, 24 );
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SetSkill( SkillName.Tactics, 60.1, 80.0 );
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SetSkill( SkillName.HandToHand, 60.1, 80.0 );
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Fame = 3000;
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Karma = -3000;
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VirtualArmor = 40;
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}
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public override int Meat{ get{ return 4; } }
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public override int Hides{ get{ return 12; } }
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public Raptor(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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56
Scripts/Mobiles/Reptilians/Dinosaurs/Stegosaurus.cs
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56
Scripts/Mobiles/Reptilians/Dinosaurs/Stegosaurus.cs
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using System;
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using Server;
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using System.Collections.Generic;
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using Server.Mobiles;
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using Server.Items;
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using Server.ContextMenus;
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namespace Server.Mobiles
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{
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[CorpseName( "a dinosaur corpse" )]
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public class Stegosaurus : BaseCreature
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{
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[Constructable]
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public Stegosaurus () : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a stegosaurus";
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Body = 276;
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BaseSoundID = 0x4F5;
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SetStr( 401, 430 );
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SetDex( 133, 152 );
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SetInt( 101, 140 );
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SetHits( 241, 258 );
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SetDamage( 11, 17 );
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SetSkill( SkillName.Tactics, 65.1, 90.0 );
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SetSkill( SkillName.HandToHand, 65.1, 80.0 );
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Fame = 5500;
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Karma = -5500;
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VirtualArmor = 46;
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}
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public override int Meat{ get{ return 10; } }
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public override int Hides{ get{ return 20; } }
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public Stegosaurus( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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63
Scripts/Mobiles/Reptilians/Dinosaurs/Teradactyl.cs
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63
Scripts/Mobiles/Reptilians/Dinosaurs/Teradactyl.cs
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using System;
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using Server;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Mobiles;
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using Server.Items;
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using Server.ContextMenus;
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namespace Server.Mobiles
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{
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[CorpseName( "a teradactyl corpse" )]
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public class Teradactyl : BaseCreature
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{
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[Constructable]
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public Teradactyl() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a teradactyl";
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Body = 88;
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Hue = Utility.RandomSnakeHue();
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BaseSoundID = 0x275;
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SetStr( 202, 240 );
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SetDex( 153, 172 );
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SetInt( 51, 90 );
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SetHits( 125, 141 );
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SetDamage( 8, 19 );
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SetSkill( SkillName.Tactics, 65.1, 90.0 );
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SetSkill( SkillName.HandToHand, 65.1, 80.0 );
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Fame = 4000;
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Karma = -4000;
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VirtualArmor = 40;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override int Meat{ get{ return 10; } }
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public override int Hides{ get{ return 20; } }
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public Teradactyl( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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58
Scripts/Mobiles/Reptilians/Dinosaurs/Tyranasaur.cs
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58
Scripts/Mobiles/Reptilians/Dinosaurs/Tyranasaur.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a dinosaur corpse" )]
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public class Tyranasaur : BaseCreature
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{
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[Constructable]
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public Tyranasaur () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a tyranasaur";
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Body = 246;
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BaseSoundID = 0x4FB;
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SetStr( 796, 825 );
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SetDex( 86, 105 );
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SetInt( 40, 60 );
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SetHits( 478, 495 );
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SetDamage( 16, 22 );
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SetSkill( SkillName.Tactics, 97.6, 100.0 );
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SetSkill( SkillName.HandToHand, 90.1, 92.5 );
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Fame = 10000;
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Karma = -10000;
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VirtualArmor = 60;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override int Meat{ get{ return 19; } }
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public override int Hides{ get{ return 20; } }
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public Tyranasaur( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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