#W# Initial Commit: Avatars Conquest
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Scripts/Mobiles/Reptilians/DragonTurtle.cs
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69
Scripts/Mobiles/Reptilians/DragonTurtle.cs
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using System;
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using Server;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "a dragon turtle corpse" )]
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public class DragonTurtle : BaseCreature
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{
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public override bool ReacquireOnMovement{ get{ return !Controlled; } }
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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[Constructable]
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public DragonTurtle () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a dragon turtle";
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Body = 181;
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BaseSoundID = 0x2C0;
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CanSwim = true;
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SetStr( 867, 1045 );
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SetDex( 86, 105 );
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SetInt( 46, 70 );
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SetHits( 576, 652 );
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SetDamage( 22, 28 );
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SetSkill( SkillName.MagicResist, 99.1, 100.0 );
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SetSkill( SkillName.Tactics, 97.6, 100.0 );
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SetSkill( SkillName.HandToHand, 90.1, 92.5 );
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Fame = 16000;
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Karma = -16000;
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VirtualArmor = 60;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich, 2 );
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AddLoot( LootPack.FilthyRich, 1 );
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AddLoot( LootPack.Gems, 3 );
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}
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public override int Meat{ get{ return 10; } }
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public override MeatType MeatType{ get{ return MeatType.Fish; } }
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public override int Hides{ get{ return 12; } }
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public DragonTurtle( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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