#W# Initial Commit: Avatars Conquest
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64
Scripts/Mobiles/Reptilians/FireToad.cs
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64
Scripts/Mobiles/Reptilians/FireToad.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a toad corpse" )]
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public class FireToad : BaseCreature
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{
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[Constructable]
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public FireToad () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a fire toad";
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Body = 153;
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BaseSoundID = 0x26B;
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SetStr( 126, 150 );
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SetDex( 26, 45 );
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SetInt( 11, 20 );
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SetHits( 96, 110 );
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SetMana( 0 );
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SetDamage( 7, 19 );
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SetSkill( SkillName.MagicResist, 45.1, 60.0 );
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SetSkill( SkillName.Tactics, 60.1, 80.0 );
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SetSkill( SkillName.HandToHand, 60.1, 80.0 );
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Fame = 850;
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Karma = -850;
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VirtualArmor = 28;
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PackItem( new SulfurousAsh( Utility.RandomMinMax( 8, 20 ) ) );
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AddItem( new LightSource() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 4; } }
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public FireToad( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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