#W# Initial Commit: Avatars Conquest
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8eae46895e
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105
Scripts/Mobiles/Reptilians/Serpents/Medusa.cs
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105
Scripts/Mobiles/Reptilians/Serpents/Medusa.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName( "a medusan corpse" )]
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public class Medusa : BaseCreature
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{
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[Constructable]
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public Medusa() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a medusa";
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BaseSoundID = 0x284;
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Body = 106;
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AnimationMod = 3;
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SetStr( 388, 520 );
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SetDex( 121, 170 );
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SetInt( 398, 557 );
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SetHits( 212, 253 );
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SetDamage( 10, 20 );
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SetSkill( SkillName.MagicResist, 70.1, 80.0 );
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SetSkill( SkillName.Poisoning, 80.1, 90.0 );
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SetSkill( SkillName.Tactics, 80.1, 90.0 );
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SetSkill( SkillName.HandToHand, 80.1, 90.0 );
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Fame = 14000;
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Karma = -14000;
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VirtualArmor = 40;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich, 2 );
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AddLoot( LootPack.Average, 2 );
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AddLoot( LootPack.Gems );
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 5; } }
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public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
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public override Poison HitPoison{ get{ return Poison.Greater; } }
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public override bool CanRummageCorpses{ get{ return true; } }
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public void TurnStone()
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{
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ArrayList list = new ArrayList();
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foreach ( Mobile m in this.GetMobilesInRange( 2 ) )
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{
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if ( m == this || !CanBeHarmful( m ) )
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continue;
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if ( m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned || ((BaseCreature)m).Team != this.Team) )
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list.Add( m );
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else if ( m.Player )
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list.Add( m );
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}
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foreach ( Mobile m in list )
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{
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DoHarmful( m );
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m.PlaySound(0x204);
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m.FixedEffect(0x376A, 6, 1);
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int duration = Utility.RandomMinMax(4, 8);
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m.Paralyze(TimeSpan.FromSeconds(duration));
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m.SendMessage( "You are frozen like stone!" );
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}
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}
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public override void OnGotMeleeAttack( Mobile attacker )
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{
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base.OnGotMeleeAttack( attacker );
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if ( 0.1 >= Utility.RandomDouble() )
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TurnStone();
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}
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public Medusa( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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