#W# Initial Commit: Avatars Conquest
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72
Scripts/Mobiles/Reptilians/Serpents/OphidianArchmage.cs
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72
Scripts/Mobiles/Reptilians/Serpents/OphidianArchmage.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an ophidian corpse" )]
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[TypeAlias( "Server.Mobiles.OphidianJusticar", "Server.Mobiles.OphidianZealot" )]
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public class OphidianArchmage : BaseCreature
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{
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private static string[] m_Names = new string[]
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{
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"an ophidian justicar",
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"an ophidian zealot"
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};
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[Constructable]
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public OphidianArchmage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = m_Names[Utility.Random( m_Names.Length )];
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Body = 85;
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BaseSoundID = 639;
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SetStr( 281, 305 );
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SetDex( 191, 215 );
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SetInt( 226, 250 );
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SetHits( 169, 183 );
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SetStam( 36, 45 );
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SetDamage( 5, 10 );
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SetSkill( SkillName.Concentration, 95.1, 100.0 );
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SetSkill( SkillName.Magery, 95.1, 100.0 );
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SetSkill( SkillName.MagicResist, 75.0, 97.5 );
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SetSkill( SkillName.Tactics, 65.0, 87.5 );
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SetSkill( SkillName.HandToHand, 20.2, 60.0 );
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Fame = 11500;
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Karma = -11500;
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VirtualArmor = 44;
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PackReg( 5, 15 );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.MedScrolls, 2 );
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AddLoot( LootPack.MedPotions );
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}
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public override int Meat{ get{ return 1; } }
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public OphidianArchmage( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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