#W# Initial Commit: Avatars Conquest
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8eae46895e
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59
Scripts/Mobiles/Reptilians/Torax.cs
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59
Scripts/Mobiles/Reptilians/Torax.cs
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a lizard corpse" )]
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public class Torax : BaseCreature
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{
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[Constructable]
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public Torax() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a torax";
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Body = 127;
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BaseSoundID = 0x5A;
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SetStr( 176, 200 );
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SetDex( 156, 175 );
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SetInt( 11, 20 );
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SetHits( 126, 160 );
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SetMana( 0 );
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SetDamage( 10, 24 );
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SetSkill( SkillName.MagicResist, 55.1, 70.0 );
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SetSkill( SkillName.Tactics, 70.1, 90.0 );
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SetSkill( SkillName.HandToHand, 70.1, 90.0 );
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Fame = 4000;
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Karma = -4000;
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VirtualArmor = 40;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override int Hides{ get{ return 12; } }
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public Torax(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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