#W# Initial Commit: Avatars Conquest
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66
Scripts/Mobiles/Sea/GreatWhite.cs
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66
Scripts/Mobiles/Sea/GreatWhite.cs
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using System;
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using Server;
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using Server.Items;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "a shark corpse" )]
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public class GreatWhite : BaseCreature
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{
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[Constructable]
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public GreatWhite() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a great white shark";
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Body = 271;
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BaseSoundID = 0x294;
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AnimationMod = 2;
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SetStr( 251, 425 );
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SetDex( 87, 135 );
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SetInt( 87, 155 );
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SetHits( 251, 355 );
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SetDamage( 6, 14 );
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SetSkill( SkillName.MagicResist, 15.1, 20.0 );
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SetSkill( SkillName.Tactics, 60.1, 70.0 );
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SetSkill( SkillName.HandToHand, 60.1, 70.0 );
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Fame = 6000;
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Karma = -6000;
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VirtualArmor = 59;
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CanSwim = true;
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CantWalk = true;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public override int Meat{ get{ return 10; } }
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public override MeatType MeatType{ get{ return MeatType.Fish; } }
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public override int Hides{ get{ return 10; } }
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public override bool BleedImmune{ get{ return true; } }
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public GreatWhite( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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