#W# Initial Commit: Avatars Conquest
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8eae46895e
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84
Scripts/Mobiles/Sea/Leviathan.cs
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84
Scripts/Mobiles/Sea/Leviathan.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a leviathan corpse" )]
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public class Leviathan : BaseCreature
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{
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[Constructable]
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public Leviathan() : this( null )
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{
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}
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[Constructable]
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public Leviathan( Mobile fisher ) : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a leviathan";
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Body = 144;
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BaseSoundID = 353;
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Hue = 1189;
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SetStr( 1000 );
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SetDex( 501, 520 );
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SetInt( 501, 515 );
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SetHits( 1500 );
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SetDamage( 25, 33 );
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SetSkill( SkillName.Concentration, 97.6, 107.5 );
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SetSkill( SkillName.Magery, 97.6, 107.5 );
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SetSkill( SkillName.MagicResist, 97.6, 107.5 );
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SetSkill( SkillName.Meditation, 97.6, 107.5 );
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SetSkill( SkillName.Tactics, 97.6, 107.5 );
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SetSkill( SkillName.HandToHand, 97.6, 107.5 );
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Fame = 24000;
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Karma = -24000;
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VirtualArmor = 50;
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CanSwim = true;
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CantWalk = true;
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}
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public override bool HasBreath{ get{ return true; } }
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public override int BreathPhysicalDamage{ get{ return 70; } } // TODO: Verify damage type
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public override int BreathColdDamage{ get{ return 30; } }
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public override int BreathFireDamage{ get{ return 0; } }
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public override int BreathEffectHue{ get{ return 0x1ED; } }
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public override double BreathDamageScalar{ get{ return 0.05; } }
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public override double BreathMinDelay{ get{ return 5.0; } }
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public override double BreathMaxDelay{ get{ return 7.5; } }
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 5 );
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}
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public override double TreasureMapChance{ get{ return 0.25; } }
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public override int Meat{ get{ return 28; } }
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public override MeatType MeatType{ get{ return MeatType.Fish; } }
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public Leviathan( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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