#W# Initial Commit: Avatars Conquest

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WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
7512 changed files with 416187 additions and 0 deletions

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using System;
using System.Collections;
using Server.Items;
using Server.ContextMenus;
using Server.Misc;
using Server.Network;
namespace Server.Mobiles
{
public class Citizen : BaseCreature
{
public override bool ClickTitle{ get{ return false; } }
public override bool ShowFameTitle { get { return false; } }
public override bool DeleteCorpseOnDeath{ get{ return true; } }
public DateTime m_NextTalk;
public DateTime NextTalk{ get{ return m_NextTalk; } set{ m_NextTalk = value; } }
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( DateTime.Now >= m_NextTalk && InRange( m, 30 ) )
{
if ( Utility.RandomBool() ){ Server.Misc.CitizenTalking.CitizenTalk( this ); }
m_NextTalk = (DateTime.Now + TimeSpan.FromSeconds( Utility.RandomMinMax( 15, 45 ) ));
if ( this is CitizenNorth || this is CitizenSouth || this is CitizenEast || this is CitizenWest )
Server.Misc.CitizenDressing.RemoveMyGear( this );
}
}
[Constructable]
public Citizen() : base( AIType.AI_Citizen, FightMode.None, 10, 1, 0.2, 0.4 )
{
SpeechHue = Utility.RandomSpeechHue();
Title = Server.Misc.CitizenTitles.CitizenTitle( this );
Hue = Utility.RandomSkinHue();
CantWalk = true;
NameHue = Utility.RandomOrangeHue();
Invulnerable = true;
Clan = Clan.Citizen;
SetStr( 300 );
SetDex( 300 );
SetInt( 300 );
SetDamage( 30, 50 );
int hair = Utility.RandomHairHue();
if ( this.Female = Utility.RandomBool() )
{
Body = 0x191;
Name = NameList.RandomName( "female" );
}
else
{
Body = 0x190;
Name = NameList.RandomName( "male" );
if ( Utility.RandomBool() ){ Utility.AssignRandomFacialHair( this, hair ); }
}
Utility.AssignRandomHair( this, hair );
Server.Misc.CitizenDressing.CitizenDress( this, 0 );
}
public override void OnThink()
{
}
public override bool IsEnemy( Mobile m )
{
return false;
}
public Citizen( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class AdventurerEast : Citizen
{
[Constructable]
public AdventurerEast() : base( )
{
Direction = Direction.East;
}
public AdventurerEast( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class AdventurerWest : Citizen
{
[Constructable]
public AdventurerWest() : base( )
{
Direction = Direction.West;
}
public AdventurerWest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class AdventurerSouth : Citizen
{
[Constructable]
public AdventurerSouth() : base( )
{
Direction = Direction.South;
}
public AdventurerSouth( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class AdventurerNorth : Citizen
{
[Constructable]
public AdventurerNorth() : base( )
{
Direction = Direction.North;
}
public AdventurerNorth( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class CitizenEast : Citizen
{
[Constructable]
public CitizenEast() : base( )
{
Direction = Direction.East;
}
public CitizenEast( Serial serial ) : base( serial )
{
}
public override void OnAfterSpawn()
{
base.OnAfterSpawn();
Server.Misc.CitizenDressing.RemoveMyGear( this );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class CitizenWest : Citizen
{
[Constructable]
public CitizenWest() : base( )
{
Direction = Direction.West;
}
public CitizenWest( Serial serial ) : base( serial )
{
}
public override void OnAfterSpawn()
{
base.OnAfterSpawn();
Server.Misc.CitizenDressing.RemoveMyGear( this );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class CitizenSouth : Citizen
{
[Constructable]
public CitizenSouth() : base( )
{
Direction = Direction.South;
}
public CitizenSouth( Serial serial ) : base( serial )
{
}
public override void OnAfterSpawn()
{
base.OnAfterSpawn();
Server.Misc.CitizenDressing.RemoveMyGear( this );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class CitizenNorth : Citizen
{
[Constructable]
public CitizenNorth() : base( )
{
Direction = Direction.North;
}
public CitizenNorth( Serial serial ) : base( serial )
{
}
public override void OnThink()
{
Server.Misc.CitizenDressing.RemoveMyGear( this );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}