#W# Initial Commit: Avatars Conquest
This commit is contained in:
commit
8eae46895e
7512 changed files with 416187 additions and 0 deletions
45
Scripts/Mobiles/Towns/Guildmasters/AlchemistGuildmaster.cs
Normal file
45
Scripts/Mobiles/Towns/Guildmasters/AlchemistGuildmaster.cs
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@ -0,0 +1,45 @@
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using System;
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using System.Collections;
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using Server;
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namespace Server.Mobiles
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{
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public class AlchemistGuildmaster : BaseGuildmaster
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.AlchemistsGuild; } }
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[Constructable]
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public AlchemistGuildmaster() : base( "alchemist" )
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{
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SetSkill( SkillName.MagicResist, 64.0, 100.0 );
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SetSkill( SkillName.HandToHand, 60.0, 83.0 );
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SetSkill( SkillName.Meditation, 85.0, 100.0 );
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SetSkill( SkillName.Bludgeoning, 36.0, 68.0 );
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}
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public override void InitSBInfo()
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{
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SBInfos.Add( new SBAlchemist() );
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SBInfos.Add( new SBGuildAlchemist() );
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SBInfos.Add( new SBGuildMage() );
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}
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public AlchemistGuildmaster( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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74
Scripts/Mobiles/Towns/Guildmasters/AssassinGuildmaster.cs
Normal file
74
Scripts/Mobiles/Towns/Guildmasters/AssassinGuildmaster.cs
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@ -0,0 +1,74 @@
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class AssassinGuildmaster : BaseGuildmaster
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.AssassinsGuild; } }
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[Constructable]
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public AssassinGuildmaster() : base( "assassin" )
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{
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SetSkill( SkillName.Hiding, 65.0, 88.0 );
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SetSkill( SkillName.Poisoning, 60.0, 83.0 );
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SetSkill( SkillName.Fencing, 75.0, 98.0 );
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SetSkill( SkillName.Stealth, 85.0, 100.0 );
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SetSkill( SkillName.Tactics, 85.0, 100.0 );
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}
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public override void InitOutfit()
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{
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int color = 0x966;
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Item L1 = new LeatherArms(); L1.Hue = color;
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Item L2 = new LeatherChest(); L2.Hue = color;
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Item L3 = new LeatherGloves(); L3.Hue = color;
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Item L4 = new LeatherGorget(); L4.Hue = color;
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Item L5 = new LeatherLegs(); L5.Hue = color;
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AddItem( L1 );
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AddItem( L2 );
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AddItem( L3 );
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AddItem( L4 );
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AddItem( L5 );
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AddItem( new Hood( color ) );
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AddItem( new Dagger() );
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AddItem( new Boots() );
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}
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public override void InitSBInfo()
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{
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SBInfos.Add( new SBAssassin() );
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SBInfos.Add( new SBKnifeWeapon() );
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SBInfos.Add( new SBLeatherArmor() );
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SBInfos.Add( new SBStuddedArmor() );
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}
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public override void SayWelcomeTo( Mobile m )
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{
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SayTo( m, 1008053 ); // Welcome to the guild! Stay to the shadows, friend.
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}
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public AssassinGuildmaster( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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||||
{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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52
Scripts/Mobiles/Towns/Guildmasters/BardGuildmaster.cs
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52
Scripts/Mobiles/Towns/Guildmasters/BardGuildmaster.cs
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@ -0,0 +1,52 @@
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class BardGuildmaster : BaseGuildmaster
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.BardsGuild; } }
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[Constructable]
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public BardGuildmaster() : base( "bard" )
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{
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SetSkill( SkillName.Archery, 80.0, 100.0 );
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SetSkill( SkillName.Discordance, 80.0, 100.0 );
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SetSkill( SkillName.Musicianship, 80.0, 100.0 );
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SetSkill( SkillName.Peacemaking, 80.0, 100.0 );
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SetSkill( SkillName.Provocation, 80.0, 100.0 );
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SetSkill( SkillName.Swords, 80.0, 100.0 );
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}
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public override void InitSBInfo()
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{
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SBInfos.Add( new SBBard() );
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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AddItem( new FeatheredHat( Utility.RandomHue() ) );
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}
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public BardGuildmaster( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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49
Scripts/Mobiles/Towns/Guildmasters/BlacksmithGuildmaster.cs
Normal file
49
Scripts/Mobiles/Towns/Guildmasters/BlacksmithGuildmaster.cs
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@ -0,0 +1,49 @@
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using System;
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using System.Collections;
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using Server;
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namespace Server.Mobiles
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{
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public class BlacksmithGuildmaster : BaseGuildmaster
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.BlacksmithsGuild; } }
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[Constructable]
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public BlacksmithGuildmaster() : base( "blacksmith" )
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{
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SetSkill( SkillName.Bludgeoning, 36.0, 68.0 );
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SetSkill( SkillName.Parry, 36.0, 68.0 );
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}
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public override void InitSBInfo()
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{
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SBInfos.Add( new SBBlacksmith() );
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SBInfos.Add( new SBMiner() );
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SBInfos.Add( new SBGuildSmith() );
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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AddItem( new Server.Items.FullApron() );
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}
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public BlacksmithGuildmaster( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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||||
}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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44
Scripts/Mobiles/Towns/Guildmasters/CarpentryGuildmaster.cs
Normal file
44
Scripts/Mobiles/Towns/Guildmasters/CarpentryGuildmaster.cs
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@ -0,0 +1,44 @@
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using System;
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using System.Collections;
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using Server;
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namespace Server.Mobiles
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{
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public class CarpentryGuildmaster : BaseGuildmaster
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.CarpentryGuild; } }
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[Constructable]
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public CarpentryGuildmaster() : base( "carpentry" )
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{
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SetSkill( SkillName.Bludgeoning, 36.0, 68.0 );
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SetSkill( SkillName.Parry, 36.0, 68.0 );
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}
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public override void InitSBInfo()
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{
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SBInfos.Add( new SBStavesWeapon() );
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SBInfos.Add( new SBCarpenter() );
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SBInfos.Add( new SBWoodenShields() );
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SBInfos.Add( new SBGuildCarpenter() );
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}
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public CarpentryGuildmaster( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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|
||||
writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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||||
{
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base.Deserialize( reader );
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||||
|
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int version = reader.ReadInt();
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||||
}
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}
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}
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50
Scripts/Mobiles/Towns/Guildmasters/HealerGuildmaster.cs
Normal file
50
Scripts/Mobiles/Towns/Guildmasters/HealerGuildmaster.cs
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@ -0,0 +1,50 @@
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using System;
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using System.Collections;
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using Server;
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namespace Server.Mobiles
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{
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public class HealerGuildmaster : BaseGuildmaster
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.HealersGuild; } }
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[Constructable]
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public HealerGuildmaster() : base( "healer" )
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{
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SetSkill( SkillName.Healing, 90.0, 100.0 );
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SetSkill( SkillName.MagicResist, 75.0, 98.0 );
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SetSkill( SkillName.HandToHand, 60.0, 83.0 );
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SetSkill( SkillName.Bludgeoning, 36.0, 68.0 );
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}
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public override void InitSBInfo()
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{
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SBInfos.Add( new SBHealer() );
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SBInfos.Add( new SBGuildHealer() );
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}
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public override void InitOutfit()
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{
|
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base.InitOutfit();
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AddItem( new Server.Items.GnarledStaff() );
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}
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|
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public HealerGuildmaster( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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||||
{
|
||||
base.Serialize( writer );
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||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
53
Scripts/Mobiles/Towns/Guildmasters/LibraryGuildmaster.cs
Normal file
53
Scripts/Mobiles/Towns/Guildmasters/LibraryGuildmaster.cs
Normal file
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@ -0,0 +1,53 @@
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using System;
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using System.Collections;
|
||||
using Server;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class LibraryGuildmaster : BaseGuildmaster
|
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{
|
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public override NpcGuild NpcGuild{ get{ return NpcGuild.LibrariansGuild; } }
|
||||
|
||||
[Constructable]
|
||||
public LibraryGuildmaster() : base( "librarian" )
|
||||
{
|
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SetSkill( SkillName.Concentration, 85.0, 100.0 );
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SetSkill( SkillName.MagicResist, 64.0, 100.0 );
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||||
SetSkill( SkillName.Magery, 90.0, 100.0 );
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SetSkill( SkillName.HandToHand, 60.0, 83.0 );
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||||
SetSkill( SkillName.Meditation, 85.0, 100.0 );
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||||
SetSkill( SkillName.Bludgeoning, 36.0, 68.0 );
|
||||
}
|
||||
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
SBInfos.Add( new SBScribe() );
|
||||
SBInfos.Add( new SBMapmaker() );
|
||||
SBInfos.Add( new SBGuildScribe() );
|
||||
}
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
base.InitOutfit();
|
||||
AddItem( new Server.Items.GnarledStaff() );
|
||||
}
|
||||
|
||||
public LibraryGuildmaster( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
52
Scripts/Mobiles/Towns/Guildmasters/MageGuildmaster.cs
Normal file
52
Scripts/Mobiles/Towns/Guildmasters/MageGuildmaster.cs
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class MageGuildmaster : BaseGuildmaster
|
||||
{
|
||||
public override NpcGuild NpcGuild{ get{ return NpcGuild.MagesGuild; } }
|
||||
|
||||
[Constructable]
|
||||
public MageGuildmaster() : base( "mage" )
|
||||
{
|
||||
SetSkill( SkillName.Concentration, 85.0, 100.0 );
|
||||
SetSkill( SkillName.MagicResist, 64.0, 100.0 );
|
||||
SetSkill( SkillName.Magery, 90.0, 100.0 );
|
||||
SetSkill( SkillName.HandToHand, 60.0, 83.0 );
|
||||
SetSkill( SkillName.Meditation, 85.0, 100.0 );
|
||||
SetSkill( SkillName.Bludgeoning, 36.0, 68.0 );
|
||||
}
|
||||
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
SBInfos.Add( new SBMage() );
|
||||
SBInfos.Add( new SBGuildMage() );
|
||||
}
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
base.InitOutfit();
|
||||
AddItem( new Server.Items.GnarledStaff() );
|
||||
}
|
||||
|
||||
public MageGuildmaster( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
48
Scripts/Mobiles/Towns/Guildmasters/MarinerGuildmaster.cs
Normal file
48
Scripts/Mobiles/Towns/Guildmasters/MarinerGuildmaster.cs
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class MarinerGuildmaster : BaseGuildmaster
|
||||
{
|
||||
public override NpcGuild NpcGuild{ get{ return NpcGuild.MarinersGuild; } }
|
||||
|
||||
[Constructable]
|
||||
public MarinerGuildmaster() : base( "mariner" )
|
||||
{
|
||||
SetSkill( SkillName.Bludgeoning, 56.0, 88.0 );
|
||||
}
|
||||
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
SBInfos.Add( new SBShipwright() );
|
||||
SBInfos.Add( new SBFisherman() );
|
||||
}
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
base.InitOutfit();
|
||||
AddItem( new TricorneHat( Utility.RandomHue() ) );
|
||||
}
|
||||
|
||||
public MarinerGuildmaster( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
71
Scripts/Mobiles/Towns/Guildmasters/RangerGuildmaster.cs
Normal file
71
Scripts/Mobiles/Towns/Guildmasters/RangerGuildmaster.cs
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class RangerGuildmaster : BaseGuildmaster
|
||||
{
|
||||
public override NpcGuild NpcGuild{ get{ return NpcGuild.RangersGuild; } }
|
||||
|
||||
[Constructable]
|
||||
public RangerGuildmaster() : base( "ranger" )
|
||||
{
|
||||
SetSkill( SkillName.Hiding, 75.0, 98.0 );
|
||||
SetSkill( SkillName.MagicResist, 75.0, 98.0 );
|
||||
SetSkill( SkillName.Tactics, 65.0, 88.0 );
|
||||
SetSkill( SkillName.Archery, 90.0, 100.0 );
|
||||
SetSkill( SkillName.Tracking, 90.0, 100.0 );
|
||||
SetSkill( SkillName.Stealth, 60.0, 83.0 );
|
||||
SetSkill( SkillName.Fencing, 36.0, 68.0 );
|
||||
SetSkill( SkillName.Swords, 45.0, 68.0 );
|
||||
}
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
AddItem( new StuddedArms() );
|
||||
AddItem( new StuddedChest() );
|
||||
AddItem( new StuddedGloves() );
|
||||
AddItem( new StuddedGorget() );
|
||||
AddItem( new StuddedLegs() );
|
||||
AddItem( new LeatherCap() );
|
||||
AddItem( new Boots() );
|
||||
|
||||
switch ( Utility.Random( 4 ) )
|
||||
{
|
||||
case 0: AddItem( new Bow() ); break;
|
||||
case 1: AddItem( new Bow() ); break;
|
||||
case 2: AddItem( new Crossbow() ); break;
|
||||
case 3: AddItem( new HeavyCrossbow() ); break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
SBInfos.Add( new SBBowyer() );
|
||||
SBInfos.Add( new SBRangedWeapon() );
|
||||
SBInfos.Add( new SBLeatherArmor() );
|
||||
SBInfos.Add( new SBStuddedArmor() );
|
||||
SBInfos.Add( new SBGuildRanger() );
|
||||
}
|
||||
|
||||
public RangerGuildmaster( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
41
Scripts/Mobiles/Towns/Guildmasters/TailorGuildmaster.cs
Normal file
41
Scripts/Mobiles/Towns/Guildmasters/TailorGuildmaster.cs
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class TailorGuildmaster : BaseGuildmaster
|
||||
{
|
||||
public override NpcGuild NpcGuild{ get{ return NpcGuild.TailorsGuild; } }
|
||||
|
||||
[Constructable]
|
||||
public TailorGuildmaster() : base( "tailor" )
|
||||
{
|
||||
}
|
||||
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
SBInfos.Add( new SBTailor() );
|
||||
SBInfos.Add( new SBWeaver() );
|
||||
SBInfos.Add( new SBGuildTailor() );
|
||||
}
|
||||
|
||||
public TailorGuildmaster( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
68
Scripts/Mobiles/Towns/Guildmasters/ThiefGuildmaster.cs
Normal file
68
Scripts/Mobiles/Towns/Guildmasters/ThiefGuildmaster.cs
Normal file
|
|
@ -0,0 +1,68 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class ThiefGuildmaster : BaseGuildmaster
|
||||
{
|
||||
public override NpcGuild NpcGuild{ get{ return NpcGuild.ThievesGuild; } }
|
||||
|
||||
[Constructable]
|
||||
public ThiefGuildmaster() : base( "thief" )
|
||||
{
|
||||
SetSkill( SkillName.Searching, 75.0, 98.0 );
|
||||
SetSkill( SkillName.Hiding, 65.0, 88.0 );
|
||||
SetSkill( SkillName.Lockpicking, 85.0, 100.0 );
|
||||
SetSkill( SkillName.Stealing, 90.0, 100.0 );
|
||||
SetSkill( SkillName.Fencing, 75.0, 98.0 );
|
||||
SetSkill( SkillName.Stealth, 85.0, 100.0 );
|
||||
SetSkill( SkillName.RemoveTrap, 85.0, 100.0 );
|
||||
}
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
AddItem( new LeatherArms() );
|
||||
AddItem( new LeatherChest() );
|
||||
AddItem( new LeatherGloves() );
|
||||
AddItem( new LeatherGorget() );
|
||||
AddItem( new LeatherLegs() );
|
||||
AddItem( new Hood( 0x83E ) );
|
||||
AddItem( new Dagger() );
|
||||
AddItem( new Boots() );
|
||||
}
|
||||
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
SBInfos.Add( new SBThief() );
|
||||
SBInfos.Add( new SBGuildThief() );
|
||||
SBInfos.Add( new SBKnifeWeapon() );
|
||||
SBInfos.Add( new SBLeatherArmor() );
|
||||
SBInfos.Add( new SBStuddedArmor() );
|
||||
}
|
||||
|
||||
public override void SayWelcomeTo( Mobile m )
|
||||
{
|
||||
SayTo( m, 1008053 ); // Welcome to the guild! Stay to the shadows, friend.
|
||||
}
|
||||
|
||||
public ThiefGuildmaster( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
45
Scripts/Mobiles/Towns/Guildmasters/TinkerGuildmaster.cs
Normal file
45
Scripts/Mobiles/Towns/Guildmasters/TinkerGuildmaster.cs
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.ContextMenus;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class TinkerGuildmaster : BaseGuildmaster
|
||||
{
|
||||
public override NpcGuild NpcGuild{ get{ return NpcGuild.TinkersGuild; } }
|
||||
|
||||
[Constructable]
|
||||
public TinkerGuildmaster() : base( "tinker" )
|
||||
{
|
||||
SetSkill( SkillName.Lockpicking, 65.0, 88.0 );
|
||||
SetSkill( SkillName.RemoveTrap, 85.0, 100.0 );
|
||||
}
|
||||
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
SBInfos.Add( new SBTinker() );
|
||||
SBInfos.Add( new SBGuildSmith() );
|
||||
}
|
||||
|
||||
public TinkerGuildmaster( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
76
Scripts/Mobiles/Towns/Guildmasters/WarriorGuildmaster.cs
Normal file
76
Scripts/Mobiles/Towns/Guildmasters/WarriorGuildmaster.cs
Normal file
|
|
@ -0,0 +1,76 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class WarriorGuildmaster : BaseGuildmaster
|
||||
{
|
||||
public override NpcGuild NpcGuild{ get{ return NpcGuild.WarriorsGuild; } }
|
||||
|
||||
[Constructable]
|
||||
public WarriorGuildmaster() : base( "warrior" )
|
||||
{
|
||||
SetSkill( SkillName.Parry, 85.0, 100.0 );
|
||||
SetSkill( SkillName.MagicResist, 60.0, 83.0 );
|
||||
SetSkill( SkillName.Tactics, 85.0, 100.0 );
|
||||
SetSkill( SkillName.Swords, 90.0, 100.0 );
|
||||
SetSkill( SkillName.Bludgeoning, 60.0, 83.0 );
|
||||
SetSkill( SkillName.Fencing, 60.0, 83.0 );
|
||||
}
|
||||
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
SBInfos.Add( new SBMetalShields() );
|
||||
SBInfos.Add( new SBPlateArmor() );
|
||||
SBInfos.Add( new SBHelmetArmor() );
|
||||
SBInfos.Add( new SBChainmailArmor() );
|
||||
SBInfos.Add( new SBRingmailArmor() );
|
||||
SBInfos.Add( new SBAxeWeapon() );
|
||||
SBInfos.Add( new SBKnifeWeapon() );
|
||||
SBInfos.Add( new SBMaceWeapon() );
|
||||
SBInfos.Add( new SBPoleArmWeapon() );
|
||||
SBInfos.Add( new SBSpearForkWeapon() );
|
||||
SBInfos.Add( new SBSwordWeapon() );
|
||||
}
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
AddItem( new PlateArms() );
|
||||
AddItem( new PlateChest() );
|
||||
AddItem( new PlateGloves() );
|
||||
AddItem( new PlateGorget() );
|
||||
AddItem( new PlateLegs() );
|
||||
|
||||
switch ( Utility.Random( 4 ) )
|
||||
{
|
||||
case 0: AddItem( new PlateHelm() ); break;
|
||||
case 1: AddItem( new NorseHelm() ); break;
|
||||
case 2: AddItem( new CloseHelm() ); break;
|
||||
case 3: AddItem( new Helmet() ); break;
|
||||
}
|
||||
|
||||
AddItem( new Broadsword() );
|
||||
AddItem( new MetalShield() );
|
||||
}
|
||||
|
||||
public WarriorGuildmaster( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue