#W# Initial Commit: Avatars Conquest
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71
Scripts/Mobiles/Towns/Guildmasters/RangerGuildmaster.cs
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71
Scripts/Mobiles/Towns/Guildmasters/RangerGuildmaster.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class RangerGuildmaster : BaseGuildmaster
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.RangersGuild; } }
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[Constructable]
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public RangerGuildmaster() : base( "ranger" )
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{
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SetSkill( SkillName.Hiding, 75.0, 98.0 );
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SetSkill( SkillName.MagicResist, 75.0, 98.0 );
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SetSkill( SkillName.Tactics, 65.0, 88.0 );
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SetSkill( SkillName.Archery, 90.0, 100.0 );
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SetSkill( SkillName.Tracking, 90.0, 100.0 );
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SetSkill( SkillName.Stealth, 60.0, 83.0 );
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SetSkill( SkillName.Fencing, 36.0, 68.0 );
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SetSkill( SkillName.Swords, 45.0, 68.0 );
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}
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public override void InitOutfit()
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{
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AddItem( new StuddedArms() );
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AddItem( new StuddedChest() );
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AddItem( new StuddedGloves() );
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AddItem( new StuddedGorget() );
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AddItem( new StuddedLegs() );
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AddItem( new LeatherCap() );
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AddItem( new Boots() );
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switch ( Utility.Random( 4 ) )
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{
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case 0: AddItem( new Bow() ); break;
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case 1: AddItem( new Bow() ); break;
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case 2: AddItem( new Crossbow() ); break;
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case 3: AddItem( new HeavyCrossbow() ); break;
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}
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}
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public override void InitSBInfo()
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{
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SBInfos.Add( new SBBowyer() );
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SBInfos.Add( new SBRangedWeapon() );
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SBInfos.Add( new SBLeatherArmor() );
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SBInfos.Add( new SBStuddedArmor() );
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SBInfos.Add( new SBGuildRanger() );
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}
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public RangerGuildmaster( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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