#W# Initial Commit: Avatars Conquest
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68
Scripts/Mobiles/Towns/Guildmasters/ThiefGuildmaster.cs
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68
Scripts/Mobiles/Towns/Guildmasters/ThiefGuildmaster.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class ThiefGuildmaster : BaseGuildmaster
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.ThievesGuild; } }
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[Constructable]
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public ThiefGuildmaster() : base( "thief" )
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{
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SetSkill( SkillName.Searching, 75.0, 98.0 );
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SetSkill( SkillName.Hiding, 65.0, 88.0 );
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SetSkill( SkillName.Lockpicking, 85.0, 100.0 );
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SetSkill( SkillName.Stealing, 90.0, 100.0 );
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SetSkill( SkillName.Fencing, 75.0, 98.0 );
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SetSkill( SkillName.Stealth, 85.0, 100.0 );
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SetSkill( SkillName.RemoveTrap, 85.0, 100.0 );
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}
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public override void InitOutfit()
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{
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AddItem( new LeatherArms() );
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AddItem( new LeatherChest() );
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AddItem( new LeatherGloves() );
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AddItem( new LeatherGorget() );
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AddItem( new LeatherLegs() );
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AddItem( new Hood( 0x83E ) );
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AddItem( new Dagger() );
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AddItem( new Boots() );
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}
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public override void InitSBInfo()
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{
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SBInfos.Add( new SBThief() );
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SBInfos.Add( new SBGuildThief() );
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SBInfos.Add( new SBKnifeWeapon() );
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SBInfos.Add( new SBLeatherArmor() );
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SBInfos.Add( new SBStuddedArmor() );
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}
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public override void SayWelcomeTo( Mobile m )
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{
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SayTo( m, 1008053 ); // Welcome to the guild! Stay to the shadows, friend.
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}
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public ThiefGuildmaster( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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