#W# Initial Commit: Avatars Conquest
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76
Scripts/Mobiles/Towns/Guildmasters/WarriorGuildmaster.cs
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76
Scripts/Mobiles/Towns/Guildmasters/WarriorGuildmaster.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class WarriorGuildmaster : BaseGuildmaster
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.WarriorsGuild; } }
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[Constructable]
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public WarriorGuildmaster() : base( "warrior" )
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{
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SetSkill( SkillName.Parry, 85.0, 100.0 );
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SetSkill( SkillName.MagicResist, 60.0, 83.0 );
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SetSkill( SkillName.Tactics, 85.0, 100.0 );
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SetSkill( SkillName.Swords, 90.0, 100.0 );
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SetSkill( SkillName.Bludgeoning, 60.0, 83.0 );
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SetSkill( SkillName.Fencing, 60.0, 83.0 );
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}
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public override void InitSBInfo()
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{
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SBInfos.Add( new SBMetalShields() );
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SBInfos.Add( new SBPlateArmor() );
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SBInfos.Add( new SBHelmetArmor() );
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SBInfos.Add( new SBChainmailArmor() );
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SBInfos.Add( new SBRingmailArmor() );
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SBInfos.Add( new SBAxeWeapon() );
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SBInfos.Add( new SBKnifeWeapon() );
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SBInfos.Add( new SBMaceWeapon() );
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SBInfos.Add( new SBPoleArmWeapon() );
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SBInfos.Add( new SBSpearForkWeapon() );
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SBInfos.Add( new SBSwordWeapon() );
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}
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public override void InitOutfit()
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{
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AddItem( new PlateArms() );
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AddItem( new PlateChest() );
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AddItem( new PlateGloves() );
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AddItem( new PlateGorget() );
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AddItem( new PlateLegs() );
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switch ( Utility.Random( 4 ) )
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{
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case 0: AddItem( new PlateHelm() ); break;
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case 1: AddItem( new NorseHelm() ); break;
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case 2: AddItem( new CloseHelm() ); break;
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case 3: AddItem( new Helmet() ); break;
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}
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AddItem( new Broadsword() );
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AddItem( new MetalShield() );
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}
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public WarriorGuildmaster( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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