#W# Initial Commit: Avatars Conquest
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8eae46895e
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76
Scripts/Mobiles/Towns/Vendors/Jester.cs
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76
Scripts/Mobiles/Towns/Vendors/Jester.cs
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using System;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Jester : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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public override NpcGuild NpcGuild{ get{ return NpcGuild.ThievesGuild; } }
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[Constructable]
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public Jester() : base( "the jester" )
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{
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SetSkill( SkillName.Searching, 65.0, 88.0 );
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SetSkill( SkillName.Hiding, 45.0, 68.0 );
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SetSkill( SkillName.Lockpicking, 65.0, 88.0 );
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SetSkill( SkillName.Stealing, 65.0, 88.0 );
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SetSkill( SkillName.Stealth, 65.0, 88.0 );
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SetSkill( SkillName.RemoveTrap, 65.0, 88.0 );
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}
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public override void InitSBInfo()
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{
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m_SBInfos.Add( new SBJester() );
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}
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public override void InitOutfit()
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{
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AddItem( new JesterSuit( Utility.RandomHue() ) );
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AddItem( new JesterHat( Utility.RandomHue() ) );
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AddItem( new Shoes( Utility.RandomHue() ) );
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if ( Female )
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{
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switch ( Utility.Random( 4 ) )
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{
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case 0: AddItem( new Skirt( Utility.RandomHue() ) ); break;
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case 1: AddItem( new Kilt( Utility.RandomHue() ) ); break;
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case 2: AddItem( new LongPants( Utility.RandomHue() ) ); break;
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case 3: AddItem( new ShortPants( Utility.RandomHue() ) ); break;
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}
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}
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else
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{
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switch ( Utility.Random( 3 ) )
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{
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case 0: AddItem( new LongPants( Utility.RandomHue() ) ); break;
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case 1: AddItem( new ShortPants( Utility.RandomHue() ) ); break;
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case 2: AddItem( new Kilt( Utility.RandomHue() ) ); break;
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}
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}
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}
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public Jester( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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