#W# Initial Commit: Avatars Conquest
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95
Scripts/Mobiles/Undead/AncientLich.cs
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95
Scripts/Mobiles/Undead/AncientLich.cs
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@ -0,0 +1,95 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an ancient liche's corpse" )]
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public class AncientLich : BaseCreature
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{
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[Constructable]
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public AncientLich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "lich" );
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HiddenTitle = "the ancient lich";
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Body = 24;
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Hue = 2101;
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BaseSoundID = 412;
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Clan = Clan.Undead;
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SetStr( 216, 305 );
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SetDex( 96, 115 );
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SetInt( 966, 1045 );
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SetHits( 560, 595 );
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SetDamage( 15, 27 );
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SetSkill( SkillName.Concentration, 120.1, 130.0 );
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SetSkill( SkillName.Magery, 120.1, 130.0 );
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SetSkill( SkillName.Meditation, 100.1, 101.0 );
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SetSkill( SkillName.Poisoning, 100.1, 101.0 );
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SetSkill( SkillName.MagicResist, 175.2, 200.0 );
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SetSkill( SkillName.Tactics, 90.1, 100.0 );
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SetSkill( SkillName.HandToHand, 75.1, 100.0 );
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Fame = 23000;
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Karma = -23000;
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VirtualArmor = 60;
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PackReg( 30, 275 );
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PackItem( new Bone( Utility.RandomList(3,4,5,6) ) );
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}
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public override int GetIdleSound()
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{
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return 0x19D;
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}
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public override int GetAngerSound()
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{
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return 0x175;
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}
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public override int GetDeathSound()
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{
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return 0x108;
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}
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public override int GetAttackSound()
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{
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return 0xE2;
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}
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public override int GetHurtSound()
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{
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return 0x28B;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 3 );
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AddLoot( LootPack.HighScrolls, 2 );
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}
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public override bool Unprovokable{ get{ return true; } }
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public AncientLich( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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68
Scripts/Mobiles/Undead/AncientVampire.cs
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68
Scripts/Mobiles/Undead/AncientVampire.cs
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@ -0,0 +1,68 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a vampire corpse" )]
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public class AncientVampire : BaseCreature
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{
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[Constructable]
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public AncientVampire() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "vampire" );
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HiddenTitle = "the ancient vampire";
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Body = 128;
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BaseSoundID = 0x47D;
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AnimationMod = 3;
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Clan = Clan.Undead;
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SetStr( 216, 305 );
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SetDex( 96, 115 );
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SetInt( 966, 1045 );
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SetHits( 560, 595 );
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SetDamage( 15, 27 );
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SetSkill( SkillName.Concentration, 120.1, 130.0 );
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SetSkill( SkillName.Magery, 120.1, 130.0 );
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SetSkill( SkillName.Meditation, 100.1, 101.0 );
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SetSkill( SkillName.Poisoning, 100.1, 101.0 );
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SetSkill( SkillName.MagicResist, 175.2, 200.0 );
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SetSkill( SkillName.Tactics, 90.1, 100.0 );
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SetSkill( SkillName.HandToHand, 75.1, 100.0 );
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Fame = 23000;
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Karma = -23000;
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VirtualArmor = 60;
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PackReg( 30, 275 );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 3 );
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AddLoot( LootPack.HighScrolls, 2 );
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}
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public override bool Unprovokable{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public AncientVampire( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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72
Scripts/Mobiles/Undead/BoneClaw.cs
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72
Scripts/Mobiles/Undead/BoneClaw.cs
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@ -0,0 +1,72 @@
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a skeletal corpse" )]
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public class BoneClaw : BaseCreature
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{
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[Constructable]
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public BoneClaw() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a bone claw";
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Body = 331;
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BaseSoundID = 0x48D;
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Clan = Clan.Undead;
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SetStr( 156, 180 );
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SetDex( 156, 175 );
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SetInt( 16, 40 );
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SetHits( 134, 148 );
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SetDamage( 13, 17 );
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SetSkill( SkillName.MagicResist, 45.1, 60.0 );
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SetSkill( SkillName.Tactics, 85.1, 100.0 );
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SetSkill( SkillName.HandToHand, 85.1, 105.0 );
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Fame = 650;
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Karma = -650;
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VirtualArmor = 28;
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switch ( Utility.Random( 5 ))
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{
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case 0: PackItem( new BoneArms() ); break;
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case 1: PackItem( new BoneChest() ); break;
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case 2: PackItem( new BoneGloves() ); break;
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case 3: PackItem( new BoneLegs() ); break;
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case 4: PackItem( new BoneHelm() ); break;
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}
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PackItem( new Bone( Utility.RandomList(1,2,3,4) ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Poor );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public BoneClaw( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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66
Scripts/Mobiles/Undead/BoneDrake.cs
Normal file
66
Scripts/Mobiles/Undead/BoneDrake.cs
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@ -0,0 +1,66 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a drake corpse" )]
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public class BoneDrake : BaseCreature
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{
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[Constructable]
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public BoneDrake () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a bone drake";
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Body = 360;
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BaseSoundID = 0x488;
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Clan = Clan.Undead;
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SetStr( 401, 430 );
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SetDex( 133, 152 );
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SetInt( 336, 375 );
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SetHits( 241, 258 );
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SetDamage( 11, 17 );
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SetSkill( SkillName.Tactics, 65.1, 90.0 );
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SetSkill( SkillName.HandToHand, 65.1, 80.0 );
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SetSkill( SkillName.Concentration, 30.1, 40.0 );
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SetSkill( SkillName.Magery, 30.1, 40.0 );
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SetSkill( SkillName.MagicResist, 99.1, 100.0 );
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Fame = 7500;
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Karma = -7500;
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VirtualArmor = 46;
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PackItem( new Bone( Utility.RandomList(3,4,5,6) ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich, 2 );
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public override bool ReacquireOnMovement{ get{ return !Controlled; } }
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public BoneDrake( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
|
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base.Serialize( writer );
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writer.Write( (int) 0 );
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||||
}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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||||
}
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||||
}
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||||
}
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76
Scripts/Mobiles/Undead/BoneKnight.cs
Normal file
76
Scripts/Mobiles/Undead/BoneKnight.cs
Normal file
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@ -0,0 +1,76 @@
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a skeletal corpse" )]
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public class BoneKnight : BaseCreature
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{
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[Constructable]
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public BoneKnight() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
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{
|
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Name = "a bone knight";
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Body = 57;
|
||||
BaseSoundID = 451;
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Clan = Clan.Undead;
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|
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SetStr( 196, 250 );
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SetDex( 176, 195 );
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SetInt( 36, 60 );
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|
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SetHits( 178, 220 );
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|
||||
SetDamage( 8, 18 );
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|
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SetSkill( SkillName.MagicResist, 85.1, 100.0 );
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SetSkill( SkillName.Tactics, 95.1, 100.0 );
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SetSkill( SkillName.HandToHand, 85.1, 100.0 );
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|
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Fame = 5000;
|
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Karma = -5000;
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|
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VirtualArmor = 40;
|
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|
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switch ( Utility.Random( 6 ) )
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{
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case 0: PackItem( new PlateArms() ); break;
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case 1: PackItem( new PlateChest() ); break;
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case 2: PackItem( new PlateGloves() ); break;
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case 3: PackItem( new PlateGorget() ); break;
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case 4: PackItem( new PlateLegs() ); break;
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case 5: PackItem( new PlateHelm() ); break;
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||||
}
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|
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PackItem( new Scimitar() );
|
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PackItem( new WoodenShield() );
|
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PackItem( new Bone( Utility.RandomList(1,2,3,4) ) );
|
||||
}
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|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average );
|
||||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
|
||||
public override bool BleedImmune{ get{ return true; } }
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||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public BoneKnight( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
67
Scripts/Mobiles/Undead/BoneMagi.cs
Normal file
67
Scripts/Mobiles/Undead/BoneMagi.cs
Normal file
|
|
@ -0,0 +1,67 @@
|
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using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a skeletal corpse" )]
|
||||
public class BoneMagi : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public BoneMagi() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a bone magi";
|
||||
Body = Utility.RandomList ( 74, 332, 121 );
|
||||
BaseSoundID = 451;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 176, 200 );
|
||||
SetDex( 156, 175 );
|
||||
SetInt( 286, 310 );
|
||||
|
||||
SetHits( 90, 120 );
|
||||
|
||||
SetDamage( 7, 12 );
|
||||
|
||||
SetSkill( SkillName.Concentration, 80.1, 90.0 );
|
||||
SetSkill( SkillName.Magery, 80.1, 90.0 );
|
||||
SetSkill( SkillName.MagicResist, 75.1, 90.0 );
|
||||
SetSkill( SkillName.Tactics, 65.1, 80.0 );
|
||||
SetSkill( SkillName.HandToHand, 65.1, 75.0 );
|
||||
|
||||
Fame = 6000;
|
||||
Karma = -6000;
|
||||
|
||||
VirtualArmor = 38;
|
||||
|
||||
PackReg( 6, 20 );
|
||||
PackItem( new Bone( Utility.RandomList(1,1,2,3) ) );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average );
|
||||
AddLoot( LootPack.LowScrolls );
|
||||
AddLoot( LootPack.MedPotions );
|
||||
}
|
||||
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public BoneMagi( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
67
Scripts/Mobiles/Undead/CorpseGolem.cs
Normal file
67
Scripts/Mobiles/Undead/CorpseGolem.cs
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a corpse" )]
|
||||
public class CorpseGolem : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public CorpseGolem () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a corpse golem";
|
||||
Body = 318;
|
||||
BaseSoundID = 471;
|
||||
AnimationMod = 3;
|
||||
|
||||
SetStr( 256, 305 );
|
||||
SetDex( 66, 95 );
|
||||
SetInt( 31, 55 );
|
||||
|
||||
SetHits( 148, 196 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 9, 16 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 60.3, 85.0 );
|
||||
SetSkill( SkillName.Tactics, 70.1, 80.0 );
|
||||
SetSkill( SkillName.HandToHand, 80.1, 90.0 );
|
||||
|
||||
Fame = 4000;
|
||||
Karma = -4000;
|
||||
|
||||
VirtualArmor = 40;
|
||||
|
||||
PackItem( new Bandage( Utility.RandomMinMax( 15, 25 ) ) );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich );
|
||||
AddLoot( LootPack.Average );
|
||||
AddLoot( LootPack.MedPotions );
|
||||
}
|
||||
|
||||
public override bool CanRummageCorpses{ get{ return true; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
|
||||
public override int Meat{ get{ return 2; } }
|
||||
|
||||
public CorpseGolem( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
69
Scripts/Mobiles/Undead/Demilich.cs
Normal file
69
Scripts/Mobiles/Undead/Demilich.cs
Normal file
|
|
@ -0,0 +1,69 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a liche's corpse" )]
|
||||
public class Demilich : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Demilich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "lich" );
|
||||
HiddenTitle = "the demilich";
|
||||
Body = 142;
|
||||
BaseSoundID = 0x3E9;
|
||||
AnimationMod = 3;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 541, 657 );
|
||||
SetDex( 190, 215 );
|
||||
SetInt( 735, 852 );
|
||||
|
||||
SetHits( 325, 394 );
|
||||
|
||||
SetDamage( 14, 17 );
|
||||
|
||||
SetSkill( SkillName.Concentration, 117.1, 130.0 );
|
||||
SetSkill( SkillName.Magery, 117.1, 130.0 );
|
||||
SetSkill( SkillName.MagicResist, 150.5, 200.0 );
|
||||
SetSkill( SkillName.Tactics, 65.1, 91.0 );
|
||||
SetSkill( SkillName.HandToHand, 78.1, 104.0 );
|
||||
|
||||
Fame = 20000;
|
||||
Karma = -20000;
|
||||
|
||||
VirtualArmor = 55;
|
||||
PackReg( 22, 50 );
|
||||
PackItem( new Bone( Utility.RandomList(2,3,4,5) ) );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich, 2 );
|
||||
AddLoot( LootPack.MedScrolls );
|
||||
AddLoot( LootPack.HighScrolls );
|
||||
}
|
||||
|
||||
public override bool CanRummageCorpses{ get{ return true; } }
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public Demilich( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
67
Scripts/Mobiles/Undead/FleshGolem.cs
Normal file
67
Scripts/Mobiles/Undead/FleshGolem.cs
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a corpse" )]
|
||||
public class FleshGolem : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public FleshGolem () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a flesh golem";
|
||||
Body = 262;
|
||||
BaseSoundID = 471;
|
||||
AnimationMod = 1;
|
||||
|
||||
SetStr( 166, 195 );
|
||||
SetDex( 46, 65 );
|
||||
SetInt( 46, 70 );
|
||||
|
||||
SetHits( 100, 117 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 9, 11 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
|
||||
SetSkill( SkillName.Tactics, 60.1, 70.0 );
|
||||
SetSkill( SkillName.HandToHand, 70.1, 80.0 );
|
||||
|
||||
Fame = 3000;
|
||||
Karma = -3000;
|
||||
|
||||
VirtualArmor = 32;
|
||||
|
||||
PackItem( new Club() );
|
||||
PackItem( new Bandage( Utility.RandomMinMax( 10, 20 ) ) );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average );
|
||||
AddLoot( LootPack.LowPotions );
|
||||
}
|
||||
|
||||
public override bool CanRummageCorpses{ get{ return true; } }
|
||||
public override int Meat{ get{ return 2; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lesser; } }
|
||||
|
||||
public FleshGolem( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
68
Scripts/Mobiles/Undead/FleshGoliath.cs
Normal file
68
Scripts/Mobiles/Undead/FleshGoliath.cs
Normal file
|
|
@ -0,0 +1,68 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a corpse" )]
|
||||
public class FleshGoliath : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public FleshGoliath () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a flesh goliath";
|
||||
Body = 49;
|
||||
BaseSoundID = 471;
|
||||
|
||||
SetStr( 336, 385 );
|
||||
SetDex( 96, 115 );
|
||||
SetInt( 31, 55 );
|
||||
|
||||
SetHits( 202, 231 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 7, 23 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 60.3, 105.0 );
|
||||
SetSkill( SkillName.Tactics, 80.1, 100.0 );
|
||||
SetSkill( SkillName.HandToHand, 80.1, 90.0 );
|
||||
|
||||
Fame = 4500;
|
||||
Karma = -4500;
|
||||
|
||||
VirtualArmor = 48;
|
||||
|
||||
PackItem( new Axe() );
|
||||
PackItem( new Axe() );
|
||||
PackItem( new Bandage( Utility.RandomMinMax( 20, 30 ) ) );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich );
|
||||
AddLoot( LootPack.Average );
|
||||
AddLoot( LootPack.MedPotions );
|
||||
}
|
||||
|
||||
public override bool CanRummageCorpses{ get{ return true; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
|
||||
public override int Meat{ get{ return 2; } }
|
||||
|
||||
public FleshGoliath( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
86
Scripts/Mobiles/Undead/Ghoul.cs
Normal file
86
Scripts/Mobiles/Undead/Ghoul.cs
Normal file
|
|
@ -0,0 +1,86 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a ghastly corpse" )]
|
||||
public class Ghoul : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Ghoul() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a ghoul";
|
||||
Body = 38;
|
||||
BaseSoundID = 471;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 76, 100 );
|
||||
SetDex( 76, 95 );
|
||||
SetInt( 36, 60 );
|
||||
|
||||
SetHits( 46, 60 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 7, 9 );
|
||||
|
||||
SetSkill( SkillName.Poisoning, 45.1, 60.0 );
|
||||
SetSkill( SkillName.MagicResist, 45.1, 60.0 );
|
||||
SetSkill( SkillName.Tactics, 45.1, 60.0 );
|
||||
SetSkill( SkillName.HandToHand, 45.1, 55.0 );
|
||||
|
||||
Fame = 2500;
|
||||
Karma = -2500;
|
||||
|
||||
VirtualArmor = 28;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
public override Poison HitPoison{ get{ return Poison.Lesser; } }
|
||||
|
||||
public void DrainBlood( Mobile m )
|
||||
{
|
||||
DoHarmful( m );
|
||||
new Blood().MoveToWorld( m.Location, m.Map );
|
||||
m.SendMessage( "The creature feeds on your flesh!" );
|
||||
int toDrain = Utility.RandomMinMax( 2, 10 );
|
||||
m.PlaySound( 0x23F );
|
||||
Hits += toDrain;
|
||||
m.Damage( toDrain, this );
|
||||
}
|
||||
|
||||
public override void OnGaveMeleeAttack( Mobile defender )
|
||||
{
|
||||
base.OnGaveMeleeAttack( defender );
|
||||
DrainBlood( defender );
|
||||
}
|
||||
|
||||
public override void OnGotMeleeAttack( Mobile attacker )
|
||||
{
|
||||
base.OnGotMeleeAttack( attacker );
|
||||
DrainBlood( attacker );
|
||||
}
|
||||
|
||||
public Ghoul( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
67
Scripts/Mobiles/Undead/Lich.cs
Normal file
67
Scripts/Mobiles/Undead/Lich.cs
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a liche's corpse" )]
|
||||
public class Lich : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Lich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a lich";
|
||||
Body = 24;
|
||||
BaseSoundID = 0x3E9;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 171, 200 );
|
||||
SetDex( 126, 145 );
|
||||
SetInt( 276, 305 );
|
||||
|
||||
SetHits( 103, 120 );
|
||||
|
||||
SetDamage( 24, 26 );
|
||||
|
||||
SetSkill( SkillName.Concentration, 100.0 );
|
||||
SetSkill( SkillName.Magery, 70.1, 80.0 );
|
||||
SetSkill( SkillName.Meditation, 85.1, 95.0 );
|
||||
SetSkill( SkillName.MagicResist, 80.1, 100.0 );
|
||||
SetSkill( SkillName.Tactics, 70.1, 90.0 );
|
||||
|
||||
Fame = 8000;
|
||||
Karma = -8000;
|
||||
|
||||
VirtualArmor = 50;
|
||||
PackItem( new GnarledStaff() );
|
||||
PackReg( 17, 24 );
|
||||
PackItem( new Bone( Utility.RandomList(1,2,3,4) ) );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich );
|
||||
AddLoot( LootPack.MedScrolls, 2 );
|
||||
}
|
||||
|
||||
public override bool CanRummageCorpses{ get{ return true; } }
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public Lich( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
67
Scripts/Mobiles/Undead/LichLord.cs
Normal file
67
Scripts/Mobiles/Undead/LichLord.cs
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a liche's corpse" )]
|
||||
public class LichLord : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public LichLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a lich lord";
|
||||
Body = 24;
|
||||
BaseSoundID = 412;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 416, 505 );
|
||||
SetDex( 146, 165 );
|
||||
SetInt( 566, 655 );
|
||||
|
||||
SetHits( 250, 303 );
|
||||
|
||||
SetDamage( 11, 13 );
|
||||
|
||||
SetSkill( SkillName.Concentration, 90.1, 100.0 );
|
||||
SetSkill( SkillName.Magery, 90.1, 100.0 );
|
||||
SetSkill( SkillName.MagicResist, 150.5, 200.0 );
|
||||
SetSkill( SkillName.Tactics, 50.1, 70.0 );
|
||||
SetSkill( SkillName.HandToHand, 60.1, 80.0 );
|
||||
|
||||
Fame = 18000;
|
||||
Karma = -18000;
|
||||
|
||||
VirtualArmor = 50;
|
||||
PackItem( new GnarledStaff() );
|
||||
PackReg( 12, 40 );
|
||||
PackItem( new Bone( Utility.RandomList(2,3,4,5) ) );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich );
|
||||
AddLoot( LootPack.MedScrolls, 2 );
|
||||
}
|
||||
|
||||
public override bool CanRummageCorpses{ get{ return true; } }
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public LichLord( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
66
Scripts/Mobiles/Undead/Mummy.cs
Normal file
66
Scripts/Mobiles/Undead/Mummy.cs
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a mummy corpse" )]
|
||||
public class Mummy : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Mummy() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 )
|
||||
{
|
||||
Name = "a mummy";
|
||||
Body = 65;
|
||||
BaseSoundID = 471;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 346, 370 );
|
||||
SetDex( 71, 90 );
|
||||
SetInt( 26, 40 );
|
||||
|
||||
SetHits( 208, 222 );
|
||||
|
||||
SetDamage( 13, 23 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 15.1, 40.0 );
|
||||
SetSkill( SkillName.Tactics, 35.1, 50.0 );
|
||||
SetSkill( SkillName.HandToHand, 35.1, 50.0 );
|
||||
|
||||
Fame = 4000;
|
||||
Karma = -4000;
|
||||
|
||||
VirtualArmor = 50;
|
||||
|
||||
PackItem( new Garlic( 5 ) );
|
||||
PackItem( new Bandage( 10 ) );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich );
|
||||
AddLoot( LootPack.Gems );
|
||||
AddLoot( LootPack.LowPotions );
|
||||
}
|
||||
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lesser; } }
|
||||
|
||||
public Mummy( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
66
Scripts/Mobiles/Undead/MummyLord.cs
Normal file
66
Scripts/Mobiles/Undead/MummyLord.cs
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a mummy corpse" )]
|
||||
public class MummyLord : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public MummyLord() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 )
|
||||
{
|
||||
Name = "the mummy lord";
|
||||
Body = 65;
|
||||
BaseSoundID = 471;
|
||||
AnimationMod = 1;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 546, 570 );
|
||||
SetDex( 271, 290 );
|
||||
SetInt( 26, 40 );
|
||||
|
||||
SetHits( 408, 422 );
|
||||
|
||||
SetDamage( 18, 28 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 65.1, 80.0 );
|
||||
SetSkill( SkillName.Tactics, 85.1, 110.0 );
|
||||
SetSkill( SkillName.HandToHand, 85.1, 110.0 );
|
||||
|
||||
Fame = 8500;
|
||||
Karma = -8500;
|
||||
|
||||
VirtualArmor = 50;
|
||||
|
||||
PackItem( new Garlic( Utility.RandomMinMax( 10, 20 ) ) );
|
||||
PackItem( new Bandage( Utility.RandomMinMax( 10, 20 ) ) );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich, 2 );
|
||||
AddLoot( LootPack.Gems, 2 );
|
||||
AddLoot( LootPack.MedPotions );
|
||||
}
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Greater; } }
|
||||
|
||||
public MummyLord( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
65
Scripts/Mobiles/Undead/Nazghoul.cs
Normal file
65
Scripts/Mobiles/Undead/Nazghoul.cs
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a ghoulish corpse" )]
|
||||
public class Nazghoul : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Nazghoul() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a nazghoul";
|
||||
Body = 297;
|
||||
BaseSoundID = 471;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 416, 505 );
|
||||
SetDex( 146, 165 );
|
||||
SetInt( 566, 655 );
|
||||
|
||||
SetHits( 250, 303 );
|
||||
|
||||
SetDamage( 11, 13 );
|
||||
|
||||
SetSkill( SkillName.Concentration, 90.1, 100.0 );
|
||||
SetSkill( SkillName.Magery, 90.1, 100.0 );
|
||||
SetSkill( SkillName.MagicResist, 150.5, 200.0 );
|
||||
SetSkill( SkillName.Tactics, 50.1, 70.0 );
|
||||
SetSkill( SkillName.HandToHand, 60.1, 80.0 );
|
||||
|
||||
Fame = 18000;
|
||||
Karma = -18000;
|
||||
|
||||
VirtualArmor = 50;
|
||||
PackReg( 12, 40 );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich );
|
||||
AddLoot( LootPack.MedScrolls, 2 );
|
||||
}
|
||||
|
||||
public override bool CanRummageCorpses{ get{ return true; } }
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public Nazghoul( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
64
Scripts/Mobiles/Undead/RottingCorpse.cs
Normal file
64
Scripts/Mobiles/Undead/RottingCorpse.cs
Normal file
|
|
@ -0,0 +1,64 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a rotting corpse" )]
|
||||
public class RottingCorpse : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public RottingCorpse() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a rotting corpse";
|
||||
Body = 332;
|
||||
BaseSoundID = 471;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 301, 350 );
|
||||
SetDex( 75 );
|
||||
SetInt( 151, 200 );
|
||||
|
||||
SetHits( 1200 );
|
||||
SetStam( 150 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 8, 10 );
|
||||
|
||||
SetSkill( SkillName.Poisoning, 120.0 );
|
||||
SetSkill( SkillName.MagicResist, 250.0 );
|
||||
SetSkill( SkillName.Tactics, 100.0 );
|
||||
SetSkill( SkillName.HandToHand, 90.1, 100.0 );
|
||||
|
||||
Fame = 6000;
|
||||
Karma = -6000;
|
||||
|
||||
VirtualArmor = 40;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich, 2 );
|
||||
}
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
public override Poison HitPoison{ get{ return Poison.Lethal; } }
|
||||
|
||||
public RottingCorpse( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
63
Scripts/Mobiles/Undead/RottingDrake.cs
Normal file
63
Scripts/Mobiles/Undead/RottingDrake.cs
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a drake corpse" )]
|
||||
public class RottingDrake : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public RottingDrake () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a rotting drake";
|
||||
Body = 225;
|
||||
Hue = 1186;
|
||||
BaseSoundID = 362;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 401, 430 );
|
||||
SetDex( 133, 152 );
|
||||
SetInt( 101, 140 );
|
||||
|
||||
SetHits( 241, 258 );
|
||||
|
||||
SetDamage( 11, 17 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 65.1, 80.0 );
|
||||
SetSkill( SkillName.Tactics, 65.1, 90.0 );
|
||||
SetSkill( SkillName.HandToHand, 65.1, 80.0 );
|
||||
|
||||
Fame = 5500;
|
||||
Karma = -5500;
|
||||
|
||||
VirtualArmor = 46;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich );
|
||||
}
|
||||
|
||||
public override bool ReacquireOnMovement{ get{ return !Controlled; } }
|
||||
public override bool HasBreath{ get{ return true; } } // fire breath enabled
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
public override Poison HitPoison{ get{ return Poison.Regular; } }
|
||||
|
||||
public RottingDrake( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
66
Scripts/Mobiles/Undead/Shade.cs
Normal file
66
Scripts/Mobiles/Undead/Shade.cs
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a ghostly corpse" )]
|
||||
public class Shade : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Shade() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a shade";
|
||||
Body = 26;
|
||||
Hue = 1181;
|
||||
BaseSoundID = 0x482;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 76, 100 );
|
||||
SetDex( 76, 95 );
|
||||
SetInt( 36, 60 );
|
||||
|
||||
SetHits( 46, 60 );
|
||||
|
||||
SetDamage( 7, 11 );
|
||||
|
||||
SetSkill( SkillName.Concentration, 55.1, 70.0 );
|
||||
SetSkill( SkillName.Magery, 55.1, 70.0 );
|
||||
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
|
||||
SetSkill( SkillName.Tactics, 45.1, 60.0 );
|
||||
SetSkill( SkillName.HandToHand, 45.1, 55.0 );
|
||||
|
||||
Fame = 4000;
|
||||
Karma = -4000;
|
||||
|
||||
VirtualArmor = 28;
|
||||
|
||||
PackReg( 10 );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public Shade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
73
Scripts/Mobiles/Undead/SkeletalDragon.cs
Normal file
73
Scripts/Mobiles/Undead/SkeletalDragon.cs
Normal file
|
|
@ -0,0 +1,73 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a skeletal dragon corpse" )]
|
||||
public class SkeletalDragon : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public SkeletalDragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a skeletal dragon";
|
||||
Body = 104;
|
||||
BaseSoundID = 0x488;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 898, 1030 );
|
||||
SetDex( 68, 200 );
|
||||
SetInt( 488, 620 );
|
||||
|
||||
SetHits( 558, 599 );
|
||||
|
||||
SetDamage( 29, 35 );
|
||||
|
||||
SetSkill( SkillName.Concentration, 80.1, 100.0 );
|
||||
SetSkill( SkillName.Magery, 80.1, 100.0 );
|
||||
SetSkill( SkillName.MagicResist, 100.3, 130.0 );
|
||||
SetSkill( SkillName.Tactics, 97.6, 100.0 );
|
||||
SetSkill( SkillName.HandToHand, 97.6, 100.0 );
|
||||
|
||||
Fame = 22500;
|
||||
Karma = -22500;
|
||||
|
||||
VirtualArmor = 80;
|
||||
PackItem( new Bone( Utility.RandomList(6,7,8,9) ) );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich, 4 );
|
||||
AddLoot( LootPack.Gems, 5 );
|
||||
}
|
||||
|
||||
public override bool ReacquireOnMovement{ get{ return true; } }
|
||||
public override bool HasBreath{ get{ return true; } } // fire breath enabled
|
||||
public override int BreathFireDamage{ get{ return 0; } }
|
||||
public override int BreathColdDamage{ get{ return 100; } }
|
||||
public override int BreathEffectHue{ get{ return 0x480; } }
|
||||
public override double BonusPetDamageScalar{ get{ return 1.0; } }
|
||||
public override bool AutoDispel{ get{ return true; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
public override int Meat{ get{ return 19; } } // where's it hiding these? :)
|
||||
public override int Hides{ get{ return 20; } }
|
||||
|
||||
public SkeletalDragon( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
76
Scripts/Mobiles/Undead/SkeletalKnight.cs
Normal file
76
Scripts/Mobiles/Undead/SkeletalKnight.cs
Normal file
|
|
@ -0,0 +1,76 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a skeletal corpse" )]
|
||||
public class SkeletalKnight : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public SkeletalKnight() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a skeletal knight";
|
||||
Body = 160;
|
||||
BaseSoundID = 451;
|
||||
AnimationMod = 4;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 196, 250 );
|
||||
SetDex( 76, 95 );
|
||||
SetInt( 36, 60 );
|
||||
|
||||
SetHits( 118, 150 );
|
||||
|
||||
SetDamage( 6, 12 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 65.1, 80.0 );
|
||||
SetSkill( SkillName.Tactics, 85.1, 100.0 );
|
||||
SetSkill( SkillName.HandToHand, 85.1, 95.0 );
|
||||
|
||||
Fame = 3000;
|
||||
Karma = -3000;
|
||||
|
||||
VirtualArmor = 30;
|
||||
|
||||
switch ( Utility.Random( 6 ) )
|
||||
{
|
||||
case 0: PackItem( new PlateArms() ); break;
|
||||
case 1: PackItem( new PlateChest() ); break;
|
||||
case 2: PackItem( new PlateGloves() ); break;
|
||||
case 3: PackItem( new PlateGorget() ); break;
|
||||
case 4: PackItem( new PlateLegs() ); break;
|
||||
case 5: PackItem( new PlateHelm() ); break;
|
||||
}
|
||||
|
||||
PackItem( new Longsword() );
|
||||
PackItem( new Bone( Utility.RandomList(1,2,3,4) ) );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average );
|
||||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public SkeletalKnight( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
66
Scripts/Mobiles/Undead/SkeletalMage.cs
Normal file
66
Scripts/Mobiles/Undead/SkeletalMage.cs
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a skeletal corpse" )]
|
||||
public class SkeletalMage : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public SkeletalMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a skeletal mage";
|
||||
Body = Utility.RandomList ( 74, 332, 121 );
|
||||
BaseSoundID = 451;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 76, 100 );
|
||||
SetDex( 56, 75 );
|
||||
SetInt( 186, 210 );
|
||||
|
||||
SetHits( 46, 60 );
|
||||
|
||||
SetDamage( 3, 7 );
|
||||
|
||||
SetSkill( SkillName.Concentration, 60.1, 70.0 );
|
||||
SetSkill( SkillName.Magery, 60.1, 70.0 );
|
||||
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
|
||||
SetSkill( SkillName.Tactics, 45.1, 60.0 );
|
||||
SetSkill( SkillName.HandToHand, 45.1, 55.0 );
|
||||
|
||||
Fame = 3000;
|
||||
Karma = -3000;
|
||||
|
||||
VirtualArmor = 28;
|
||||
PackReg( 3, 10 );
|
||||
PackItem( new Bone( Utility.RandomList(1,1,2,3) ) );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average );
|
||||
AddLoot( LootPack.LowScrolls );
|
||||
AddLoot( LootPack.LowPotions );
|
||||
}
|
||||
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public SkeletalMage( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
75
Scripts/Mobiles/Undead/Skeleton.cs
Normal file
75
Scripts/Mobiles/Undead/Skeleton.cs
Normal file
|
|
@ -0,0 +1,75 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a skeletal corpse" )]
|
||||
public class Skeleton : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Skeleton() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a skeleton";
|
||||
Body = Utility.RandomList( 50, 56 );
|
||||
BaseSoundID = 0x48D;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 56, 80 );
|
||||
SetDex( 56, 75 );
|
||||
SetInt( 16, 40 );
|
||||
|
||||
SetHits( 34, 48 );
|
||||
|
||||
SetDamage( 3, 7 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 45.1, 60.0 );
|
||||
SetSkill( SkillName.Tactics, 45.1, 60.0 );
|
||||
SetSkill( SkillName.HandToHand, 45.1, 55.0 );
|
||||
|
||||
Fame = 450;
|
||||
Karma = -450;
|
||||
|
||||
VirtualArmor = 16;
|
||||
|
||||
switch ( Utility.Random( 5 ))
|
||||
{
|
||||
case 0: PackItem( new BoneArms() ); break;
|
||||
case 1: PackItem( new BoneChest() ); break;
|
||||
case 2: PackItem( new BoneGloves() ); break;
|
||||
case 3: PackItem( new BoneLegs() ); break;
|
||||
case 4: PackItem( new BoneHelm() ); break;
|
||||
}
|
||||
|
||||
PackItem( new Bone( Utility.RandomList(1,1,1,2) ) );
|
||||
|
||||
if ( Body == 56 )
|
||||
PackItem( new BattleAxe() );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Poor );
|
||||
}
|
||||
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public Skeleton( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
76
Scripts/Mobiles/Undead/SkeletonArcher.cs
Normal file
76
Scripts/Mobiles/Undead/SkeletonArcher.cs
Normal file
|
|
@ -0,0 +1,76 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Misc;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a skeletal corpse" )]
|
||||
public class SkeletonArcher : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public SkeletonArcher() : base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a skeleton";
|
||||
Body = 250;
|
||||
BaseSoundID = 0x48D;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 56, 80 );
|
||||
SetDex( 56, 75 );
|
||||
SetInt( 16, 40 );
|
||||
|
||||
SetHits( 34, 48 );
|
||||
|
||||
SetDamage( 3, 7 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 45.1, 60.0 );
|
||||
SetSkill( SkillName.Tactics, 45.1, 60.0 );
|
||||
SetSkill( SkillName.HandToHand, 45.1, 55.0 );
|
||||
SetSkill( SkillName.Archery, 45.1, 55.0 );
|
||||
|
||||
Fame = 450;
|
||||
Karma = -450;
|
||||
|
||||
VirtualArmor = 16;
|
||||
|
||||
switch ( Utility.Random( 5 ))
|
||||
{
|
||||
case 0: PackItem( new BoneArms() ); break;
|
||||
case 1: PackItem( new BoneChest() ); break;
|
||||
case 2: PackItem( new BoneGloves() ); break;
|
||||
case 3: PackItem( new BoneLegs() ); break;
|
||||
case 4: PackItem( new BoneHelm() ); break;
|
||||
}
|
||||
|
||||
PackItem( new Bone( Utility.RandomList(1,1,1,2) ) );
|
||||
PackItem( new Bow() );
|
||||
PackItem( new Arrow( Utility.RandomMinMax( 10, 30 ) ) );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Poor );
|
||||
}
|
||||
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public SkeletonArcher( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
66
Scripts/Mobiles/Undead/Spectre.cs
Normal file
66
Scripts/Mobiles/Undead/Spectre.cs
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a ghostly corpse" )]
|
||||
public class Spectre : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Spectre() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a spectre";
|
||||
Body = 26;
|
||||
Hue = 0x4001;
|
||||
BaseSoundID = 0x482;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 76, 100 );
|
||||
SetDex( 76, 95 );
|
||||
SetInt( 36, 60 );
|
||||
|
||||
SetHits( 46, 60 );
|
||||
|
||||
SetDamage( 7, 11 );
|
||||
|
||||
SetSkill( SkillName.Concentration, 55.1, 70.0 );
|
||||
SetSkill( SkillName.Magery, 55.1, 70.0 );
|
||||
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
|
||||
SetSkill( SkillName.Tactics, 45.1, 60.0 );
|
||||
SetSkill( SkillName.HandToHand, 45.1, 55.0 );
|
||||
|
||||
Fame = 4000;
|
||||
Karma = -4000;
|
||||
|
||||
VirtualArmor = 28;
|
||||
|
||||
PackReg( 10 );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public Spectre( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
66
Scripts/Mobiles/Undead/Vampire.cs
Normal file
66
Scripts/Mobiles/Undead/Vampire.cs
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Misc;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a vampire corpse" )]
|
||||
public class Vampire : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Vampire() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a vampire";
|
||||
Body = 298;
|
||||
BaseSoundID = 0x47D;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 81, 105 );
|
||||
SetDex( 91, 115 );
|
||||
SetInt( 96, 120 );
|
||||
|
||||
SetHits( 49, 63 );
|
||||
|
||||
SetDamage( 5, 10 );
|
||||
|
||||
SetSkill( SkillName.Concentration, 75.1, 100.0 );
|
||||
SetSkill( SkillName.Magery, 75.1, 100.0 );
|
||||
SetSkill( SkillName.MagicResist, 75.0, 97.5 );
|
||||
SetSkill( SkillName.Tactics, 65.0, 87.5 );
|
||||
SetSkill( SkillName.HandToHand, 20.2, 60.0 );
|
||||
|
||||
Fame = 2500;
|
||||
Karma = -2500;
|
||||
|
||||
VirtualArmor = 16;
|
||||
PackReg( 6 );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average );
|
||||
AddLoot( LootPack.MedScrolls );
|
||||
}
|
||||
|
||||
public override bool CanRummageCorpses{ get{ return true; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
public override int Meat{ get{ return 1; } }
|
||||
|
||||
public Vampire( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
68
Scripts/Mobiles/Undead/VampireLord.cs
Normal file
68
Scripts/Mobiles/Undead/VampireLord.cs
Normal file
|
|
@ -0,0 +1,68 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a vampire corpse" )]
|
||||
public class VampireLord : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public VampireLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "vampire" );
|
||||
Title = "the vampire lord";
|
||||
Body = 34;
|
||||
BaseSoundID = 0x47D;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 81, 105 );
|
||||
SetDex( 191, 215 );
|
||||
SetInt( 126, 150 );
|
||||
|
||||
SetHits( 49, 63 );
|
||||
|
||||
SetDamage( 5, 10 );
|
||||
|
||||
SetSkill( SkillName.Concentration, 80.2, 100.0 );
|
||||
SetSkill( SkillName.Magery, 95.1, 100.0 );
|
||||
SetSkill( SkillName.Meditation, 27.5, 50.0 );
|
||||
SetSkill( SkillName.MagicResist, 77.5, 100.0 );
|
||||
SetSkill( SkillName.Tactics, 65.0, 87.5 );
|
||||
SetSkill( SkillName.HandToHand, 20.3, 80.0 );
|
||||
|
||||
Fame = 10500;
|
||||
Karma = -10500;
|
||||
|
||||
VirtualArmor = 16;
|
||||
PackReg( 23 );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average );
|
||||
AddLoot( LootPack.Meager );
|
||||
AddLoot( LootPack.MedScrolls, 2 );
|
||||
}
|
||||
|
||||
public override bool CanRummageCorpses{ get{ return true; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
public override int Meat{ get{ return 1; } }
|
||||
|
||||
public VampireLord( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
79
Scripts/Mobiles/Undead/VampiricDragon.cs
Normal file
79
Scripts/Mobiles/Undead/VampiricDragon.cs
Normal file
|
|
@ -0,0 +1,79 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a dragon corpse" )]
|
||||
public class VampiricDragon : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public VampiricDragon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "dragon" );
|
||||
Title = "the vampiric wyrm";
|
||||
Body = 336;
|
||||
BaseSoundID = 362;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 796, 825 );
|
||||
SetDex( 86, 105 );
|
||||
SetInt( 436, 475 );
|
||||
|
||||
SetHits( 478, 495 );
|
||||
|
||||
SetDamage( 16, 22 );
|
||||
|
||||
SetSkill( SkillName.Concentration, 30.1, 40.0 );
|
||||
SetSkill( SkillName.Magery, 30.1, 40.0 );
|
||||
SetSkill( SkillName.MagicResist, 99.1, 100.0 );
|
||||
SetSkill( SkillName.Tactics, 97.6, 100.0 );
|
||||
SetSkill( SkillName.HandToHand, 90.1, 92.5 );
|
||||
|
||||
Fame = 15000;
|
||||
Karma = -15000;
|
||||
|
||||
VirtualArmor = 60;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich, 2 );
|
||||
AddLoot( LootPack.Gems, 8 );
|
||||
AddLoot( LootPack.MedScrolls, 2 );
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x2D5;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x2D1;
|
||||
}
|
||||
|
||||
public override bool ReacquireOnMovement{ get{ return true; } }
|
||||
public override bool HasBreath{ get{ return true; } } // fire breath enabled
|
||||
public override bool AutoDispel{ get{ return true; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public override int Hides{ get{ return 20; } }
|
||||
|
||||
public VampiricDragon( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
66
Scripts/Mobiles/Undead/VampiricDrake.cs
Normal file
66
Scripts/Mobiles/Undead/VampiricDrake.cs
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a drake corpse" )]
|
||||
public class VampiricDrake : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public VampiricDrake () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a vampiric drake";
|
||||
Body = 337;
|
||||
BaseSoundID = 362;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 401, 430 );
|
||||
SetDex( 133, 152 );
|
||||
SetInt( 336, 375 );
|
||||
|
||||
SetHits( 241, 258 );
|
||||
|
||||
SetDamage( 11, 17 );
|
||||
|
||||
SetSkill( SkillName.Tactics, 65.1, 90.0 );
|
||||
SetSkill( SkillName.HandToHand, 65.1, 80.0 );
|
||||
SetSkill( SkillName.Concentration, 30.1, 40.0 );
|
||||
SetSkill( SkillName.Magery, 30.1, 40.0 );
|
||||
SetSkill( SkillName.MagicResist, 99.1, 100.0 );
|
||||
|
||||
Fame = 7500;
|
||||
Karma = -7500;
|
||||
|
||||
VirtualArmor = 46;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich, 2 );
|
||||
AddLoot( LootPack.MedScrolls, 2 );
|
||||
}
|
||||
|
||||
public override bool ReacquireOnMovement{ get{ return !Controlled; } }
|
||||
public override bool HasBreath{ get{ return true; } } // fire breath enabled
|
||||
public override bool AutoDispel{ get{ return !Controlled; } }
|
||||
public override int Hides{ get{ return 20; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public VampiricDrake( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
88
Scripts/Mobiles/Undead/Wight.cs
Normal file
88
Scripts/Mobiles/Undead/Wight.cs
Normal file
|
|
@ -0,0 +1,88 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a ghastly corpse" )]
|
||||
public class Wight : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Wight() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a wight";
|
||||
Body = 152;
|
||||
BaseSoundID = 471;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 76, 100 );
|
||||
SetDex( 76, 95 );
|
||||
SetInt( 36, 60 );
|
||||
|
||||
SetHits( 46, 60 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 7, 9 );
|
||||
|
||||
SetSkill( SkillName.Poisoning, 45.1, 60.0 );
|
||||
SetSkill( SkillName.MagicResist, 45.1, 60.0 );
|
||||
SetSkill( SkillName.Tactics, 45.1, 60.0 );
|
||||
SetSkill( SkillName.HandToHand, 45.1, 55.0 );
|
||||
|
||||
Fame = 2500;
|
||||
Karma = -2500;
|
||||
|
||||
VirtualArmor = 28;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
public override Poison HitPoison{ get{ return Poison.Lesser; } }
|
||||
|
||||
public void DrainBrain( Mobile m )
|
||||
{
|
||||
if ( m.Mana > 0 )
|
||||
{
|
||||
DoHarmful( m );
|
||||
m.SendMessage( "The creature's touch drains your mind!" );
|
||||
int toDrain = Utility.RandomMinMax( 2, 10 );
|
||||
m.PlaySound( 0x181 );
|
||||
Mana += toDrain;
|
||||
m.Mana -= toDrain;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnGaveMeleeAttack( Mobile defender )
|
||||
{
|
||||
base.OnGaveMeleeAttack( defender );
|
||||
DrainBrain( defender );
|
||||
}
|
||||
|
||||
public override void OnGotMeleeAttack( Mobile attacker )
|
||||
{
|
||||
base.OnGotMeleeAttack( attacker );
|
||||
DrainBrain( attacker );
|
||||
}
|
||||
|
||||
public Wight( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
65
Scripts/Mobiles/Undead/Wraith.cs
Normal file
65
Scripts/Mobiles/Undead/Wraith.cs
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a ghostly corpse" )]
|
||||
public class Wraith : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Wraith() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a wraith";
|
||||
Body = 26;
|
||||
BaseSoundID = 0x482;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 76, 100 );
|
||||
SetDex( 76, 95 );
|
||||
SetInt( 36, 60 );
|
||||
|
||||
SetHits( 46, 60 );
|
||||
|
||||
SetDamage( 7, 11 );
|
||||
|
||||
SetSkill( SkillName.Concentration, 55.1, 70.0 );
|
||||
SetSkill( SkillName.Magery, 55.1, 70.0 );
|
||||
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
|
||||
SetSkill( SkillName.Tactics, 45.1, 60.0 );
|
||||
SetSkill( SkillName.HandToHand, 45.1, 55.0 );
|
||||
|
||||
Fame = 4000;
|
||||
Karma = -4000;
|
||||
|
||||
VirtualArmor = 28;
|
||||
|
||||
PackReg( 10 );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public Wraith( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
74
Scripts/Mobiles/Undead/Zombie.cs
Normal file
74
Scripts/Mobiles/Undead/Zombie.cs
Normal file
|
|
@ -0,0 +1,74 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a rotting corpse" )]
|
||||
public class Zombie : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Zombie() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a zombie";
|
||||
Body = Utility.RandomList( 3, 94 );
|
||||
BaseSoundID = 471;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 46, 70 );
|
||||
SetDex( 31, 50 );
|
||||
SetInt( 26, 40 );
|
||||
|
||||
SetHits( 28, 42 );
|
||||
|
||||
SetDamage( 3, 7 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 15.1, 40.0 );
|
||||
SetSkill( SkillName.Tactics, 35.1, 50.0 );
|
||||
SetSkill( SkillName.HandToHand, 35.1, 50.0 );
|
||||
|
||||
Fame = 600;
|
||||
Karma = -600;
|
||||
|
||||
VirtualArmor = 18;
|
||||
|
||||
switch ( Utility.Random( 10 ))
|
||||
{
|
||||
case 0: PackItem( new LeftArm() ); break;
|
||||
case 1: PackItem( new RightArm() ); break;
|
||||
case 2: PackItem( new Torso() ); break;
|
||||
case 3: PackItem( new Bone() ); break;
|
||||
case 4: PackItem( new RibCage() ); break;
|
||||
case 5: PackItem( new RibCage() ); break;
|
||||
case 6: PackItem( new BonePile() ); break;
|
||||
case 7: PackItem( new BonePile() ); break;
|
||||
case 8: PackItem( new BonePile() ); break;
|
||||
case 9: PackItem( new BonePile() ); break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public Zombie( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
63
Scripts/Mobiles/Undead/ZombieDragon.cs
Normal file
63
Scripts/Mobiles/Undead/ZombieDragon.cs
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a dragon corpse" )]
|
||||
public class ZombieDragon : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public ZombieDragon () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a rotting dragon";
|
||||
Body = Utility.RandomList( 334, 334, 334, 358 );
|
||||
BaseSoundID = 362;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 796, 825 );
|
||||
SetDex( 86, 105 );
|
||||
SetInt( 136, 175 );
|
||||
|
||||
SetHits( 478, 495 );
|
||||
|
||||
SetDamage( 16, 22 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 99.1, 100.0 );
|
||||
SetSkill( SkillName.Tactics, 97.6, 100.0 );
|
||||
SetSkill( SkillName.HandToHand, 90.1, 92.5 );
|
||||
|
||||
Fame = 15000;
|
||||
Karma = -15000;
|
||||
|
||||
VirtualArmor = 60;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich, 2 );
|
||||
AddLoot( LootPack.Gems, 8 );
|
||||
}
|
||||
|
||||
public override bool ReacquireOnMovement{ get{ return !Controlled; } }
|
||||
public override bool HasBreath{ get{ return true; } } // fire breath enabled
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
public override Poison HitPoison{ get{ return Poison.Greater; } }
|
||||
|
||||
public ZombieDragon( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue